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d3d8: Remove COM from the vertex shader implementation.
[wine]
/
dlls
/
wined3d
/
surface.c
2012-01-23
Stefan Dösinger
wined3d: Relax depth blit requirements.
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2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-20
Henri Verbeet
wined3d: Get rid of the CONVERT_TYPES typedef.
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2012-01-20
Henri Verbeet
wined3d: Don't load the draw_binding location in surfac...
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2012-01-19
Matteo Bruni
wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth...
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2012-01-19
Henri Verbeet
wined3d: Respect SFLAG_PIN_SYSMEM when creating a surfa...
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-16
Francois Gouget
wined3d: Add a trailing '\n' to a FIXME() message.
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2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
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2012-01-13
Henri Verbeet
wined3d: Get rid of wined3d_surface_set_format().
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2012-01-13
Henri Verbeet
ddraw: Implement width and height changes in ddraw_surf...
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2012-01-13
Matteo Bruni
wined3d: Handle discarded depth-stencil surfaces with...
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2012-01-13
Matteo Bruni
wined3d: Set depth textures dirty after modifying the...
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2012-01-11
Diego Nieto Cid
wined3d: Convert rtInternal and glGammaInternal.
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2012-01-11
Henri Verbeet
wined3d: Set SFLAG_PIN_SYSMEM when the application...
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2012-01-10
Matteo Bruni
wined3d: Don't use separate location flags for depth...
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2012-01-10
Matteo Bruni
wined3d: Don't try to remove the location flag if it...
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09
Henri Verbeet
wined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
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2012-01-06
Henri Verbeet
wined3d: Get rid of the WINED3DSWAPEFFECT typedef.
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2011-12-21
Henri Verbeet
wined3d: Handle client storage in surface_remove_pbo().
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2011-12-21
Henri Verbeet
wined3d: Handle client storage in surface_init_sysmem().
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2011-12-21
Henri Verbeet
wined3d: Don't call surface_init_sysmem() on surfaces...
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-12-13
Henri Verbeet
wined3d: Use the correct source pitch and byte_count...
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2011-12-13
Henri Verbeet
ddraw: Move clipper handling to ddraw.
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2011-12-09
Henri Verbeet
wined3d: Introduce a helper function for checking color...
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2011-12-08
Henri Verbeet
wined3d: Get rid of the WINEDDCOLORKEY typedef.
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2011-12-08
Henri Verbeet
wined3d: Properly check if a surface has a DIB section...
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2011-12-08
Henri Verbeet
wined3d: Read the PBO back into the DIB section if...
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2011-12-07
Henri Verbeet
wined3d: Get rid of the WINED3DBOX typedef.
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2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-12-01
Henri Verbeet
wined3d: Create a PBO in surface_load_location() even...
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2011-12-01
Henri Verbeet
wined3d: Introduce a separate function to determine...
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2011-12-01
Henri Verbeet
wined3d: Move the surface map counting code to wined3d_...
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2011-11-30
Henri Verbeet
ddraw: Keep the primary surface mapped at the same...
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2011-11-30
Henri Verbeet
wined3d: Add a flags parameter to wined3d_surface_create().
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2011-11-25
Henri Verbeet
wined3d: Don't apply fixups to converted surfaces.
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2011-11-16
Henri Verbeet
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-11-09
Henri Verbeet
wined3d: Get rid of RTL_DISABLE.
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2011-11-09
Henri Verbeet
wined3d: Don't print FIXMEs for misaligned surface...
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2011-11-08
Henri Verbeet
wined3d: Get rid of client_memory from wineD3DSurface_DIB.
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2011-11-08
Henri Verbeet
wined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
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2011-11-08
Henri Verbeet
wined3d: Only report a broken pitch in wined3d_surface_...
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2011-11-07
Stefan Dösinger
wined3d: YUY2 and UYVY are block based.
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2011-11-07
Stefan Dösinger
d3d9/tests: Test partial block locks.
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2011-11-07
Henri Verbeet
wined3d: Make the surface parameter to blit_shader...
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2011-11-07
Henri Verbeet
wined3d: Remove surface_draw_overlay from wined3d_surfa...
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2011-11-07
Henri Verbeet
wined3d: Remove surface_preload from wined3d_surface_ops.
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2011-11-04
Henri Verbeet
wined3d: Merge surface_getdc() and gdi_surface_getdc().
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2011-11-04
Henri Verbeet
wined3d: Avoid a drawable -> texture transfer through...
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2011-11-03
Stefan Dösinger
wined3d: Locking partial blocks is not allowed in DEFAU...
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2011-11-03
Henri Verbeet
wined3d: Use wined3d_surface_blt() in swapchain_gl_pres...
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2011-11-03
Henri Verbeet
wined3d: Use wined3d_surface_blt() in surface_upload_fr...
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2011-10-31
Henri Verbeet
wined3d: Create the DIB section for DDSCAPS_OWNDC surfa...
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2011-10-31
Henri Verbeet
wined3d: Get rid of the wined3d_surface_bltfast() export.
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2011-10-27
Henri Verbeet
wined3d: Make the device parameter to surface_blt_to_dr...
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2011-10-27
Henri Verbeet
wined3d: Use the correct pitch in surface_upload_data().
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2011-10-27
Henri Verbeet
wined3d: Make the device parameter to surface_blt_fbo...
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2011-10-27
Henri Verbeet
wined3d: Make the device parameter to wined3d_surface_d...
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2011-10-27
Henri Verbeet
wined3d: Get rid of the unused palette9 wined3d_surface...
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2011-10-26
Henri Verbeet
wined3d: Only check for sRGB attachability when needed...
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2011-10-25
Henri Verbeet
wined3d: Upload directly from the source surface in...
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2011-10-24
Henri Verbeet
wined3d: Get rid of surface_gdi_cleanup().
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2011-10-24
Henri Verbeet
wined3d: Reject multisampled readbacks in wined3d_surfa...
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2011-10-24
Henri Verbeet
wined3d: Only try to load surfaces from the drawable...
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2011-10-20
Henri Verbeet
wined3d: Allow loading multisampled surfaces into sysmem.
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2011-10-19
Henri Verbeet
wined3d: Detach any attached overlays on surface cleanup.
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2011-10-18
Henri Verbeet
wined3d: Mark default pool surfaces lost when they...
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2011-10-18
Henri Verbeet
wined3d: Keep surfaces in sysmem if they're both alread...
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2011-10-11
Stefan Dösinger
wined3d: Remove d3d8/9 palette support.
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2011-09-20
Henri Verbeet
wined3d: Dump the WINEDDBLTFX structure in wined3d_surf...
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2011-09-16
Henri Verbeet
ddraw: Use real flips.
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2011-09-15
Henri Verbeet
wined3d: Flush after surface updates.
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2011-09-09
Henri Verbeet
wined3d: Add support for flipping compressed surfaces...
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2011-09-09
Henri Verbeet
wined3d: Use the CPU blitter for blitting to converted...
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2011-09-09
Henri Verbeet
wined3d: Disable sRGB decoding in draw_textured_quad().
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2011-09-08
Gerald Pfeifer
wined3d: Remove dead code (and variable) from wined3d_s...
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2011-09-08
Henri Verbeet
wined3d: Use draw_binding for the surface_modify_locati...
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2011-09-07
Henri Verbeet
wined3d: Implement wined3d_surface_flip() as a blit.
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2011-09-06
Henri Verbeet
wined3d: Try doing a present in wined3d_surface_blt...
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2011-09-06
Henri Verbeet
wined3d: Don't override the swapchain present interval...
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2011-09-05
Henri Verbeet
wined3d: Get rid of the rect checks for present in...
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2011-09-02
Henri Verbeet
wined3d: Get rid of some redundant else statements...
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2011-09-02
Henri Verbeet
wined3d: Remove a redundant compare in IWineD3DSurfaceI...
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2011-09-02
Henri Verbeet
wined3d: Print a FIXME for any flags passed to wined3d_...
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2011-09-01
Henri Verbeet
wined3d: Merge the wined3d_surface_flip() implementations.
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2011-09-01
Henri Verbeet
wined3d: Merge the wined3d_surface_set_mem() implementa...
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2011-09-01
Austin English
wined3d: Remove an unused variable.
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2011-08-31
Henri Verbeet
wined3d: Use the resource size for copying between...
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2011-08-29
Matteo Bruni
wined3d: Keep track of the current texture type for...
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2011-08-26
Henri Verbeet
wined3d: Add multisampling support.
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2011-08-26
Henri Verbeet
wined3d: Get rid of the location fixup in surface_blt_f...
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2011-08-26
Henri Verbeet
wined3d: Get rid of the location fixup for ORM_FBO...
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2011-08-26
Henri Verbeet
wined3d: Get rid of the location fixup for ORM_FBO...
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2011-08-25
Matteo Bruni
wined3d: Fetch currently active texture unit from the...
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2011-08-25
Matteo Bruni
wined3d: Store currently active texture in the wined3d...
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2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
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