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For all DLLs with defined DllMain and which do not require
[wine]
/
dlls
/
ddraw
/
d3ddevice
/
2003-06-23
Lionel Ulmer
- some TRACEing fixes
tree
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commitdiff
2003-06-16
Lionel Ulmer
- rewrote the buffer to buffer fast path using Texture...
tree
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commitdiff
2003-06-16
Lionel Ulmer
- fix some regressions
tree
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commitdiff
2003-06-16
Lionel Ulmer
- GL state change optimizations
tree
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commitdiff
2003-06-13
Lionel Ulmer
- fixes the COLORFILL case for front-buffer
tree
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commitdiff
2003-06-13
Lionel Ulmer
Fix the BLT COLOR_FILL case.
tree
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commitdiff
2003-06-04
Lionel Ulmer
- fix the texture upload code when RECT is actually...
tree
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commitdiff
2003-06-04
Lionel Ulmer
- Viewport hack to get some old D3D1 games to work
tree
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commitdiff
2003-06-04
Lionel Ulmer
- small TRACEing fix
tree
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commitdiff
2003-06-04
Lionel Ulmer
- fix (stupid) regressions introduced by last series...
tree
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commitdiff
2003-06-04
Lionel Ulmer
- some GL critical section fixes
tree
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commitdiff
2003-06-04
Lionel Ulmer
- proper (tested on Win2K) reference counting for Direc...
tree
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commitdiff
2003-06-04
Lionel Ulmer
- added RECT support to the texture upload code
tree
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commitdiff
2003-06-04
Lionel Ulmer
- some clean-ups (extension code to be added soon)
tree
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commitdiff
2003-06-04
Lionel Ulmer
Fix texture parameters handling on texture change.
tree
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commitdiff
2003-06-04
Lionel Ulmer
- remove some extraneous saving of the read buffer...
tree
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commitdiff
2003-06-04
Lionel Ulmer
- protect viewport setting with GL lock
tree
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commitdiff
2003-06-04
Lionel Ulmer
Some threading fixes (prevents some dead-locks).
tree
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commitdiff
2003-06-04
Lionel Ulmer
- implement FB => Texture blits
tree
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commitdiff
2003-06-04
Lionel Ulmer
- do not search for attached surfaces if the texture...
tree
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commitdiff
2003-05-22
Lionel Ulmer
- remove fogging too when doing the flush of the frame...
tree
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commitdiff
2003-05-20
Christian Costa
Remove all openGL calls in execute buffers and use...
tree
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commitdiff
2003-05-20
Lionel Ulmer
- some tracing fixes
tree
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commitdiff
2003-05-20
Lionel Ulmer
No need to flush the surface back if last lock was...
tree
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commitdiff
2003-05-20
Lionel Ulmer
- fix bug in 'Blt DEPTH_FILL' override
tree
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commitdiff
2003-05-20
Lionel Ulmer
Have Lights and Clipplanes transformed properly.
tree
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commitdiff
2003-05-20
Lionel Ulmer
- implement the TFACTOR texture stage state
tree
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commitdiff
2003-05-19
Lionel Ulmer
Added support for non-full screen viewports and clearing.
tree
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commitdiff
2003-05-19
Lionel Ulmer
Added RGB 32 surface locking (seems to work fine withou...
tree
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commitdiff
2003-05-17
Lionel Ulmer
Support for device surface locking.
tree
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commitdiff
2003-05-17
Lionel Ulmer
Silence some TRACEs to better spot real errors.
tree
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commitdiff
2003-05-13
Francois Gouget
Fix miscellaneous spelling errors and typos.
tree
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commitdiff
2003-05-12
Lionel Ulmer
- separate geometry tracing in a new debug channel...
tree
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commitdiff
2003-05-11
Lionel Ulmer
- added mipmapping support
tree
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commitdiff
2003-05-11
Christian Costa
Put the device name string on the stack during devices...
tree
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commitdiff
2003-05-08
Lionel Ulmer
- only enumerate 32 bpp ARGB texture format and remove...
tree
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commitdiff
2003-05-04
Lionel Ulmer
Actually set the GL context before doing any GL calls.
tree
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commitdiff
2003-04-22
Alexandre Julliard
Moved x11drv.h to dlls/x11drv.
tree
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commitdiff
2003-04-12
Alexandre Julliard
Header files must not include config.h.
tree
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commitdiff
2003-03-15
Tony Lambregts
Replace DPRINTF with TRACE.
tree
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commitdiff
2003-03-07
Lionel Ulmer
- some Caps clean-up when no OpenGL compiled in
tree
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commitdiff
2003-02-12
Lionel Ulmer
Use the dwStartVertex argument in the Draw*PrimitiveVB...
tree
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commitdiff
2003-02-12
Lionel Ulmer
Change algorithm to detect lighted / unlighted vertices.
tree
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commitdiff
2003-02-12
Lionel Ulmer
Handle the COLORVERTEX render state.
tree
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commitdiff
2003-02-12
Lionel Ulmer
Trace after the matrix has been copied, not before.
tree
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commitdiff
2003-02-12
Lionel Ulmer
- fixed GetTransform
tree
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commitdiff
2003-02-12
Lionel Ulmer
Added fogging for transformed vertices.
tree
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commitdiff
2003-02-12
Christian Costa
Fix comment in ZfromZproj.
tree
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commitdiff
2003-02-12
Christian Costa
Implemented IDirect3DDevice7_Load.
tree
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commitdiff
2003-01-23
Christian Costa
Implement vertex and pixel fog.
tree
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commitdiff
2003-01-20
Christian Costa
Handle more light states.
tree
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commitdiff
2003-01-07
Lionel Ulmer
- rewrote a little bit the state magagement to remove...
tree
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commitdiff
2003-01-07
Dimitrie O. Paun
Define NONAMELESS{STRUCT,UNION} explicitly in the files...
tree
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commitdiff
2003-01-07
Christoph Frick
Implementation of (Get|Set)ClipPlane for d3d7.
tree
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commitdiff
2003-01-05
Lionel Ulmer
Factorize the 'ortho' code (will be needed later on).
tree
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commitdiff
2003-01-05
Lionel Ulmer
- fix in the GetHandle method
tree
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commitdiff
2003-01-03
Lionel Ulmer
Enable Z buffer by default.
tree
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commitdiff
2003-01-03
Lionel Ulmer
- some fixes / optimisations in the color keying code
tree
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commitdiff
2003-01-03
Lionel Ulmer
- re-activate the color-keying code
tree
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commitdiff
2003-01-03
Christian Costa
Reenable device's default render states initialization.
tree
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commitdiff
2003-01-03
Lionel Ulmer
Fix order of texture enumeration to fix yet another...
tree
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commitdiff
2003-01-03
Christian Costa
Beginning of state block.
tree
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commitdiff
2003-01-03
Lionel Ulmer
- hack for one case of the ProcessVertices case
tree
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commitdiff
2003-01-03
Lionel Ulmer
- create a function to set the various transformation...
tree
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commitdiff
2003-01-03
Lionel Ulmer
- more thunking in the D3DVertexBuffer COM object
tree
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commitdiff
2003-01-03
Lionel Ulmer
- light improvements
tree
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commitdiff
2003-01-03
Lionel Ulmer
- some additionnal flags logged
tree
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commitdiff
2003-01-02
Lionel Ulmer
- added enumeration of the Reference device (some games...
tree
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commitdiff
2003-01-02
Lionel Ulmer
Added support for per-vertex material properties.
tree
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commitdiff
2003-01-02
Christian Costa
Reimplemented SwapTextureHandles.
tree
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commitdiff
2003-01-02
Lionel Ulmer
- removed some useless WARNs
tree
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commitdiff
2003-01-02
Lionel Ulmer
- beginning of Material and Light support for D3D7
tree
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commitdiff
2003-01-02
Lionel Ulmer
Fixed texturing.
tree
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commitdiff
2003-01-02
Lionel Ulmer
- added some tracing in the fake ZBuffer methods
tree
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commitdiff
2003-01-02
Lionel Ulmer
Implement GetTransform and rework a bit the matrices...
tree
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commitdiff
2003-01-02
Lionel Ulmer
- implemented GetTexture
tree
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commitdiff
2003-01-02
Lionel Ulmer
Added 'blt' and 'bltfast' override functions.
tree
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commitdiff
2003-01-02
Lionel Ulmer
Added 'emulated' VertexBuffer support.
tree
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commitdiff
2003-01-02
Lionel Ulmer
- do not use the alpha coordinates when ALPHABLEND...
tree
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commitdiff
2003-01-02
Lionel Ulmer
Handle texture addressing the D3D7 way.
tree
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commitdiff
2003-01-02
Lionel Ulmer
Enable the application to create first textures and...
tree
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commitdiff
2003-01-02
Lionel Ulmer
Some clean-ups after the DrawPrimitive rewrite.
tree
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commitdiff
2002-12-24
Lionel Ulmer
- actually use the background color when Clear-ing
tree
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commitdiff
2002-12-24
Lionel Ulmer
- factorize Clear method between Viewport and Device
tree
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commitdiff
2002-12-24
Lionel Ulmer
Support viewports the D3D7 way.
tree
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commitdiff
2002-12-24
Lionel Ulmer
Added some stencil / D3DDevice7 capabilities.
tree
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commitdiff
2002-12-24
Lionel Ulmer
Combine texturing for D3D3 and 7 by thunking 3 to 7.
tree
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commitdiff
2002-12-24
Lionel Ulmer
- factorize the D3D1/2 draw_primitive code with the...
tree
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commitdiff
2002-12-24
Christian Costa
Remove useless FIXMEs since there is nothing to do...
tree
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commitdiff
2002-12-24
Christian Costa
Update and clean-up draw_primitive_strided_7.
tree
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commitdiff
2002-12-23
Lionel Ulmer
- fix returning of capabilities in FindDevice
tree
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commitdiff
2002-12-17
Lionel Ulmer
If we support 'non-native' texture format, advertise it.
tree
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commitdiff
2002-12-16
Lionel Ulmer
- revert some optimisations breaking some games
tree
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commitdiff
2002-12-16
Christian Costa
Implemented DrawPrimitiveStrided and DrawIndexPrimitive...
tree
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commitdiff
2002-12-16
Lionel Ulmer
Fix a memory leak and optimize a little bit the generic...
tree
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commitdiff
2002-12-16
Lionel Ulmer
- fix Twist demo
tree
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commitdiff
2002-12-16
Lionel Ulmer
Supports the ALPHAFUNC and ALPHAREF rendering states.
tree
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commitdiff
2002-12-15
Lionel Ulmer
- rework how texturing is done in the D3D driver
tree
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commitdiff
2002-12-05
Ove Kaaven
Make sure that no files except unknwn.h include wine...
tree
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commitdiff
2002-12-05
Lionel Ulmer
Have only one GUID for Wine's OpenGL D3D device.
tree
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commitdiff
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