wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags".
[wine] / dlls / wined3d / shader.c
2010-11-12  Henri Verbeetwined3d: Rename the wined3d_format "Flags" field to...
2010-10-29  Henri Verbeetwined3d: Move loop state to wined3d_shader_context.
2010-10-29  Henri Verbeetwined3d: Move "parse_state" to wined3d_shader_context.
2010-10-25  Henri Verbeetwined3d: Explicitly pass parameters to shader_load_np2f...
2010-10-20  Henri Verbeetwined3d: Recognize the SM4 sqrt opcode.
2010-10-14  Henri Verbeetwined3d: Recognize the SM4 sample_d opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ld opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ieq opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ftoi opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 div opcode.
2010-10-12  Henri Verbeetwined3d: Recognize the SM4 resource register type.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 utof opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample_l opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 itof opcode.
2010-10-08  Henri Verbeetwined3d: SM4 immediate constants are typeless.
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 imul opcode.
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 NULL register type.
2010-10-08  Henri Verbeetwined3d: Allow multiple shader instruction destination...
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 movc opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 and opcode.
2010-10-04  Matteo Bruniwined3d: Keep track of texture transformation states...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_ps_comp...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_vs_comp...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-20  Henri Verbeetwined3d: Move the vertex shader to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-03  Henri Verbeetwined3d: Explicitly document some more consequences...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-04  Henri Verbeetwined3d: Make some lookup tables const.
2010-07-29  Henri Verbeetwined3d: Unify vertex shader output handling between...
2010-07-22  Stefan Dösingerwined3d: Check the writemask before activating the...
2010-07-22  Stefan Dösingerwined3d: Only perform sRGB write correction on formats...
2010-05-21  Stefan Dösingerwined3d: Catch RCP 0.0 in ARB.
2010-05-17  Henri Verbeetwined3d: Add support for shadow samplers.
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the shader backend...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-08  Henri Verbeetwined3d: Add a FIXME for predicated shader instructions.
2010-03-04  Henri Verbeetwined3d: Split TEXT shader comments into separate lines.
2010-03-03  Roderick Colenbranderwined3d: Rename yuv to complex in order to prepare...
2010-02-23  Henri Verbeetwined3d: Escape shader comments.
2010-02-23  Henri Verbeetwined3d: Properly report shader comment sizes.
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-01-25  Henri Verbeetwined3d: Store a pointer to the GL info in the shader...
2010-01-18  Henri Verbeetwined3d: Merge baseshader.c into shader.c.
2010-01-04  Henri Verbeetwined3d: Add a geometry shader object.
2009-12-31  Henri Verbeetwined3d: Merge vertexshader_set_function() and pixelsha...
2009-12-31  Henri Verbeetwined3d: Move shader input/output signatures to IWineD3...
2009-12-31  Henri Verbeetwined3d: Always handle WINED3DSPR_INPUT registers as...
2009-12-31  Henri Verbeetwined3d: Merge pixelshader.c and vertexshader.c.