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advapi32: Don't wait for 20 seconds if a service fails to start.
[wine]
/
dlls
/
wined3d
/
2008-01-03
Gerald Pfeifer
wined3d: Removed dead FIXME checks.
tree
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commitdiff
2008-01-03
H. Verbeet
wined3d: Properly handle the surface location in stretc...
tree
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commitdiff
2008-01-03
H. Verbeet
wined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABL...
tree
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commitdiff
2008-01-03
H. Verbeet
wined3d: Bind the surface texture in LoadLocation().
tree
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commitdiff
2008-01-03
H. Verbeet
wined3d: Move binding the texture and dirtifying the...
tree
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commitdiff
2008-01-03
H. Verbeet
wined3d: Call SetGlTextureDesc() from BindTexture(...
tree
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commitdiff
2008-01-03
H. Verbeet
wined3d: Call ActivateContext regardless of WINED3DCREA...
tree
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commitdiff
2008-01-02
Gerald Pfeifer
wined3d: Simplify three checks based on the unsignednes...
tree
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commitdiff
2008-01-02
Gerald Pfeifer
wined3d: Remove four noop checks.
tree
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commitdiff
2007-12-31
Alexander Dorofeyev
wined3d: Fix regression of colorfill and texture to...
tree
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commitdiff
2007-12-31
Alexander Dorofeyev
wined3d: Free palette handle when destroying IWineD3DPa...
tree
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commitdiff
2007-12-31
Gerald Pfeifer
wined3d: Remove noop check in IWineD3DBaseTextureImpl_A...
tree
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commitdiff
2007-12-28
Roderick Colenbrander
wined3d: Only store the palette index in the alpha...
tree
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commitdiff
2007-12-28
Roderick Colenbrander
wined3d: In case of GL_EXT_paletted_textures we use...
tree
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commitdiff
2007-12-28
Stefan Dösinger
wined3d: Multiply the half pixel correction with .w.
tree
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commitdiff
2007-12-27
Stefan Dösinger
wined3d: Combine two glScalef calls into one.
tree
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commitdiff
2007-12-27
Stefan Dösinger
wined3d: Get rid of the invymat.
tree
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commitdiff
2007-12-27
Stefan Dösinger
wined3d: Fix a problem in BltOverride.
tree
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commitdiff
2007-12-27
Alexander Dorofeyev
wined3d: Also update alpha test when stage texture...
tree
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commitdiff
2007-12-26
Alexander Dorofeyev
wined3d: Add zero/near zero vertex rhw special case.
tree
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commitdiff
2007-12-21
Alexander Dorofeyev
wined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3...
tree
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commitdiff
2007-12-21
Alexander Dorofeyev
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
tree
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commitdiff
2007-12-21
Stefan Dösinger
wined3d: Implement and test vertex fixups with per...
tree
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commitdiff
2007-12-21
Stefan Dösinger
wined3d: Per stream offsets are 4 byte aligned.
tree
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commitdiff
2007-12-21
Stefan Dösinger
wined3d: Vertex attributes are 4 byte aligned.
tree
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commitdiff
2007-12-21
Stefan Dösinger
wined3d: Improve some traces.
tree
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commitdiff
2007-12-21
Stefan Dösinger
wined3d: Change the vertex buffer declaration's data...
tree
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commitdiff
2007-12-21
Stefan Dösinger
wined3d: Implement half float vertex buffer conversion.
tree
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commitdiff
2007-12-20
Stefan Dösinger
wined3d: Add a test for 16 bit floats.
tree
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commitdiff
2007-12-20
Stefan Dösinger
wined3d: Move the GL info structure into the adapter.
tree
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commitdiff
2007-12-20
Stefan Dösinger
wined3d: Fix vertex buffers based on type, not semantic.
tree
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commitdiff
2007-12-20
Stefan Dösinger
wined3d: Fixed function vertex attribute types are...
tree
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commitdiff
2007-12-20
Stefan Dösinger
wined3d: Store if half float conversion is needed in...
tree
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commitdiff
2007-12-20
Stefan Dösinger
wined3d: Always dump the fbo state on errors.
tree
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commitdiff
2007-12-20
Rico Schüller
wined3d: Fix some typos.
tree
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commitdiff
2007-12-19
Stefan Dösinger
wined3d: Implement texture -> swapchain blits with...
tree
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commitdiff
2007-12-19
Stefan Dösinger
wined3d: Some improvements for SFLAG_CONVERTED checking.
tree
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commitdiff
2007-12-19
Stefan Dösinger
wined3d: Emulate half float vertices if GL_NV_half_floa...
tree
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commitdiff
2007-12-19
Stefan Dösinger
wined3d: Implement blits from the active render target...
tree
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commitdiff
2007-12-18
Stefan Dösinger
wined3d: Split up the render target -> render target...
tree
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commitdiff
2007-12-18
Stefan Dösinger
wined3d: Implement D3DFMT_G16R16.
tree
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commitdiff
2007-12-18
Stefan Dösinger
wined3d: Filter out some shader compilation spam.
tree
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commitdiff
2007-12-18
Stefan Dösinger
wined3d: Ignore tesselated and unused streams when...
tree
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commitdiff
2007-12-18
Stefan Dösinger
wined3d: Correct a pixel shader version comparison.
tree
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commitdiff
2007-12-18
Stefan Dösinger
wined3d: Disable the SWAPEFFECT_DISCARD clear.
tree
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commitdiff
2007-12-12
Stefan Dösinger
wined3d: Use SetDisplayMode to set the display mode.
tree
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commitdiff
2007-12-12
Stefan Dösinger
wined3d: Remove 24/32 bit hacks.
tree
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commitdiff
2007-12-12
Marco Schuster
wined3d: Fixed a bug that the 8600M GT could not be...
tree
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commitdiff
2007-12-11
Michael Stefaniuc
wined3d: Fix a "ordered comparison of pointer with...
tree
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commitdiff
2007-12-11
Stefan Dösinger
wined3d: Use the adapter to read the display mode.
tree
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commitdiff
2007-12-10
Alexander Dorofeyev
wined3d: Improve thread safety in IWineD3DSurfaceImpl_B...
tree
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commitdiff
2007-12-08
Detlef Riekenberg
Assorted spelling fixes.
tree
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commitdiff
2007-12-07
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2007-12-07
Stefan Dösinger
wined3d: Add an alpha blending test.
tree
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commitdiff
2007-12-07
Stefan Dösinger
wined3d: A more detailed occlusion query test and fixes.
tree
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commitdiff
2007-12-07
Stefan Dösinger
wined3d: Initialize output texcoord .w to 1.0 if needed.
tree
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commitdiff
2007-12-06
Stefan Dösinger
wined3d: Ignore unused attributes when generating the...
tree
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commitdiff
2007-12-06
Stefan Dösinger
wined3d: Test clearing regarding the scissor test and...
tree
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commitdiff
2007-12-05
Gerald Pfeifer
wined3d: Fix error handling in fixed_get_input().
tree
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commitdiff
2007-12-04
Gerald Pfeifer
wined3d: Fix error handling in transform_texture().
tree
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commitdiff
2007-12-04
Stefan Dösinger
wined3d: Use the proper drawable size when clearing.
tree
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commitdiff
2007-12-04
Stefan Dösinger
wined3d: Clear honors the viewport.
tree
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commitdiff
2007-12-04
Stefan Dösinger
wined3d: Fixes for drawable handling in Clear.
tree
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commitdiff
2007-12-04
Stefan Dösinger
wined3d: Disable the scissor test when blitting.
tree
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commitdiff
2007-12-04
Stefan Dösinger
wined3d: Retrieve the height properly when setting...
tree
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commitdiff
2007-12-04
Stefan Dösinger
wined3d: Use the proper drawable size when setting...
tree
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commitdiff
2007-12-04
Stefan Dösinger
wined3d: Add a method for querying the gl drawable...
tree
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commitdiff
2007-12-03
Stefan Dösinger
wined3d: Add parentheses to a flag check.
tree
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commitdiff
2007-12-03
Stefan Dösinger
wined3d: Detect the Intel GPU in macbooks.
tree
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commitdiff
2007-12-03
Stefan Dösinger
wined3d: Unify bpp to format conversion.
tree
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commitdiff
2007-12-03
Stefan Dösinger
wined3d: Enabling too many lights is silently ignored.
tree
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commitdiff
2007-12-03
Stefan Dösinger
wined3d: mov to a0.x does a floor(), not a round to...
tree
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commitdiff
2007-12-03
Gerald Pfeifer
wined3d: Fix handling of a special case in IWineD3DImpl...
tree
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commitdiff
2007-11-30
Stefan Dösinger
wined3d: Remove the X channel fixup in render target...
tree
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commitdiff
2007-11-29
Marco Schuster
wined3d: Added a card ID for a 8600 Mobile GT.
tree
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commitdiff
2007-11-29
Stefan Dösinger
wined3d: Activate GL_ARB_texture_rectangle.
tree
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commitdiff
2007-11-29
Stefan Dösinger
wined3d: Refuse to create a mipmapped conditional np2...
tree
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commitdiff
2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
tree
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commitdiff
2007-11-29
Stefan Dösinger
wined3d: Add GL_ARB_texture_rectangles to our opengl...
tree
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commitdiff
2007-11-29
Stefan Dösinger
wined3d: Avoid hardcoding GL_TEXTURE_2D.
tree
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commitdiff
2007-11-29
Stefan Dösinger
wined3d: Disable GL_TEXTURE_2D in the standard blit...
tree
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commitdiff
2007-11-28
Alexandre Julliard
wined3d: Add printf format checking to the shader_addli...
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Fix a sign mistake in the code creating the...
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Allow using a different internal format for...
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Report some more geforce 7 cards as geforce 7.
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Do not try to disable unsupported texture...
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Add some missing checkGLcall calls.
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Work around nvidia beta driver bug.
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Inform the texture about filtering changes.
tree
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commitdiff
2007-11-27
Stefan Dösinger
wined3d: Correctly handle the y offset with offscreen...
tree
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commitdiff
2007-11-27
Stefan Dösinger
wined3d: Downgrade an ERR to a WARN.
tree
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commitdiff
2007-11-27
Stefan Dösinger
wined3d: Fog is applied after sRGB correction.
tree
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commitdiff
2007-11-27
Stefan Dösinger
wined3d: Make SRGB write correction working with 1...
tree
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commitdiff
2007-11-27
Lauris Kaplinski
wined3d: Fixed potential reference of freed backBuffer...
tree
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commitdiff
2007-11-26
Gerald Pfeifer
wined3d: Rewrite condition in vshader_program_add_param...
tree
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commitdiff
2007-11-21
Stefan Dösinger
wined3d: Bool constants aren't vectors.
tree
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commitdiff
2007-11-21
Stefan Dösinger
wined3d: Track vertex declaration changes on vertex...
tree
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commitdiff
2007-11-21
Stefan Dösinger
wined3d: Move glsl shader destruction to the glsl shade...
tree
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commitdiff
2007-11-21
Stefan Dösinger
wined3d: Move destroying the glsl vshader into a separa...
tree
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commitdiff
2007-11-21
Stefan Dösinger
wined3d: Do not cap fragment samplers to 8.
tree
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commitdiff
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