wined3d: Simplify the GLSL sRGB write code.
[wine] / dlls / wined3d / surface.c
2009-07-07  Henri Verbeetwined3d: checkGLcall() doesn't need a \n.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-03  Henri Verbeetwined3d: Don't abuse blending to disable color writes...
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-26  Henri Verbeetwined3d: Make sure we have an active GL context before...
2009-06-26  Henri Verbeetwined3d: Make sure we have an active GL context before...
2009-06-26  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-22  Stefan Dösingerwined3d: Invalidate the srgb tex in surface::unload.
2009-06-18  Henri Verbeetwined3d: Remove a redundant ActivateContext() call...
2009-06-18  Henri Verbeetwined3d: Simplify IWineD3DSurfaceImpl_LockRect() a...
2009-06-18  Stefan Doesingerwined3d: Properly free srgb textures.
2009-06-18  Michael Abbottwined3d: Remove division from inner loop.
2009-06-17  Henri Verbeetwined3d: Fix a typo.
2009-06-16  Henri Verbeetwined3d: Add format conversions for some depth stencil...
2009-06-15  Henri Verbeetwined3d: Introduce surface_calculate_size().
2009-06-15  Henri Verbeetwined3d: Introduce surface_init() to handle most of...
2009-06-15  Henri Verbeetwined3d: Introduce surface_cleanup().
2009-06-12  Henri Verbeetwined3d: Respect the "srgb" parameter to IWineD3DSurfac...
2009-06-12  Henri Verbeetwined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of...
2009-06-11  Henri Verbeetwined3d: Remove some redundant s3tc extension checks.
2009-06-10  Henri Verbeetwined3d: Check the correct extensions in d3dfmt_get_conv().
2009-06-10  Henri Verbeetwined3d: Set explicitly sized internal formats for...
2009-06-09  Henri Verbeetwined3d: Add some FIXMEs about blitting with unsupporte...
2009-06-09  Henri Verbeetwined3d: Don't modify the internal format in d3dfmt_get...
2009-06-05  Henri Verbeetwined3d: Only use stretch_rect_fbo() on surfaces that...
2009-05-25  Henri Verbeetwined3d: Remove some unnecessary forward declarations.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to ffp_blit_set() and...
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to d3dfmt_p8_upload_pal...
2009-05-13  Francois Gougetwined3d: Make surface_force_reload() static.
2009-04-28  Stefan Dösingerwined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_...
2009-03-25  Henri Verbeetwined3d: Don't use rtInternal for surfaces that are...
2009-03-25  Henri Verbeetwined3d: Add a more convenient way to check if a surfac...
2009-03-24  Henri Verbeetwined3d: Pass format_desc to set_shader().
2009-03-24  Henri Verbeetwined3d: Remove the bytesPerPixel field from IWineD3DSu...
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2009-03-13  Henri Verbeetwined3d: Remove some redundant fields from struct glDes...
2009-03-13  Henri Verbeetwined3d: Eliminate the heightscale field from IWineD3DS...
2009-03-12  Henri Verbeetwined3d: Get rid of some calls to getFormatDescEntry().
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-17  Stefan Dösingerwined3d: Pass the requested srgb flag to PreLoad.
2009-02-17  Stefan Dösingerwined3d: Add a debug function for surface locations.
2009-02-17  Stefan Dösingerwined3d: Duplicate GL textures for srgb switching.
2009-02-03  Michael Stefaniucwined3d: Remove superfluous pointer casts.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyRect() from the public interface.
2009-01-10  Rico Schüllerwined3d: Add a checkGLcall() after glReadBuffer.
2009-01-09  Stefan Dösingerddrawex: Add a test for the permanent DC function.
2009-01-09  Henri Verbeetwined3d: Remove stray tabs.
2009-01-03  Stefan Dösingerddraw: Add a test for IDirectDrawSurface::GetDC.
2009-01-03  Vincent Pelletierwined3d: Make WARN about oversized texture output surfa...
2008-12-26  Nick Burnswined3d: Fix glReadPixels call from read_from_framebuffer.
2008-12-16  Stefan Dösingerwined3d: Reinstall the G16R16F format surface load...
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-04  Henri Verbeetwined3d: Get rid of vcheckGLcall.
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Henri Verbeetwined3d: Rename resource functions to reflect that...
2008-12-02  Alexandre Julliardwined3d: Make some functions and variables static.
2008-12-02  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-28  Henri Verbeetwined3d: Make minMipLookup_noFilter and magLookup_noFil...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for surface.c.
2008-11-25  Henri Verbeetwined3d: Make some functions static.
2008-11-25  Henri Verbeetwined3d: Slightly reduce the scope of fragment_palette_...
2008-11-25  Henri Verbeetwined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
2008-11-25  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Francois Gougetwined3d: Remove WINAPI on static functions where not...
2008-11-24  Christian Costawined3d: Implement CONVERT_CK_RGB24 in d3dfmt_convert_s...
2008-11-19  Henri Verbeetwined3d: Fix the cube map coordinates in surface_blt_to...
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
2008-10-29  Henri Verbeetwined3d: Handle lack of NPOT support for depth blts.
2008-10-29  Henri Verbeetwined3d: Support some more depth blt texture types...
2008-10-28  Henri Verbeetwined3d: Pass explicit texcoords to depth blt.
2008-10-28  Henri Verbeetwined3d: Pass the texture type to the shader depth...
2008-10-28  Henri Verbeetwined3d: Move depth_blt to surface.c.
2008-10-20  Roderick Colenbranderwined3d: Fix recursive ENTER_GL in LoadLocation.
2008-10-20  Roderick Colenbranderwined3d: Fix a recursive ENTER_GL in read_from_framebuffer.
2008-10-20  Roderick Colenbranderwined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL...
2008-10-20  Roderick Colenbranderwined3d: arbfp_set_shader_blit should handle ENTER_GL...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-16  Henri Verbeetwined3d: The container is always non-NULL if GetContain...
2008-10-16  Henri Verbeetwined3d: Handle offscreen rendering a bit nicer in...
2008-10-15  Henri Verbeetwined3d: Simplify texture target handling in surface_bl...
2008-10-15  Henri Verbeetwined3d: We only need to enable texturing for a target...
2008-10-10  Henri Verbeetwined3d: Pass the correct RECT to LoadLocation() in...
2008-09-25  Henri Verbeetwined3d: Split SetGlTextureDesc() up.
2008-09-24  Henri Verbeetwined3d: Remove the "Wine 1.0 safety path".
2008-09-22  Roderick Colenbranderwined3d: Re-add a comment which got lost.
2008-09-22  Stefan Dösingerwined3d: Initialize standalone surface parameters.
2008-09-19  Henri Verbeetwined3d: Create a FBO for each combination of render...
2008-09-19  Henri Verbeetwined3d: Move FBO handling functions to context.c.
2008-09-17  Henri Verbeetwined3d: Remove some assumptions that PreLoad() will...
2008-09-17  Henri Verbeetwined3d: Clarify a comment.
2008-09-16  Henri Verbeetwined3d: Use the internal format for renderbuffer storage.
2008-09-16  Henri Verbeetwined3d: Improve a TRACE.
2008-09-05  Henri Verbeetwined3d: Set the viewport to the texture size in depth_...
2008-09-04  Alexander Dorofeyevwined3d: Remove obsolete code & ModifyLocation TODO.
2008-09-04  Alexander Dorofeyevwined3d: Get rid of gl buffer variable in BltOverride.
2008-09-04  Alexander Dorofeyevwined3d: Remove glDrawBuffer calls in BltOverride.
2008-09-04  Alexander Dorofeyevwined3d: Make the condition to enter p8 conversion...
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