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wined3d: Resolve the instance count for instanced arrays in load_numbered_arrays().
[wine]
/
dlls
/
wined3d
/
surface.c
2012-10-24
Henri Verbeet
wined3d: Set texture_level in surface_set_texture_targe...
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2012-10-09
Henri Verbeet
wined3d: wined3d_surface_set_palette() never fails.
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2012-08-16
Francois Gouget
wined3d: Change some internal function and structure...
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2012-08-15
Matteo Bruni
wined3d: Fix pixel format masks.
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2012-07-26
Michael Stefaniuc
wined3d: Avoid TRUE-FALSE conditional expressions.
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2012-07-25
Henri Verbeet
wined3d: Call core GL functions through gl_info.gl_ops...
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2012-07-20
Henri Verbeet
wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20
Alexandre Julliard
wined3d: Fetch GL functions from the WGL driver table...
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2012-07-17
Henri Verbeet
wined3d: Use the proper texture target in ffp_blit_p8_u...
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2012-07-17
Henri Verbeet
wined3d: Use the proper texture target in fb_copy_to_te...
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2012-07-17
Henri Verbeet
wined3d: Use the proper texture target in ffp_blit_set().
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2012-07-16
Alexandre Julliard
wined3d: Remove unused variables.
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2012-07-12
Henri Verbeet
d3d10core: Always create a wined3d texture for d3d10cor...
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2012-07-11
Henri Verbeet
wined3d: Fix the block alignment check in surface_cpu_b...
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2012-07-11
Henri Verbeet
wined3d: Introduce a helper function for checking surfa...
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2012-07-10
Henri Verbeet
wined3d: Print a more obvious message if a format doesn...
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2012-06-18
Henri Verbeet
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
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2012-06-12
Francois Gouget
wined3d: Make some surface functions static.
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2012-06-12
Francois Gouget
wined3d: Reorder some surface functions to avoid the...
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2012-05-21
Henri Verbeet
wined3d: Get rid of SFLAG_LOCKED.
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2012-05-02
Alexandre Julliard
wined3d: CreateDIBSection doesn't need a DC for the...
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2012-04-16
Henri Verbeet
wined3d: device_clear_render_targets() never fails.
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2012-04-13
Henri Verbeet
wined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
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2012-04-09
Henri Verbeet
wined3d: Simplify the data.buffer_object assignment...
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2012-03-27
Henri Verbeet
wined3d: Drop the ORM_BACKBUFFER special case in surfac...
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2012-03-27
Henri Verbeet
wined3d: Only update the drawable on surface unmap...
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2012-03-12
Henri Verbeet
wined3d: surface_cpu_blt() should always receive valid...
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2012-03-12
Henri Verbeet
wined3d: Pass correctly offset pointers to surface_cpu_...
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2012-03-08
Henri Verbeet
wined3d: Don't use floating point for surface height...
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2012-02-29
Henri Verbeet
wined3d: Support color keyed WINED3DFMT_B8G8R8A8_UNORM...
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2012-02-22
Henri Verbeet
wined3d: Specify the depth range in surface_depth_blt().
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2012-02-13
Henri Verbeet
wined3d: Use a format flag instead of a floating point...
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2012-02-02
Matteo Bruni
wined3d: Use a separate flag for discarded surfaces.
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2012-01-23
Stefan Dösinger
wined3d: Relax depth blit requirements.
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2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-20
Henri Verbeet
wined3d: Get rid of the CONVERT_TYPES typedef.
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2012-01-20
Henri Verbeet
wined3d: Don't load the draw_binding location in surfac...
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2012-01-19
Matteo Bruni
wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth...
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2012-01-19
Henri Verbeet
wined3d: Respect SFLAG_PIN_SYSMEM when creating a surfa...
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-16
Francois Gouget
wined3d: Add a trailing '\n' to a FIXME() message.
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2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
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2012-01-13
Henri Verbeet
wined3d: Get rid of wined3d_surface_set_format().
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2012-01-13
Henri Verbeet
ddraw: Implement width and height changes in ddraw_surf...
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2012-01-13
Matteo Bruni
wined3d: Handle discarded depth-stencil surfaces with...
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2012-01-13
Matteo Bruni
wined3d: Set depth textures dirty after modifying the...
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2012-01-11
Diego Nieto Cid
wined3d: Convert rtInternal and glGammaInternal.
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2012-01-11
Henri Verbeet
wined3d: Set SFLAG_PIN_SYSMEM when the application...
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2012-01-10
Matteo Bruni
wined3d: Don't use separate location flags for depth...
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2012-01-10
Matteo Bruni
wined3d: Don't try to remove the location flag if it...
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09
Henri Verbeet
wined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
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2012-01-06
Henri Verbeet
wined3d: Get rid of the WINED3DSWAPEFFECT typedef.
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2011-12-21
Henri Verbeet
wined3d: Handle client storage in surface_remove_pbo().
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2011-12-21
Henri Verbeet
wined3d: Handle client storage in surface_init_sysmem().
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2011-12-21
Henri Verbeet
wined3d: Don't call surface_init_sysmem() on surfaces...
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-12-13
Henri Verbeet
wined3d: Use the correct source pitch and byte_count...
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2011-12-13
Henri Verbeet
ddraw: Move clipper handling to ddraw.
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2011-12-09
Henri Verbeet
wined3d: Introduce a helper function for checking color...
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2011-12-08
Henri Verbeet
wined3d: Get rid of the WINEDDCOLORKEY typedef.
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2011-12-08
Henri Verbeet
wined3d: Properly check if a surface has a DIB section...
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2011-12-08
Henri Verbeet
wined3d: Read the PBO back into the DIB section if...
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2011-12-07
Henri Verbeet
wined3d: Get rid of the WINED3DBOX typedef.
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2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-12-01
Henri Verbeet
wined3d: Create a PBO in surface_load_location() even...
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2011-12-01
Henri Verbeet
wined3d: Introduce a separate function to determine...
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2011-12-01
Henri Verbeet
wined3d: Move the surface map counting code to wined3d_...
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2011-11-30
Henri Verbeet
ddraw: Keep the primary surface mapped at the same...
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2011-11-30
Henri Verbeet
wined3d: Add a flags parameter to wined3d_surface_create().
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2011-11-25
Henri Verbeet
wined3d: Don't apply fixups to converted surfaces.
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2011-11-16
Henri Verbeet
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-11-09
Henri Verbeet
wined3d: Get rid of RTL_DISABLE.
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2011-11-09
Henri Verbeet
wined3d: Don't print FIXMEs for misaligned surface...
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2011-11-08
Henri Verbeet
wined3d: Get rid of client_memory from wineD3DSurface_DIB.
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2011-11-08
Henri Verbeet
wined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
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2011-11-08
Henri Verbeet
wined3d: Only report a broken pitch in wined3d_surface_...
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2011-11-07
Stefan Dösinger
wined3d: YUY2 and UYVY are block based.
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2011-11-07
Stefan Dösinger
d3d9/tests: Test partial block locks.
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2011-11-07
Henri Verbeet
wined3d: Make the surface parameter to blit_shader...
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2011-11-07
Henri Verbeet
wined3d: Remove surface_draw_overlay from wined3d_surfa...
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2011-11-07
Henri Verbeet
wined3d: Remove surface_preload from wined3d_surface_ops.
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2011-11-04
Henri Verbeet
wined3d: Merge surface_getdc() and gdi_surface_getdc().
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2011-11-04
Henri Verbeet
wined3d: Avoid a drawable -> texture transfer through...
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2011-11-03
Stefan Dösinger
wined3d: Locking partial blocks is not allowed in DEFAU...
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2011-11-03
Henri Verbeet
wined3d: Use wined3d_surface_blt() in swapchain_gl_pres...
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2011-11-03
Henri Verbeet
wined3d: Use wined3d_surface_blt() in surface_upload_fr...
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2011-10-31
Henri Verbeet
wined3d: Create the DIB section for DDSCAPS_OWNDC surfa...
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2011-10-31
Henri Verbeet
wined3d: Get rid of the wined3d_surface_bltfast() export.
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2011-10-27
Henri Verbeet
wined3d: Make the device parameter to surface_blt_to_dr...
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2011-10-27
Henri Verbeet
wined3d: Use the correct pitch in surface_upload_data().
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2011-10-27
Henri Verbeet
wined3d: Make the device parameter to surface_blt_fbo...
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2011-10-27
Henri Verbeet
wined3d: Make the device parameter to wined3d_surface_d...
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2011-10-27
Henri Verbeet
wined3d: Get rid of the unused palette9 wined3d_surface...
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2011-10-26
Henri Verbeet
wined3d: Only check for sRGB attachability when needed...
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2011-10-25
Henri Verbeet
wined3d: Upload directly from the source surface in...
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2011-10-24
Henri Verbeet
wined3d: Get rid of surface_gdi_cleanup().
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2011-10-24
Henri Verbeet
wined3d: Reject multisampled readbacks in wined3d_surfa...
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