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d3d8: Remove COM from the vertex shader implementation.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2012-01-20
Henri Verbeet
wined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
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2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-20
Henri Verbeet
wined3d: Get rid of the CONVERT_TYPES typedef.
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2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
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2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLMETHOD typedef.
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2012-01-19
Henri Verbeet
wined3d: Get rid of the mostly unused blockType field...
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DQUERYTYPE typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-17
Austin English
wined3d: Recognize Nvidia 540M.
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2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
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2012-01-13
Matteo Bruni
wined3d: Handle discarded depth-stencil surfaces with...
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2012-01-12
Henri Verbeet
wined3d: Get rid of the WINED3DBASISTYPE typedef.
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2012-01-12
Henri Verbeet
wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
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2012-01-11
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef.
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2012-01-11
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREOP typedef.
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2012-01-10
Matteo Bruni
wined3d: Don't use separate location flags for depth...
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
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2012-01-03
Henri Verbeet
wined3d: Get rid of the WINED3DSTENCILOP typedef.
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2012-01-03
Henri Verbeet
wined3d: Recognize some more Intel GPUs.
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2011-12-21
Henri Verbeet
wined3d: Get rid of the WINED3DCMPFUNC typedef.
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DDEGREETYPE typedef.
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2011-12-13
Henri Verbeet
wined3d: Get rid of the WINED3DDEVTYPE typedef.
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2011-12-13
Henri Verbeet
ddraw: Move clipper handling to ddraw.
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2011-12-12
Henri Verbeet
wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
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2011-12-08
Henri Verbeet
wined3d: Get rid of the WINEDDCOLORKEY typedef.
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2011-12-08
Henri Verbeet
wined3d: Get rid of the WineDirect3DVertexStridedData...
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2011-12-07
Henri Verbeet
wined3d: Get rid of the WINED3DBOX typedef.
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2011-12-07
Henri Verbeet
wined3d: Unbind stateblock resources in wined3d_device_...
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-11-30
Henri Verbeet
ddraw: Keep the primary surface mapped at the same...
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2011-11-28
Henri Verbeet
wined3d: Store the device type only once.
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2011-11-28
Henri Verbeet
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
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2011-11-23
Henri Verbeet
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
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2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
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2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DVIEWPORT typedef.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 xor opcode.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 ushr opcode.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 udiv opcode.
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2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DMATERIAL typedef.
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2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DLIGHT typedef.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 round_ni opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 ge opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 eq opcode.
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2011-11-18
Henri Verbeet
wined3d: Get rid of the WINED3DMATRIX typedef.
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2011-11-16
Henri Verbeet
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-11-15
Henri Verbeet
wined3d: Get rid of the WINED3DSHADER_PARAM_DSTMOD_TYPE...
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2011-11-15
Henri Verbeet
wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE...
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2011-11-14
Henri Verbeet
wined3d: Get rid of the winetexturestates typedef.
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2011-11-14
Henri Verbeet
wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TY...
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2011-11-09
Henri Verbeet
wined3d: Get rid of the COMPARISON_TYPE typedef.
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2011-11-09
Henri Verbeet
wined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE...
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2011-11-09
Henri Verbeet
wined3d: Simplify context_choose_pixel_format().
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2011-11-09
Henri Verbeet
wined3d: Get rid of RTL_DISABLE.
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2011-11-08
Henri Verbeet
wined3d: Get rid of the SAVEDSTATES typedef.
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2011-11-08
Henri Verbeet
wined3d: Get rid of the wineD3DSurface_DIB typedef.
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2011-11-08
Henri Verbeet
wined3d: Get rid of client_memory from wineD3DSurface_DIB.
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2011-11-08
Henri Verbeet
wined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
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2011-11-07
Stefan Dösinger
wined3d: YUY2 and UYVY are block based.
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2011-11-07
Henri Verbeet
wined3d: Make the surface parameter to blit_shader...
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2011-11-07
Henri Verbeet
wined3d: Remove surface_draw_overlay from wined3d_surfa...
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2011-11-07
Henri Verbeet
wined3d: Remove surface_preload from wined3d_surface_ops.
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2011-11-04
Matteo Bruni
wined3d: Recognize Northern Islands cards with AMD...
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2011-11-04
Matteo Bruni
wined3d: Add filtering flag to more texture formats.
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2011-11-04
Henri Verbeet
wined3d: Merge surface_getdc() and gdi_surface_getdc().
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2011-11-04
Henri Verbeet
wined3d: Avoid a drawable -> texture transfer through...
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2011-11-03
Claudio Fontana
wined3d: Rename nVidia GTX560 to GTX560TI, add GTX560...
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2011-11-03
Henri Verbeet
wined3d: Use wined3d_surface_blt() in swapchain_gl_pres...
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2011-10-31
Henri Verbeet
wined3d: Get rid of the local_constant typedef.
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2011-10-31
Henri Verbeet
wined3d: Get rid of the wined3d_surface_bltfast() export.
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2011-10-31
Henri Verbeet
wined3d: Make the device parameter to wined3d_event_que...
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2011-10-31
Henri Verbeet
wined3d: Make the device parameter to wined3d_event_que...
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2011-10-27
Henri Verbeet
wined3d: Rename nCfgs to cfg_count.
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2011-10-27
Henri Verbeet
wined3d: Get rid of the unused palette9 wined3d_surface...
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2011-10-27
Henri Verbeet
wined3d: Recognize Sumo/Llano in select_card_amd_mesa().
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2011-10-26
Matteo Bruni
wined3d: Refuse to create a shader unsupported by the...
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2011-10-26
Henri Verbeet
wined3d: Move the ARB shader program constant handling...
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2011-10-25
Henri Verbeet
wined3d: Make the device parameter to context_apply_cle...
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2011-10-25
Henri Verbeet
wined3d: Make the device parameter to context_apply_bli...
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2011-10-25
Henri Verbeet
wined3d: Upload directly from the source surface in...
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2011-10-24
Henri Verbeet
wined3d: Get rid of surface_gdi_cleanup().
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2011-10-17
Henri Verbeet
wined3d: Also restore the pixel format in context_resto...
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2011-10-11
Stefan Dösinger
wined3d: Remove d3d8/9 palette support.
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2011-09-12
Stefan Dösinger
wined3d: Don't load/unload unsupported texture coordina...
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2011-09-09
Matteo Bruni
wined3d: Report more vertex texture formats.
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2011-09-05
Henri Verbeet
wined3d: Don't print the GLSL info log by default on...
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2011-09-02
Ričardas Barkauskas
wined3d: Add support for Nvidia GT 555M.
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2011-09-01
Henri Verbeet
wined3d: Merge the wined3d_surface_flip() implementations.
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2011-09-01
Henri Verbeet
wined3d: Merge the wined3d_surface_set_mem() implementa...
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2011-08-30
Maxime Lombard
wined3d: Add support for Nvidia GTX 460M.
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2011-08-29
Henri Verbeet
wined3d: Replace "DirectDraw stuff" with per-adapter...
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2011-08-29
Henri Verbeet
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_...
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2011-08-29
Matteo Bruni
wined3d: Store maximum vertex attributes count.
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2011-08-29
Matteo Bruni
wined3d: Rename dummyTextureName variable.
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2011-08-29
Matteo Bruni
wined3d: Use dummy textures for all the texture targets.
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2011-08-29
Matteo Bruni
wined3d: Keep track of the current texture type for...
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