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xmllite: Implement PI parsing.
[wine]
/
dlls
/
d3d10
/
2012-10-24
Henri Verbeet
d3d10: Implement D3D10DisassembleShader().
tree
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commitdiff
2012-10-09
Henri Verbeet
d3d10: Implement d3d10_effect_sampler_variable_GetSampl...
tree
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commitdiff
2012-10-09
Henri Verbeet
d3d10: Handle blend state in d3d10_effect_object_apply().
tree
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commitdiff
2012-10-08
Henri Verbeet
d3d10: Handle depth stencil state in d3d10_effect_objec...
tree
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commitdiff
2012-10-08
Henri Verbeet
d3d10: Handle rasterizer state in d3d10_effect_object_a...
tree
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commitdiff
2012-10-01
Henri Verbeet
d3d10: Implement d3d10_effect_rasterizer_variable_GetRa...
tree
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commitdiff
2012-10-01
Henri Verbeet
d3d10: Implement d3d10_effect_depth_stencil_variable_Ge...
tree
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commitdiff
2012-09-27
Henri Verbeet
d3d10: Implement d3d10_effect_blend_variable_GetBlendSt...
tree
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commitdiff
2012-09-27
Henri Verbeet
d3d10: Use a union to store effect variable data instea...
tree
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commitdiff
2012-09-26
Henri Verbeet
d3d10: Introduce a state object variable structure.
tree
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commitdiff
2012-09-26
Henri Verbeet
d3d10: Properly handle arrays of state objects.
tree
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commitdiff
2012-09-25
Henri Verbeet
d3d10: Store shader variables in d3d10_effect_pass...
tree
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commitdiff
2012-09-25
Henri Verbeet
d3d10: Store shaders directly in d3d10_effect_object.
tree
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commitdiff
2012-09-24
Henri Verbeet
d3d10: Implement d3d10_effect_shader_variable_GetPixelS...
tree
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commitdiff
2012-09-24
Henri Verbeet
d3d10: Implement d3d10_effect_shader_variable_GetGeomet...
tree
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commitdiff
2012-09-21
Henri Verbeet
d3d10: Implement d3d10_effect_shader_variable_GetVertex...
tree
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commitdiff
2012-09-21
Henri Verbeet
d3d10: Properly cleanup shader variables.
tree
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commitdiff
2012-09-19
Henri Verbeet
d3d10: Get rid of the unused idx_offset field from...
tree
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commitdiff
2012-09-19
Henri Verbeet
d3d10: Use debugstr_a() on variable names in parse_fx10...
tree
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commitdiff
2012-09-04
Henri Verbeet
d3d10: Improve a couple of debug messages.
tree
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commitdiff
2012-09-04
Henri Verbeet
d3d10: Handle D3D10_SVT_UINT in read_int32_value()...
tree
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commitdiff
2012-07-25
Henri Verbeet
d3d10: Implement d3d10_effect_sampler_variable_GetBacki...
tree
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commitdiff
2012-07-25
Henri Verbeet
d3d10: Add support for parsing sampler states.
tree
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commitdiff
2012-07-25
Henri Verbeet
d3d10: Implement d3d10_effect_blend_variable_GetBacking...
tree
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commitdiff
2012-07-25
Henri Verbeet
d3d10: Add support for parsing blend states.
tree
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commitdiff
2012-07-23
Francois Gouget
d3d10: Make get_property_info() static.
tree
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commitdiff
2012-07-23
Henri Verbeet
d3d10: Implement d3d10_effect_depth_stencil_variable_Ge...
tree
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commitdiff
2012-07-23
Henri Verbeet
d3d10: Add support for parsing depth/stencil states.
tree
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commitdiff
2012-07-20
Henri Verbeet
d3d10: Implement d3d10_effect_rasterizer_variable_GetBa...
tree
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commitdiff
2012-07-20
Henri Verbeet
d3d10: Add support for parsing rasterizer states.
tree
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commitdiff
2012-07-20
Henri Verbeet
d3d10/tests: Add a test for default state values.
tree
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commitdiff
2012-07-18
Henri Verbeet
d3d10: Add support for parsing stencil reference values...
tree
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commitdiff
2012-07-18
Henri Verbeet
d3d10: Add support for parsing sample masks to parse_fx...
tree
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commitdiff
2012-07-18
Henri Verbeet
d3d10: Add support for parsing blend factors to parse_f...
tree
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commitdiff
2012-04-16
Henri Verbeet
d3d10: COM cleanup for the ID3D10EffectVariable interface.
tree
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commitdiff
2012-01-03
Henri Verbeet
d3d10: Handle D3D10_SVT_BUFFER.
tree
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commitdiff
2012-01-03
Henri Verbeet
d3d10: Return D3D10_SVT_VOID instead of 0 from d3d10_va...
tree
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commitdiff
2012-01-03
Henri Verbeet
d3d10: Add a D3D10CompileEffectFromMemory() stub.
tree
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commitdiff
2012-01-03
Henri Verbeet
d3d10/tests: Add a state groups test.
tree
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commitdiff
2011-12-12
Henri Verbeet
d3d10: Add a short description to skip_dword_unknown().
tree
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commitdiff
2011-11-18
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskUnion().
tree
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commitdiff
2011-11-17
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskIntersect().
tree
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commitdiff
2011-11-17
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskGetSetting().
tree
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commitdiff
2011-11-17
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskEnableCapture().
tree
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commitdiff
2011-11-16
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskEnableAll().
tree
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commitdiff
2011-11-16
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskDisableCapture().
tree
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commitdiff
2011-11-16
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskDisableAll().
tree
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commitdiff
2011-11-15
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskDifference().
tree
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commitdiff
2011-11-15
Henri Verbeet
d3d10: Add a stub ID3D10StateBlock implementation.
tree
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commitdiff
2011-09-26
Andrew Talbot
d3d10: Mark a fall-through in a switch statement.
tree
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commitdiff
2011-08-01
Frédéric Delanoy
dlls: Assorted spelling fixes.
tree
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commitdiff
2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10ShaderReflection iface.
tree
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commitdiff
2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10Effect iface.
tree
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commitdiff
2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10EffectTechnique iface.
tree
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commitdiff
2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10EffectPass iface.
tree
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commitdiff
2011-06-02
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10EffectType iface.
tree
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commitdiff
2011-01-26
Henri Verbeet
d3d10: Remove a redundant assignment in parse_fx10_obje...
tree
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commitdiff
2010-10-15
Rico Schüller
d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
tree
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commitdiff
2010-10-15
Rico Schüller
d3d10: Forward D3D10GetInputAndOutputSignatureBlob...
tree
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commitdiff
2010-10-15
Rico Schüller
d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcomp...
tree
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commitdiff
2010-10-15
Rico Schüller
d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
tree
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commitdiff
2010-09-19
Alexandre Julliard
makefiles: Add a standard header for all makefiles...
tree
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commitdiff
2010-08-30
Matteo Bruni
d3d10: Implement D3D10CompileShader, forward to d3dcomp...
tree
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commitdiff
2010-08-17
Rico Schüller
d3d10: Forward D3D10CreateBlob to d3dcompiler_43.dll.
tree
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commitdiff
2010-07-23
Rico Schüller
d3d10: Add a stub ID3D10ReflectShader implementation.
tree
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commitdiff
2010-07-21
Alexandre Julliard
dlls: Remove explicit imports of kernel32 and ntdll.
tree
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commitdiff
2010-07-21
Rico Schüller
d3d10: Add data and size check to parse_dxbc().
tree
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commitdiff
2010-07-21
Rico Schüller
d3d10: Move some helper funcs to utils.
tree
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commitdiff
2010-06-22
Francois Gouget
d3d10/tests: Add a trailing '\n' to ok() calls.
tree
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commitdiff
2010-05-17
Rico Schüller
d3d10: Add argument check to ID3D10Effect::GetTechnique...
tree
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commitdiff
2010-05-06
Rico Schüller
d3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
tree
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commitdiff
2010-05-06
Rico Schüller
d3d10: Add argument check in ID3D10Effect::GetVariableB...
tree
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commitdiff
2010-05-06
Rico Schüller
d3d10: Implement ID3D10Effect::GetVariableBySemantic().
tree
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commitdiff
2010-05-06
Rico Schüller
d3d10: Parse semantic in parse_fx10_local_variable().
tree
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commitdiff
2010-04-08
Rico Schüller
d3d10: Implement ID3DEffectVariable::GetOutputSignature...
tree
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commitdiff
2010-04-08
Rico Schüller
d3d10: Implement ID3DEffectVariable::GetInputSignatureE...
tree
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commitdiff
2010-04-08
Rico Schüller
d3d10: Move the effect shader input signature into...
tree
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commitdiff
2010-04-08
Rico Schüller
d3d10: Fix an ERR message in parse_fx10_body().
tree
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commitdiff
2010-03-29
Mikhail Maroukhine
d3d10: Fix compiler warnings with flag -Wcast-qual.
tree
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commitdiff
2010-03-16
Alexandre Julliard
makefiles: Remove the no longer needed explicit separat...
tree
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commitdiff
2010-02-22
Alexandre Julliard
makefiles: Use the standard C_SRCS variable as the...
tree
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commitdiff
2010-02-16
Rico Schüller
d3d10: Fix a HeapFree() in d3d10_effect_Release().
tree
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commitdiff
2010-02-12
Rico Schüller
d3d10/tests: Add effect shader test.
tree
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commitdiff
2010-02-12
Rico Schüller
d3d10/tests: Use a wrapper function for D3D10CreateEffe...
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_...
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectType::IsValid().
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Parse shaders in parse_fx10_local_variable().
tree
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commitdiff
2010-01-25
Rico Schüller
d3d10: Add anonymous shaders.
tree
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commitdiff
2010-01-18
Michael Stefaniuc
d3d10: Remove break after return (Smatch).
tree
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commitdiff
2010-01-18
Michael Stefaniuc
d3d10: Remove superfluous NULL check before HeapFree...
tree
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commitdiff
2010-01-11
Rico Schüller
d3d10: Parse effect shaders as anonymous shaders.
tree
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commitdiff
2010-01-11
Rico Schüller
d3d10: Reorder struct d3d10_effect_variable to make...
tree
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commitdiff
2009-12-08
Henri Verbeet
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
tree
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commitdiff
2009-11-04
Henri Verbeet
d3d10: Add a D3D10GetPixelShaderProfile() stub.
tree
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commitdiff
2009-11-04
Henri Verbeet
d3d10: Add a D3D10GetGeometryShaderProfile() stub.
tree
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commitdiff
2009-11-04
Henri Verbeet
d3d10: Add a D3D10GetVertexShaderProfile() stub.
tree
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commitdiff
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