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wined3d: Added Intel GM45 video card detection.
[wine]
/
dlls
/
wined3d
/
directx.c
2010-11-11
Jaime Rave
wined3d: Added Intel GM45 video card detection.
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2010-11-10
Henri Verbeet
wined3d: Use a lookup table in select_card_ati_binary().
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2010-11-09
Henri Verbeet
wined3d: Use lookup tables in select_card_nvidia_binary().
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2010-11-09
Henri Verbeet
wined3d: Use lookup tables in select_card_ati_mesa().
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2010-11-09
Henri Verbeet
wined3d: Recognize Evergreen in select_card_ati_mesa().
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2010-11-08
Henri Verbeet
wined3d: Test for "AMD" in the renderer string as well...
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2010-11-05
Henri Verbeet
wined3d: Add support for the INTZ format.
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2010-11-02
Francois Gouget
Assorted spelling fixes.
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2010-09-22
Lauri Kenttä
wined3d: Add check for Intel GM965/GL960 with Mesa...
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2010-09-21
Alexandre Julliard
wined3d: Reduce the size of a huge function that takes...
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2010-09-20
Lauri Kenttä
wined3d: Use the same card selection for both Intel...
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2010-09-20
Roderick Colenbrander
wined3d: Add Radeon HD3200 to gpu table.
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2010-09-16
Ričardas Barkauskas
wined3d: Add NVDB support.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-14
Jesse Litton
wined3d: Recognize GeForce GTX 465.
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2010-09-13
Roderick Colenbrander
wined3d: Move video memory override to init_driver_info.
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2010-09-13
Roderick Colenbrander
wined3d: Store amount of video memory in gpu_descriptio...
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2010-09-13
Roderick Colenbrander
wined3d: Add legacy ATI cards.
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2010-09-09
Mikko Rasa
wined3d: Recognize GeForce GTX 460.
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2010-09-09
Roderick Colenbrander
wined3d: Add Intel gpu and driver information.
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2010-09-09
Roderick Colenbrander
wined3d: Add AMD NT6x drivers.
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2010-09-09
Roderick Colenbrander
wined3d: Add Nvidia NT6x driver information.
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2010-09-08
Roderick Colenbrander
wined3d: Return generic info for unhandled devices...
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2010-09-07
Henri Verbeet
wined3d: Avoid a memcpy() in IWineD3DImpl_FillGLCaps().
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2010-09-06
Roderick Colenbrander
wined3d: Separate driver info from GPU info.
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2010-09-06
Henri Verbeet
wined3d: Fix a silly typo.
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-02
Henri Verbeet
wined3d: Avoid a forward declaration.
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2010-09-01
Octavian Voicu
wined3d: Add missing ckey, fx, and pal directdraw caps.
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-09-01
Henri Verbeet
wined3d: Devices don't need parents.
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31
Henri Verbeet
wined3d: Recognize some more Radeon cards.
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-07-30
Stefan Dösinger
wined3d: Make glClearColor parameters floats.
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2010-07-30
Henri Verbeet
wined3d: Add support for ARB_texture_compression_rgtc.
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2010-07-21
Luke Bratch
wined3d: Add Nvidia 8800GTX detection.
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2010-07-21
Henri Verbeet
wined3d: Use a more consistent name for the normalized...
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2010-07-19
Rico Schüller
wined3d: Add GL_NV_point_sprite extension.
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2010-07-19
Seth Shelnutt
wined3d: Nvidia Geforce 8400 and 8500 are now reported...
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2010-06-18
Roderick Colenbrander
wined3d: Add NPOT quirk for GeforceFX 5200.
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2010-06-11
Henri Verbeet
wined3d: Also flip the point sprite coordinate origin...
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2010-06-01
Wolfram Sang
wined3d: Clarify some comments about Intel cards.
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2010-05-27
Roderick Colenbrander
wined3d: Add support for mobile Geforce 3xx GPUs.
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2010-05-27
Roderick Colenbrander
wined3d: Mark Geforce GT 140 as a Geforce 9600GT.
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2010-05-27
Roderick Colenbrander
wined3d: Add Geforce 2xx lowend models.
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2010-05-27
Roderick Colenbrander
wined3d: Add Geforce 4x0 cards to GPU database.
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2010-05-27
Roderick Colenbrander
wined3d: Update Nvidia Geforce6+ driver version to...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
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2010-05-18
Julius Schwartzenberg
wined3d: Cope with the new Intel renderer string.
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2010-05-17
Henri Verbeet
wined3d: Add support for shadow samplers.
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2010-05-17
Henri Verbeet
wined3d: Add support for ARB_shadow.
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2010-05-14
Roderick Colenbrander
wined3d: Make sure wglFlush is not between ENTER_GL...
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2010-05-06
Henri Verbeet
wined3d: Remove the unused device type parameter to...
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2010-05-06
Henri Verbeet
wined3d: Reorganize IWineD3DImpl_CheckDeviceFormat...
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the shader backend...
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2010-05-03
Henri Verbeet
wined3d: Remove some unused fields from the shader...
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
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2010-04-29
Henri Verbeet
wined3d: Store the VTF format capability in the format...
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2010-04-29
Henri Verbeet
wined3d: Store the sRGB write format capability in...
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2010-04-29
Henri Verbeet
wined3d: Store the sRGB read format capability in the...
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2010-04-29
Henri Verbeet
wined3d: Store the bumpmap format capability in the...
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2010-04-21
Henri Verbeet
wined3d: Fix some more misspellings of "device".
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2010-04-16
Roderick Colenbrander
wined3d: Separate AMD GPUs in D3D9 and D3D10 models...
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2010-04-16
Roderick Colenbrander
wined3d: Separate AMD Radeon HD2300 from other HD2xxx...
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2010-04-14
Roderick Colenbrander
wined3d: Separate detection of D3D10+ and D3D9 Nvidia...
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2010-04-13
Henri Verbeet
wined3d: We always support at least a single modelview...
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2010-04-07
Roderick Colenbrander
wined3d: Turn blit_shader color_fixup_supported into...
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2010-04-06
Roderick Colenbrander
wined3d: Disable paletted texture support. It was only...
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2010-04-06
Henri Verbeet
wined3d: Don't use GLSL if the supported version isn...
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2010-04-05
Henri Verbeet
wined3d: Rename some GL vendors.
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2010-04-05
Henri Verbeet
wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
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2010-04-05
Henri Verbeet
wined3d: Make some functions static.
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2010-04-05
Henri Verbeet
wined3d: Add a separate function for wined3d object...
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2010-04-01
Henri Verbeet
wined3d: Remove some superfluous white space and braces...
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2010-03-26
Henri Verbeet
wined3d: Implement independent color write masks.
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2010-03-26
Henri Verbeet
wined3d: Add support for EXT_draw_buffers2.
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2010-03-26
Henri Verbeet
wined3d: Add GL locking to match_fbo_tex_update().
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2010-03-26
Stefan Dösinger
wined3d: Don't advertise float formats as supported...
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2010-03-26
Stefan Dösinger
wined3d: Don't check WGL depth stencil limitations...
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2010-03-22
Roderick Colenbrander
wined3d: Remove WGL RGBA float support because it doesn...
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2010-03-22
Roderick Colenbrander
wined3d: Use the format table instead of WGL-checks...
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19
Roderick Colenbrander
wined3d: Start moving paletted texture support to the...
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2010-03-18
Henri Verbeet
wined3d: Add a quirk to rebind FBOs when one of their...
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2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
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2010-03-05
Paul Andrew Panon
wined3d: Update to add Mesa ATI card detection code.
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2010-03-05
Kusanagi Kouichi
wined3d: Fix a failure of card vendor detection.
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2010-03-03
Paul Andrew Panon
wined3d: Add Mesa ATI card detection code.
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2010-03-03
Paul Andrew Panon
wined3d: Add a card detection table and refactor wined3...
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2010-03-03
Paul Andrew Panon
wined3d: Adjust the quirks to use the new GL_VENDOR...
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2010-03-03
Paul Andrew Panon
wined3d: Add a real GL vendor detection.
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2010-03-03
Paul Andrew Panon
wined3d: Rename GL_VENDOR to HW_VENDOR.
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2010-03-02
Roderick Colenbrander
wined3d: Fix multisampling on cards without 32-bit...
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2010-02-16
Henri Verbeet
wined3d: Remove some unused extensions.
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2010-02-05
Henri Verbeet
wined3d: Set the texture stage limit based on the fragm...
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2010-02-05
Henri Verbeet
wined3d: Add the general combiner limit to wined3d_gl_info.
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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