wined3d: Remove a redundant check in handleStreams().
[wine] / dlls / wined3d / state.c
2007-03-13  H. Verbeetwined3d: Remove a redundant check in handleStreams().
2007-03-13  H. Verbeetwined3d: Remove some redundant checks in the vertexdecl...
2007-03-13  H. Verbeetwined3d: Disable vertex shaders when transformed vertic...
2007-03-13  H. Verbeetwined3d: Correct various texture limits checks.
2007-03-06  Stefan Dösingerwined3d: Do not specify the viewport origin upside...
2007-03-06  Stefan Dösingerwined3d: Disable depth stencil related states without...
2007-03-06  Stefan Dösingerwined3d: Adjust the rhw transformation for offscreen...
2007-03-05  Stefan Dösingerwined3d: Adjust the rhw transformation for offscreen...
2007-03-05  H. Verbeetwined3d: Properly check the clipplane index against...
2007-02-28  Stefan Dösingerwined3d: Clip planes with vertex shaders.
2007-02-28  Stefan Dösingerwined3d: Move clip planes to the state table.
2007-02-28  Stefan Dösingerwined3d: Leave the fog state handler after disabling...
2007-02-26  Vitaliy Margolenwined3d: Use application provided fog range when fog...
2007-02-21  Stefan Dösingerwined3d: Light parameter fixes.
2007-02-20  Francois GougetAssorted spelling fixes.
2007-02-20  Stefan Dösingerwined3d: Use VBOs for index buffers.
2007-02-20  Stefan Dösingerwined3d: Move the scissor rectangle to the state table.
2007-02-19  Stefan Dösingerwined3d: Only scream about unsupported vertex blending...
2007-02-19  Stefan Dösingerwined3d: Lighting is calculated for vertices without...
2007-02-15  H. Verbeetwined3d: Get rid of any remaining d3d9 stuff in state.c.
2007-02-15  Stefan Dösingerwined3d: alphaop fixes for color keying.
2007-02-15  Stefan Dösingerwined3d: Enable color keying only for surfaces without...
2007-02-15  Stefan Dösingerwined3d: Load one bump mapping environment matrix into...
2007-02-15  Stefan Dösingerwined3d: Give the bump env matrices their own states.
2007-02-15  H. Verbeetwined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather...
2007-02-14  Francois GougetAssorted spelling fixes.
2007-02-14  Stefan Dösingerwined3d: Instancing emulation.
2007-02-14  Stefan Dösingerwined3d: Correctly load vertex attributes with a stride...
2007-02-14  Stefan Dösingerwined3d: Move lights to the state table.
2007-02-14  Stefan Dösingerwined3d: Replace the light chain with a hashmap.
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  Stefan Dösingerwined3d: Always use np2 repacking if no native np2...
2007-02-14  H. Verbeetwined3d: Cleanup the pixelshader() state handler a...
2007-02-14  H. Verbeetwined3d: Always select the correct shader pair in the...
2007-02-13  Stefan Dösingerwined3d: Store dirty states per context.
2007-02-13  Stefan Dösingerwined3d: Store state optmization members in the context.
2007-02-13  Stefan Dösingerwined3d: Add a per context structure for context manage...
2007-01-18  Francois GougetAssorted spelling fixes.
2007-01-18  H. Verbeetwined3d: When switching color material, apply the mater...
2007-01-18  H. Verbeetwined3d: Don't set Parm when isDiffuseSupplied is FALSE...
2007-01-17  Stefan Dösingerwined3d: Implement per stream offsets.
2007-01-10  Stefan Dösingerwined3d: Do not activate / deactivate texture dimension...
2007-01-10  Stefan Dösingerwined3d: Fix a capital letter in a parameter name.
2007-01-10  Stefan Dösingerwined3d: Add copyright statements to state.c.
2007-01-10  Stefan Dösingerwined3d: Attempt to remove some tabs smuggled in by...
2007-01-10  Stefan Dösingerwined3d: Do not warn about unsupported point sizes...
2007-01-10  Stefan Dösingerwined3d: Avoid false resultarg warnings.
2007-01-10  Stefan Dösingerwined3d: Move material applying to the state table.
2007-01-10  Michael Stefaniucjanitorial: Use the C standard for multiline strings.
2007-01-08  Stefan Dösingerwined3d: Fix np2 textures.
2007-01-08  Stefan Dösingerwined3d: Remove some unneeded context cache members...
2007-01-08  Stefan Dösingerwined3d: Do not activate vertex shaders needlessly.
2007-01-08  Stefan Dösingerwined3d: Avoid negative draw start indices.
2007-01-08  Stefan Dösingerwined3d: Move applying shader constants to the state...
2007-01-08  Stefan Dösingerwined3d: Apply shaders in their state handlers.
2007-01-08  Stefan Dösingerwined3d: Move debugging fixmes from drawprim to the...
2007-01-08  Stefan Dösingerwined3d: Re-add the fixed function stream source trace.
2007-01-08  Stefan Dösingerwined3d: Move applying the gl stream sources to the...
2007-01-04  Chris Robinsonwined3d: state_pointsprite should apply to all texture...
2007-01-04  H. Verbeetwined3d: Skip sampler state application for stages...
2007-01-04  H. Verbeetwined3d: Skip WINED3DTSS_TEXCOORDINDEX state applicatio...
2007-01-04  H. Verbeetwined3d: Don't do WINED3DTSS_ALPHAOP texture operations...
2007-01-04  H. Verbeetwined3d: Don't do WINED3DTSS_COLOROP texture operations...
2007-01-04  Francois GougetAssorted spelling fixes.
2007-01-04  Stefan Dösingerwined3d: Move decoding the streams to their own inline...
2007-01-04  Stefan Dösingerwined3d: Break the viewport out of the vertex declarati...
2007-01-03  Stefan Dösingerwined3d: Remove d3ddevice_set_ortho.
2007-01-03  Stefan Dösingerwined3d: Move the projection matrix into its own state.
2007-01-03  Stefan Dösingerwined3d: Break the lighting state out of the vertex...
2007-01-03  Stefan Dösingerwined3d: Move the world matrix to the state table.
2007-01-03  Stefan Dösingerwined3d: Move the functionality of primitiveInitState...
2007-01-03  Stefan Dösingerwined3d: Add a viewport state to the state table.
2007-01-03  Stefan Dösingerwined3d: Move decoding the vertex declaration to the...
2007-01-02  Nick Burnswined3d: Fix point handling.
2007-01-02  Stefan Dösingerwined3d: Add emtpy vertex declaration and related state...
2007-01-02  Stefan Dösingerwined3d: Add stub handlers for world matrices 1-255.
2007-01-02  Stefan Dösingerwined3d: Move WINED3DTS_MODELVIEW to the state table.
2007-01-02  Stefan Dösingerwined3d: Remove IWineD3DDevice_ApplyStateChanges.
2007-01-02  Stefan Dösingerwined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the...
2006-12-29  Stefan Dösingerwined3d: Add empty transform states to the state table.
2006-12-29  Alexandre JulliardRevert "wined3d: Where possible, avoid using D3DCOLORTO...
2006-12-28  H. Verbeetwined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
2006-12-26  Stefan Dösingerwined3d: D3DRS_BLENDFACTOR should not influence glBlend...
2006-12-20  Stefan Dösingerwined3d: Reinstall the nvrc texture unit mapping.
2006-12-20  Stefan Dösingerwined3d: Add pixel shaders to the state table.
2006-12-20  Stefan Dösingerwined3d: Move samplers to the state table.
2006-12-20  Stefan Dösingerwined3d: Add empty sampler entries to the state table.
2006-12-20  Stefan Dösingerwined3d: Make WINED3DTSS_CONSTANT a nogl state.
2006-12-20  Stefan Dösingerwined3d: Make a WINED3DTSS_RESULTARG stub.
2006-12-20  Stefan Dösingerwined3d: Make WINED3DTSS_TEXTURETRANSFORMFLAGS a nogl...
2006-12-20  Stefan Dösingerwined3d: Add a WINED3DTSS_BUMPENVLOFFSET stub.
2006-12-20  Stefan Dösingerwined3d: Add a WINED3DTSS_BUMPENVSCALE stub.
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_TEXCOORDINDEX to the state...
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_ALPHAOP to the state table.
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_COLOROP to the state table.
2006-12-20  Stefan Dösingerwined3d: Add empty texture stage states to the state...
2006-12-19  Stefan Dösingerwined3d: Add WINED3DRS_STIPPLEPATTERNxy.
2006-12-19  Stefan Dösingerwined3d: Fix a function name.
2006-12-19  Stefan Dösingerwined3d: Add missing render state function.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_SEPARATEALPHABLENDENABLE to...
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