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wined3d: Make the device parameter to wined3d_device_get_scissor_rect() const.
[wine]
/
dlls
/
wined3d
/
device.c
2011-09-08
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-08
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-07
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-07
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-06
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-06
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-05
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-05
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-02
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-02
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-01
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-01
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-31
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-31
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-29
Henri Verbeet
wined3d: Replace "DirectDraw stuff" with per-adapter...
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2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-29
Henri Verbeet
wined3d: Make the target parameter to is_full_clear...
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2011-08-29
Matteo Bruni
wined3d: Rename dummyTextureName variable.
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2011-08-29
Matteo Bruni
wined3d: Use dummy textures for all the texture targets.
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2011-08-29
Matteo Bruni
wined3d: Keep track of the current texture type for...
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2011-08-26
Henri Verbeet
wined3d: Add multisampling support.
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2011-08-25
Matteo Bruni
wined3d: Don't change active texture to 0.
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2011-08-25
Matteo Bruni
wined3d: Store currently active texture in the wined3d...
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2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
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2011-08-24
Henri Verbeet
wined3d: Use draw_binding in device_clear_render_targets().
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2011-08-24
Henri Verbeet
wined3d: Keep track of a surface's "draw location".
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2011-08-23
Henri Verbeet
wined3d: Introduce a function to update a swapchain...
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2011-08-23
Henri Verbeet
wined3d: Just call resource_unload() in updateSurfaceDe...
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2011-08-23
Henri Verbeet
wined3d: Only delete the GL contexts after unloading...
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2011-08-22
Stefan Dösinger
wined3d: Invalidate streamsrc, vdecl and indexbuffer...
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2011-08-22
Chris Robinson
wined3d: Don't use the old depth-stencil surface after...
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2011-08-05
Henri Verbeet
wined3d: Pass a non-NULL rectangle to surface_color_fil...
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2011-08-05
Henri Verbeet
wined3d: Always pass a non-NULL rectangle to surface_co...
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2011-08-03
Frédéric Delanoy
dlls: Assorted spelling fixes.
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2011-08-01
Henri Verbeet
wined3d: Get rid of dst_fbo.
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2011-08-01
Henri Verbeet
wined3d: Apply clear state after depth / stencil setup...
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2011-07-29
Henri Verbeet
wined3d: wined3d_device_evict_managed_resources() doesn...
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2011-07-28
Henri Verbeet
wined3d: Only invalidate state for the current context...
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2011-07-28
Henri Verbeet
wined3d: Only invalidate state for the current context...
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2011-07-27
Henri Verbeet
wined3d: Get rid of the use_vshader parameter to device...
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2011-07-27
Henri Verbeet
wined3d: Introduce a "state" variable in device_stream_...
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2011-07-25
Henri Verbeet
wined3d: Release the onscreen depth / stencil reference...
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2011-07-25
Henri Verbeet
wined3d: Unbind all textures in wined3d_device_reset().
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2011-07-25
Henri Verbeet
wined3d: Unbind resources inside wined3d_device_reset().
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2011-07-25
Henri Verbeet
wined3d: Get rid of wined3d_device_enum_resources().
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2011-07-25
Henri Verbeet
wined3d: Pass "reset_enum_callback" directly to wined3d...
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2011-07-15
Henri Verbeet
wined3d: Add stream offsets in device_stream_info_from_...
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2011-07-14
Henri Verbeet
wined3d: Get rid of the clip status code.
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2011-07-11
Henri Verbeet
wined3d: Store a struct wined3d_bo_address in struct...
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2011-07-11
Henri Verbeet
wined3d: Return data as struct wined3d_bo_address in...
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2011-07-11
Henri Verbeet
wined3d: Store VBO addresses in a struct wined3d_bo_add...
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2011-07-07
Henri Verbeet
wined3d: Make the context parameter to the get_drawable...
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2011-07-07
Henri Verbeet
wined3d: Make the device parameter to device_preload_te...
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2011-07-06
Matteo Bruni
wined3d: Make dummy textures black.
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2011-07-06
Henri Verbeet
wined3d: Pass a state pointer instead of a device point...
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2011-07-06
Henri Verbeet
wined3d: Remove the unused currentPatch field from...
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2011-07-05
Piotr Pawlow
wined3d: Delete cursor texture on device reset.
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2011-07-05
Stefan Dösinger
wined3d: Pass a struct wined3d_fb_state * to context_ap...
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2011-07-05
Stefan Dösinger
wined3d: Pass a struct wined3d_fb_state to device_clear...
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2011-07-05
Stefan Dösinger
wined3d: Track framebuffer changes.
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2011-07-04
Henri Verbeet
wined3d: Get rid of some IWineD3D* references.
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2011-06-28
Henri Verbeet
wined3d: Properly destroy contexts not owned by the...
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2011-06-24
Henri Verbeet
wined3d: Explicitly set surface alignment in the client...
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2011-06-21
Henri Verbeet
wined3d: Make the device parameter to device_invalidate...
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2011-06-21
Henri Verbeet
wined3d: Only bother checking block alignment for compr...
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2011-06-17
Henri Verbeet
wined3d: Only load the surface for partial updates...
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2011-06-17
Henri Verbeet
wined3d: Use surface_load_location() instead of surface...
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2011-06-16
Henri Verbeet
wined3d: Fix source rectangle validation in wined3d_dev...
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2011-06-15
Henri Verbeet
wined3d: Check the source rectangle is a multiple of...
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2011-06-15
Henri Verbeet
wined3d: Check for a valid source rectangle and destina...
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2011-06-15
Henri Verbeet
wined3d: Implement wined3d_device_update_surface()...
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2011-06-14
Stefan Dösinger
wined3d: Invalidate STATE_STREAMSRC in wined3d_device_d...
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2011-06-14
Stefan Dösinger
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
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2011-06-13
Marcus Meissner
wined3d: Don't just print a FIXME on error, handle...
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2011-06-10
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to...
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2011-06-08
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device...
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2011-06-07
Henri Verbeet
wined3d: Get rid of wined3d_texture_get_type().
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2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
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2011-05-25
Henri Verbeet
wined3d: Mask out writes to unused render targets.
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2011-05-25
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap(...
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2011-05-24
Stefan Dösinger
wined3d: Fix a few function definitions.
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-18
Stefan Dösinger
wined3d: Remove maxConcurrentLights from the device.
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2011-05-17
Alexandre Julliard
wined3d: Switch to the software cursor when the positio...
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2011-05-17
Alexandre Julliard
wined3d: Always create the software cursor.
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2011-05-17
Alexandre Julliard
wined3d: Only update the cursor position the first...
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2011-05-17
Alexandre Julliard
wined3d: Get rid of the haveHardwareCursor flag.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-05-05
Marcus Meissner
wined3d: Fixed a operator precedence issue (Coverity).
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2011-05-04
John Edmonds
wined3d: Turn off message filtering temporarily in...
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2011-05-02
John Edmonds
wined3d: If Wine fails to acquire the focus window...
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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