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wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention.
[wine]
/
dlls
/
d3d9
/
tests
/
shader.c
2008-12-29
Henri Verbeet
d3d: Make sure the device is properly released when...
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2008-12-22
Rico Schüller
d3d9/tests: Don't create a Null-shader in d3d9, it...
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2008-12-16
Henri Verbeet
wined3d: Refuse to create shaders with a NULL function.
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2008-12-04
Huw Davies
d3d9/tests: Skip tests if we can't create the D3D9...
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2008-06-06
Dmitry Timoshkov
d3d9: Avoid a not needed address-of operator.
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2007-08-06
Stefan Dösinger
d3d9: Do not fail if d3d9 is not available.
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2007-02-21
Stefan Dösinger
wined3d: Floating point shader constant setting.
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2007-01-12
Francois Gouget
d3d9/tests: Warn that tests were skipped if we could...
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2007-01-02
Louis Lenders
d3d9: Fix failing tests on windows, when no 3d hardware...
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2006-10-09
Ivan Gyurdiev
d3d9/tests: Printf format fixes for d3d9 tests.
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2006-07-21
Ivan Gyurdiev
d3d9: State management test framework for d3d9.
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2006-06-07
H. Verbeet
d3d9: Add a test for setting / getting vertex shader...
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-02-10
H. Verbeet
d3d9: Use an invisible window for tests.
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2005-12-21
H. Verbeet
d3d9: Add traces for when shader support is missing...
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2005-12-14
Paul Vriens
d3d9: Don't treat missing d3d9.dll as a failure.
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2005-12-13
H. Verbeet
d3d9: Add a test for Get/SetVertexShader and Get/SetPix...
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