d3d8: Properly retrieve an interface pointer in IDirect3DSwapChain8Impl_GetBackBuffer().
[wine] / dlls / d3d8 / volume.c
2012-04-13  Henri Verbeetwined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
2012-03-15  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-11  Henri Verbeetd3d8: Don't expose wined3d internal flags to the applic...
2011-12-07  Henri Verbeetwined3d: Get rid of the WINED3DBOX typedef.
2011-12-06  Henri Verbeetwined3d: Get rid of the WINED3DLOCKED_BOX typedef.
2011-06-23  Henri Verbeetd3d8: Implement IDirect3DVolume8 private data handling...
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DVolume::GetDesc().
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVolume8 iface.
2011-01-26  Henri Verbeetd3d8: Remove a useless ERR (LLVM/Clang).
2010-10-14  Henri Verbeetwined3d: Consistently use Map/Unmap for mapping resources.
2010-09-08  Henri Verbeetwined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2009-12-09  Henri Verbeetd3d8: Forward the volume's GetDevice() to the texture...
2009-10-19  Henri Verbeetd3d8: Add traces.
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetd3d8: Add a separate function for volume initialization.
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-06-09  Henri Verbeetwined3d: Get rid of the silly pointers in WINED3DVOLUME...
2009-02-20  Henri Verbeetd3d8: Explicitly convert between D3DFORMAT and WINED3DF...
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2007-12-05  Andrew Talbotd3d8: Remove unneeded casts.
2007-06-13  Stefan Dösingerd3d8: Hold the lock in volume methods.
2006-12-18  Markus Amslerd3d8: Handle volume container in d3d8.
2006-12-06  Markus Amslerd3d8: Handle volume refcount forwarding in d3d8.
2006-12-04  Markus Amslerd3d: Pass the superior creating object down to the...
2006-11-09  Markus Amslerd3d8: Backport IDirect3DVolume9Impl_GetContainer.
2006-10-27  Andrew Talbotd3d8: Cast-qual warnings fix.
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-20  Peter Beutnerd3d8: Fix GetDesc and GetLevelDesc for surfaces and...
2006-04-07  Stefan Dösingerwined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07  Stefan Dösingerwined3d: Add WINED3DLOCKED_BOX to wined3d_types.h.
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-10  Stefan Dösingerwined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-06  H. Verbeetwined3d: Fix the relation between volumes and their...
2006-02-20  Roderick Colenbranderd3d8: Move texturing code over to wined3d (based on...
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2004-10-07  Francois GougetDon't define COBJMACROS in objbase.h.
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-01-06  Francois GougetAssorted spelling fixes.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-07-08  Raphael Junqueira- some cosmetic fixes
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-05-11  Raphael Junqueira- minor COM fixes (fixes some crashes on stupid games)
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-10-21  Jason EdmeadesAdd the basic support for volume textures / volumes...
2002-09-27  Jason EdmeadesInitial D3D8 implementation.