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d3d9/tests: Merge query.c into device.c.
[wine]
/
dlls
/
d3d9
/
tests
/
visual.c
2012-12-06
Stefan Dösinger
d3d9/tests: Move the clipplane + shader test inside...
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2012-12-06
Stefan Dösinger
d3d9/tests: Give the texture transform test a defined...
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2012-12-06
Stefan Dösinger
d3d9/tests: Skip some texture transform tests if shader...
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2012-10-30
Henri Verbeet
d3d9/tests: Avoid LPDIRECT3DSURFACE9.
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2012-10-30
Henri Verbeet
d3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
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2012-10-30
Henri Verbeet
d3d9/tests: Avoid LPDIRECT3DTEXTURE9.
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2012-10-24
André Hentschel
d3d9/tests: Fix copy-paste error (coverity).
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2012-07-19
Henri Verbeet
wined3d: Enable "AlwaysOffscreen" by default.
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2012-05-21
Michael Stefaniuc
d3d9/tests: Remove stray ok() call.
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2012-03-13
Henri Verbeet
d3d9/tests: Fix a couple of return value checks.
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2012-03-09
Matteo Bruni
d3d9/tests: Add shader model 2 fog tests.
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2012-03-09
Matteo Bruni
d3d9/tests: Reenable a VS fog test.
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2012-02-24
Henri Verbeet
d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE...
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2012-01-24
Matteo Bruni
wined3d: SM1 texture projection always divides by w...
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2012-01-19
Matteo Bruni
d3d9/tests: Add some RESZ tests.
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2012-01-19
Matteo Bruni
d3d9/tests: Add a multisampled -> not multisampled...
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2012-01-10
Matteo Bruni
d3d9/tests: Multisampled depth buffer tests.
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2012-01-10
Matteo Bruni
d3d9/tests: Fix NP2 check.
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2012-01-10
Matteo Bruni
d3d9/tests: Add more INTZ tests.
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2011-12-28
Matteo Bruni
d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projectio...
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2011-12-06
Stefan Dösinger
d3d9/tests: Test StrechRect between depth stencils...
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2011-10-24
Henri Verbeet
wined3d: Reject multisampled readbacks in wined3d_surfa...
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2011-10-20
Henri Verbeet
d3d9/tests: Add a small test for multisampled GetRender...
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2011-10-18
Austin English
d3d9/tests: Only skip the visual tests if d3d cannot...
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2011-09-16
Stefan Dösinger
d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
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2011-09-16
Stefan Dösinger
d3d9/tests: Fix the depth stencil size tests on AMD.
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2011-09-15
Stefan Dösinger
d3d9/tests: Range fog is not used with table fog.
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2011-09-12
Stefan Dösinger
d3d9: Add a LIT 0.0^0.0 test.
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2011-08-29
Matteo Bruni
d3d9/tests: Add unbound cube/volume texture tests.
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2011-08-04
Henri Verbeet
wined3d: Move rectangle validation from surface_cpu_blt...
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2011-07-28
Matteo Bruni
d3d9/tests: Add a couple of fog tests.
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2011-07-27
Matteo Bruni
d3d9/tests: Fix some messages.
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2011-07-27
Matteo Bruni
d3d9/tests: Rename a variable.
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2011-07-06
Matteo Bruni
wined3d: Make dummy textures black.
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2011-07-06
Matteo Bruni
d3d9/tests: Fix alpha component in the unbound sampler...
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2011-06-27
Marcus Meissner
d3d9: Remove superflous NULL checks (Coverity).
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2011-06-16
Henri Verbeet
d3d9/tests: Add some tests for IDirect3DDevice9::Update...
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2011-06-06
Henri Verbeet
wined3d: Don't clamp vertex depth values.
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2011-06-03
Sean Sube
d3d9/tests: Added unbound sampler test for pixel shaders.
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2011-05-25
Rico Schüller
d3d9/tests: Fix some ok() messages in the visual tests.
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2011-05-25
Stefan Dösinger
d3d9: Use a pixel shader for the vs 3.0 input test.
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2011-05-25
Stefan Dösinger
d3d: Make the INTZ test more reliable.
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2011-05-25
Henri Verbeet
d3d9/tests: Add a test for unwritten pixel shader outputs.
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2011-05-25
Henri Verbeet
d3d9/tests: Fix the depth clamping test.
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2011-05-24
Stefan Dösinger
d3d9: Drop the fixed function varying test.
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2011-05-24
Stefan Dösinger
d3d9: AMD cards don't clip transformed vertices.
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2011-05-20
Stefan Dösinger
d3d9: Skip the YUV tests when the driver confuses the...
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2011-05-20
Stefan Dösinger
d3d9: Account for another different behavior in the...
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2011-05-19
Stefan Dösinger
d3d9: Disable the zero instance test.
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2011-05-09
Francois Gouget
Assorted spelling and case fixes.
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2011-05-06
Henri Verbeet
d3d9/tests: Check if formats are supported for render...
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2011-04-06
Henri Verbeet
d3d9/tests: Add a depth blit test.
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2011-04-05
Henri Verbeet
d3d9/tests: Add a test for partial depth buffer copies.
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2011-03-16
Stefan Dösinger
d3d9: Test depth stencil size mismatches.
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2011-02-17
Austin English
d3d9/tests: Make sure to use return values (LLVM/Clang).
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2011-02-15
Matteo Bruni
d3d9/tests: Add a test for clip planes.
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2011-02-02
Henri Verbeet
wined3d: Check if formats are supported as render targe...
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2011-02-02
Henri Verbeet
d3d9/tests: Check another return value in maxmip_test...
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2011-02-01
Stefan Dösinger
d3d9: Add an sRGB format test.
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2011-02-01
Stefan Dösinger
d3d9: Work around an odd nvidia windows bug.
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2011-02-01
Henri Verbeet
d3d9/tests: Check ColorFill() return codes in color_fil...
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2011-01-25
Henri Verbeet
wined3d: Disable vertex shader output clamping.
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2010-12-07
Henri Verbeet
d3d9/tests: Don't draw undefined data in stream_test().
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2010-11-23
Henri Verbeet
d3d9/tests: Use GetRenderTargetData() for reading back...
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2010-11-18
Henri Verbeet
wined3d: Disallow empty surfaces.
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2010-11-17
Henri Verbeet
d3d9/tests: Fix some failure messages.
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2010-11-05
Henri Verbeet
d3d9/tests: Add a test for INTZ.
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2010-10-01
Alexandre Julliard
d3d9/tests: Make some variables static.
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2010-09-21
Henri Verbeet
d3d9/tests: Cleanup maxmip_test() a bit.
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2010-09-16
Ričardas Barkauskas
d3d9/tests: Test NVDB (depth bounds test) behavior.
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2010-07-30
Henri Verbeet
d3d9/tests: Read from the appropriate pixels in test_co...
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2010-07-29
Henri Verbeet
d3d9/tests: Fix an ok() message in pointsize_test().
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2010-07-29
Henri Verbeet
d3d9/tests: Add a test for handling floating point...
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2010-07-26
Stefan Dösinger
d3d9: Remove the shader version varying tests.
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2010-07-23
Henri Verbeet
d3d9/tests: Add a test for clearing render targets...
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2010-07-23
Henri Verbeet
d3d9/tests: Introduce a vertex shader to the MRT test.
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2010-07-21
Stefan Dösinger
d3d9: Use a vertex shader in the vpos test.
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2010-07-21
Stefan Dösinger
d3d9: Use a vertex shader in the vFace test.
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2010-07-21
Stefan Dösinger
d3d9: Use a vertex shader for the nested loop test.
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2010-07-21
Stefan Dösinger
d3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
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2010-07-21
Stefan Dösinger
d3d9: Remove the fog vs sRGB test.
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2010-07-06
Stefan Dösinger
d3d9: Use color_match in the coissue tests.
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2010-07-06
Stefan Dösinger
d3d9: Windows7 doesn't draw with Viewports bigger than...
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2010-07-06
Stefan Dösinger
d3d9: Ignore a Windows 7 failure in the d3d9 depth...
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2010-07-05
Stefan Dösinger
d3d9: Pass count=0 when clearing the whole surface.
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2010-07-05
Stefan Dösinger
d3d9: Nvidia drivers don't like unused output formats.
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2010-06-11
Henri Verbeet
d3d9/tests: Add a test for offscreen point sprites.
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2010-05-28
Henri Verbeet
d3d9/tests: Remove an invalid point size test.
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2010-05-28
Henri Verbeet
d3d9/test: Introduce point_match() to simplify testing...
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2010-05-28
Henri Verbeet
d3d9/tests: Don't depend so much on point rasterization...
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2010-05-27
Henri Verbeet
d3d9/tests: Fix a typo.
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2010-05-17
Henri Verbeet
d3d9/tests: Add a shadow sampler test.
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2010-05-03
Henri Verbeet
d3d9/tests: Fix test_cube_wrap() for different texture...
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2010-04-14
Roderick Colenbrander
d3d9: Add an initial ColorFill regression test.
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2010-04-12
Henri Verbeet
d3d9/tests: Add some depth buffer tests.
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2010-03-31
Paul Vriens
d3d9/tests: Initialize a variable (Coverity).
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2010-03-30
Roderick Colenbrander
d3d9: Add source/destination and backbuffer tests for...
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2010-03-17
Stefan Dösinger
d3d9: Remove old debug messages from the tests.
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2010-01-27
Henri Verbeet
wined3d: Get rid of the depth range hack.
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2010-01-27
Henri Verbeet
d3d9: Add depth clamp tests.
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