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avifil32: Romanian translation.
[wine]
/
dlls
/
d3d9
/
2009-06-23
Henri Verbeet
d3d9/tests: Make sure the device is released properly.
tree
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commitdiff
2009-06-23
Henri Verbeet
d3d9/tests: Release the query in test_occlusion_query_s...
tree
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commitdiff
2009-06-23
Henri Verbeet
d3d9/tests: Release the vertex buffer in test_null_stre...
tree
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commitdiff
2009-06-23
Paul Vriens
d3d9/tests: Use color_match ((logical || with non-zero...
tree
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commitdiff
2009-06-22
Gerald Pfeifer
d3d9/tests: Fix three incorrect logic conditions.
tree
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commitdiff
2009-06-22
Stefan Dösinger
d3d9: Add a SGN test.
tree
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commitdiff
2009-06-22
Stefan Dösinger
d3d9: Add an aL indexing test.
tree
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commitdiff
2009-06-19
Henri Verbeet
d3d9: Use color_match() in the fog test.
tree
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commitdiff
2009-06-17
Stefan Doesinger
d3d9: Accept an alternative oFog->ps_3_0 handling.
tree
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commitdiff
2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
tree
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commitdiff
2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
tree
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commitdiff
2009-06-11
Gerald Pfeifer
d3d9: Use correct constant types (WINED3DPOOL_DEFAULT...
tree
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commitdiff
2009-06-09
Henri Verbeet
wined3d: Get rid of the silly pointers in WINED3DVOLUME...
tree
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commitdiff
2009-06-03
Gerald Pfeifer
d3d9: Use WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAUL...
tree
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commitdiff
2009-06-01
Alexandre Julliard
d3d9/tests: Skip CheckDeviceMultiSampleType test if...
tree
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commitdiff
2009-05-29
Henri Verbeet
d3d9: Having a NULL rendertarget isn't a failure.
tree
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commitdiff
2009-05-28
Louis Lenders
wined3d: Fix CheckDeviceMultiSampleType when queried...
tree
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commitdiff
2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
tree
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commitdiff
2009-05-27
Stefan Dösinger
wined3d: sincos for vertex shaders.
tree
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commitdiff
2009-05-27
Louis Lenders
d3d9/tests: Add simple test to show that QualityLevels...
tree
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commitdiff
2009-05-26
Henri Verbeet
wined3d: Add the output signature to IWineD3DDevice_Cre...
tree
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commitdiff
2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
tree
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commitdiff
2009-05-08
Austin English
d3d9/tests: Sign compare fix.
tree
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commitdiff
2009-05-08
Stefan Dösinger
wined3d: Add a point size test.
tree
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commitdiff
2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
tree
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commitdiff
2009-04-27
David Adam
d3d9: Fix a copy/paste error in test.
tree
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commitdiff
2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
tree
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commitdiff
2009-04-22
David Adam
d3d9: Add tests for IDirect3D9Device_Reset.
tree
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commitdiff
2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
tree
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commitdiff
2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
tree
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commitdiff
2009-04-09
Stefan Dösinger
d3d9: Store the FVF in the d3d9 vertex buffer.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Use Map and Unmap for index buffers.
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Don't create an END element for wined3d vertex...
tree
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commitdiff
2009-03-26
Henri Verbeet
d3d9: Don't depend on specific display modes in test_re...
tree
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commitdiff
2009-03-26
Henri Verbeet
d3d9: Properly initialize the viewport dimensions.
tree
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commitdiff
2009-03-26
Henri Verbeet
d3d9: Fix some indentation.
tree
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commitdiff
2009-03-23
Henri Verbeet
d3d9: Fix locking.
tree
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commitdiff
2009-03-23
Henri Verbeet
d3d9: Get rid of resource.c.
tree
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commitdiff
2009-03-23
Henri Verbeet
d3d9: Get rid of basetexture.c.
tree
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commitdiff
2009-03-23
Michael Stefaniuc
d3d9/tests: Use LONG instead of long.
tree
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commitdiff
2009-03-12
Michael Stefaniuc
d3d9/tests: Fix some ok() strings in the fog test.
tree
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commitdiff
2009-03-12
Michael Stefaniuc
d3d9/tests: Limit the back buffer to 800x600 in the...
tree
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commitdiff
2009-03-11
Henri Verbeet
d3d9: Present parameters are an array when D3DCREATE_AD...
tree
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commitdiff
2009-03-09
Henri Verbeet
d3d9: Fix some sign compare warnings.
tree
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commitdiff
2009-03-06
Henri Verbeet
d3d9: Improve IDirect3DDevice9::SetFVF() code flow.
tree
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commitdiff
2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
tree
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commitdiff
2009-03-04
Jörg Höhle
d3d9/tests: Fix typos in text.
tree
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commitdiff
2009-02-25
Francois Gouget
d3d9/tests: Use win_skip() to skip over unimplemented...
tree
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commitdiff
2009-02-24
Stefan Dösinger
d3d9: Add an alpha blending test.
tree
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commitdiff
2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
tree
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commitdiff
2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
tree
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commitdiff
2009-02-20
Henri Verbeet
d3d9: Explicitly convert between D3DFORMAT and WINED3DF...
tree
|
commitdiff
2009-02-19
Henri Verbeet
d3d9: Also copy the AutoDepthStencilFormat field in...
tree
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commitdiff
2009-02-11
Stefan Dösinger
d3d9: Test table fog and exp fog in the shader fog...
tree
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commitdiff
2009-02-11
Stefan Dösinger
wined3d: Properly set the fog frag coord according...
tree
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commitdiff
2009-01-29
Michael Stefaniuc
d3d9: Remove superfluous pointer casts.
tree
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commitdiff
2009-01-28
Marcus Meissner
d3d9: Remove useless NULL check in stateblock test...
tree
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commitdiff
2009-01-28
Alasdair Sinclair
d3d9/tests: Fix missing void in empty parameter list.
tree
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commitdiff
2009-01-28
Marcus Meissner
d3d9: Initialize hr (Coverity).
tree
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commitdiff
2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
tree
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commitdiff
2009-01-20
Henri Verbeet
d3d9: Remove some superfluous pointer casts.
tree
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commitdiff
2009-01-16
Henri Verbeet
d3d9: Properly test for dynamic usage in device_parent_...
tree
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commitdiff
2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
tree
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commitdiff
2009-01-13
Stefan Dösinger
d3d9: Use D3DFOG_* constants instead of plain integers.
tree
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commitdiff
2009-01-13
Stefan Dösinger
d3d9: Properly set AutoRestoreDisplayMode.
tree
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commitdiff
2009-01-09
Stefan Dösinger
ddrawex: Add a test for the permanent DC function.
tree
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commitdiff
2009-01-06
Henri Verbeet
d3d: Explicitly translate texture stage states.
tree
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commitdiff
2009-01-06
Henri Verbeet
d3d9: Don't test invalid texture stages.
tree
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commitdiff
2009-01-03
Stefan Dösinger
ddraw: Add a test for IDirectDrawSurface::GetDC.
tree
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commitdiff
2009-01-02
Roderick Colenbrander
d3d9: Relax color matching in bumpmap test.
tree
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commitdiff
2008-12-30
Henri Verbeet
d3d: Correct some debug levels.
tree
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commitdiff
2008-12-30
Henri Verbeet
d3d9: Use separate codepaths for failure and NULL retur...
tree
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commitdiff
2008-12-29
Henri Verbeet
d3d9: Use a HAL device for the stateblock tests.
tree
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commitdiff
2008-12-29
Henri Verbeet
wined3d: The initial value for D3DRS_POINTSIZE_MAX...
tree
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commitdiff
2008-12-29
Henri Verbeet
d3d: Make sure the device is properly released when...
tree
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commitdiff
2008-12-29
Henri Verbeet
d3d9: Release the vertex declaration once we're done...
tree
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commitdiff
2008-12-29
Chris Robinson
d3d9: Use the correct size for D3DFVF_XYZW.
tree
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commitdiff
2008-12-24
Henri Verbeet
d3d9: Don't crash in GetFVF() if a NULL vertex declarat...
tree
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commitdiff
2008-12-23
Vincent Pelletier
d3d9: Set IDirect3DDevice9Impl_GetVertexShader return...
tree
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commitdiff
2008-12-22
Rico Schüller
d3d9/tests: Don't create a Null-shader in d3d9, it...
tree
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commitdiff
2008-12-18
Henri Verbeet
d3d9: Add a test for shader constant application throug...
tree
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commitdiff
2008-12-18
Henri Verbeet
d3d9: Fix a trace.
tree
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commitdiff
2008-12-17
Henri Verbeet
d3d9: Fix the shader constant test.
tree
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commitdiff
2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
tree
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commitdiff
2008-12-16
Henri Verbeet
wined3d: Refuse to create shaders with a NULL function.
tree
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commitdiff
2008-12-12
Francois Gouget
d3d9/tests: Make some functions static.
tree
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commitdiff
2008-12-04
Huw Davies
d3d9/tests: Skip tests if we can't create the D3D9...
tree
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commitdiff
2008-12-04
Alexandre Julliard
d3d9: Make some functions static.
tree
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commitdiff
2008-12-04
Stefan Dösinger
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
tree
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commitdiff
2008-11-25
Henri Verbeet
wined3d: Use IDL to generate wined3d.h.
tree
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commitdiff
2008-11-24
Francois Gouget
d3d9: Remove WINAPI on static functions where not needed.
tree
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commitdiff
2008-11-24
Francois Gouget
d3d9: Remove IDirect3DDevice9Impl_GetFrontBuffer()...
tree
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commitdiff
2008-11-20
Stefan Dösinger
d3d9: Test psize_min vs psize_max vs psize behavior.
tree
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commitdiff
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