d3d8: Remove COM from the vertex shader implementation.
[wine] / dlls / wined3d / wined3d_private.h
2012-01-20  Henri Verbeetwined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
2012-01-20  Henri Verbeetwined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-20  Henri Verbeetwined3d: Get rid of the CONVERT_TYPES typedef.
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLUSAGE typedef.
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLMETHOD typedef.
2012-01-19  Henri Verbeetwined3d: Get rid of the mostly unused blockType field...
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DQUERYTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-17  Austin Englishwined3d: Recognize Nvidia 540M.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13  Matteo Bruniwined3d: Handle discarded depth-stencil surfaces with...
2012-01-12  Henri Verbeetwined3d: Get rid of the WINED3DBASISTYPE typedef.
2012-01-12  Henri Verbeetwined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREADDRESS typedef.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREOP typedef.
2012-01-10  Matteo Bruniwined3d: Don't use separate location flags for depth...
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DSTENCILOP typedef.
2012-01-03  Henri Verbeetwined3d: Recognize some more Intel GPUs.
2011-12-21  Henri Verbeetwined3d: Get rid of the WINED3DCMPFUNC typedef.
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DDEGREETYPE typedef.
2011-12-13  Henri Verbeetwined3d: Get rid of the WINED3DDEVTYPE typedef.
2011-12-13  Henri Verbeetddraw: Move clipper handling to ddraw.
2011-12-12  Henri Verbeetwined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
2011-12-08  Henri Verbeetwined3d: Get rid of the WINEDDCOLORKEY typedef.
2011-12-08  Henri Verbeetwined3d: Get rid of the WineDirect3DVertexStridedData...
2011-12-07  Henri Verbeetwined3d: Get rid of the WINED3DBOX typedef.
2011-12-07  Henri Verbeetwined3d: Unbind stateblock resources in wined3d_device_...
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-11-30  Henri Verbeetddraw: Keep the primary surface mapped at the same...
2011-11-28  Henri Verbeetwined3d: Store the device type only once.
2011-11-28  Henri Verbeetwined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
2011-11-23  Henri Verbeetwined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 xor opcode.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 ushr opcode.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 udiv opcode.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 round_ni opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 ge opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 eq opcode.
2011-11-18  Henri Verbeetwined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-16  Henri Verbeetwined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-11-15  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_DSTMOD_TYPE...
2011-11-15  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE...
2011-11-14  Henri Verbeetwined3d: Get rid of the winetexturestates typedef.
2011-11-14  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TY...
2011-11-09  Henri Verbeetwined3d: Get rid of the COMPARISON_TYPE typedef.
2011-11-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE...
2011-11-09  Henri Verbeetwined3d: Simplify context_choose_pixel_format().
2011-11-09  Henri Verbeetwined3d: Get rid of RTL_DISABLE.
2011-11-08  Henri Verbeetwined3d: Get rid of the SAVEDSTATES typedef.
2011-11-08  Henri Verbeetwined3d: Get rid of the wineD3DSurface_DIB typedef.
2011-11-08  Henri Verbeetwined3d: Get rid of client_memory from wineD3DSurface_DIB.
2011-11-08  Henri Verbeetwined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
2011-11-07  Stefan Dösingerwined3d: YUY2 and UYVY are block based.
2011-11-07  Henri Verbeetwined3d: Make the surface parameter to blit_shader...
2011-11-07  Henri Verbeetwined3d: Remove surface_draw_overlay from wined3d_surfa...
2011-11-07  Henri Verbeetwined3d: Remove surface_preload from wined3d_surface_ops.
2011-11-04  Matteo Bruniwined3d: Recognize Northern Islands cards with AMD...
2011-11-04  Matteo Bruniwined3d: Add filtering flag to more texture formats.
2011-11-04  Henri Verbeetwined3d: Merge surface_getdc() and gdi_surface_getdc().
2011-11-04  Henri Verbeetwined3d: Avoid a drawable -> texture transfer through...
2011-11-03  Claudio Fontanawined3d: Rename nVidia GTX560 to GTX560TI, add GTX560...
2011-11-03  Henri Verbeetwined3d: Use wined3d_surface_blt() in swapchain_gl_pres...
2011-10-31  Henri Verbeetwined3d: Get rid of the local_constant typedef.
2011-10-31  Henri Verbeetwined3d: Get rid of the wined3d_surface_bltfast() export.
2011-10-31  Henri Verbeetwined3d: Make the device parameter to wined3d_event_que...
2011-10-31  Henri Verbeetwined3d: Make the device parameter to wined3d_event_que...
2011-10-27  Henri Verbeetwined3d: Rename nCfgs to cfg_count.
2011-10-27  Henri Verbeetwined3d: Get rid of the unused palette9 wined3d_surface...
2011-10-27  Henri Verbeetwined3d: Recognize Sumo/Llano in select_card_amd_mesa().
2011-10-26  Matteo Bruniwined3d: Refuse to create a shader unsupported by the...
2011-10-26  Henri Verbeetwined3d: Move the ARB shader program constant handling...
2011-10-25  Henri Verbeetwined3d: Make the device parameter to context_apply_cle...
2011-10-25  Henri Verbeetwined3d: Make the device parameter to context_apply_bli...
2011-10-25  Henri Verbeetwined3d: Upload directly from the source surface in...
2011-10-24  Henri Verbeetwined3d: Get rid of surface_gdi_cleanup().
2011-10-17  Henri Verbeetwined3d: Also restore the pixel format in context_resto...
2011-10-11  Stefan Dösingerwined3d: Remove d3d8/9 palette support.
2011-09-12  Stefan Dösingerwined3d: Don't load/unload unsupported texture coordina...
2011-09-09  Matteo Bruniwined3d: Report more vertex texture formats.
2011-09-05  Henri Verbeetwined3d: Don't print the GLSL info log by default on...
2011-09-02  Ričardas Barkauskaswined3d: Add support for Nvidia GT 555M.
2011-09-01  Henri Verbeetwined3d: Merge the wined3d_surface_flip() implementations.
2011-09-01  Henri Verbeetwined3d: Merge the wined3d_surface_set_mem() implementa...
2011-08-30  Maxime Lombardwined3d: Add support for Nvidia GTX 460M.
2011-08-29  Henri Verbeetwined3d: Replace "DirectDraw stuff" with per-adapter...
2011-08-29  Henri Verbeetwined3d: Rename WineD3DAdapterChangeGLRam() to adapter_...
2011-08-29  Matteo Bruniwined3d: Store maximum vertex attributes count.
2011-08-29  Matteo Bruniwined3d: Rename dummyTextureName variable.
2011-08-29  Matteo Bruniwined3d: Use dummy textures for all the texture targets.
2011-08-29  Matteo Bruniwined3d: Keep track of the current texture type for...
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