wined3d: UBYTE4 data shouldn't be normalized.
[wine] / dlls / wined3d / directx.c
2007-08-17  Roderick Colenbranderwined3d: Dynamically load WGL functions.
2007-08-17  Stefan Dösingerwined3d: GL_SRC_ALPHA_SATURATE is supported as src...
2007-08-16  Stefan Dösingerwined3d: Do not advertize A8R3R3B2 support.
2007-08-14  Roderick Colenbranderwined3d: Load wglGetProcAddress from opengl32.dll inste...
2007-08-14  Roderick Colenbranderwined3d: Dynamically load OpenGL.
2007-08-14  Roderick Colenbranderwined3d: Pass the proper DeviceName to ChangeDisplaySet...
2007-08-13  Roderick Colenbranderwined3d: Proper CheckDeviceType / CheckDepthStencilMatc...
2007-08-10  Chris Robinsonwined3d: Use a safer, more compliant method to parse...
2007-08-08  Roderick Colenbranderwined3d: Move over to WGL.
2007-08-08  Roderick Colenbranderwined3d: Move fake context code over to WGL.
2007-08-06  Chris Robinsonwined3d: Use the macro when querying the current displa...
2007-08-06  Chris Robinsonwined3d: Initialize major and minor when filling GL...
2007-08-06  Chris Robinsonwined3d: Properly setup DevModeW before using it.
2007-08-02  H. Verbeetwined3d: Only report 16 bit float declaration types...
2007-08-02  H. Verbeetwined3d: Add definitions and detection for GL_NV_half_f...
2007-07-30  Stefan Dösingerwined3d: Store the gl format table in the gl info struc...
2007-07-26  Stefan Dösingerwined3d: Do not fail if the adapter info can't be initi...
2007-07-26  Stefan Dösingerwined3d: Find the shader constant limit at adapter...
2007-07-26  Stefan Dösingerwined3d: Allocate render target management members...
2007-07-24  Stefan Dösingerwined3d: Create the stateblock in Init3D.
2007-07-09  H. Verbeetwined3d: Advertise VTF support.
2007-07-09  H. Verbeetwined3d: Advertise A32B32G32R32F render target support.
2007-07-06  Stefan Dösingerwined3d: Implement high order patches.
2007-06-27  H. Verbeetwined3d: Cleanup GL extension detection.
2007-06-26  H. Verbeetwined3d: Increase the sizes of texturing related arrays...
2007-06-26  H. Verbeetwined3d: Add max_vertex_samplers and max_combined_sampl...
2007-06-26  H. Verbeetwined3d: Rename max_samplers to max_fragment_samplers.
2007-06-14  Stefan Dösingerwined3d: DDraw surfaces are QWORD aligned.
2007-06-14  Stefan Dösingerwined3d: Implement vertical refresh sync.
2007-06-13  Phil Costinwined3d: Add gamma linerization support for D3DFMT_A4R4...
2007-06-11  Stefan Dösingerwined3d: Find possible fbconfis on dll load time, use...
2007-06-11  Stefan Dösingerwined3d: Store the adapter driver and description in...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-07  Phil Costinwined3d: Add GL_EXT_texture_sRGB constants and correspo...
2007-05-16  Andrew Riediwined3d: Add hardware cursor support.
2007-05-10  Stefan Dösingerwined3d: Support bump environment mapping using GL_NV_t...
2007-05-09  Stefan Dösingerwined3d: Implement environment bump mapping with GL_ATI...
2007-05-09  Stefan Dösingerwined3d: Report only D16, D24S8 and D24X8 depth stencil...
2007-05-03  Stefan Dösingerwined3d: Implement vertex blending using GL_ARB_vertex_...
2007-04-26  Jesse Allenwined3d: Remove fake nvidia card in GetAdapterIdentifier.
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-04-16  Stefan Dösingerd3d: Enumerate palettized formats for ddraw.
2007-04-09  H. Verbeetwined3d: Don't report render target formats we don...
2007-04-09  H. Verbeetwined3d: Add some StretchRectFilterCaps.
2007-04-09  H. Verbeetwined3d: Handle FBO attachments slightly more efficiently.
2007-04-07  Stefan Dösingerwined3d: Set WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISC...
2007-04-06  Fabian Bielerwined3d: Add GL_EXT_framebuffer_blit to extension handler.
2007-04-04  Fabian Bielerwined3d: Add support for float texture formats back in.
2007-04-02  Stefan Dösingerwined3d: Add GL_APPLE_client_storage to our extension...
2007-03-23  Fabian Bielerwined3d: Implement linear fog with pixel shader.
2007-03-21  Stefan Dösingerwined3d: Add GL_ATI_envmap_bumpmap to our gl extension...
2007-03-21  Vitaly Budovskiwined3d: Check for float texture formats correctly.
2007-03-17  Andrew Talbotwined3d: Replace inline static with static inline.
2007-03-13  Stefan HuehnerMark several functions as static.
2007-03-13  András Kovácswined3d: Set WINED3DCAPS2_DYNAMICTEXTURES flag.
2007-03-07  H. Verbeetwined3d: Remove broken software shaders.
2007-03-07  H. Verbeetwined3d: Fix a typo.
2007-03-06  Stefan Dösingerwined3d: Store the number of aux buffers in the gl...
2007-03-01  Stefan Dösingerwined3d: Support GL_APPLE_fence for event queries.
2007-03-01  Stefan Dösingerwined3d: Add GL_NV_fence defines and functions.
2007-02-28  H. Verbeetwined3d: Store GLSL programs in a hash table rather...
2007-02-28  H. Verbeetwined3d: Boolean constants use up only a single uniform...
2007-02-23  Jan Zerebeckiwined3d: replace #ifdef with if() for DEBUG_SINGLE_MODE.
2007-02-23  Jan Zerebeckiwined3d: Make CreateFakeGLContext thread safe.
2007-02-16  H. Verbeetwined3d: Get rid of any remaining d3d9 stuff in directx.c.
2007-02-15  H. Verbeetwined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and...
2007-02-15  H. Verbeetwined3d: Add WINED3DPS20 & WINED3DPS20CAPS flags and...
2007-02-15  H. Verbeetwined3d: Add WINED3DDTCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DLINECAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DPTADDRESSCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DPCMPCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DPMISCCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DPBLENDCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DSTENCILCAPS flags and use them.
2007-02-15  H. Verbeetwined3d: Add WINED3DTEXOPCAPS flags and use them.
2007-02-15  Stefan Dösingerwined3d: Load one bump mapping environment matrix into...
2007-02-14  Stefan Dösingerwined3d: Instancing emulation.
2007-02-14  Stefan Dösingerwined3d: Always use np2 repacking if no native np2...
2007-02-13  Stefan Dösingerwined3d: Use the context manager to select the primary...
2007-02-13  Stefan Dösingerwined3d: Make the context array dynamic.
2007-02-05  Maarten Lankhorstwined3d: Report D3D caps properly for ATI cards.
2007-01-17  Stefan Dösingerwined3d: Implement per stream offsets.
2007-01-15  Stefan Dösingerwined3d, d3d9: Caps correction.
2007-01-02  Alexandre JulliardUse GetDC instead of CreateDC where possible.
2006-12-20  Chris Robinsond3d: Fix adapter mode enumeration and filtering.
2006-12-20  H. Verbeetwined3d: Allow wined3d to handle multiple render targets.
2006-12-20  H. Verbeetwined3d: Allow the FBO code to handle multiple render...
2006-12-20  H. Verbeetwined3d: Allow the device to store multiple render...
2006-12-14  Francois GougetAssorted spelling fixes.
2006-12-11  Chris Robinsonwined3d: Reduce the number of error messages.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit volume destru...
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit surface destr...
2006-12-04  Jan Zerebeckiwined3d: Add err for failure case in CheckDepthStencilM...
2006-12-04  Jan Zerebeckiwined3d: Fix CreateFakeGLContext to work with a foreign...
2006-12-04  Jan Zerebeckiwined3d: Avoid XFree on NULL in CheckDeviceType.
2006-12-04  Jan Zerebeckiwined3d: Rearrange code in CheckDeviceType.
2006-12-04  Jan Zerebeckiwined3d: Add warn trace for INVALIDCALL case in CheckDe...
2006-12-01  Markus Amslerwined3d: Remove duplicated code.
2006-11-28  H. Verbeetwined3d: Select the right shader backend when creating...
2006-11-17  H. Verbeetwined3d: Add FBO support for offscreen rendering.
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