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dinput: Keep the list of all the dinput devices created for each IDIrectInput object.
[wine]
/
dlls
/
wined3d
/
2007-07-09
H. Verbeet
wined3d: Advertise VTF support.
tree
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commitdiff
2007-07-09
H. Verbeet
wined3d: Advertise A32B32G32R32F render target support.
tree
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commitdiff
2007-07-06
Stefan Dösinger
wined3d: Implement high order patches.
tree
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commitdiff
2007-07-06
Stefan Dösinger
wined3d: Do not set streamIsUP in DrawPrimitiveStrided.
tree
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commitdiff
2007-07-06
Stefan Dösinger
wined3d: Offscreen rendering from foreign threads.
tree
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commitdiff
2007-07-03
H. Verbeet
wined3d: Implement dsx & dsy shader instructions.
tree
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commitdiff
2007-07-03
Stefan Dösinger
wined3d: Create multiple contexts for onscreen render...
tree
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commitdiff
2007-07-03
Stefan Dösinger
wined3d: Select onscreen contexts based on the thread id.
tree
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commitdiff
2007-07-03
Stefan Dösinger
wined3d: rsq and rcp use the .w component if no swizzle...
tree
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commitdiff
2007-07-02
H. Verbeet
wined3d: Cleanup shader_glsl_load_psamplers().
tree
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commitdiff
2007-07-02
H. Verbeet
wined3d: In tex_colorop() & tex_alphaop(), only check...
tree
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commitdiff
2007-07-02
H. Verbeet
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
tree
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commitdiff
2007-07-02
H. Verbeet
wined3d: Only call activate_dimensions() if the texture...
tree
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commitdiff
2007-07-02
H. Verbeet
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for...
tree
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commitdiff
2007-06-29
H. Verbeet
wined3d: Get rid of the oneToOneTexUnitMap field.
tree
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commitdiff
2007-06-29
H. Verbeet
wined3d: In device_map_psamplers(), only touch the...
tree
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commitdiff
2007-06-29
H. Verbeet
wined3d: Cleanup device_map_fixed_function_samplers().
tree
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commitdiff
2007-06-28
H. Verbeet
wined3d: Check more thoroughly if a stage references...
tree
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commitdiff
2007-06-28
H. Verbeet
wined3d: Map vertex samplers to a texturing unit.
tree
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commitdiff
2007-06-28
H. Verbeet
wined3d: Implement texldl.
tree
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commitdiff
2007-06-27
Michael Stefaniuc
wined3d: Remove superfluous casts of void pointers...
tree
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commitdiff
2007-06-27
H. Verbeet
wined3d: Cleanup GL extension detection.
tree
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commitdiff
2007-06-26
H. Verbeet
wined3d: Map vertex sampler numbers to the correct...
tree
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commitdiff
2007-06-26
H. Verbeet
wined3d: Map vertex sampler numbers to the correct...
tree
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commitdiff
2007-06-26
H. Verbeet
wined3d: Increase the sizes of texturing related arrays...
tree
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commitdiff
2007-06-26
H. Verbeet
wined3d: Add max_vertex_samplers and max_combined_sampl...
tree
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commitdiff
2007-06-26
H. Verbeet
wined3d: Rename max_samplers to max_fragment_samplers.
tree
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commitdiff
2007-06-25
Stefan Dösinger
wined3d: Some point sprite fixes.
tree
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commitdiff
2007-06-25
Stefan Dösinger
wined3d: Skip the start offset to the source array...
tree
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commitdiff
2007-06-25
Stefan Dösinger
wined3d: Clamp material power to 128.0.
tree
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commitdiff
2007-06-25
H. Verbeet
wined3d: Split of the mapping of pixel shader samplers...
tree
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commitdiff
2007-06-25
H. Verbeet
wined3d: Remove the sharing of mapping code for fixed...
tree
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commitdiff
2007-06-25
H. Verbeet
wined3d: Split of the mapping of fixed function sampler...
tree
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commitdiff
2007-06-25
H. Verbeet
wined3d: Keep track of what fixed function texture...
tree
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commitdiff
2007-06-25
H. Verbeet
wined3d: Keep track of what stage a texturing unit...
tree
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commitdiff
2007-06-25
Stefan Dösinger
wined3d: Move material applying to the state table.
tree
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commitdiff
2007-06-22
Stefan Dösinger
wined3d: Depthfill blits are allowed between BeginScene...
tree
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commitdiff
2007-06-22
H. Verbeet
wined3d: Do not mark texture stages > MAX_TEXTURES...
tree
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commitdiff
2007-06-22
H. Verbeet
wined3d: Fix various incorrect uses of GL_LIMITS(textur...
tree
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commitdiff
2007-06-21
H. Verbeet
wined3d: Make use of the texUnitMap in drawStridedSlow...
tree
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commitdiff
2007-06-21
H. Verbeet
wined3d: Use texture2D to sample in pshader_glsl_texdp3...
tree
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commitdiff
2007-06-21
Stefan Dösinger
wined3d: Emulate tracking of multiple material properties.
tree
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commitdiff
2007-06-21
Stefan Dösinger
wined3d: Unload texture coords for all supported textur...
tree
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commitdiff
2007-06-21
Stefan Dösinger
wined3d: Remove the FVF codepath from drawprim.
tree
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commitdiff
2007-06-20
Marcus Meissner
wined3d: Fixed pointer casting and additions.
tree
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commitdiff
2007-06-18
H. Verbeet
wined3d: Mask texture stage state arguments with WINED3...
tree
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commitdiff
2007-06-18
H. Verbeet
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
tree
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commitdiff
2007-06-14
Stefan Dösinger
wined3d: DDraw surfaces are QWORD aligned.
tree
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commitdiff
2007-06-14
Stefan Dösinger
wined3d: Present does not clear the depth stencil.
tree
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commitdiff
2007-06-14
Stefan Dösinger
wined3d: Implement vertical refresh sync.
tree
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commitdiff
2007-06-14
Stefan Dösinger
wined3d: Only swap system memory resources of front...
tree
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commitdiff
2007-06-14
Phil Costin
wined3d: Remove a duplication in device.c.
tree
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commitdiff
2007-06-13
H. Verbeet
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when...
tree
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commitdiff
2007-06-13
H. Verbeet
wined3d: Take the texUnitMap into account when loading...
tree
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commitdiff
2007-06-13
Phil Costin
wined3d: Add gamma linerization support for D3DFMT_A4R4...
tree
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commitdiff
2007-06-13
Francois Gouget
wined3d: Pass the D3DCB_CreateAdditionalSwapChain(...
tree
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commitdiff
2007-06-12
Stefan Dösinger
wined3d: Do not set the dynlock flag on all created...
tree
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commitdiff
2007-06-11
Stefan Dösinger
wined3d: Some render target->texture blit context handling.
tree
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commitdiff
2007-06-11
Stefan Dösinger
wined3d: Find possible fbconfis on dll load time, use...
tree
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commitdiff
2007-06-11
Stefan Dösinger
wined3d: Store the adapter driver and description in...
tree
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commitdiff
2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
tree
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commitdiff
2007-06-08
Chris Robinson
wined3d: Add missing table entry value.
tree
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commitdiff
2007-06-08
H. Verbeet
wined3d: For ps_2_0 and higher, call shader_get_registe...
tree
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commitdiff
2007-06-08
H. Verbeet
wined3d: Pass NULL for the stateBlock parameter to...
tree
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commitdiff
2007-06-07
H. Verbeet
wined3d: Turn off filtering for FBO attachments, update...
tree
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commitdiff
2007-06-07
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2007-06-07
Francois Gouget
wined3d: Fix spelling of the state_separateblend()...
tree
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commitdiff
2007-06-07
Phil Costin
wined3d: Enable the loading and reloading of gamma...
tree
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commitdiff
2007-06-07
Phil Costin
wined3d: Add support for loading gamma corrected textures.
tree
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commitdiff
2007-06-07
Phil Costin
wined3d: Extend the D3DFMT table to include gamma corre...
tree
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commitdiff
2007-06-07
Phil Costin
wined3d: Add GL_EXT_texture_sRGB constants and correspo...
tree
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commitdiff
2007-06-07
Andrew Talbot
wined3d: Void functions should not return a value.
tree
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commitdiff
2007-06-07
H. Verbeet
wined3d: Get rid of the pBaseVertexIndex parameter...
tree
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commitdiff
2007-06-07
H. Verbeet
wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retri...
tree
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commitdiff
2007-06-06
Lei Zhang
wined3d: Various spelling fixes.
tree
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commitdiff
2007-06-06
H. Verbeet
wined3d: Get rid of the BaseVertexIndex parameter to...
tree
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commitdiff
2007-06-06
H. Verbeet
wined3d: Make sure the color buffer is not modified...
tree
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commitdiff
2007-06-05
Chris Robinson
wined3d: Add a few missing checkGLcall calls.
tree
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commitdiff
2007-06-05
H. Verbeet
wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex...
tree
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commitdiff
2007-06-05
H. Verbeet
wined3d: TRACE the Color parameter in IWineD3DDeviceImp...
tree
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commitdiff
2007-06-04
H. Verbeet
wined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPr...
tree
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commitdiff
2007-06-04
Stefan Dösinger
wined3d: Do not enable GL_APPLE_client_storage for...
tree
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commitdiff
2007-05-31
Stefan Dösinger
wined3d: Keep GL_TEXTURE_2D enabled when using dummy...
tree
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commitdiff
2007-05-31
Stefan Dösinger
wined3d: Don't mess with nv texture shaders if its...
tree
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commitdiff
2007-05-22
Kolbjoern Fredheim
wined3d: Implemented converting X1R5G5B5 format to...
tree
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commitdiff
2007-05-16
Andrew Riedi
wined3d: Add hardware cursor support.
tree
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commitdiff
2007-05-15
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2007-05-14
Marcus Meissner
wined3d: Fixed swapchain context NULL ptr checks.
tree
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commitdiff
2007-05-11
H. Verbeet
wined3d: WINED3DSIO_POW should use the absolute value...
tree
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commitdiff
2007-05-11
Stefan Dösinger
wined3d: Prevent wrong bumpenvmap warnings.
tree
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commitdiff
2007-05-11
Stefan Dösinger
wined3d: Only addref clippers if one exists.
tree
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commitdiff
2007-05-11
Stefan Dösinger
wined3d: Implement DDBLT_DEPTHFILL on the active depth...
tree
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commitdiff
2007-05-11
Stefan Dösinger
wined3d: Destroying the resource frees all private...
tree
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commitdiff
2007-05-11
Stefan Dösinger
ddraw: Use point filter for blit operations.
tree
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commitdiff
2007-05-11
Francois Gouget
wined3d: Add a missing '\n' to a trace.
tree
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commitdiff
2007-05-10
H. Verbeet
wined3d: Trace the VBO and stream number as well in...
tree
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commitdiff
2007-05-10
H. Verbeet
wined3d: Load texture coordinates even if no texture...
tree
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commitdiff
2007-05-10
H. Verbeet
wined3d: Split texture coordinate loading from loadVert...
tree
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commitdiff
2007-05-10
H. Verbeet
wined3d: Calling glDisableClientState() from loadVertex...
tree
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commitdiff
2007-05-10
H. Verbeet
wined3d: Unload vertex weight data in case of EXT_VERTE...
tree
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commitdiff
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