advapi32: Don't wait for 20 seconds if a service fails to start.
[wine] / dlls / wined3d /
2007-11-20  Stefan Dösingerwined3d: Use standard wine lists for the resource list.
2007-11-20  Stefan Dösingerwined3d: Free the shader function when freeing the...
2007-11-20  Stefan Dösingerwined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-16  Stefan Dösingerwined3d: Destroy GL contexts before changing the screen...
2007-11-16  Stefan Dösingerwined3d: Remove a hack that slipped in.
2007-11-16  Stefan Dösingerwined3d: Do not call PreLoad in surface_download_data.
2007-11-14  Stefan Dösingerwined3d: Fix ATI video memory detection typo.
2007-11-14  Stefan Dösingerwined3d: Non power of two texture fixes.
2007-11-14  Stefan Dösingerwined3d: Apply matrices when switching from transformed...
2007-11-14  Stefan Dösingerwined3d: Read the framebuffer size from the surface...
2007-11-14  Stefan Dösingerwined3d: Depth stencil fixes.
2007-11-14  Stefan Dösingerwined3d: Partially revert "Get rid of the conditionals...
2007-11-14  Stefan Dösingerwined3d: Get rid of a few Nvidiaisms in glsl shaders.
2007-11-14  Stefan Dösingerwined3d: Hardcode local constants into the shader if...
2007-11-13  Francois Gougetwined3d: Add trailing '\n's to two shader_addline(...
2007-11-12  Stefan Dösingerwined3d: Load GL_EXT_texture3D from gl 1.2 if the exten...
2007-11-12  Stefan Dösingerwined3d: Mark extensions supported which are included...
2007-11-12  Stefan Dösingerwined3d: Load GL functions from core if needed.
2007-11-12  Stefan Dösingerwined3d: Extend the gl extension function loading table...
2007-11-12  Stefan Dösingerwined3d: Load extension functions after finding the...
2007-11-12  Roderick Colenbranderwined3d: Prevent unneeded context switches.
2007-11-12  Roderick Colenbranderwined3d: Flush GL calls after drawing to the drawable...
2007-11-09  Francois GougetAssorted spelling fixes.
2007-11-09  Stefan Dösingerwined3d: Actually store the PS's vertex processing...
2007-11-09  Roderick Colenbranderwined3d: Make sure the p8 shader is set to 0 after...
2007-11-09  Roderick Colenbranderwined3d: Make sure SFLAG_LOCKED is set at the start...
2007-11-09  Stefan Dösingerwined3d: Reinstall the projected texture disabling...
2007-11-09  Stefan Dösingerwined3d: Load GLSL sampler uniforms at shader link...
2007-11-09  Stefan Dösingerwined3d: Store integer uniform locations.
2007-11-09  Stefan Dösingerwined3d: Store the special uniforms' locations in the...
2007-11-09  Stefan Dösingerwined3d: Hide NP2 textures support on R500 and earlier...
2007-11-09  Stefan Dösingerwined3d: Fix for MacOS'es incomplete glsl uniform truth.
2007-11-09  Stefan Dösingerwined3d: Implement a detection for the MacOS OpenGL...
2007-11-08  Stefan Dösingerwined3d: Pass surface dirtification to the container.
2007-11-08  Stefan Dösingerwined3d: Get rid of the conditionals in shader_glsl_com...
2007-11-08  Stefan Dösingerwined3d: Take care for client storage and pbos.
2007-11-08  Stefan Dösingerwined3d: Honor the driver's min point size.
2007-11-08  Stefan Dösingerwined3d: Avoid NOP additions.
2007-11-08  Stefan Dösingerwined3d: Replace the position fixup mul-add-add with...
2007-11-08  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-11-08  Stefan Dösingerwined3d: Get rid of the conditionals in the glsl lit...
2007-11-08  Stefan Dösingerwined3d: Relative addressing offsets are limited to...
2007-11-08  Stefan Dösingerwined3d: Remove the conditional from texdepth.
2007-11-08  Stefan Dösingerwined3d: Fix the varying number comparison.
2007-11-07  Stefan Dösingerwined3d: Free the backbuffer array.
2007-11-07  Stefan Dösingerwined3d: Implement the varying map.
2007-11-07  Stefan Dösingerwined3d: Install a varying map.
2007-11-07  Stefan Dösingerwined3d: Refuse to create volumes and volume textures...
2007-11-07  Stefan Dösingerwined3d: Set the display mode before creating the context.
2007-11-07  Stefan Dösingerwined3d: Set the main hwnd before setting up the screen.
2007-11-06  Roderick Colenbranderwined3d: Make sure the format of the render target...
2007-11-06  Roderick Colenbranderwined3d: Rewrite the draw buffer selection code.
2007-11-06  Stefan Dösingerwined3d: Handle ps 3.0 varyings in a different way.
2007-11-06  Stefan Dösingerwined3d: Add a max varyings member to the gl info struc...
2007-11-06  Stefan Dösingerwined3d: Pixel Shader varying indexing.
2007-11-06  Stefan Dösingerwined3d: Make pixel shader input an array.
2007-11-06  Stefan Dösingerwined3d: Only glBindAttribLocation used attributes.
2007-11-05  Roderick Colenbranderwined3d: UnlockRect regression fix.
2007-11-05  Roderick Colenbranderwined3d: Only use p8 conversion on render targets.
2007-11-05  Roderick Colenbranderwined3d: Fix LockedRect regression.
2007-11-05  Roderick Colenbranderwined3d: Fix glsl detection bug.
2007-11-05  Stefan Dösingerwined3d: Move texture->sysmem specific code into its...
2007-11-05  Stefan Dösingerwined3d: Move drawable->sysmem specific code to its...
2007-11-05  Stefan Dösingerwined3d: Move sysmem->drawable specific blit code out...
2007-11-05  Stefan Dösingerwined3d: Remove a wrong return.
2007-11-05  Stefan Dösingerwined3d: Remove an unneeded check.
2007-11-02  Gerald Pfeiferwined3d: Fix type of loop variable in IWineD3DCubeTextu...
2007-11-01  Stefan Dösingerwined3d: Make resource memory 32 byte aligned.
2007-11-01  Stefan Dösingerwined3d: Disconnect allocatedMemory and Heap allocation.
2007-11-01  Stefan Dösingerwined3d: Allocate memory for default pool resources...
2007-11-01  Stefan Dösingerwined3d: Move a part of LockRect to the base class.
2007-11-01  Stefan Dösingerwined3d: Reenable render target unlocking via textures.
2007-11-01  Stefan Dösingerwined3d: Move memory allocation into a separate function.
2007-11-01  Stefan Dösingerwined3d: Move texture -> drawable blits to LoadLocation.
2007-10-29  Roderick Colenbranderwined3d: Default to GLSL. This is safe because we now...
2007-10-29  Roderick Colenbranderwined3d: Detect vertex shader 2.0 support using a pixel...
2007-10-29  Roderick Colenbranderwined3d: Fix the amount of texture memory in the debug...
2007-10-29  Roderick Colenbranderwined3d: Print the correct pixel/vertex shader version...
2007-10-29  Roderick Colenbranderwined3d: Add proper PS2.0 detection for older cards...
2007-10-29  Roderick Colenbranderwined3d: Use native shader limits instead of the maximu...
2007-10-29  Stefan Dösingerwined3d: Honor pbos when downloading a compressed texture.
2007-10-29  Stefan Dösingerwined3d: Move texture loading to LoadLocation.
2007-10-29  Stefan Dösingerwined3d: Move sysmem->drawable copying to LoadLocation.
2007-10-29  Stefan Dösingerwined3d: Add a comment explaining what LoadLocation...
2007-10-29  Stefan Dösingerwined3d: Move drawable->sysmem reading to UpdateLocation.
2007-10-26  Stefan Dösingerwined3d: Move regular surface / texture downloading...
2007-10-26  Stefan Dösingerwined3d: Add a method for surface location updates.
2007-10-26  Stefan Dösingerwined3d: Begin centralizing surface location management.
2007-10-26  Stefan Dösingerwined3d: A point size fix.
2007-10-23  Francois GougetAssorted spelling fixes.
2007-10-22  Stefan Dösingerwined3d: Care for the inverted y coords in dsy.
2007-10-22  Stefan Dösingerwined3d: Ignore texture transforms when a shader is...
2007-10-22  Stefan Dösingerwined3d: Create query private data when faking the...
2007-10-22  Roderick Colenbranderwined3d: Rebind the 2D texture corresponding to the...
2007-10-19  Allan Tongwined3d: Fix comment typos in SetMultithreaded.
2007-10-19  Allan Tongwined3d: Fix resource cleanup if CreateCubeTexture...
2007-10-15  Chris Robinsonwined3d: Don't report filtering for WINED3DFMT_R32F.
2007-10-15  Francois Gougetwined3d: Fix the d3dfmt_p8_init_palette() prototype.
2007-10-15  Roderick Colenbranderwined3d: Optimize P8 fragment shader.
2007-10-12  Roderick Colenbranderwined3d: Use a fragment shader to do P8 palette convers...
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