d3d8: Remove COM from the vertex shader implementation.
[wine] / dlls / wined3d / surface.c
2012-01-23  Stefan Dösingerwined3d: Relax depth blit requirements.
2012-01-20  Henri Verbeetwined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-20  Henri Verbeetwined3d: Get rid of the CONVERT_TYPES typedef.
2012-01-20  Henri Verbeetwined3d: Don't load the draw_binding location in surfac...
2012-01-19  Matteo Bruniwined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth...
2012-01-19  Henri Verbeetwined3d: Respect SFLAG_PIN_SYSMEM when creating a surfa...
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-16  Francois Gougetwined3d: Add a trailing '\n' to a FIXME() message.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of wined3d_surface_set_format().
2012-01-13  Henri Verbeetddraw: Implement width and height changes in ddraw_surf...
2012-01-13  Matteo Bruniwined3d: Handle discarded depth-stencil surfaces with...
2012-01-13  Matteo Bruniwined3d: Set depth textures dirty after modifying the...
2012-01-11  Diego Nieto Cidwined3d: Convert rtInternal and glGammaInternal.
2012-01-11  Henri Verbeetwined3d: Set SFLAG_PIN_SYSMEM when the application...
2012-01-10  Matteo Bruniwined3d: Don't use separate location flags for depth...
2012-01-10  Matteo Bruniwined3d: Don't try to remove the location flag if it...
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09  Henri Verbeetwined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
2012-01-06  Henri Verbeetwined3d: Get rid of the WINED3DSWAPEFFECT typedef.
2011-12-21  Henri Verbeetwined3d: Handle client storage in surface_remove_pbo().
2011-12-21  Henri Verbeetwined3d: Handle client storage in surface_init_sysmem().
2011-12-21  Henri Verbeetwined3d: Don't call surface_init_sysmem() on surfaces...
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-13  Henri Verbeetwined3d: Use the correct source pitch and byte_count...
2011-12-13  Henri Verbeetddraw: Move clipper handling to ddraw.
2011-12-09  Henri Verbeetwined3d: Introduce a helper function for checking color...
2011-12-08  Henri Verbeetwined3d: Get rid of the WINEDDCOLORKEY typedef.
2011-12-08  Henri Verbeetwined3d: Properly check if a surface has a DIB section...
2011-12-08  Henri Verbeetwined3d: Read the PBO back into the DIB section if...
2011-12-07  Henri Verbeetwined3d: Get rid of the WINED3DBOX typedef.
2011-12-06  Henri Verbeetwined3d: Get rid of the WINED3DLOCKED_RECT typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-01  Henri Verbeetwined3d: Create a PBO in surface_load_location() even...
2011-12-01  Henri Verbeetwined3d: Introduce a separate function to determine...
2011-12-01  Henri Verbeetwined3d: Move the surface map counting code to wined3d_...
2011-11-30  Henri Verbeetddraw: Keep the primary surface mapped at the same...
2011-11-30  Henri Verbeetwined3d: Add a flags parameter to wined3d_surface_create().
2011-11-25  Henri Verbeetwined3d: Don't apply fixups to converted surfaces.
2011-11-16  Henri Verbeetwined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-11-09  Henri Verbeetwined3d: Get rid of RTL_DISABLE.
2011-11-09  Henri Verbeetwined3d: Don't print FIXMEs for misaligned surface...
2011-11-08  Henri Verbeetwined3d: Get rid of client_memory from wineD3DSurface_DIB.
2011-11-08  Henri Verbeetwined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
2011-11-08  Henri Verbeetwined3d: Only report a broken pitch in wined3d_surface_...
2011-11-07  Stefan Dösingerwined3d: YUY2 and UYVY are block based.
2011-11-07  Stefan Dösingerd3d9/tests: Test partial block locks.
2011-11-07  Henri Verbeetwined3d: Make the surface parameter to blit_shader...
2011-11-07  Henri Verbeetwined3d: Remove surface_draw_overlay from wined3d_surfa...
2011-11-07  Henri Verbeetwined3d: Remove surface_preload from wined3d_surface_ops.
2011-11-04  Henri Verbeetwined3d: Merge surface_getdc() and gdi_surface_getdc().
2011-11-04  Henri Verbeetwined3d: Avoid a drawable -> texture transfer through...
2011-11-03  Stefan Dösingerwined3d: Locking partial blocks is not allowed in DEFAU...
2011-11-03  Henri Verbeetwined3d: Use wined3d_surface_blt() in swapchain_gl_pres...
2011-11-03  Henri Verbeetwined3d: Use wined3d_surface_blt() in surface_upload_fr...
2011-10-31  Henri Verbeetwined3d: Create the DIB section for DDSCAPS_OWNDC surfa...
2011-10-31  Henri Verbeetwined3d: Get rid of the wined3d_surface_bltfast() export.
2011-10-27  Henri Verbeetwined3d: Make the device parameter to surface_blt_to_dr...
2011-10-27  Henri Verbeetwined3d: Use the correct pitch in surface_upload_data().
2011-10-27  Henri Verbeetwined3d: Make the device parameter to surface_blt_fbo...
2011-10-27  Henri Verbeetwined3d: Make the device parameter to wined3d_surface_d...
2011-10-27  Henri Verbeetwined3d: Get rid of the unused palette9 wined3d_surface...
2011-10-26  Henri Verbeetwined3d: Only check for sRGB attachability when needed...
2011-10-25  Henri Verbeetwined3d: Upload directly from the source surface in...
2011-10-24  Henri Verbeetwined3d: Get rid of surface_gdi_cleanup().
2011-10-24  Henri Verbeetwined3d: Reject multisampled readbacks in wined3d_surfa...
2011-10-24  Henri Verbeetwined3d: Only try to load surfaces from the drawable...
2011-10-20  Henri Verbeetwined3d: Allow loading multisampled surfaces into sysmem.
2011-10-19  Henri Verbeetwined3d: Detach any attached overlays on surface cleanup.
2011-10-18  Henri Verbeetwined3d: Mark default pool surfaces lost when they...
2011-10-18  Henri Verbeetwined3d: Keep surfaces in sysmem if they're both alread...
2011-10-11  Stefan Dösingerwined3d: Remove d3d8/9 palette support.
2011-09-20  Henri Verbeetwined3d: Dump the WINEDDBLTFX structure in wined3d_surf...
2011-09-16  Henri Verbeetddraw: Use real flips.
2011-09-15  Henri Verbeetwined3d: Flush after surface updates.
2011-09-09  Henri Verbeetwined3d: Add support for flipping compressed surfaces...
2011-09-09  Henri Verbeetwined3d: Use the CPU blitter for blitting to converted...
2011-09-09  Henri Verbeetwined3d: Disable sRGB decoding in draw_textured_quad().
2011-09-08  Gerald Pfeiferwined3d: Remove dead code (and variable) from wined3d_s...
2011-09-08  Henri Verbeetwined3d: Use draw_binding for the surface_modify_locati...
2011-09-07  Henri Verbeetwined3d: Implement wined3d_surface_flip() as a blit.
2011-09-06  Henri Verbeetwined3d: Try doing a present in wined3d_surface_blt...
2011-09-06  Henri Verbeetwined3d: Don't override the swapchain present interval...
2011-09-05  Henri Verbeetwined3d: Get rid of the rect checks for present in...
2011-09-02  Henri Verbeetwined3d: Get rid of some redundant else statements...
2011-09-02  Henri Verbeetwined3d: Remove a redundant compare in IWineD3DSurfaceI...
2011-09-02  Henri Verbeetwined3d: Print a FIXME for any flags passed to wined3d_...
2011-09-01  Henri Verbeetwined3d: Merge the wined3d_surface_flip() implementations.
2011-09-01  Henri Verbeetwined3d: Merge the wined3d_surface_set_mem() implementa...
2011-09-01  Austin Englishwined3d: Remove an unused variable.
2011-08-31  Henri Verbeetwined3d: Use the resource size for copying between...
2011-08-29  Matteo Bruniwined3d: Keep track of the current texture type for...
2011-08-26  Henri Verbeetwined3d: Add multisampling support.
2011-08-26  Henri Verbeetwined3d: Get rid of the location fixup in surface_blt_f...
2011-08-26  Henri Verbeetwined3d: Get rid of the location fixup for ORM_FBO...
2011-08-26  Henri Verbeetwined3d: Get rid of the location fixup for ORM_FBO...
2011-08-25  Matteo Bruniwined3d: Fetch currently active texture unit from the...
2011-08-25  Matteo Bruniwined3d: Store currently active texture in the wined3d...
2011-08-25  Matteo Bruniwined3d: Pass around the context instead of gl_info.
next