advapi32: Don't wait for 20 seconds if a service fails to start.
[wine] / dlls / wined3d /
2008-01-03  Gerald Pfeiferwined3d: Removed dead FIXME checks.
2008-01-03  H. Verbeetwined3d: Properly handle the surface location in stretc...
2008-01-03  H. Verbeetwined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABL...
2008-01-03  H. Verbeetwined3d: Bind the surface texture in LoadLocation().
2008-01-03  H. Verbeetwined3d: Move binding the texture and dirtifying the...
2008-01-03  H. Verbeetwined3d: Call SetGlTextureDesc() from BindTexture(...
2008-01-03  H. Verbeetwined3d: Call ActivateContext regardless of WINED3DCREA...
2008-01-02  Gerald Pfeiferwined3d: Simplify three checks based on the unsignednes...
2008-01-02  Gerald Pfeiferwined3d: Remove four noop checks.
2007-12-31  Alexander Dorofeyevwined3d: Fix regression of colorfill and texture to...
2007-12-31  Alexander Dorofeyevwined3d: Free palette handle when destroying IWineD3DPa...
2007-12-31  Gerald Pfeiferwined3d: Remove noop check in IWineD3DBaseTextureImpl_A...
2007-12-28  Roderick Colenbranderwined3d: Only store the palette index in the alpha...
2007-12-28  Roderick Colenbranderwined3d: In case of GL_EXT_paletted_textures we use...
2007-12-28  Stefan Dösingerwined3d: Multiply the half pixel correction with .w.
2007-12-27  Stefan Dösingerwined3d: Combine two glScalef calls into one.
2007-12-27  Stefan Dösingerwined3d: Get rid of the invymat.
2007-12-27  Stefan Dösingerwined3d: Fix a problem in BltOverride.
2007-12-27  Alexander Dorofeyevwined3d: Also update alpha test when stage texture...
2007-12-26  Alexander Dorofeyevwined3d: Add zero/near zero vertex rhw special case.
2007-12-21  Alexander Dorofeyevwined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3...
2007-12-21  Alexander Dorofeyevwined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
2007-12-21  Stefan Dösingerwined3d: Implement and test vertex fixups with per...
2007-12-21  Stefan Dösingerwined3d: Per stream offsets are 4 byte aligned.
2007-12-21  Stefan Dösingerwined3d: Vertex attributes are 4 byte aligned.
2007-12-21  Stefan Dösingerwined3d: Improve some traces.
2007-12-21  Stefan Dösingerwined3d: Change the vertex buffer declaration's data...
2007-12-21  Stefan Dösingerwined3d: Implement half float vertex buffer conversion.
2007-12-20  Stefan Dösingerwined3d: Add a test for 16 bit floats.
2007-12-20  Stefan Dösingerwined3d: Move the GL info structure into the adapter.
2007-12-20  Stefan Dösingerwined3d: Fix vertex buffers based on type, not semantic.
2007-12-20  Stefan Dösingerwined3d: Fixed function vertex attribute types are...
2007-12-20  Stefan Dösingerwined3d: Store if half float conversion is needed in...
2007-12-20  Stefan Dösingerwined3d: Always dump the fbo state on errors.
2007-12-20  Rico Schüllerwined3d: Fix some typos.
2007-12-19  Stefan Dösingerwined3d: Implement texture -> swapchain blits with...
2007-12-19  Stefan Dösingerwined3d: Some improvements for SFLAG_CONVERTED checking.
2007-12-19  Stefan Dösingerwined3d: Emulate half float vertices if GL_NV_half_floa...
2007-12-19  Stefan Dösingerwined3d: Implement blits from the active render target...
2007-12-18  Stefan Dösingerwined3d: Split up the render target -> render target...
2007-12-18  Stefan Dösingerwined3d: Implement D3DFMT_G16R16.
2007-12-18  Stefan Dösingerwined3d: Filter out some shader compilation spam.
2007-12-18  Stefan Dösingerwined3d: Ignore tesselated and unused streams when...
2007-12-18  Stefan Dösingerwined3d: Correct a pixel shader version comparison.
2007-12-18  Stefan Dösingerwined3d: Disable the SWAPEFFECT_DISCARD clear.
2007-12-12  Stefan Dösingerwined3d: Use SetDisplayMode to set the display mode.
2007-12-12  Stefan Dösingerwined3d: Remove 24/32 bit hacks.
2007-12-12  Marco Schusterwined3d: Fixed a bug that the 8600M GT could not be...
2007-12-11  Michael Stefaniucwined3d: Fix a "ordered comparison of pointer with...
2007-12-11  Stefan Dösingerwined3d: Use the adapter to read the display mode.
2007-12-10  Alexander Dorofeyevwined3d: Improve thread safety in IWineD3DSurfaceImpl_B...
2007-12-08  Detlef RiekenbergAssorted spelling fixes.
2007-12-07  Francois GougetAssorted spelling fixes.
2007-12-07  Stefan Dösingerwined3d: Add an alpha blending test.
2007-12-07  Stefan Dösingerwined3d: A more detailed occlusion query test and fixes.
2007-12-07  Stefan Dösingerwined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-06  Stefan Dösingerwined3d: Ignore unused attributes when generating the...
2007-12-06  Stefan Dösingerwined3d: Test clearing regarding the scissor test and...
2007-12-05  Gerald Pfeiferwined3d: Fix error handling in fixed_get_input().
2007-12-04  Gerald Pfeiferwined3d: Fix error handling in transform_texture().
2007-12-04  Stefan Dösingerwined3d: Use the proper drawable size when clearing.
2007-12-04  Stefan Dösingerwined3d: Clear honors the viewport.
2007-12-04  Stefan Dösingerwined3d: Fixes for drawable handling in Clear.
2007-12-04  Stefan Dösingerwined3d: Disable the scissor test when blitting.
2007-12-04  Stefan Dösingerwined3d: Retrieve the height properly when setting...
2007-12-04  Stefan Dösingerwined3d: Use the proper drawable size when setting...
2007-12-04  Stefan Dösingerwined3d: Add a method for querying the gl drawable...
2007-12-03  Stefan Dösingerwined3d: Add parentheses to a flag check.
2007-12-03  Stefan Dösingerwined3d: Detect the Intel GPU in macbooks.
2007-12-03  Stefan Dösingerwined3d: Unify bpp to format conversion.
2007-12-03  Stefan Dösingerwined3d: Enabling too many lights is silently ignored.
2007-12-03  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-12-03  Gerald Pfeiferwined3d: Fix handling of a special case in IWineD3DImpl...
2007-11-30  Stefan Dösingerwined3d: Remove the X channel fixup in render target...
2007-11-29  Marco Schusterwined3d: Added a card ID for a 8600 Mobile GT.
2007-11-29  Stefan Dösingerwined3d: Activate GL_ARB_texture_rectangle.
2007-11-29  Stefan Dösingerwined3d: Refuse to create a mipmapped conditional np2...
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-29  Stefan Dösingerwined3d: Add GL_ARB_texture_rectangles to our opengl...
2007-11-29  Stefan Dösingerwined3d: Avoid hardcoding GL_TEXTURE_2D.
2007-11-29  Stefan Dösingerwined3d: Disable GL_TEXTURE_2D in the standard blit...
2007-11-28  Alexandre Julliardwined3d: Add printf format checking to the shader_addli...
2007-11-28  Stefan Dösingerwined3d: Fix a sign mistake in the code creating the...
2007-11-28  Stefan Dösingerwined3d: Allow using a different internal format for...
2007-11-28  Stefan Dösingerwined3d: Report some more geforce 7 cards as geforce 7.
2007-11-28  Stefan Dösingerwined3d: Do not try to disable unsupported texture...
2007-11-28  Stefan Dösingerwined3d: Add some missing checkGLcall calls.
2007-11-28  Stefan Dösingerwined3d: Work around nvidia beta driver bug.
2007-11-28  Stefan Dösingerwined3d: Inform the texture about filtering changes.
2007-11-27  Stefan Dösingerwined3d: Correctly handle the y offset with offscreen...
2007-11-27  Stefan Dösingerwined3d: Downgrade an ERR to a WARN.
2007-11-27  Stefan Dösingerwined3d: Fog is applied after sRGB correction.
2007-11-27  Stefan Dösingerwined3d: Make SRGB write correction working with 1...
2007-11-27  Lauris Kaplinskiwined3d: Fixed potential reference of freed backBuffer...
2007-11-26  Gerald Pfeiferwined3d: Rewrite condition in vshader_program_add_param...
2007-11-21  Stefan Dösingerwined3d: Bool constants aren't vectors.
2007-11-21  Stefan Dösingerwined3d: Track vertex declaration changes on vertex...
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-21  Stefan Dösingerwined3d: Move destroying the glsl vshader into a separa...
2007-11-21  Stefan Dösingerwined3d: Do not cap fragment samplers to 8.
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