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wined3d: Remove a redundant check in handleStreams().
[wine]
/
dlls
/
wined3d
/
state.c
2007-03-13
H. Verbeet
wined3d: Remove a redundant check in handleStreams().
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2007-03-13
H. Verbeet
wined3d: Remove some redundant checks in the vertexdecl...
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2007-03-13
H. Verbeet
wined3d: Disable vertex shaders when transformed vertic...
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2007-03-13
H. Verbeet
wined3d: Correct various texture limits checks.
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2007-03-06
Stefan Dösinger
wined3d: Do not specify the viewport origin upside...
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2007-03-06
Stefan Dösinger
wined3d: Disable depth stencil related states without...
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2007-03-06
Stefan Dösinger
wined3d: Adjust the rhw transformation for offscreen...
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2007-03-05
Stefan Dösinger
wined3d: Adjust the rhw transformation for offscreen...
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2007-03-05
H. Verbeet
wined3d: Properly check the clipplane index against...
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2007-02-28
Stefan Dösinger
wined3d: Clip planes with vertex shaders.
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2007-02-28
Stefan Dösinger
wined3d: Move clip planes to the state table.
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2007-02-28
Stefan Dösinger
wined3d: Leave the fog state handler after disabling...
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2007-02-26
Vitaliy Margolen
wined3d: Use application provided fog range when fog...
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2007-02-21
Stefan Dösinger
wined3d: Light parameter fixes.
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2007-02-20
Francois Gouget
Assorted spelling fixes.
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2007-02-20
Stefan Dösinger
wined3d: Use VBOs for index buffers.
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2007-02-20
Stefan Dösinger
wined3d: Move the scissor rectangle to the state table.
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2007-02-19
Stefan Dösinger
wined3d: Only scream about unsupported vertex blending...
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2007-02-19
Stefan Dösinger
wined3d: Lighting is calculated for vertices without...
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2007-02-15
H. Verbeet
wined3d: Get rid of any remaining d3d9 stuff in state.c.
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2007-02-15
Stefan Dösinger
wined3d: alphaop fixes for color keying.
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2007-02-15
Stefan Dösinger
wined3d: Enable color keying only for surfaces without...
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2007-02-15
Stefan Dösinger
wined3d: Load one bump mapping environment matrix into...
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2007-02-15
Stefan Dösinger
wined3d: Give the bump env matrices their own states.
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2007-02-15
H. Verbeet
wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather...
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2007-02-14
Francois Gouget
Assorted spelling fixes.
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2007-02-14
Stefan Dösinger
wined3d: Instancing emulation.
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2007-02-14
Stefan Dösinger
wined3d: Correctly load vertex attributes with a stride...
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2007-02-14
Stefan Dösinger
wined3d: Move lights to the state table.
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2007-02-14
Stefan Dösinger
wined3d: Replace the light chain with a hashmap.
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-14
Stefan Dösinger
wined3d: Always use np2 repacking if no native np2...
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2007-02-14
H. Verbeet
wined3d: Cleanup the pixelshader() state handler a...
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2007-02-14
H. Verbeet
wined3d: Always select the correct shader pair in the...
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2007-02-13
Stefan Dösinger
wined3d: Store dirty states per context.
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2007-02-13
Stefan Dösinger
wined3d: Store state optmization members in the context.
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2007-02-13
Stefan Dösinger
wined3d: Add a per context structure for context manage...
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2007-01-18
Francois Gouget
Assorted spelling fixes.
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2007-01-18
H. Verbeet
wined3d: When switching color material, apply the mater...
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2007-01-18
H. Verbeet
wined3d: Don't set Parm when isDiffuseSupplied is FALSE...
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2007-01-17
Stefan Dösinger
wined3d: Implement per stream offsets.
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2007-01-10
Stefan Dösinger
wined3d: Do not activate / deactivate texture dimension...
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2007-01-10
Stefan Dösinger
wined3d: Fix a capital letter in a parameter name.
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2007-01-10
Stefan Dösinger
wined3d: Add copyright statements to state.c.
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2007-01-10
Stefan Dösinger
wined3d: Attempt to remove some tabs smuggled in by...
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2007-01-10
Stefan Dösinger
wined3d: Do not warn about unsupported point sizes...
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2007-01-10
Stefan Dösinger
wined3d: Avoid false resultarg warnings.
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2007-01-10
Stefan Dösinger
wined3d: Move material applying to the state table.
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2007-01-10
Michael Stefaniuc
janitorial: Use the C standard for multiline strings.
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2007-01-08
Stefan Dösinger
wined3d: Fix np2 textures.
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2007-01-08
Stefan Dösinger
wined3d: Remove some unneeded context cache members...
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2007-01-08
Stefan Dösinger
wined3d: Do not activate vertex shaders needlessly.
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2007-01-08
Stefan Dösinger
wined3d: Avoid negative draw start indices.
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2007-01-08
Stefan Dösinger
wined3d: Move applying shader constants to the state...
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2007-01-08
Stefan Dösinger
wined3d: Apply shaders in their state handlers.
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2007-01-08
Stefan Dösinger
wined3d: Move debugging fixmes from drawprim to the...
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2007-01-08
Stefan Dösinger
wined3d: Re-add the fixed function stream source trace.
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2007-01-08
Stefan Dösinger
wined3d: Move applying the gl stream sources to the...
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2007-01-04
Chris Robinson
wined3d: state_pointsprite should apply to all texture...
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2007-01-04
H. Verbeet
wined3d: Skip sampler state application for stages...
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2007-01-04
H. Verbeet
wined3d: Skip WINED3DTSS_TEXCOORDINDEX state applicatio...
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2007-01-04
H. Verbeet
wined3d: Don't do WINED3DTSS_ALPHAOP texture operations...
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2007-01-04
H. Verbeet
wined3d: Don't do WINED3DTSS_COLOROP texture operations...
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2007-01-04
Francois Gouget
Assorted spelling fixes.
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2007-01-04
Stefan Dösinger
wined3d: Move decoding the streams to their own inline...
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2007-01-04
Stefan Dösinger
wined3d: Break the viewport out of the vertex declarati...
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2007-01-03
Stefan Dösinger
wined3d: Remove d3ddevice_set_ortho.
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2007-01-03
Stefan Dösinger
wined3d: Move the projection matrix into its own state.
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2007-01-03
Stefan Dösinger
wined3d: Break the lighting state out of the vertex...
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2007-01-03
Stefan Dösinger
wined3d: Move the world matrix to the state table.
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2007-01-03
Stefan Dösinger
wined3d: Move the functionality of primitiveInitState...
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2007-01-03
Stefan Dösinger
wined3d: Add a viewport state to the state table.
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2007-01-03
Stefan Dösinger
wined3d: Move decoding the vertex declaration to the...
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2007-01-02
Nick Burns
wined3d: Fix point handling.
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2007-01-02
Stefan Dösinger
wined3d: Add emtpy vertex declaration and related state...
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2007-01-02
Stefan Dösinger
wined3d: Add stub handlers for world matrices 1-255.
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2007-01-02
Stefan Dösinger
wined3d: Move WINED3DTS_MODELVIEW to the state table.
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2007-01-02
Stefan Dösinger
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
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2007-01-02
Stefan Dösinger
wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the...
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2006-12-29
Stefan Dösinger
wined3d: Add empty transform states to the state table.
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2006-12-29
Alexandre Julliard
Revert "wined3d: Where possible, avoid using D3DCOLORTO...
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2006-12-28
H. Verbeet
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
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2006-12-26
Stefan Dösinger
wined3d: D3DRS_BLENDFACTOR should not influence glBlend...
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2006-12-20
Stefan Dösinger
wined3d: Reinstall the nvrc texture unit mapping.
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2006-12-20
Stefan Dösinger
wined3d: Add pixel shaders to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move samplers to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Add empty sampler entries to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Make WINED3DTSS_CONSTANT a nogl state.
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2006-12-20
Stefan Dösinger
wined3d: Make a WINED3DTSS_RESULTARG stub.
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2006-12-20
Stefan Dösinger
wined3d: Make WINED3DTSS_TEXTURETRANSFORMFLAGS a nogl...
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2006-12-20
Stefan Dösinger
wined3d: Add a WINED3DTSS_BUMPENVLOFFSET stub.
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2006-12-20
Stefan Dösinger
wined3d: Add a WINED3DTSS_BUMPENVSCALE stub.
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_TEXCOORDINDEX to the state...
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_ALPHAOP to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_COLOROP to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Add empty texture stage states to the state...
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2006-12-19
Stefan Dösinger
wined3d: Add WINED3DRS_STIPPLEPATTERNxy.
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2006-12-19
Stefan Dösinger
wined3d: Fix a function name.
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2006-12-19
Stefan Dösinger
wined3d: Add missing render state function.
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2006-12-11
Stefan Dösinger
wined3d: Move WINED3DRS_SEPARATEALPHABLENDENABLE to...
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