wined3d: Recognise the SM4 "primID" register type.
[wine] / dlls / d3d10 /
2012-10-09  Henri Verbeetd3d10: Implement d3d10_effect_sampler_variable_GetSampl...
2012-10-09  Henri Verbeetd3d10: Handle blend state in d3d10_effect_object_apply().
2012-10-08  Henri Verbeetd3d10: Handle depth stencil state in d3d10_effect_objec...
2012-10-08  Henri Verbeetd3d10: Handle rasterizer state in d3d10_effect_object_a...
2012-10-01  Henri Verbeetd3d10: Implement d3d10_effect_rasterizer_variable_GetRa...
2012-10-01  Henri Verbeetd3d10: Implement d3d10_effect_depth_stencil_variable_Ge...
2012-09-27  Henri Verbeetd3d10: Implement d3d10_effect_blend_variable_GetBlendSt...
2012-09-27  Henri Verbeetd3d10: Use a union to store effect variable data instea...
2012-09-26  Henri Verbeetd3d10: Introduce a state object variable structure.
2012-09-26  Henri Verbeetd3d10: Properly handle arrays of state objects.
2012-09-25  Henri Verbeetd3d10: Store shader variables in d3d10_effect_pass...
2012-09-25  Henri Verbeetd3d10: Store shaders directly in d3d10_effect_object.
2012-09-24  Henri Verbeetd3d10: Implement d3d10_effect_shader_variable_GetPixelS...
2012-09-24  Henri Verbeetd3d10: Implement d3d10_effect_shader_variable_GetGeomet...
2012-09-21  Henri Verbeetd3d10: Implement d3d10_effect_shader_variable_GetVertex...
2012-09-21  Henri Verbeetd3d10: Properly cleanup shader variables.
2012-09-19  Henri Verbeetd3d10: Get rid of the unused idx_offset field from...
2012-09-19  Henri Verbeetd3d10: Use debugstr_a() on variable names in parse_fx10...
2012-09-04  Henri Verbeetd3d10: Improve a couple of debug messages.
2012-09-04  Henri Verbeetd3d10: Handle D3D10_SVT_UINT in read_int32_value()...
2012-07-25  Henri Verbeetd3d10: Implement d3d10_effect_sampler_variable_GetBacki...
2012-07-25  Henri Verbeetd3d10: Add support for parsing sampler states.
2012-07-25  Henri Verbeetd3d10: Implement d3d10_effect_blend_variable_GetBacking...
2012-07-25  Henri Verbeetd3d10: Add support for parsing blend states.
2012-07-23  Francois Gougetd3d10: Make get_property_info() static.
2012-07-23  Henri Verbeetd3d10: Implement d3d10_effect_depth_stencil_variable_Ge...
2012-07-23  Henri Verbeetd3d10: Add support for parsing depth/stencil states.
2012-07-20  Henri Verbeetd3d10: Implement d3d10_effect_rasterizer_variable_GetBa...
2012-07-20  Henri Verbeetd3d10: Add support for parsing rasterizer states.
2012-07-20  Henri Verbeetd3d10/tests: Add a test for default state values.
2012-07-18  Henri Verbeetd3d10: Add support for parsing stencil reference values...
2012-07-18  Henri Verbeetd3d10: Add support for parsing sample masks to parse_fx...
2012-07-18  Henri Verbeetd3d10: Add support for parsing blend factors to parse_f...
2012-04-16  Henri Verbeetd3d10: COM cleanup for the ID3D10EffectVariable interface.
2012-01-03  Henri Verbeetd3d10: Handle D3D10_SVT_BUFFER.
2012-01-03  Henri Verbeetd3d10: Return D3D10_SVT_VOID instead of 0 from d3d10_va...
2012-01-03  Henri Verbeetd3d10: Add a D3D10CompileEffectFromMemory() stub.
2012-01-03  Henri Verbeetd3d10/tests: Add a state groups test.
2011-12-12  Henri Verbeetd3d10: Add a short description to skip_dword_unknown().
2011-11-18  Henri Verbeetd3d10: Implement D3D10StateBlockMaskUnion().
2011-11-17  Henri Verbeetd3d10: Implement D3D10StateBlockMaskIntersect().
2011-11-17  Henri Verbeetd3d10: Implement D3D10StateBlockMaskGetSetting().
2011-11-17  Henri Verbeetd3d10: Implement D3D10StateBlockMaskEnableCapture().
2011-11-16  Henri Verbeetd3d10: Implement D3D10StateBlockMaskEnableAll().
2011-11-16  Henri Verbeetd3d10: Implement D3D10StateBlockMaskDisableCapture().
2011-11-16  Henri Verbeetd3d10: Implement D3D10StateBlockMaskDisableAll().
2011-11-15  Henri Verbeetd3d10: Implement D3D10StateBlockMaskDifference().
2011-11-15  Henri Verbeetd3d10: Add a stub ID3D10StateBlock implementation.
2011-09-26  Andrew Talbotd3d10: Mark a fall-through in a switch statement.
2011-08-01  Frédéric Delanoydlls: Assorted spelling fixes.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10ShaderReflection iface.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10Effect iface.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10EffectTechnique iface.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10EffectPass iface.
2011-06-02  Michael Stefaniucd3d10: COM cleanup for the ID3D10EffectType iface.
2011-01-26  Henri Verbeetd3d10: Remove a redundant assignment in parse_fx10_obje...
2010-10-15  Rico Schüllerd3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
2010-10-15  Rico Schüllerd3d10: Forward D3D10GetInputAndOutputSignatureBlob...
2010-10-15  Rico Schüllerd3d10: Forward D3D10GetOutputSignatureBlob() to d3dcomp...
2010-10-15  Rico Schüllerd3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-08-30  Matteo Brunid3d10: Implement D3D10CompileShader, forward to d3dcomp...
2010-08-17  Rico Schüllerd3d10: Forward D3D10CreateBlob to d3dcompiler_43.dll.
2010-07-23  Rico Schüllerd3d10: Add a stub ID3D10ReflectShader implementation.
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21  Rico Schüllerd3d10: Add data and size check to parse_dxbc().
2010-07-21  Rico Schüllerd3d10: Move some helper funcs to utils.
2010-06-22  Francois Gougetd3d10/tests: Add a trailing '\n' to ok() calls.
2010-05-17  Rico Schüllerd3d10: Add argument check to ID3D10Effect::GetTechnique...
2010-05-06  Rico Schüllerd3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
2010-05-06  Rico Schüllerd3d10: Add argument check in ID3D10Effect::GetVariableB...
2010-05-06  Rico Schüllerd3d10: Implement ID3D10Effect::GetVariableBySemantic().
2010-05-06  Rico Schüllerd3d10: Parse semantic in parse_fx10_local_variable().
2010-04-08  Rico Schüllerd3d10: Implement ID3DEffectVariable::GetOutputSignature...
2010-04-08  Rico Schüllerd3d10: Implement ID3DEffectVariable::GetInputSignatureE...
2010-04-08  Rico Schüllerd3d10: Move the effect shader input signature into...
2010-04-08  Rico Schüllerd3d10: Fix an ERR message in parse_fx10_body().
2010-03-29  Mikhail Maroukhined3d10: Fix compiler warnings with flag -Wcast-qual.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-02-22  Alexandre Julliardmakefiles: Use the standard C_SRCS variable as the...
2010-02-16  Rico Schüllerd3d10: Fix a HeapFree() in d3d10_effect_Release().
2010-02-12  Rico Schüllerd3d10/tests: Add effect shader test.
2010-02-12  Rico Schüllerd3d10/tests: Use a wrapper function for D3D10CreateEffe...
2010-01-25  Rico Schüllerd3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_...
2010-01-25  Rico Schüllerd3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectType::IsValid().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
2010-01-25  Rico Schüllerd3d10: Parse shaders in parse_fx10_local_variable().
2010-01-25  Rico Schüllerd3d10: Add anonymous shaders.
2010-01-18  Michael Stefaniucd3d10: Remove break after return (Smatch).
2010-01-18  Michael Stefaniucd3d10: Remove superfluous NULL check before HeapFree...
2010-01-11  Rico Schüllerd3d10: Parse effect shaders as anonymous shaders.
2010-01-11  Rico Schüllerd3d10: Reorder struct d3d10_effect_variable to make...
2009-12-08  Henri Verbeetdxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetPixelShaderProfile() stub.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetGeometryShaderProfile() stub.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetVertexShaderProfile() stub.
2009-11-03  Rico Schüllerd3d10/tests: Add constant buffer stride test.
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