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comdlg32: Greek resources update.
[wine]
/
dlls
/
wined3d
/
device.c
2008-04-03
Alexander Dorofeyev
wined3d: Improve detection of device palette change.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-04-01
Stefan Dösinger
wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_REND...
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2008-04-01
Stefan Dösinger
wined3d: Refuse 3D initialization without opengl.
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2008-03-27
Stefan Dösinger
wined3d: Free heapMemory, not allocatedMemory when...
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2008-03-27
Alexander Dorofeyev
wined3d: Make device palettes dynamically allocated.
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2008-03-25
Stefan Dösinger
wined3d: Alloc / free shader private data and blt stuff...
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2008-03-25
Stefan Dösinger
wined3d: Free shader private data on reset.
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2008-03-25
Stefan Dösinger
wined3d: Make the state table a property of the shader...
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2008-03-21
Andrew Talbot
wined3d: Assign to structs instead of using memcpy.
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2008-03-11
Stefan Dösinger
wined3d: Set the fullscreen flag before the display...
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2008-03-11
Stefan Dösinger
wined3d: Only restore the style and exStyle when it...
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2008-03-11
Stefan Dösinger
wined3d: Only adjust windows in fullscreen mode to...
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2008-03-04
Stefan Dösinger
wined3d: Implement a different constant dirtification...
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2008-03-03
Stefan Dösinger
wined3d: Give occlusion queries their own vtable.
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2008-03-03
Stefan Dösinger
wined3d: Subclass queries.
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2008-03-01
James Hawkins
janitorial: Remove links to any microsoft site.
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2008-02-26
Stefan Dösinger
wined3d: Move the dummy texture creation to the device.
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2008-02-26
Stefan Dösinger
wined3d: Move shader model private data into its own...
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2008-02-15
Rico Schüller
wined3d: Fix memcpy with wrong size parameter to simple...
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2008-02-07
Stefan Dösinger
wined3d: Restore the Window size on reset.
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2008-02-07
Stefan Dösinger
wined3d: Reject unsupported modes when restting the...
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2008-02-06
Stefan Dösinger
wined3d: Tear down the dummy textures before resetting.
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2008-02-06
Stefan Dösinger
wined3d: Restore the stateblock after Reset.
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2008-02-05
Stefan Dösinger
wined3d: Recreate the contexts on _Reset.
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2008-02-05
Stefan Dösinger
wined3d: Move vertex buffer vbo creation to PreLoad.
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2008-02-05
Stefan Dösinger
wined3d: Update the gl rectangle when adjusting surface...
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2008-02-05
Stefan Dösinger
wined3d: Make Clear aware of the depth stencil sharing.
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2008-02-05
Stefan Dösinger
wined3d: De-Statify depth blit opengl resources.
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2008-02-05
Stefan Dösinger
wined3d: Destroy FBOs and reset pointers on Reset.
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2008-02-05
Stefan Dösinger
wined3d: Update the auto depth stencil buffer size...
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2008-02-05
Stefan Dösinger
wined3d: Beware of texture_rectangle NP2 support in...
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2008-01-24
Alexandre Julliard
Avoid sizeof in traces.
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2008-01-24
Andrew Talbot
wined3d: Remove unneeded casts.
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2008-01-23
Francois Gouget
Assorted spelling fixes.
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2008-01-23
Roderick Colenbrander
wined3d: Don't use texture_rectangle for paletted textures.
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2008-01-22
Marcus Meissner
wined3d: Initialize swapchain.
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2008-01-16
Marcus Meissner
wined3d: Check for overflows.
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2008-01-15
Allan Tong
wined3d: Set swapchain container before flagging front...
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2008-01-14
Stefan Dösinger
wined3d: Destroy opengl shaders on reset.
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2008-01-14
Stefan Dösinger
wined3d: Keep track of shaders.
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2008-01-14
Stefan Dösinger
wined3d: Unload all resources on Reset.
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2008-01-14
Stefan Dösinger
d3d9: Reject IDirect3DDevice9::Reset with active defaul...
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2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for element...
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2008-01-03
Gerald Pfeifer
wined3d: Removed dead FIXME checks.
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2008-01-03
H. Verbeet
wined3d: Properly handle the surface location in stretc...
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2008-01-03
H. Verbeet
wined3d: Call ActivateContext regardless of WINED3DCREA...
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2008-01-02
Gerald Pfeifer
wined3d: Simplify three checks based on the unsignednes...
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2007-12-21
Alexander Dorofeyev
wined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3...
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2007-12-21
Alexander Dorofeyev
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
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2007-12-21
Stefan Dösinger
wined3d: Per stream offsets are 4 byte aligned.
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2007-12-21
Stefan Dösinger
wined3d: Vertex attributes are 4 byte aligned.
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2007-12-21
Stefan Dösinger
wined3d: Improve some traces.
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2007-12-21
Stefan Dösinger
wined3d: Implement half float vertex buffer conversion.
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2007-12-20
Stefan Dösinger
wined3d: Move the GL info structure into the adapter.
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2007-12-20
Stefan Dösinger
wined3d: Always dump the fbo state on errors.
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2007-12-12
Stefan Dösinger
wined3d: Use SetDisplayMode to set the display mode.
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2007-12-12
Stefan Dösinger
wined3d: Remove 24/32 bit hacks.
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2007-12-11
Stefan Dösinger
wined3d: Use the adapter to read the display mode.
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2007-12-08
Detlef Riekenberg
Assorted spelling fixes.
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2007-12-07
Stefan Dösinger
wined3d: A more detailed occlusion query test and fixes.
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2007-12-06
Stefan Dösinger
wined3d: Test clearing regarding the scissor test and...
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2007-12-04
Stefan Dösinger
wined3d: Use the proper drawable size when clearing.
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2007-12-04
Stefan Dösinger
wined3d: Clear honors the viewport.
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2007-12-04
Stefan Dösinger
wined3d: Fixes for drawable handling in Clear.
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2007-12-04
Stefan Dösinger
wined3d: Add a method for querying the gl drawable...
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2007-12-03
Stefan Dösinger
wined3d: Add parentheses to a flag check.
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2007-12-03
Stefan Dösinger
wined3d: Enabling too many lights is silently ignored.
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2007-11-29
Stefan Dösinger
wined3d: Activate GL_ARB_texture_rectangle.
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2007-11-29
Stefan Dösinger
wined3d: Refuse to create a mipmapped conditional np2...
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2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-27
Stefan Dösinger
wined3d: Downgrade an ERR to a WARN.
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2007-11-27
Lauris Kaplinski
wined3d: Fixed potential reference of freed backBuffer...
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2007-11-20
Stefan Dösinger
wined3d: Use standard wine lists for the resource list.
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2007-11-20
Stefan Dösinger
wined3d: Move IUnknown functions to IWineD3DBaseShader.
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2007-11-14
Stefan Dösinger
wined3d: Non power of two texture fixes.
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2007-11-14
Stefan Dösinger
wined3d: Depth stencil fixes.
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2007-11-09
Roderick Colenbrander
wined3d: Make sure the p8 shader is set to 0 after...
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2007-11-07
Stefan Dösinger
wined3d: Refuse to create volumes and volume textures...
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2007-11-07
Stefan Dösinger
wined3d: Set the display mode before creating the context.
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2007-11-07
Stefan Dösinger
wined3d: Set the main hwnd before setting up the screen.
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2007-11-01
Stefan Dösinger
wined3d: Make resource memory 32 byte aligned.
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2007-11-01
Stefan Dösinger
wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01
Stefan Dösinger
wined3d: Allocate memory for default pool resources...
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2007-11-01
Stefan Dösinger
wined3d: Move texture -> drawable blits to LoadLocation.
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2007-10-26
Stefan Dösinger
wined3d: Begin centralizing surface location management.
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2007-10-23
Francois Gouget
Assorted spelling fixes.
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2007-10-22
Stefan Dösinger
wined3d: Create query private data when faking the...
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2007-10-19
Allan Tong
wined3d: Fix comment typos in SetMultithreaded.
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2007-10-19
Allan Tong
wined3d: Fix resource cleanup if CreateCubeTexture...
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2007-10-12
Roderick Colenbrander
wined3d: Use a fragment shader to do P8 palette convers...
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2007-10-10
Stefan Dösinger
wined3d: Clear up in Init3D if something fails.
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2007-10-04
Roderick Colenbrander
wined3d: Render to the correct hwnd/hdc.
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2007-10-01
Roderick Colenbrander
wined3d: CreateContext should not be called between...
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2007-09-24
Roderick Colenbrander
wined3d: Move video memory tracking to the adapter.
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2007-09-24
Stefan Dösinger
wined3d: Recompile glsl pixelshaders if the sampler...
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2007-09-18
Stefan Dösinger
wined3d: Move lastActiveRenderTarget cleanup to the...
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2007-09-14
Stefan Dösinger
wined3d: Add support for showing a logo.
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2007-09-13
Stefan Dösinger
wined3d: Implement UpdateTexture for volumes.
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