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dinput/tests: Skip acquire tests when not running in the foreground.
[wine]
/
dlls
/
wined3d
/
surface.c
2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-05
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::BindTexture()...
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2011-01-05
Henri Verbeet
wined3d: Use surface_modify_location() to manipulate...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass gl_info to unset_shader().
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass blit_priv and gl_info to set_s...
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2010-12-09
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-09
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-09
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::SetDirty() from...
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2010-12-08
Henri Verbeet
wined3d: Remove a redundant SetDirty() call from IWineD...
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2010-12-08
Henri Verbeet
wined3d: Don't leak heapMemory in surface_remove_pbo().
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_des...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_sel...
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2010-11-23
Henri Verbeet
wined3d: Get rid of the remaining "Flags".
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2010-11-18
Henri Verbeet
wined3d: Disallow empty surfaces.
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2010-11-17
Henri Verbeet
wined3d: Send a notification that the GL texture change...
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2010-11-16
Henri Verbeet
wined3d: Remove a redundant flag in IWineD3DSurfaceImpl...
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2010-11-15
Henri Verbeet
wined3d: Properly recreate the sysmem resource location...
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2010-11-15
Henri Verbeet
wined3d: Add a trace to IWineD3DSurfaceImpl_SetMem().
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2010-11-15
Henri Verbeet
wined3d: Rename the IWineD3DPaletteImpl "Flags" field...
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-11-12
Henri Verbeet
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
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2010-11-12
Henri Verbeet
wined3d: Simplify a condition in IWineD3DSurfaceImpl_Lo...
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2010-11-12
Henri Verbeet
wined3d: Check for depth/stencil surfaces in general...
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2010-11-12
Henri Verbeet
wined3d: Avoid marking samplers dirty in IWineD3DSurfac...
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2010-11-11
Henri Verbeet
wined3d: Remove some useless code.
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2010-11-11
Henri Verbeet
wined3d: Simply use surface_modify_location() in IWineD...
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2010-11-11
Henri Verbeet
wined3d: Handle rendertargetlock_mode in surface_load_l...
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2010-11-02
Henri Verbeet
wined3d: Translate drawable coordinates in flush_to_fra...
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2010-11-02
Henri Verbeet
wined3d: Do not use "lockedRect" unless the surface...
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2010-11-01
Henri Verbeet
wined3d: Change surface_translate_frontbuffer_coords...
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2010-10-29
Henri Verbeet
wined3d: Remove some redundant state save/restore code...
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2010-10-29
Henri Verbeet
wined3d: Don't flip the coordinate system in set_blit_d...
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2010-10-21
Henri Verbeet
wined3d: Use surface_blt_to_drawable() in IWineD3DSurfa...
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2010-10-21
Henri Verbeet
wined3d: Check if we can do the blit before messing...
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2010-10-19
Henri Verbeet
wined3d: Properly flip in surface_blt_to_drawable().
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2010-10-19
Henri Verbeet
wined3d: Always pass a valid rectangle to surface_get_b...
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2010-10-19
Henri Verbeet
wined3d: Allow FBO blits again between surfaces with...
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2010-10-15
Henri Verbeet
wined3d: Flip destination coordinates when blitting...
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2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-06
Henri Verbeet
wined3d: Don't overwrite the offscreen depth/stencil...
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2010-09-06
Henri Verbeet
wined3d: Do not call device_switch_onscreen_ds() while...
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31
Henri Verbeet
wined3d: Get rid of WINED3DRECT.
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2010-08-31
Henri Verbeet
wined3d: Use debug_surflocation() in surface_load_locat...
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2010-08-30
Henri Verbeet
wined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
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2010-08-30
Henri Verbeet
wined3d: Introduce surface_color_fill().
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-26
Henri Verbeet
wined3d: Remove the GetContainer() methods from the...
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2010-08-26
Henri Verbeet
wined3d: Don't set a NULL container of type WINED3D_CON...
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2010-08-25
Henri Verbeet
wined3d: Introduce a local variable for gl_info in...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24
Henri Verbeet
wined3d: Use floating point colors in the blitter's...
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2010-08-24
Henri Verbeet
wined3d: Convert from floating point to specific surfac...
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2010-08-24
Henri Verbeet
wined3d: Explicitly pass the draw rect to device_clear_...
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2010-08-23
Henri Verbeet
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
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2010-08-20
Henri Verbeet
wined3d: Do not release a reference we do not have...
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2010-08-18
Henri Verbeet
wined3d: Add a TRACE to IWineD3DSurfaceImpl_LoadTexture().
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2010-08-17
Henri Verbeet
wined3d: Avoid IWineD3DSurface_GetContainer().
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2010-08-17
Henri Verbeet
wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN...
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2010-08-17
Henri Verbeet
wined3d: Also store the subresource container type.
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2010-08-17
Henri Verbeet
wined3d: Remove SetContainer() from the public IWineD3D...
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2010-08-16
Henri Verbeet
wined3d: Fix a couple of typos.
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2010-08-16
Henri Verbeet
wined3d: Rename surface_calculate_size() to wined3d_for...
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2010-08-16
Henri Verbeet
wined3d: Print the correct resource location in surface...
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2010-08-16
Henri Verbeet
wined3d: Fix some misspellings of "surface".
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2010-08-16
Henri Verbeet
wined3d: Reattach FBO attachments when any of the corre...
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2010-08-04
Henri Verbeet
wined3d: Only try to acquire a context in surface_clean...
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2010-08-03
Henri Verbeet
wined3d: Always set the get_drawable_size() surface...
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2010-08-03
Henri Verbeet
wined3d: Pass the color as floating point values to...
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2010-08-03
Henri Verbeet
wined3d: Use the correct divider for 15-bit depth forma...
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2010-07-26
Henri Verbeet
wined3d: Add a missing return statement to surface_prep...
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2010-07-26
Henri Verbeet
wined3d: Merge strect_rect_fbo() and surface_load_srgb_...
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2010-07-26
Henri Verbeet
wined3d: Do RGB <=> sRGB transfers using FBO blits.
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2010-07-23
Henri Verbeet
wined3d: Clear all render targets in an MRT setup.
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2010-07-22
Henri Verbeet
wined3d: Remove LoadLocation() from the public wined3d...
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2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
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2010-07-21
Henri Verbeet
wined3d: Use a more consistent name for the normalized...
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2010-07-20
Henri Verbeet
wined3d: Remove restoring the read buffer from read_fro...
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2010-06-24
Francois Gouget
Assorted typo and spelling fixes.
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2010-06-22
Henri Verbeet
wined3d: read_from_framebuffer_texture() isn't suitable...
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2010-06-22
Matteo Bruni
wined3d: Check for error conditions in GL call.
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2010-06-01
Henri Verbeet
wined3d: Get rid of some dead code.
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2010-05-27
Roderick Colenbrander
wined3d: Don't use blit_supported() in d3dfmt_get_conv...
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2010-05-27
Roderick Colenbrander
wined3d: Replace set_shader call with unset_shader...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-21
Henri Verbeet
wined3d: Introduce a separate function for translating...
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2010-05-20
Henri Verbeet
wined3d: Translate front buffer coordinates in surface_...
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2010-05-19
Henri Verbeet
wined3d: Use wine_dbgstr_rect() for tracing the rectang...
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2010-05-17
Roderick Colenbrander
wined3d: Set conversion flags for format descriptors...
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2010-05-17
Henri Verbeet
wined3d: Add support for shadow samplers.
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2010-05-17
Henri Verbeet
wined3d: Handle depth/stencil surfaces in IWineD3DSurfa...
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2010-05-11
Roderick Colenbrander
wined3d: Use surface_prepare_texture for surface alloca...
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-28
Henri Verbeet
wined3d: Check if the depth/stencil surface has any...
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