crypt32/tests: Cast-qual warning fixes.
[wine] / dlls / wined3d /
2007-01-12  Stefan Dösingerwined3d: Avoid a NULL pointer dereference in UpdateText...
2007-01-12  Stefan Dösingerwined3d: Do not perform a NULL check on riid (Coverity).
2007-01-12  Stefan Dösingerd3d9: Implement IDirect3DDevice9::StretchRect.
2007-01-12  Ken Thomaseswined3d: Do not block waiting for occlusion query resul...
2007-01-10  Stefan Dösingerwined3d: Remove dead NV_TEXTURE_SHADER code
2007-01-10  Stefan Dösingerwined3d: Do not activate / deactivate texture dimension...
2007-01-10  Stefan Dösingerwined3d: D3D7 vertex buffers never change their declara...
2007-01-10  Stefan Dösingerwined3d: Fix a capital letter in a parameter name.
2007-01-10  Stefan Dösingerwined3d: Add copyright statements to state.c.
2007-01-10  Stefan Dösingerwined3d: Attempt to remove some tabs smuggled in by...
2007-01-10  Stefan Dösingerwined3d: Do not warn about unsupported point sizes...
2007-01-10  Stefan Dösingerwined3d: Avoid false resultarg warnings.
2007-01-10  Stefan Dösingerwined3d: Store the scissor rect in the stateblock.
2007-01-10  Stefan Dösingerwined3d: Count the framerate per swapchain, not globally.
2007-01-10  Stefan Dösingerwined3d: Move material applying to the state table.
2007-01-10  Stefan Dösingerwined3d: Remove the invymat from drawprim.c.
2007-01-10  Stefan Dösingerwined3d: Do not reset the material.
2007-01-10  Michael Stefaniucjanitorial: Use the C standard for multiline strings.
2007-01-09  Michael Stefaniucwined3d: Remove stray '\' at end of lines.
2007-01-08  Stefan Dösingerwined3d: Fix np2 textures.
2007-01-08  Stefan Dösingerwined3d: Do not try to read the vertex decl when the...
2007-01-08  Stefan Dösingerwined3d: Remove some unneeded context cache members...
2007-01-08  Stefan Dösingerwined3d: Vertex buffers can use the declaration from...
2007-01-08  Stefan Dösingerwined3d: Do not preload vertex buffers in unlock.
2007-01-08  Stefan Dösingerwined3d: Clean up drawprim a bit.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on index buffers.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on vertex...
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on pixel shaders.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on vertex...
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references to the vertex...
2007-01-08  Stefan Dösingerwined3d: Do not activate vertex shaders needlessly.
2007-01-08  Stefan Dösingerwined3d: Avoid negative draw start indices.
2007-01-08  Stefan Dösingerwined3d: Move applying shader constants to the state...
2007-01-08  Stefan Dösingerwined3d: Remove the general query fixme.
2007-01-08  Stefan Dösingerwined3d: Apply shaders in their state handlers.
2007-01-08  Stefan Dösingerwined3d: Move debugging fixmes from drawprim to the...
2007-01-08  Stefan Dösingerwined3d: Re-add the fixed function stream source trace.
2007-01-08  Stefan Dösingerwined3d: Move applying the gl stream sources to the...
2007-01-04  Chris Robinsonwined3d: state_pointsprite should apply to all texture...
2007-01-04  H. Verbeetwined3d: Skip sampler state application for stages...
2007-01-04  H. Verbeetwined3d: Skip WINED3DTSS_TEXCOORDINDEX state applicatio...
2007-01-04  H. Verbeetwined3d: Don't do WINED3DTSS_ALPHAOP texture operations...
2007-01-04  H. Verbeetwined3d: Don't do WINED3DTSS_COLOROP texture operations...
2007-01-04  Francois GougetAssorted spelling fixes.
2007-01-04  Stefan Dösingerwined3d: Dirtify the stream sources in DrawPrimitiveUP.
2007-01-04  Stefan Dösingerwined3d: Move decoding the streams to their own inline...
2007-01-04  Stefan Dösingerwined3d: Catch NOP SetStreamSource changes.
2007-01-04  Stefan Dösingerwined3d: Catch nop pixel shader changes.
2007-01-04  Stefan Dösingerwined3d: Catch NOP vertex declaration changes.
2007-01-04  Stefan Dösingerwined3d: Break the viewport out of the vertex declarati...
2007-01-03  Stefan Dösingerwined3d: Select a proper texture unit in LockRect and...
2007-01-03  Stefan Dösingerwined3d: Remove d3ddevice_set_ortho.
2007-01-03  Stefan Dösingerwined3d: Move the projection matrix into its own state.
2007-01-03  Stefan Dösingerwined3d: Break the lighting state out of the vertex...
2007-01-03  Stefan Dösingerwined3d: Move the world matrix to the state table.
2007-01-03  Stefan Dösingerwined3d: Move the functionality of primitiveInitState...
2007-01-03  Stefan Dösingerwined3d: Add a viewport state to the state table.
2007-01-03  Stefan Dösingerwined3d: Move decoding the vertex declaration to the...
2007-01-03  Stefan Dösingerwined3d: Pass the user pointer strided structure via...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2007-01-03  Christoph Bumillerwined3d: Sampler variables wrongly named 'shader'.
2007-01-02  Christoph Bumillerwineded3: dirtyend set to more than resource size.
2007-01-02  Nick Burnswined3d: Fix point handling.
2007-01-02  Alexandre JulliardUse GetDC instead of CreateDC where possible.
2007-01-02  Alexandre JulliardRevert "wined3d: Simplify the get_write_mask and get_sw...
2007-01-02  Vitaliy Margolenwined3d: Clip mouse after resolution change while creat...
2007-01-02  Stefan Dösingerwined3d: Add emtpy vertex declaration and related state...
2007-01-02  Stefan Dösingerwined3d: Add stub handlers for world matrices 1-255.
2007-01-02  Stefan Dösingerwined3d: Put the decoded strided data structure into...
2007-01-02  Stefan Dösingerwined3d: Move WINED3DTS_MODELVIEW to the state table.
2007-01-02  Stefan Dösingerwined3d: Remove IWineD3DDevice_ApplyStateChanges.
2007-01-02  Stefan Dösingerwined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the...
2006-12-29  H. Verbeetwined3d: Simplify the get_write_mask and get_swizzle...
2006-12-29  H. Verbeetwined3d: Cleanup & merge pshader_get_input_register_swi...
2006-12-29  H. Verbeetwined3d: Cleanup shader_glsl_get_input_register_swizzle().
2006-12-29  H. Verbeetwined3d: Cleanup & merge pshader_get_write_mask() and...
2006-12-29  H. Verbeetwined3d: Cleanup shader_glsl_get_output_register_swizzle().
2006-12-29  H. Verbeetwined3d: Remove dead code in shader_get_registers_used().
2006-12-29  Stefan Dösingerwined3d: Add empty transform states to the state table.
2006-12-29  Stefan Dösingerwined3d: Do not setup states for unlocking if unlocking...
2006-12-29  Alexandre JulliardRevert "wined3d: Where possible, avoid using D3DCOLORTO...
2006-12-28  H. Verbeetwined3d: Create samplers for all 1.x instructions that...
2006-12-28  H. Verbeetwined3d: The default debug channel for arb_program_shad...
2006-12-28  H. Verbeetwined3d: Move set_glsl_shader_program() to glsl_shader.c.
2006-12-28  H. Verbeetwined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
2006-12-26  Chris Robinsond3d: GetStreamSource on a stream with NULL data isn...
2006-12-26  H. Verbeetwined3d: Skip NULL textures rather than non-NULL ones...
2006-12-26  H. Verbeetwined3d: Restore texture bindings in the FBO code.
2006-12-26  H. Verbeetwined3d: Copy the depth buffer after all dirty states...
2006-12-26  Stefan Dösingerwined3d: D3DRS_BLENDFACTOR should not influence glBlend...
2006-12-26  Stefan Dösingerwined3d: Do not mark texture stages above MAX_TEXTURES...
2006-12-24  Chris Robinsonwined3d: Clarify OpenGL error codes.
2006-12-20  Chris Robinsond3d: Fix adapter mode enumeration and filtering.
2006-12-20  Stefan Dösingerwined3d: Reinstall the nvrc texture unit mapping.
2006-12-20  Stefan Dösingerwined3d: Catch nop pixel shader changes.
2006-12-20  Stefan Dösingerwined3d: Add pixel shaders to the state table.
2006-12-20  Stefan Dösingerwined3d: Catch nop sampler changes.
2006-12-20  Stefan Dösingerwined3d: Move samplers to the state table.
2006-12-20  Stefan Dösingerwined3d: Add empty sampler entries to the state table.
2006-12-20  Stefan Dösingerwined3d: Catch nop SetTextureStageState calls.
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