wined3d: Disable occlusion query support if the implementation has 0 counter bits.
[wine] / dlls / d3d9 /
2013-04-16  Stefan Dösingerd3d9/tests: Fix a test failure on cards that don't...
2013-04-16  Stefan Dösingerd3d9/tests: Test NPOT texture creation.
2013-04-11  Sam Edwardswined3d: Properly handle backbuffer_width/_height=0...
2013-04-09  Stefan Dösingerd3d9/tests: Test special fp values in local constants.
2013-04-03  Sam Edwardsd3d9/tests: Verify window style after exiting fullscree...
2013-02-25  Rico Schüllerd3d9/tests: Use lower base hexadecimal values.
2013-02-21  Francois Gougetd3d9/tests: CheckDeviceType() may also return D3DERR_NO...
2013-02-19  Matteo Bruniwined3d: Make (wined3d_)surface_depth_blt_fbo handle...
2013-02-07  Michael Stefaniucd3d9: Remove ERR() on HeapAlloc failure for small sizes...
2013-01-25  Stefan Dösingerd3d9/tests: Add simple DrawRectPatch tests.
2013-01-25  Stefan Dösingerd3d: Remove high level patch support.
2013-01-23  Stefan Dösingerwined3d: Ignore clears if count = 0 and rects != NULL.
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-16  Stefan Dösingerd3d9/tests: Create a plain DS surface in test_reset_res...
2013-01-16  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-15  Stefan Dösingerd3d9/tests: Add a software vertexprocessing buffer...
2013-01-14  Stefan Dösingerd3d9: Return D3D_OK from the palette setters.
2013-01-11  Henri Verbeetd3d9/tests: Merge surface.c into device.c.
2013-01-11  Henri Verbeetd3d9/tests: Merge texture.c into device.c.
2013-01-11  Henri Verbeetd3d9/tests: Merge shader.c into device.c.
2013-01-10  Henri Verbeetd3d9/tests: Merge query.c into device.c.
2013-01-10  Henri Verbeetd3d9/tests: Merge buffer.c into device.c.
2013-01-10  Henri Verbeetd3d9/tests: Merge volume.c into device.c.
2012-12-19  Stefan Dösingerd3d9: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19  Stefan Dösingerd3d9: Use a dynamic buffer for DrawPrimitiveUP.
2012-12-06  Stefan Dösingerd3d9/tests: Move the clipplane + shader test inside...
2012-12-06  Stefan Dösingerd3d9/tests: Give the texture transform test a defined...
2012-12-06  Stefan Dösingerd3d9/tests: Skip some texture transform tests if shader...
2012-11-21  Henri Verbeetd3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-20  Henri Verbeetd3d9/tests: Add tests for device resets in d3d9ex.
2012-11-20  Henri Verbeetd3d9/tests: Create the d3d9ex object in create_device().
2012-11-20  Henri Verbeetd3d9: Avoid resetting device state for d3d9ex resets.
2012-11-19  Henri Verbeetd3d9/tests: Add a test for the scissor rect and viewpor...
2012-11-16  Henri Verbeetd3d9/tests: Also test that render states get reset...
2012-11-07  Sam Edwardsd3d9/tests: Add test for IDirect3DDevice9_Reset with...
2012-10-30  Henri Verbeetd3d9/tests: Avoid LPDIRECT3DSURFACE9.
2012-10-30  Henri Verbeetd3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
2012-10-30  Henri Verbeetd3d9/tests: Avoid LPDIRECT3DTEXTURE9.
2012-10-25  Henri Verbeetwined3d: Replace the face and level parameters to devic...
2012-10-24  André Hentscheld3d9/tests: Fix copy-paste error (coverity).
2012-10-24  Henri Verbeetwined3d: Set texture_level in surface_set_texture_targe...
2012-10-08  Henri Verbeetwined3d: wined3d_stateblock_apply() never fails.
2012-10-08  Henri Verbeetwined3d: wined3d_stateblock_capture() never fails.
2012-10-04  Henri Verbeetwined3d: wined3d_swapchain_get_desc() never fails.
2012-10-04  Henri Verbeetwined3d: Just return the surface from wined3d_swapchain...
2012-10-01  Henri Verbeetwined3d: wined3d_device_get_creation_parameters() never...
2012-10-01  Henri Verbeetwined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-09-27  Henri Verbeetwined3d: wined3d_device_set_software_vertex_processing...
2012-09-27  Henri Verbeetwined3d: Just return the texture from wined3d_device_ge...
2012-09-26  Henri Verbeetwined3d: wined3d_device_get_texture_stage_state() never...
2012-09-26  Henri Verbeetwined3d: wined3d_device_set_texture_stage_state() never...
2012-09-25  Henri Verbeetwined3d: Just return the shader from wined3d_device_get...
2012-09-25  Henri Verbeetwined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-24  Henri Verbeetwined3d: Just return the shader from wined3d_device_get...
2012-09-24  Henri Verbeetwined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-21  Henri Verbeetwined3d: Just return the declaration from wined3d_devic...
2012-09-21  Henri Verbeetwined3d: wined3d_device_set_vertex_declaration() never...
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_scissor_rect() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_scissor_rect() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_sampler_state() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_get_material() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_set_material() never fails.
2012-09-14  Henri Verbeetwined3d: wined3d_device_multiply_transform() never...
2012-09-12  Henri Verbeetwined3d: wined3d_device_get_transform() never fails.
2012-09-12  Henri Verbeetwined3d: wined3d_device_set_transform() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_get_render_state() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_set_render_state() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_get_viewport() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_set_viewport() never fails.
2012-09-06  Henri Verbeetwined3d: Just return the buffer from wined3d_device_get...
2012-09-06  Henri Verbeetwined3d: wined3d_device_set_index_buffer() never fails.
2012-09-05  Henri Verbeetwined3d: Just return the swapchain from wined3d_device_...
2012-08-28  Jacek Caband3d9/tests: Use proper helpers for iface calls.
2012-08-17  Michael Stefaniucd3d9/tests: Simplify some logic operations.
2012-07-19  Henri Verbeetwined3d: Enable "AlwaysOffscreen" by default.
2012-07-11  Henri Verbeetwined3d: Merge the device parent create_rendertarget...
2012-07-10  Henri Verbeetwined3d: Get rid of the "discard" parameter to device_p...
2012-07-10  Henri Verbeetwined3d: Get rid of the "lockable" parameter to device_...
2012-07-09  Henri Verbeetd3d9: Implement d3d9_device_ResetEx().
2012-07-03  Henri Verbeetd3d9: Introduce a helper function to create D3DPRESENT_...
2012-07-03  Henri Verbeetd3d9: Introduce a helper function to create a wined3d_s...
2012-07-02  Henri Verbeetd3d9: Pass a wined3d_swapchain_desc structure to swapch...
2012-07-02  Henri Verbeetd3d9: Implement d3d9_EnumAdapterModesEx().
2012-06-29  Henri Verbeetd3d9: Implement d3d9_GetAdapterModeCountEx().
2012-06-29  Henri Verbeetd3d9: Implement d3d9_device_PresentEx().
2012-06-27  Henri Verbeetd3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-27  Henri Verbeetd3d9: Implement d3d9_GetAdapterDisplayModeEx().
2012-06-27  Henri Verbeetwined3d: Take scanline ordering into account in the...
2012-06-18  Henri Verbeetd3d9/tests: Add a test for resource bindings after...
2012-06-12  Henri Verbeetd3d9: Get rid of IDirect3DQuery9Impl.
2012-06-12  Henri Verbeetd3d9: Get rid of IDirect3DPixelShader9Impl.
2012-06-12  Henri Verbeetd3d9: Get rid of IDirect3DVertexShader9Impl.
2012-06-01  Henri Verbeetd3d9: Get rid of IDirect3DVertexDeclaration9Impl.
2012-06-01  Henri Verbeetd3d9: Get rid of IDirect3DStateBlock9Impl.
2012-05-31  Henri Verbeetd3d9: Get rid of IDirect3DIndexBuffer9Impl.
2012-05-31  Henri Verbeetd3d9: Get rid of IDirect3DVertexBuffer9Impl.
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