d3d8: Remove COM from the vertex shader implementation.
[wine] / dlls / d3dcompiler_43 / d3dcompiler_private.h
2011-05-03  Francois Gougetd3dcompiler_43: Make write_dword_unknown() static.
2011-04-04  Rico Schüllerd3dcompiler: Move blob and strip functions to blob.c.
2011-04-04  Rico Schüllerd3dcompiler: Move D3DCreateBlob() to blob.c.
2011-03-04  Rico Schüllerd3dcompiler: Add debug helper for shader variable type.
2011-03-04  Rico Schüllerd3dcompiler: Add debug helper for shader variable class.
2011-03-02  Rico Schüllerd3dcompiler: Move some code from header to source file.
2011-03-01  Rico Schüllerd3dcompiler: Parse member types.
2011-02-22  Rico Schüllerd3dcompiler: Implement ID3D11ShaderReflectionVariable...
2011-02-22  Rico Schüllerd3dcompiler: Parse reflection types.
2011-02-21  Rico Schüllerd3dcompiler: Parse reflection variables.
2011-02-21  Rico Schüllerd3dcompiler: Parse reflection constant buffers.
2011-02-14  Rico Schüllerd3dcompiler: Parse bound resources.
2010-12-28  Rico Schüllerd3dcompiler: Add initial SHDR and SHEX parsing.
2010-12-28  Rico Schüllerd3dcompiler: Add initial RDEF parsing.
2010-12-22  Rico Schüllerd3dcompiler: Parse PCSG in the reflection interface.
2010-12-22  Rico Schüllerd3dcompiler: Parse OSGN in the reflection interface.
2010-12-21  Rico Schüllerd3dcompiler: Parse ISGN in the reflection interface.
2010-12-21  Rico Schüllerd3dcompiler: Parse reflection STAT tag.
2010-12-21  Rico Schüllerd3dcompiler: Use an iface instead of a vtbl pointer...
2010-12-21  Rico Schüllerd3dcompiler: Use an iface instead of a vtbl pointer...
2010-12-13  Rico Schüllerd3dcompiler: Handle TAG_OSG5 in D3DGetBlobPart().
2010-12-09  Rico Schüllerd3dcompiler: Add initial reflection parsing.
2010-11-02  Rico Schüllerd3dcompiler: Add stub ID3D11ShaderReflection interface.
2010-10-18  Henri Verbeetd3dcompiler: Mark some internal symbols hidden.
2010-10-18  Henri Verbeetd3dcompiler: Move some bytecode output functions to...
2010-10-15  Henri Verbeetd3dcompiler: Remove some stray tabs.
2010-10-13  Rico Schüllerd3dcompiler: Implement D3DStripShader().
2010-10-13  Rico Schüllerd3dcompiler: Add D3D_BLOB_XNA_SHADER to D3DGetBlobPart().
2010-10-13  Rico Schüllerd3dcompiler: Add D3D_BLOB_XNA_PREPASS_SHADER to D3DGetB...
2010-10-13  Rico Schüllerd3dcompiler: Add D3D_BLOB_LEGACY_SHADER to D3DGetBlobPa...
2010-10-13  Rico Schüllerd3dcompiler: Add D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB...
2010-10-07  Rico Schüllerd3dcompiler: Implement D3DGetDebugInfo().
2010-10-07  Rico Schüllerd3dcompiler: Implement D3DGetOutputSignatureBlob().
2010-10-07  Rico Schüllerd3dcompiler: Implement D3DGetInputSignatureBlob().
2010-10-07  Rico Schüllerd3dcompiler: Implement D3DGetBlobPart().
2010-08-30  Francois Gougetd3dcompiler_43: Don't use nameless unions in our privat...
2010-08-26  Francois Gougetd3dcompiler_43: Make debug_print_{relarg,swizzle,writem...
2010-08-25  Matteo Brunid3dcompiler: Move shader assembler implementation from...
2010-08-17  Rico Schüllerd3dcompiler: Implement D3DCreateBlob().