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wined3d: Set the texture stage limit based on the fragment pipe caps.
[wine]
/
dlls
/
wined3d
/
utils.c
2010-02-03
Henri Verbeet
wined3d: Select the blitter during adapter initialization.
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2010-02-02
Henri Verbeet
wined3d: Select the shader backend during adapter initi...
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2010-02-02
Henri Verbeet
wined3d: Select the fragment pipeline during adapter...
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2010-01-29
Henri Verbeet
wined3d: Add a debug function for state names.
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2010-01-28
Henri Verbeet
wined3d: Just use the GL 1.1 texture format constants.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-11-18
Henri Verbeet
wined3d: Move the various backend selection utility...
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2009-11-17
Henri Verbeet
wined3d: WINED3DFMT_FLAG_GETDC is a basic format flag.
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2009-11-17
Henri Verbeet
wined3d: Add a format table for basic format flags...
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2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-27
Henri Verbeet
wined3d: Store PCI IDs in wined3d_driver_info instead...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-21
Henri Verbeet
wined3d: Free the adapter's format info in IWineD3DImpl...
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_framebuffer_object.
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2009-09-08
Stefan Dösinger
wined3d: Test and fix ddraw and d3d9 GetDC differences.
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2009-09-08
Stefan Dösinger
wined3d: Only generate the clipplane emulation KIL...
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2009-08-10
Henri Verbeet
wined3d: Return ~0U for wined3d_log2i(0).
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2009-08-06
Stefan Dösinger
wined3d: Not all cards support float16 filtering.
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-10
Henri Verbeet
wined3d: Get rid of struct glDescriptor.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-07-02
Henri Verbeet
wined3d: Check if formats support blending when attache...
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2009-07-02
Henri Verbeet
wined3d: Make sure the rtInternal format is supported.
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2009-06-29
Henri Verbeet
wined3d: Add some missing GL locking to init_format_fbo...
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-23
Stefan Dösinger
wined3d: Don't emulate clipplanes with ffp vp and fix...
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2009-06-22
Henri Verbeet
wined3d: Add an rtInternal fallback for WINED3DFMT_R16G...
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2009-06-18
Henri Verbeet
wined3d: Reuse the FBO for check_fbo_compat().
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2009-06-12
Henri Verbeet
wined3d: Avoid checking depth/stencil and compressed...
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2009-06-11
Henri Verbeet
wined3d: Improve some TRACEs in init_format_fbo_compat_...
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2009-06-10
Henri Verbeet
wined3d: Store compression information about compressed...
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2009-06-08
Frank Richter
d3d9: Fix bitmask for A2R10G10B10 format.
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2009-06-08
Henri Verbeet
wined3d: Use GL_DEPTH32F_STENCIL8 for WINED3DFMT_D24FS8.
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2009-06-08
Henri Verbeet
wined3d: Use GL_DEPTH_COMPONENT32F for WINED3DFMT_D32F_...
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2009-06-05
Henri Verbeet
wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil...
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2009-06-05
Henri Verbeet
wined3d: Only use stretch_rect_fbo() on surfaces that...
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2009-06-05
Henri Verbeet
wined3d: Check FBO compatibility on all formats with...
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2009-06-05
Henri Verbeet
wined3d: Set texture filtering to NEAREST in check_fbo_...
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2009-06-05
Henri Verbeet
wined3d: Add extension detection to the GL format templ...
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2009-06-05
Henri Verbeet
wined3d: Check the result from wine_rb_get() before...
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2009-06-04
Henri Verbeet
wined3d: Check FBO compatibility after the fixups are...
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2009-06-04
Henri Verbeet
wined3d: Remove WINED3DFMT_R16G16B16A16_SNORM from...
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2009-06-04
Henri Verbeet
wined3d: Remove entries without an internal format...
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2009-06-03
Henri Verbeet
wined3d: Replace the wined3d hash table with the generi...
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2009-05-25
Henri Verbeet
wined3d: Fix debug_d3dusagequery() to handle combinatio...
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2009-05-25
Henri Verbeet
wined3d: Fix debug_d3dusage() to handle combinations...
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-15
Henri Verbeet
wined3d: Add missing GL locking to check_fbo_compat().
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2009-05-05
Stefan Dösinger
wined3d: Make use of GL_ARB_half_float_vertex.
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2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
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2009-03-30
Stefan Dösinger
wined3d: Advertise post pixelshader blending for a...
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Make sure the format actually exists in init_f...
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2009-03-27
Henri Verbeet
wined3d: Create a separate function for setting a forma...
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2009-03-27
Henri Verbeet
wined3d: Create a separate function for setting format...
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2009-03-27
Henri Verbeet
wined3d: Create a separate function for checking a...
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2009-03-27
Henri Verbeet
wined3d: Create a separate function for setting basic...
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2009-03-24
Henri Verbeet
wined3d: Pass format_desc to getColorBits() and getDept...
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2009-03-24
Henri Verbeet
wined3d: Set the byte count for WINED3DFMT_UNKNOWN...
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2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
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2009-03-13
Henri Verbeet
wined3d: Add fields from StaticPixelFormatDesc to struc...
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2009-03-12
Henri Verbeet
wined3d: Remove the shader_color_fixup field from IWine...
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2009-03-09
Henri Verbeet
wined3d: Don't compare texUnitMap entries to -1.
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2009-03-05
Henri Verbeet
wined3d: Add d3d10 primitive types.
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2009-02-25
Henri Verbeet
wined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBi...
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2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
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2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-18
Francois Gouget
wined3d: Make debug{fixup_channel_source,yuv_fixup...
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2009-02-17
Stefan Dösinger
wined3d: Add a debug function for surface locations.
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2009-02-03
Michael Stefaniuc
wined3d: Remove superfluous pointer casts.
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2009-02-03
Michael Stefaniuc
wined3d: Remove some unused defines.
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2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
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2009-01-20
Henri Verbeet
wined3d: Remove some superfluous pointer casts.
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2009-01-08
Henri Verbeet
wined3d: Enable GL_HALF_FLOAT_NV when NV_HALF_FLOAT...
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2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2009-01-05
Henri Verbeet
wined3d: Remove unused enum elements from WINED3DTEXTUR...
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2009-01-03
Henri Verbeet
wined3d: Handle WINED3DFVF_XYZW in get_flexible_vertex_...
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2008-12-24
Andrew Talbot
wined3d: Remove superfluous semicolons.
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2008-12-20
Henri Verbeet
wined3d: Only apply shader constants that changed.
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2008-12-19
Roderick Colenbrander
wined3d: Add GL_RG16F / GL_RG32F support using ARB_text...
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2008-12-19
Roderick Colenbrander
wined3d: Add R32F using ARB_texture_rg.
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2008-12-19
Roderick Colenbrander
wined3d: Add R16F using ARB_texture_rg.
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2008-12-12
Henri Verbeet
wined3d: Use a simpler way to calculate the number...
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2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
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2008-12-11
Stefan Dösinger
wined3d: Fix ARG_UNUSED and use it properly.
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2008-12-10
Henri Verbeet
wined3d: Rename texture_stage_op.color_correction to...
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2008-12-04
Stefan Dösinger
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-02
Henri Verbeet
wined3d: Const correctness fixes.
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for utils.c.
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2008-11-25
Stefan Dösinger
wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
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2008-11-20
Stefan Dösinger
wined3d: Rename the fragment ffp desc structures.
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2008-11-04
Stefan Dösinger
wined3d: Kill the GL_ATI_envmap_bumpmap code.
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