dinput: Keep the list of all the dinput devices created for each IDIrectInput object.
[wine] / dlls / wined3d /
2007-07-09  H. Verbeetwined3d: Advertise VTF support.
2007-07-09  H. Verbeetwined3d: Advertise A32B32G32R32F render target support.
2007-07-06  Stefan Dösingerwined3d: Implement high order patches.
2007-07-06  Stefan Dösingerwined3d: Do not set streamIsUP in DrawPrimitiveStrided.
2007-07-06  Stefan Dösingerwined3d: Offscreen rendering from foreign threads.
2007-07-03  H. Verbeetwined3d: Implement dsx & dsy shader instructions.
2007-07-03  Stefan Dösingerwined3d: Create multiple contexts for onscreen render...
2007-07-03  Stefan Dösingerwined3d: Select onscreen contexts based on the thread id.
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-07-02  H. Verbeetwined3d: Cleanup shader_glsl_load_psamplers().
2007-07-02  H. Verbeetwined3d: In tex_colorop() & tex_alphaop(), only check...
2007-07-02  H. Verbeetwined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
2007-07-02  H. Verbeetwined3d: Only call activate_dimensions() if the texture...
2007-07-02  H. Verbeetwined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for...
2007-06-29  H. Verbeetwined3d: Get rid of the oneToOneTexUnitMap field.
2007-06-29  H. Verbeetwined3d: In device_map_psamplers(), only touch the...
2007-06-29  H. Verbeetwined3d: Cleanup device_map_fixed_function_samplers().
2007-06-28  H. Verbeetwined3d: Check more thoroughly if a stage references...
2007-06-28  H. Verbeetwined3d: Map vertex samplers to a texturing unit.
2007-06-28  H. Verbeetwined3d: Implement texldl.
2007-06-27  Michael Stefaniucwined3d: Remove superfluous casts of void pointers...
2007-06-27  H. Verbeetwined3d: Cleanup GL extension detection.
2007-06-26  H. Verbeetwined3d: Map vertex sampler numbers to the correct...
2007-06-26  H. Verbeetwined3d: Map vertex sampler numbers to the correct...
2007-06-26  H. Verbeetwined3d: Increase the sizes of texturing related arrays...
2007-06-26  H. Verbeetwined3d: Add max_vertex_samplers and max_combined_sampl...
2007-06-26  H. Verbeetwined3d: Rename max_samplers to max_fragment_samplers.
2007-06-25  Stefan Dösingerwined3d: Some point sprite fixes.
2007-06-25  Stefan Dösingerwined3d: Skip the start offset to the source array...
2007-06-25  Stefan Dösingerwined3d: Clamp material power to 128.0.
2007-06-25  H. Verbeetwined3d: Split of the mapping of pixel shader samplers...
2007-06-25  H. Verbeetwined3d: Remove the sharing of mapping code for fixed...
2007-06-25  H. Verbeetwined3d: Split of the mapping of fixed function sampler...
2007-06-25  H. Verbeetwined3d: Keep track of what fixed function texture...
2007-06-25  H. Verbeetwined3d: Keep track of what stage a texturing unit...
2007-06-25  Stefan Dösingerwined3d: Move material applying to the state table.
2007-06-22  Stefan Dösingerwined3d: Depthfill blits are allowed between BeginScene...
2007-06-22  H. Verbeetwined3d: Do not mark texture stages > MAX_TEXTURES...
2007-06-22  H. Verbeetwined3d: Fix various incorrect uses of GL_LIMITS(textur...
2007-06-21  H. Verbeetwined3d: Make use of the texUnitMap in drawStridedSlow...
2007-06-21  H. Verbeetwined3d: Use texture2D to sample in pshader_glsl_texdp3...
2007-06-21  Stefan Dösingerwined3d: Emulate tracking of multiple material properties.
2007-06-21  Stefan Dösingerwined3d: Unload texture coords for all supported textur...
2007-06-21  Stefan Dösingerwined3d: Remove the FVF codepath from drawprim.
2007-06-20  Marcus Meissnerwined3d: Fixed pointer casting and additions.
2007-06-18  H. Verbeetwined3d: Mask texture stage state arguments with WINED3...
2007-06-18  H. Verbeetwined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
2007-06-14  Stefan Dösingerwined3d: DDraw surfaces are QWORD aligned.
2007-06-14  Stefan Dösingerwined3d: Present does not clear the depth stencil.
2007-06-14  Stefan Dösingerwined3d: Implement vertical refresh sync.
2007-06-14  Stefan Dösingerwined3d: Only swap system memory resources of front...
2007-06-14  Phil Costinwined3d: Remove a duplication in device.c.
2007-06-13  H. Verbeetwined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when...
2007-06-13  H. Verbeetwined3d: Take the texUnitMap into account when loading...
2007-06-13  Phil Costinwined3d: Add gamma linerization support for D3DFMT_A4R4...
2007-06-13  Francois Gougetwined3d: Pass the D3DCB_CreateAdditionalSwapChain(...
2007-06-12  Stefan Dösingerwined3d: Do not set the dynlock flag on all created...
2007-06-11  Stefan Dösingerwined3d: Some render target->texture blit context handling.
2007-06-11  Stefan Dösingerwined3d: Find possible fbconfis on dll load time, use...
2007-06-11  Stefan Dösingerwined3d: Store the adapter driver and description in...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-08  Chris Robinsonwined3d: Add missing table entry value.
2007-06-08  H. Verbeetwined3d: For ps_2_0 and higher, call shader_get_registe...
2007-06-08  H. Verbeetwined3d: Pass NULL for the stateBlock parameter to...
2007-06-07  H. Verbeetwined3d: Turn off filtering for FBO attachments, update...
2007-06-07  Francois GougetAssorted spelling fixes.
2007-06-07  Francois Gougetwined3d: Fix spelling of the state_separateblend()...
2007-06-07  Phil Costinwined3d: Enable the loading and reloading of gamma...
2007-06-07  Phil Costinwined3d: Add support for loading gamma corrected textures.
2007-06-07  Phil Costinwined3d: Extend the D3DFMT table to include gamma corre...
2007-06-07  Phil Costinwined3d: Add GL_EXT_texture_sRGB constants and correspo...
2007-06-07  Andrew Talbotwined3d: Void functions should not return a value.
2007-06-07  H. Verbeetwined3d: Get rid of the pBaseVertexIndex parameter...
2007-06-07  H. Verbeetwined3d: Add IWineD3DDevice_GetBaseVertexIndex to retri...
2007-06-06  Lei Zhangwined3d: Various spelling fixes.
2007-06-06  H. Verbeetwined3d: Get rid of the BaseVertexIndex parameter to...
2007-06-06  H. Verbeetwined3d: Make sure the color buffer is not modified...
2007-06-05  Chris Robinsonwined3d: Add a few missing checkGLcall calls.
2007-06-05  H. Verbeetwined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex...
2007-06-05  H. Verbeetwined3d: TRACE the Color parameter in IWineD3DDeviceImp...
2007-06-04  H. Verbeetwined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPr...
2007-06-04  Stefan Dösingerwined3d: Do not enable GL_APPLE_client_storage for...
2007-05-31  Stefan Dösingerwined3d: Keep GL_TEXTURE_2D enabled when using dummy...
2007-05-31  Stefan Dösingerwined3d: Don't mess with nv texture shaders if its...
2007-05-22  Kolbjoern Fredheimwined3d: Implemented converting X1R5G5B5 format to...
2007-05-16  Andrew Riediwined3d: Add hardware cursor support.
2007-05-15  Francois GougetAssorted spelling fixes.
2007-05-14  Marcus Meissnerwined3d: Fixed swapchain context NULL ptr checks.
2007-05-11  H. Verbeetwined3d: WINED3DSIO_POW should use the absolute value...
2007-05-11  Stefan Dösingerwined3d: Prevent wrong bumpenvmap warnings.
2007-05-11  Stefan Dösingerwined3d: Only addref clippers if one exists.
2007-05-11  Stefan Dösingerwined3d: Implement DDBLT_DEPTHFILL on the active depth...
2007-05-11  Stefan Dösingerwined3d: Destroying the resource frees all private...
2007-05-11  Stefan Dösingerddraw: Use point filter for blit operations.
2007-05-11  Francois Gougetwined3d: Add a missing '\n' to a trace.
2007-05-10  H. Verbeetwined3d: Trace the VBO and stream number as well in...
2007-05-10  H. Verbeetwined3d: Load texture coordinates even if no texture...
2007-05-10  H. Verbeetwined3d: Split texture coordinate loading from loadVert...
2007-05-10  H. Verbeetwined3d: Calling glDisableClientState() from loadVertex...
2007-05-10  H. Verbeetwined3d: Unload vertex weight data in case of EXT_VERTE...
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