dinput/tests: Skip acquire tests when not running in the foreground.
[wine] / dlls / wined3d / surface.c
2010-04-28  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-28  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-26  Henri Verbeetwined3d: Simply pass IWineD3DSurfaceImpl pointers to...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-25  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-25  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-25  Henri Verbeetwined3d: Make sure all texture levels are allocated...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Henri Verbeetwined3d: Simply pass implementation pointers to stretch...
2010-04-21  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Get rid of "myDevice".
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Get rid of the width and height parameters...
2010-04-16  Henri Verbeetwined3d: Get rid of the width and height parameters...
2010-04-16  Henri Verbeetwined3d: The currentDesc and pow2 width/height are...
2010-04-16  Henri Verbeetwined3d: Get rid of glRect from IWineD3DSurfaceImpl.
2010-04-15  Roderick Colenbranderwined3d: Remove paletteOverride from BltOverride offscr...
2010-04-15  Roderick Colenbranderwined3d: We don't need color keying for sysmem->drawabl...
2010-04-15  Roderick Colenbranderwined3d: Remove call to d3dfmt_get_conv from read_from_...
2010-04-15  Roderick Colenbranderwined3d: Remove temporary conv_byte_count fixup from...
2010-04-15  Roderick Colenbranderwined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
2010-04-14  Roderick Colenbranderwined3d: Move A4L4 conversion to the formats table.
2010-04-14  Roderick Colenbranderwined3d: Move G16R16/R16G16F conversion to the formats...
2010-04-13  Henri Verbeetwined3d: Disable strict draw ordering by default.
2010-04-13  Roderick Colenbranderwined3d: Move R32G32F convertion to the formats table.
2010-04-13  Roderick Colenbranderwined3d: Move D15S1 over to the formats table.
2010-04-13  Roderick Colenbranderwined3d: Move D24X4S4 to the formats table.
2010-04-13  Roderick Colenbranderwined3d: Move D24FS8 to formats table.
2010-04-13  Roderick Colenbranderwined3d: Move L6V5U5 conversion to the formats table.
2010-04-09  Roderick Colenbranderwined3d: Add an initial implementation of arbfp_blit_su...
2010-04-09  Roderick Colenbranderwined3d: Add an initial fbo_blit_supported implementation.
2010-04-09  Roderick Colenbranderwined3d: Move X8L8V8U8 surface conversion to the format...
2010-04-09  Roderick Colenbranderwined3d: Move Q8W8V8U8 conversion to the format table.
2010-04-09  Roderick Colenbranderwined3d: Start moving texture format fixups to the...
2010-04-09  Roderick Colenbranderwined3d: Move srgb checks away from d3dfmt_get_conv.
2010-04-09  Roderick Colenbranderwined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
2010-04-08  Roderick Colenbranderwined3d: Remove remaining redundant code from d3dfmt_ge...
2010-04-07  Roderick Colenbranderwined3d: Only apply float R16G16F/R32G32F fixup when...
2010-04-07  Roderick Colenbranderwined3d: Remove redundant gl format/type code from...
2010-04-07  Roderick Colenbranderwined3d: Turn blit_shader color_fixup_supported into...
2010-04-07  Henri Verbeetwined3d: Pass the correct window to Present() in IWineD...
2010-04-07  Henri Verbeetwined3d: Pass the correct window to Present() in IWineD...
2010-04-06  Roderick Colenbranderwined3d: Due to code rewrites is_color_fixup_supported...
2010-04-06  Roderick Colenbranderwined3d: Move the arbfp p8 fixup to the format table...
2010-04-06  Roderick Colenbranderwined3d: Disable framebuffer to texture blitting.
2010-04-06  Roderick Colenbranderwined3d: Move EXT_PALETTED_TEXTURE code over to ffp_blit.
2010-04-06  Roderick Colenbranderwined3d: Move palette uploading code over to arbfp...
2010-04-02  Roderick Colenbranderwined3d: Remove the swapchain parameter from fb_copy_to...
2010-04-02  Roderick Colenbranderwined3d: Move upsideDown calculation to blit implementa...
2010-03-31  Roderick Colenbranderwined3d: Remove some unneeded source rectangle calculat...
2010-03-31  Roderick Colenbranderwined3d: Remove the last use of the WINED3DRECT destina...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in fb_copy_to_...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in fb_copy_to_...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in stretch_rec...
2010-03-30  Roderick Colenbranderwined3d: Disable flipping through the source rectangle...
2010-03-30  Roderick Colenbranderwined3d: Fix a destination flipping bug using the desti...
2010-03-30  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in more parts...
2010-03-30  Roderick Colenbranderwined3d: Add a helper function for getting a valid...
2010-03-30  Roderick Colenbranderwined3d: Add color_fill to blit_shader.
2010-03-30  Roderick Colenbranderwined3d: Introduce a helper function which converts...
2010-03-22  Roderick Colenbranderwined3d: Fix depth blit regression.
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19  Roderick Colenbranderwined3d: Get rid of d3dfmt_get_conv in RealizePalette.
2010-03-19  Roderick Colenbranderwined3d: Start moving paletted texture support to the...
2010-03-19  Roderick Colenbranderwined3d: Use draw_textured_quad in BltOverride.
2010-03-19  Roderick Colenbranderwined3d: Add a helper function for drawing a textured...
2010-03-18  Henri Verbeetwined3d: Add a quirk to rebind FBOs when one of their...
2010-03-18  Henri Verbeetwined3d: Unify GLINFO_LOCATION in surface.c.
2010-03-16  Henri Verbeetwined3d: Use the context's window handle in IWineD3DSur...
2010-03-15  Henri Verbeetwined3d: Kill pbuffer offscreen rendering support.
2010-03-15  Roderick Colenbranderwined3d: Remove oversize texture support.
2010-03-15  Roderick Colenbranderwined3d: Use surface_get_blt_info to compute texture...
2010-03-15  Roderick Colenbranderwined3d: Extend surface_get_depth_blt_info with texture...
2010-03-03  Roderick Colenbranderwined3d: Move the 8-bit palette shader code over to...
2010-02-17  Stefan Dösingerwined3d: Control SFLAG_CONVERTED in surface_prepare_tex...
2010-02-04  Henri Verbeetwined3d: Do not preload surfaces when attaching them...
2010-02-04  Henri Verbeetwined3d: Introduce surface_prepare_texture().
2010-02-04  Henri Verbeetwined3d: Never acquire a context in IWineD3DSurfaceImpl...
2010-01-29  Henri Verbeetwined3d: Get rid of an unnecessary GetContainer() call...
2010-01-28  Henri Verbeetwined3d: Ensure draw ordering across contexts.
2009-12-30  Henri Verbeetwined3d: Remove some redundant returns.
2009-12-16  Henri Verbeetwined3d: Get rid of the "swapchain" parameter to surfac...
2009-12-16  Henri Verbeetwined3d: Use surface_is_offscreen() in flush_to_framebu...
2009-12-16  Henri Verbeetwined3d: Use surface_is_offscreen() in read_from_frameb...
2009-12-16  Henri Verbeetwined3d: Use surface_is_offscreen() in fb_copy_to_textu...
2009-12-15  Stefan Dösingerwined3d: Properly release client storage memory.
2009-12-14  Henri Verbeetwined3d: Let the context handle the draw buffer in...
2009-12-14  Henri Verbeetwined3d: Let the context handle the draw buffer in...
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