server: Add a generic apc_call structure to make it easier to extend, and more type...
[wine] / dlls / wined3d /
2007-01-04  Francois GougetAssorted spelling fixes.
2007-01-04  Stefan Dösingerwined3d: Dirtify the stream sources in DrawPrimitiveUP.
2007-01-04  Stefan Dösingerwined3d: Move decoding the streams to their own inline...
2007-01-04  Stefan Dösingerwined3d: Catch NOP SetStreamSource changes.
2007-01-04  Stefan Dösingerwined3d: Catch nop pixel shader changes.
2007-01-04  Stefan Dösingerwined3d: Catch NOP vertex declaration changes.
2007-01-04  Stefan Dösingerwined3d: Break the viewport out of the vertex declarati...
2007-01-03  Stefan Dösingerwined3d: Select a proper texture unit in LockRect and...
2007-01-03  Stefan Dösingerwined3d: Remove d3ddevice_set_ortho.
2007-01-03  Stefan Dösingerwined3d: Move the projection matrix into its own state.
2007-01-03  Stefan Dösingerwined3d: Break the lighting state out of the vertex...
2007-01-03  Stefan Dösingerwined3d: Move the world matrix to the state table.
2007-01-03  Stefan Dösingerwined3d: Move the functionality of primitiveInitState...
2007-01-03  Stefan Dösingerwined3d: Add a viewport state to the state table.
2007-01-03  Stefan Dösingerwined3d: Move decoding the vertex declaration to the...
2007-01-03  Stefan Dösingerwined3d: Pass the user pointer strided structure via...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2007-01-03  Christoph Bumillerwined3d: Sampler variables wrongly named 'shader'.
2007-01-02  Christoph Bumillerwineded3: dirtyend set to more than resource size.
2007-01-02  Nick Burnswined3d: Fix point handling.
2007-01-02  Alexandre JulliardUse GetDC instead of CreateDC where possible.
2007-01-02  Alexandre JulliardRevert "wined3d: Simplify the get_write_mask and get_sw...
2007-01-02  Vitaliy Margolenwined3d: Clip mouse after resolution change while creat...
2007-01-02  Stefan Dösingerwined3d: Add emtpy vertex declaration and related state...
2007-01-02  Stefan Dösingerwined3d: Add stub handlers for world matrices 1-255.
2007-01-02  Stefan Dösingerwined3d: Put the decoded strided data structure into...
2007-01-02  Stefan Dösingerwined3d: Move WINED3DTS_MODELVIEW to the state table.
2007-01-02  Stefan Dösingerwined3d: Remove IWineD3DDevice_ApplyStateChanges.
2007-01-02  Stefan Dösingerwined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the...
2006-12-29  H. Verbeetwined3d: Simplify the get_write_mask and get_swizzle...
2006-12-29  H. Verbeetwined3d: Cleanup & merge pshader_get_input_register_swi...
2006-12-29  H. Verbeetwined3d: Cleanup shader_glsl_get_input_register_swizzle().
2006-12-29  H. Verbeetwined3d: Cleanup & merge pshader_get_write_mask() and...
2006-12-29  H. Verbeetwined3d: Cleanup shader_glsl_get_output_register_swizzle().
2006-12-29  H. Verbeetwined3d: Remove dead code in shader_get_registers_used().
2006-12-29  Stefan Dösingerwined3d: Add empty transform states to the state table.
2006-12-29  Stefan Dösingerwined3d: Do not setup states for unlocking if unlocking...
2006-12-29  Alexandre JulliardRevert "wined3d: Where possible, avoid using D3DCOLORTO...
2006-12-28  H. Verbeetwined3d: Create samplers for all 1.x instructions that...
2006-12-28  H. Verbeetwined3d: The default debug channel for arb_program_shad...
2006-12-28  H. Verbeetwined3d: Move set_glsl_shader_program() to glsl_shader.c.
2006-12-28  H. Verbeetwined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
2006-12-26  Chris Robinsond3d: GetStreamSource on a stream with NULL data isn...
2006-12-26  H. Verbeetwined3d: Skip NULL textures rather than non-NULL ones...
2006-12-26  H. Verbeetwined3d: Restore texture bindings in the FBO code.
2006-12-26  H. Verbeetwined3d: Copy the depth buffer after all dirty states...
2006-12-26  Stefan Dösingerwined3d: D3DRS_BLENDFACTOR should not influence glBlend...
2006-12-26  Stefan Dösingerwined3d: Do not mark texture stages above MAX_TEXTURES...
2006-12-24  Chris Robinsonwined3d: Clarify OpenGL error codes.
2006-12-20  Chris Robinsond3d: Fix adapter mode enumeration and filtering.
2006-12-20  Stefan Dösingerwined3d: Reinstall the nvrc texture unit mapping.
2006-12-20  Stefan Dösingerwined3d: Catch nop pixel shader changes.
2006-12-20  Stefan Dösingerwined3d: Add pixel shaders to the state table.
2006-12-20  Stefan Dösingerwined3d: Catch nop sampler changes.
2006-12-20  Stefan Dösingerwined3d: Move samplers to the state table.
2006-12-20  Stefan Dösingerwined3d: Add empty sampler entries to the state table.
2006-12-20  Stefan Dösingerwined3d: Catch nop SetTextureStageState calls.
2006-12-20  Stefan Dösingerwined3d: Make WINED3DTSS_CONSTANT a nogl state.
2006-12-20  Stefan Dösingerwined3d: Make a WINED3DTSS_RESULTARG stub.
2006-12-20  Stefan Dösingerwined3d: Make WINED3DTSS_TEXTURETRANSFORMFLAGS a nogl...
2006-12-20  Stefan Dösingerwined3d: Add a WINED3DTSS_BUMPENVLOFFSET stub.
2006-12-20  Stefan Dösingerwined3d: Add a WINED3DTSS_BUMPENVSCALE stub.
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_TEXCOORDINDEX to the state...
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_ALPHAOP to the state table.
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_COLOROP to the state table.
2006-12-20  Stefan Dösingerwined3d: Do not enable the texture dimensions in BindTe...
2006-12-20  Stefan Dösingerwined3d: Add empty texture stage states to the state...
2006-12-20  Stefan Dösingerwined3d: Temporary disable nvrc junk texture skipping.
2006-12-20  H. Verbeetwined3d: Allow wined3d to handle multiple render targets.
2006-12-20  H. Verbeetwined3d: Allow the FBO code to handle multiple render...
2006-12-20  H. Verbeetwined3d: Move storing the render target from ActiveRend...
2006-12-20  H. Verbeetwined3d: Allow the device to store multiple render...
2006-12-19  Stefan Dösingerwined3d: Add WINED3DRS_STIPPLEPATTERNxy.
2006-12-19  Stefan Dösingerwined3d: Fix a function name.
2006-12-19  Stefan Dösingerwined3d: Add missing render state function.
2006-12-19  Stefan Dösingerwined3d: Catch nop render state changes.
2006-12-19  Stefan Dösingerwined3d: Move render state applying to drawprim.
2006-12-19  Stefan Dösingerwined3d: Add the state dirtification infrastructure.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-18  Markus Amslerwined3d: Remove IWineD3DVolume_GetContainerParent.
2006-12-18  Markus Amslerwined3d: Remove IWineD3DSurface_GetContainerParent.
2006-12-18  Markus Amslerwined3d: Call the depth stencil destroy callback function.
2006-12-15  Vitaliy Margolenwined3d: When changing display modes clip cursor to...
2006-12-15  Stefan Dösingerwined3d: Clean up SetRenderState.
2006-12-15  Stefan Dösingerwined3d: D3DRS_ZVISIBLE is not supposed to return an...
2006-12-14  Francois GougetAssorted spelling fixes.
2006-12-14  Dmitry Timoshkovwined3d: Make some data const.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_SEPARATEALPHABLENDENABLE to...
2006-12-11  Stefan Dösingerwined3d: Move SRGBWRITEENABLE to the state table.
2006-12-11  Stefan Dösingerwined3d: Move tesselation to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_NORMALDEGREE to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_POSITIONDEGREE to the state...
2006-12-11  Stefan Dösingerwined3d: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_PATCHSEGMENTS to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_PATCHEDGESTYLE to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_MULTISAMPLEMASK to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_ANTIALIAS to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_STIPPLEDALPHA to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_TEXTUREPERSPECTIVE to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_DEPTHBIAS to the state table.
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