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wined3d: Simplify the GLSL sRGB write code.
[wine]
/
dlls
/
wined3d
/
surface.c
2009-07-07
Henri Verbeet
wined3d: checkGLcall() doesn't need a \n.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-07-03
Henri Verbeet
wined3d: Don't abuse blending to disable color writes...
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-26
Henri Verbeet
wined3d: Make sure we have an active GL context before...
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2009-06-26
Henri Verbeet
wined3d: Make sure we have an active GL context before...
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2009-06-26
Henri Verbeet
wined3d: Make sure we have an active GL context in...
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2009-06-22
Stefan Dösinger
wined3d: Invalidate the srgb tex in surface::unload.
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2009-06-18
Henri Verbeet
wined3d: Remove a redundant ActivateContext() call...
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2009-06-18
Henri Verbeet
wined3d: Simplify IWineD3DSurfaceImpl_LockRect() a...
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2009-06-18
Stefan Doesinger
wined3d: Properly free srgb textures.
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2009-06-18
Michael Abbott
wined3d: Remove division from inner loop.
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2009-06-17
Henri Verbeet
wined3d: Fix a typo.
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2009-06-16
Henri Verbeet
wined3d: Add format conversions for some depth stencil...
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2009-06-15
Henri Verbeet
wined3d: Introduce surface_calculate_size().
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2009-06-15
Henri Verbeet
wined3d: Introduce surface_init() to handle most of...
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2009-06-15
Henri Verbeet
wined3d: Introduce surface_cleanup().
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2009-06-12
Henri Verbeet
wined3d: Respect the "srgb" parameter to IWineD3DSurfac...
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2009-06-12
Henri Verbeet
wined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of...
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2009-06-11
Henri Verbeet
wined3d: Remove some redundant s3tc extension checks.
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2009-06-10
Henri Verbeet
wined3d: Check the correct extensions in d3dfmt_get_conv().
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2009-06-10
Henri Verbeet
wined3d: Set explicitly sized internal formats for...
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2009-06-09
Henri Verbeet
wined3d: Add some FIXMEs about blitting with unsupporte...
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2009-06-09
Henri Verbeet
wined3d: Don't modify the internal format in d3dfmt_get...
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2009-06-05
Henri Verbeet
wined3d: Only use stretch_rect_fbo() on surfaces that...
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2009-05-25
Henri Verbeet
wined3d: Remove some unnecessary forward declarations.
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-15
Henri Verbeet
wined3d: Add missing GL locking to ffp_blit_set() and...
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2009-05-15
Henri Verbeet
wined3d: Add missing GL locking to d3dfmt_p8_upload_pal...
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2009-05-13
Francois Gouget
wined3d: Make surface_force_reload() static.
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2009-04-28
Stefan Dösinger
wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_...
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2009-03-25
Henri Verbeet
wined3d: Don't use rtInternal for surfaces that are...
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2009-03-25
Henri Verbeet
wined3d: Add a more convenient way to check if a surfac...
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2009-03-24
Henri Verbeet
wined3d: Pass format_desc to set_shader().
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2009-03-24
Henri Verbeet
wined3d: Remove the bytesPerPixel field from IWineD3DSu...
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2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
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2009-03-13
Henri Verbeet
wined3d: Remove some redundant fields from struct glDes...
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2009-03-13
Henri Verbeet
wined3d: Eliminate the heightscale field from IWineD3DS...
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2009-03-12
Henri Verbeet
wined3d: Get rid of some calls to getFormatDescEntry().
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2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-17
Stefan Dösinger
wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17
Stefan Dösinger
wined3d: Add a debug function for surface locations.
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2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
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2009-02-03
Michael Stefaniuc
wined3d: Remove superfluous pointer casts.
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2009-01-14
Henri Verbeet
wined3d: Remove AddDirtyRect() from the public interface.
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2009-01-10
Rico Schüller
wined3d: Add a checkGLcall() after glReadBuffer.
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2009-01-09
Stefan Dösinger
ddrawex: Add a test for the permanent DC function.
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2009-01-09
Henri Verbeet
wined3d: Remove stray tabs.
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2009-01-03
Stefan Dösinger
ddraw: Add a test for IDirectDrawSurface::GetDC.
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2009-01-03
Vincent Pelletier
wined3d: Make WARN about oversized texture output surfa...
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2008-12-26
Nick Burns
wined3d: Fix glReadPixels call from read_from_framebuffer.
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2008-12-16
Stefan Dösinger
wined3d: Reinstall the G16R16F format surface load...
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-04
Henri Verbeet
wined3d: Get rid of vcheckGLcall.
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2008-12-04
Stefan Dösinger
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-03
Henri Verbeet
wined3d: Rename resource functions to reflect that...
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2008-12-02
Alexandre Julliard
wined3d: Make some functions and variables static.
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2008-12-02
Andrew Talbot
wined3d: Sign-compare warnings fix.
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2008-11-28
Henri Verbeet
wined3d: Make minMipLookup_noFilter and magLookup_noFil...
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for surface.c.
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2008-11-25
Henri Verbeet
wined3d: Make some functions static.
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2008-11-25
Henri Verbeet
wined3d: Slightly reduce the scope of fragment_palette_...
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2008-11-25
Henri Verbeet
wined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
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2008-11-25
Henri Verbeet
wined3d: Const correctness fixes.
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2008-11-25
Francois Gouget
wined3d: Remove WINAPI on static functions where not...
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2008-11-24
Christian Costa
wined3d: Implement CONVERT_CK_RGB24 in d3dfmt_convert_s...
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2008-11-19
Henri Verbeet
wined3d: Fix the cube map coordinates in surface_blt_to...
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2008-11-04
Stefan Dösinger
wined3d: Kill the GL_ATI_envmap_bumpmap code.
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2008-10-29
Henri Verbeet
wined3d: Handle lack of NPOT support for depth blts.
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2008-10-29
Henri Verbeet
wined3d: Support some more depth blt texture types...
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2008-10-28
Henri Verbeet
wined3d: Pass explicit texcoords to depth blt.
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2008-10-28
Henri Verbeet
wined3d: Pass the texture type to the shader depth...
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2008-10-28
Henri Verbeet
wined3d: Move depth_blt to surface.c.
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2008-10-20
Roderick Colenbrander
wined3d: Fix recursive ENTER_GL in LoadLocation.
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2008-10-20
Roderick Colenbrander
wined3d: Fix a recursive ENTER_GL in read_from_framebuffer.
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2008-10-20
Roderick Colenbrander
wined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL...
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2008-10-20
Roderick Colenbrander
wined3d: arbfp_set_shader_blit should handle ENTER_GL...
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-10-16
Henri Verbeet
wined3d: The container is always non-NULL if GetContain...
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2008-10-16
Henri Verbeet
wined3d: Handle offscreen rendering a bit nicer in...
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2008-10-15
Henri Verbeet
wined3d: Simplify texture target handling in surface_bl...
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2008-10-15
Henri Verbeet
wined3d: We only need to enable texturing for a target...
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2008-10-10
Henri Verbeet
wined3d: Pass the correct RECT to LoadLocation() in...
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2008-09-25
Henri Verbeet
wined3d: Split SetGlTextureDesc() up.
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2008-09-24
Henri Verbeet
wined3d: Remove the "Wine 1.0 safety path".
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2008-09-22
Roderick Colenbrander
wined3d: Re-add a comment which got lost.
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2008-09-22
Stefan Dösinger
wined3d: Initialize standalone surface parameters.
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2008-09-19
Henri Verbeet
wined3d: Create a FBO for each combination of render...
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2008-09-19
Henri Verbeet
wined3d: Move FBO handling functions to context.c.
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2008-09-17
Henri Verbeet
wined3d: Remove some assumptions that PreLoad() will...
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2008-09-17
Henri Verbeet
wined3d: Clarify a comment.
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2008-09-16
Henri Verbeet
wined3d: Use the internal format for renderbuffer storage.
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2008-09-16
Henri Verbeet
wined3d: Improve a TRACE.
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2008-09-05
Henri Verbeet
wined3d: Set the viewport to the texture size in depth_...
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2008-09-04
Alexander Dorofeyev
wined3d: Remove obsolete code & ModifyLocation TODO.
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2008-09-04
Alexander Dorofeyev
wined3d: Get rid of gl buffer variable in BltOverride.
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2008-09-04
Alexander Dorofeyev
wined3d: Remove glDrawBuffer calls in BltOverride.
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2008-09-04
Alexander Dorofeyev
wined3d: Make the condition to enter p8 conversion...
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