wined3d: Don't clamp vertex depth values.
[wine] / dlls / d3d9 / tests /
2011-06-06  Henri Verbeetwined3d: Don't clamp vertex depth values.
2011-06-03  Sean Subed3d9/tests: Added unbound sampler test for pixel shaders.
2011-05-31  Andrew Nguyend3d9/tests: Avoid a shift overflow in render_state_test...
2011-05-25  Rico Schüllerd3d9/tests: Fix some ok() messages in the visual tests.
2011-05-25  Stefan Dösingerd3d9: Use a pixel shader for the vs 3.0 input test.
2011-05-25  Stefan Dösingerd3d: Make the INTZ test more reliable.
2011-05-25  Henri Verbeetd3d9/tests: Add a test for unwritten pixel shader outputs.
2011-05-25  Henri Verbeetd3d9/tests: Fix the depth clamping test.
2011-05-24  Stefan Dösingerd3d9: Drop the fixed function varying test.
2011-05-24  Stefan Dösingerd3d9: AMD cards don't clip transformed vertices.
2011-05-24  Stefan Dösingerd3d9: AMD drivers return D3D_OK when reading data from...
2011-05-20  Stefan Dösingerd3d9: Skip the YUV tests when the driver confuses the...
2011-05-20  Stefan Dösingerd3d9: Account for another different behavior in the...
2011-05-19  Stefan Dösingerd3d9: Disable the zero instance test.
2011-05-19  Stefan Dösingerd3d9: Use a DWORD to read render states.
2011-05-09  Francois GougetAssorted spelling and case fixes.
2011-05-09  Francois Gougetd3d9/tests: Add a '\n' to a skip() call.
2011-05-06  Henri Verbeetd3d9/tests: Check if formats are supported for render...
2011-05-05  Henri Verbeetd3d9/tests: Add a volume texture test to test_reset().
2011-05-04  John Edmondswined3d: Turn off message filtering temporarily in...
2011-05-04  John Edmondsd3d9/tests: Added a test for resetting an invisible...
2011-05-04  Henri Verbeetd3d9/tests: Avoid leaking a device in the Reset test.
2011-05-04  Henri Verbeetd3d9/tests: Add a test for window styles on device...
2011-05-03  Henri Verbeetd3d9/tests: Destroy the window after we're done with...
2011-04-06  Henri Verbeetd3d9/tests: Add a depth blit test.
2011-04-05  Henri Verbeetd3d9/tests: Add a test for partial depth buffer copies.
2011-03-16  Stefan Dösingerd3d9: Test depth stencil size mismatches.
2011-02-17  Austin Englishd3d9/tests: Make sure to use return values (LLVM/Clang).
2011-02-15  Matteo Brunid3d9/tests: Add a test for clip planes.
2011-02-11  Peter Urbanecd3d9/tests: Use primary monitor screen size to perform...
2011-02-07  Stefan Dösingerd3d9: Use a proper window class for the query test.
2011-02-02  Henri Verbeetwined3d: Check if formats are supported as render targe...
2011-02-02  Henri Verbeetd3d9/tests: Check another return value in maxmip_test...
2011-02-01  Stefan Dösingerd3d9: Add an sRGB format test.
2011-02-01  Stefan Dösingerd3d9: Work around an odd nvidia windows bug.
2011-02-01  Stefan Dösingerd3d9: Use a proper window class in the device tests.
2011-02-01  Henri Verbeetd3d9/tests: Check ColorFill() return codes in color_fil...
2011-01-27  Henri Verbeetd3d9/tests: Add a test for the NULL format.
2011-01-25  Henri Verbeetwined3d: Disable vertex shader output clamping.
2011-01-12  Greg Geldorpd3d9/tests: Skip tests if not running in the foreground.
2010-12-07  Henri Verbeetd3d9/tests: Don't draw undefined data in stream_test().
2010-12-03  Austin Englishd3d8/d3d9: Fix compiler warnings on non x86/x86_64.
2010-11-23  Henri Verbeetd3d9/tests: Use GetRenderTargetData() for reading back...
2010-11-18  Henri Verbeetd3d9/tests: Add a test for 0 width / height surface...
2010-11-18  Henri Verbeetwined3d: Disallow empty surfaces.
2010-11-17  Henri Verbeetd3d9/tests: Fix some failure messages.
2010-11-09  Henri Verbeetd3d9/tests: Specify width and height when changing...
2010-11-05  Henri Verbeetwined3d: Use SetWindowPos() to make the focus window...
2010-11-05  Henri Verbeetd3d9/tests: Add a test for INTZ.
2010-11-04  Henri Verbeetd3d9/tests: Check for multiple expected messages in...
2010-10-07  Austin Lundd3d9/tests: Fix test failure for IDirect3D9::CreateDevi...
2010-10-06  Henri Verbeetd3d9/tests: Add window proc tests for switching between...
2010-10-01  Alexandre Julliardd3d9/tests: Make some variables static.
2010-09-21  Henri Verbeetd3d9/tests: Cleanup maxmip_test() a bit.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-09-16  Ričardas Barkauskasd3d9/tests: Test NVDB (depth bounds test) behavior.
2010-08-30  Francois Gougetd3d9/tests: Fix compilation on systems that don't suppo...
2010-07-30  Henri Verbeetd3d9/tests: Read from the appropriate pixels in test_co...
2010-07-29  Henri Verbeetd3d9/tests: Fix an ok() message in pointsize_test().
2010-07-29  Henri Verbeetd3d9/tests: Add a test for handling floating point...
2010-07-26  Louis Lendersd3d9/tests: Test GetAdapterDisplayModeEx with D3DDISPLA...
2010-07-26  Stefan Dösingerd3d9: Remove the shader version varying tests.
2010-07-23  Henri Verbeetd3d9/tests: Add a test for clearing render targets...
2010-07-23  Henri Verbeetd3d9/tests: Introduce a vertex shader to the MRT test.
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader in the vpos test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader in the vFace test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader for the nested loop test.
2010-07-21  Stefan Dösingerd3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
2010-07-21  Stefan Dösingerd3d9: Remove the fog vs sRGB test.
2010-07-21  Alexandre Julliardd3d9/tests: Avoid sizeof in a trace.
2010-07-09  Louis Lendersd3d9: Add a few tests for GetAdapterDisplayModeEx.
2010-07-06  Stefan Dösingerd3d9: Use color_match in the coissue tests.
2010-07-06  Stefan Dösingerd3d9: Windows7 doesn't draw with Viewports bigger than...
2010-07-06  Stefan Dösingerd3d9: Ignore a Windows 7 failure in the d3d9 depth...
2010-07-05  Stefan Dösingerd3d9: Pass count=0 when clearing the whole surface.
2010-07-05  Stefan Dösingerd3d9: Nvidia drivers don't like unused output formats.
2010-07-02  Alexandre Julliardd3d9/tests: Fix some test failures with the focus messages.
2010-06-11  Henri Verbeetd3d9/tests: Add a test for offscreen point sprites.
2010-05-28  Henri Verbeetd3d9/tests: Remove an invalid point size test.
2010-05-28  Henri Verbeetd3d9/test: Introduce point_match() to simplify testing...
2010-05-28  Henri Verbeetd3d9/tests: Don't depend so much on point rasterization...
2010-05-27  Henri Verbeetd3d9/tests: Fix a typo.
2010-05-26  Henri Verbeetd3d9: Set the FPU control word on device creation.
2010-05-17  Henri Verbeetd3d9/tests: Add a shadow sampler test.
2010-05-04  Henri Verbeetd3d9/tests: Allow D3DFMT_A2R10G10B10 as supported adapt...
2010-05-03  Henri Verbeetd3d9/tests: Fix test_cube_wrap() for different texture...
2010-04-26  Gerald Pfeiferd3d9: Remove variable hr which is not really used from...
2010-04-14  Roderick Colenbranderd3d9: Add an initial ColorFill regression test.
2010-04-12  Henri Verbeetd3d9/tests: Add some depth buffer tests.
2010-03-31  Paul Vriensd3d9/tests: Initialize a variable (Coverity).
2010-03-30  Roderick Colenbranderd3d9: Add source/destination and backbuffer tests for...
2010-03-25  Henri Verbeetd3d9/tests: Add some message processing to test_wndproc().
2010-03-19  Paul Vriensd3d9/tests: Fix timeouts on Win9x/WinMe.
2010-03-18  Henri Verbeetd3d9/tests: Extend the window proc / focus window tests.
2010-03-17  Stefan Dösingerd3d9: Remove old debug messages from the tests.
2010-03-17  Stefan Dösingerd3d9: Windows 7 rejects invalid rectangles.
2010-03-17  Stefan Dösingerd3d9: Remove the double unlock test.
2010-03-17  Stefan Dösingerwined3d: Make resources 16 byte aligned.
2010-03-16  Stefan Dösingerd3d9: Fix test failures on Windows 7.
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