kernel32: Fix the case where memory is freed twice in GlobalFree.
[wine] / dlls / wined3d /
2007-09-17  Roderick Colenbranderwined3d: Add pbo support for compressed textures.
2007-09-17  Roderick Colenbranderwined3d: Update list of pci ids.
2007-09-17  Roderick Colenbranderwined3d: Don't create a pbo for system memory surfaces.
2007-09-17  Stefan Dösingerwined3d: Do not invalidate the sysmem copy if a pbo...
2007-09-17  Stefan Dösingerwined3d: Do not allocate memory if there's a pbo.
2007-09-17  Stefan Dösingerwined3d: Use GL_NV_depth_clamp to implement clipping...
2007-09-17  Stefan Dösingerwined3d: Add a fixme for D3DCMP_NOTEQUAL and D3DCMP_EQUAL.
2007-09-14  Stefan Dösingerwined3d: The D3DSI_COISSUE flag changes the behavior...
2007-09-14  Stefan Dösingerwined3d: Fix texdp3tex in glsl.
2007-09-14  Stefan Dösingerwined3d: Add support for showing a logo.
2007-09-14  Stefan Dösingerwined3d: Pixel shader 1.x constants are clamped to...
2007-09-13  Stefan Dösingerwined3d: Implement UpdateTexture for volumes.
2007-09-13  Stefan Dösingerwined3d: texm3x3(v)spec normalizes the normal vector.
2007-09-13  Stefan Dösingerwined3d: Disable some volume texture formats.
2007-09-13  Stefan Dösingerwined3d: Convert the colors to the surface format for...
2007-09-13  Roderick Colenbranderwined3d: Add PBO support for dynamically locked surfaces.
2007-09-12  Stefan Dösingerwined3d: Implement mipmap auto generation.
2007-09-12  Stefan Dösingerwined3d: Implement texbeml.
2007-09-12  Stefan Dösingerwined3d: Emulate D3DFMT_L6V5U5.
2007-09-12  Stefan Dösingerwined3d: Disable W11V11U10 and A2W10V10U10.
2007-09-12  Roderick Colenbranderwined3d: Move the memory code of LockRect to the end...
2007-09-11  Stefan Dösingerwined3d: Fix WINED3DFMT_X8L8V8U8.
2007-09-11  Stefan Dösingerwined3d: texkill ignores the .w only in ps 1.x.
2007-09-11  Stefan Dösingerwined3d: Implement texldb.
2007-09-11  Stefan Dösingerwined3d: Fix texdepth instruction.
2007-09-11  Stefan Dösingerwined3d: Fix the z range.
2007-09-10  Roderick Colenbranderwined3d: Fix ddraw-opengl surface free bug.
2007-09-10  Chris Robinsonwined3d: Add X4R4G4B4 and A4R4G4B4 to formats allowed...
2007-09-10  Louis Lenderswined3d: Add WINED3DPRESENT_INTERVAL_ONE flag.
2007-08-31  Stefan Dösingerwined3d: Supply texture coords even if no texture is...
2007-08-31  Stefan Dösingerwined3d: Raise the 1x pixelshader max value to the...
2007-08-31  Stefan Dösingerwined3d: The temp vars are tmp0 and tmp1.
2007-08-31  Stefan Dösingerwined3d: Take the format into account when finding...
2007-08-30  Francois GougetAssorted spelling fixes.
2007-08-30  Stefan Dösingerwined3d: Tidy up the vbo removal from the strided data.
2007-08-30  Stefan Dösingerwined3d: Accept rendering to sublevels with backbuffer...
2007-08-30  Stefan Dösingerwined3d: Reject opengl accelerated blits with system...
2007-08-30  Stefan Dösingerwined3d: Clear unused channels on R32F and R16F texture...
2007-08-30  Stefan Dösingerwined3d: Use 0/0/0 as normal if no normal is supplied.
2007-08-29  Roderick Colenbranderwined3d: Fix a hdc check in InitAdapters.
2007-08-29  Roderick Colenbranderwined3d: Ask for enough RGB bits for pbuffers.
2007-08-29  Roderick Colenbranderwined3d: CreateAdditionalSwapChain bugfix.
2007-08-28  Chris Robinsonwined3d: Don't assume the fake DC is the current DC.
2007-08-28  Stefan Dösingerwined3d: Fix the spot light falloff == 0.0 case.
2007-08-28  Stefan Dösingerwined3d: Hold an internal reference on pixel and vertex...
2007-08-28  Stefan Dösingerwined3d: Read the old streamsource from the correct...
2007-08-28  Stefan Dösingerwined3d: Remove the D3DTTFF_PROJECTED handling from...
2007-08-28  Stefan Dösingerwined3d: Fix the half pixel correction.
2007-08-27  Stefan Dösingerwined3d: Some texture transform fixes.
2007-08-27  Stefan Dösingerwined3d: Texture transforms are disabled when drawing...
2007-08-27  Stefan Dösingerwined3d: Add some missing vertex state render states.
2007-08-27  Stefan Dösingerwined3d: Non-primary stateblocks hold an internal refer...
2007-08-27  Stefan Dösingerwined3d: Non-primary stateblocks also hold an internal...
2007-08-27  Stefan Dösingerwined3d: Add the copied light to the right stateblock.
2007-08-27  Stefan Dösingerwined3d: BaseVertexIndex can be negative.
2007-08-27  Stefan Dösingerwined3d: Disable specular color when blitting.
2007-08-27  Roderick Colenbranderwined3d: Improve pixelformat selection code.
2007-08-27  Roderick Colenbranderwined3d: Override backbufferformat in window mode.
2007-08-27  Chris Robinsonwined3d: Only use one fake context when building adapte...
2007-08-23  Stefan Dösingerwined3d: Fake occlusion queries if the wrong context...
2007-08-23  Stefan Dösingerwined3d: Deal with multithreading in event queries.
2007-08-23  Stefan Dösingerwined3d: Refuse to ReleaseDC the wrong DC.
2007-08-23  Stefan Dösingerwined3d: Refuse to lock locked surfaces.
2007-08-23  Stefan Dösingerwined3d: Fall back to drawStridedSlow if fog coords...
2007-08-22  H. Verbeetwined3d: Attach the correct surface the the fbo.
2007-08-22  H. Verbeetwined3d: Restore a line that got lost.
2007-08-21  Roderick Colenbranderwined3d: Fix a null pointer dereference.
2007-08-21  Paul Vrienswined3d/vertexdeclaration: Return when out of memory...
2007-08-21  Stefan Dösingerwined3d: Implement range based fog and advertize it...
2007-08-21  Stefan Dösingerwined3d: fogstart == fogend means full fog.
2007-08-21  Stefan Dösingerd3d9: Some caps fixes.
2007-08-20  Stefan Dösingerwined3d: Reinstall the internal reference on vertex...
2007-08-20  Stefan Dösingerwined3d: Fix some alpha channels in formats.
2007-08-20  Stefan Dösingerwined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRC...
2007-08-20  Stefan Dösingerwined3d: Remove a debug hack.
2007-08-20  H. Verbeetwined3d: UBYTE4 data shouldn't be normalized.
2007-08-17  Roderick Colenbranderwined3d: Dynamically load WGL functions.
2007-08-17  Stefan Dösingerwined3d: GL_SRC_ALPHA_SATURATE is supported as src...
2007-08-17  Stefan Dösingerwined3d: Catch transformed position data that appears...
2007-08-17  Stefan Dösingerwined3d: Fix R32F and R16F.
2007-08-17  Stefan Dösingerwined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateCha...
2007-08-17  Stefan Dösingerwined3d: Enable WINED3DSAMP_BORDERCOLOR.
2007-08-16  Stefan Dösingerwined3d: Fix WINED3DFMT_A4L4.
2007-08-16  Stefan Dösingerwined3d: Reinstall the internal reference on the curren...
2007-08-16  Stefan Dösingerwined3d: Release the stateblock before destroying the...
2007-08-16  Stefan Dösingerwined3d: Do not advertize A8R3R3B2 support.
2007-08-16  Stefan Dösingerwined3d: Fix WINED3DFMT_R3G3B2.
2007-08-15  Stefan Dösingerwined3d: Reorganize stateblock::capture a bit.
2007-08-15  Stefan Dösingerwined3d: Restructure Stateblock::apply a bit.
2007-08-15  Stefan Dösingerwined3d: Optimize float constants in stateblocks.
2007-08-15  Stefan Dösingerwined3d: Optimize sampler states in stateblocks.
2007-08-15  Stefan Dösingerwined3d: Fix a field in the wined3d header.
2007-08-14  Roderick Colenbranderwined3d: Load wglGetProcAddress from opengl32.dll inste...
2007-08-14  Roderick Colenbranderwined3d: Dynamically load OpenGL.
2007-08-14  Roderick Colenbranderwined3d: Don't use ENTER_GL/LEAVE_GL on systems without...
2007-08-14  Stefan Dösingerwined3d: Optimize texture stage state applying.
2007-08-14  Stefan Dösingerwined3d: Optimize bool and int pixel shader constants.
2007-08-14  Stefan Dösingerwined3d: Optimize bool and int vs constants.
2007-08-14  Stefan Dösingerwined3d: Do not copy the saved states structure into...
2007-08-14  Stefan Dösingerwined3d: Optimize transform state in stateblocks.
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