wined3d: Don't print the GLSL info log by default on fglrx.
[wine] / dlls / wined3d / device.c
2011-09-02  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-02  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-01  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-01  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-31  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-31  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Replace "DirectDraw stuff" with per-adapter...
2011-08-29  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Make the target parameter to is_full_clear...
2011-08-29  Matteo Bruniwined3d: Rename dummyTextureName variable.
2011-08-29  Matteo Bruniwined3d: Use dummy textures for all the texture targets.
2011-08-29  Matteo Bruniwined3d: Keep track of the current texture type for...
2011-08-26  Henri Verbeetwined3d: Add multisampling support.
2011-08-25  Matteo Bruniwined3d: Don't change active texture to 0.
2011-08-25  Matteo Bruniwined3d: Store currently active texture in the wined3d...
2011-08-25  Matteo Bruniwined3d: Pass around the context instead of gl_info.
2011-08-24  Henri Verbeetwined3d: Use draw_binding in device_clear_render_targets().
2011-08-24  Henri Verbeetwined3d: Keep track of a surface's "draw location".
2011-08-23  Henri Verbeetwined3d: Introduce a function to update a swapchain...
2011-08-23  Henri Verbeetwined3d: Just call resource_unload() in updateSurfaceDe...
2011-08-23  Henri Verbeetwined3d: Only delete the GL contexts after unloading...
2011-08-22  Stefan Dösingerwined3d: Invalidate streamsrc, vdecl and indexbuffer...
2011-08-22  Chris Robinsonwined3d: Don't use the old depth-stencil surface after...
2011-08-05  Henri Verbeetwined3d: Pass a non-NULL rectangle to surface_color_fil...
2011-08-05  Henri Verbeetwined3d: Always pass a non-NULL rectangle to surface_co...
2011-08-03  Frédéric Delanoydlls: Assorted spelling fixes.
2011-08-01  Henri Verbeetwined3d: Get rid of dst_fbo.
2011-08-01  Henri Verbeetwined3d: Apply clear state after depth / stencil setup...
2011-07-29  Henri Verbeetwined3d: wined3d_device_evict_managed_resources() doesn...
2011-07-28  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-28  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-27  Henri Verbeetwined3d: Get rid of the use_vshader parameter to device...
2011-07-27  Henri Verbeetwined3d: Introduce a "state" variable in device_stream_...
2011-07-25  Henri Verbeetwined3d: Release the onscreen depth / stencil reference...
2011-07-25  Henri Verbeetwined3d: Unbind all textures in wined3d_device_reset().
2011-07-25  Henri Verbeetwined3d: Unbind resources inside wined3d_device_reset().
2011-07-25  Henri Verbeetwined3d: Get rid of wined3d_device_enum_resources().
2011-07-25  Henri Verbeetwined3d: Pass "reset_enum_callback" directly to wined3d...
2011-07-15  Henri Verbeetwined3d: Add stream offsets in device_stream_info_from_...
2011-07-14  Henri Verbeetwined3d: Get rid of the clip status code.
2011-07-11  Henri Verbeetwined3d: Store a struct wined3d_bo_address in struct...
2011-07-11  Henri Verbeetwined3d: Return data as struct wined3d_bo_address in...
2011-07-11  Henri Verbeetwined3d: Store VBO addresses in a struct wined3d_bo_add...
2011-07-07  Henri Verbeetwined3d: Make the context parameter to the get_drawable...
2011-07-07  Henri Verbeetwined3d: Make the device parameter to device_preload_te...
2011-07-06  Matteo Bruniwined3d: Make dummy textures black.
2011-07-06  Henri Verbeetwined3d: Pass a state pointer instead of a device point...
2011-07-06  Henri Verbeetwined3d: Remove the unused currentPatch field from...
2011-07-05  Piotr Pawlowwined3d: Delete cursor texture on device reset.
2011-07-05  Stefan Dösingerwined3d: Pass a struct wined3d_fb_state * to context_ap...
2011-07-05  Stefan Dösingerwined3d: Pass a struct wined3d_fb_state to device_clear...
2011-07-05  Stefan Dösingerwined3d: Track framebuffer changes.
2011-07-04  Henri Verbeetwined3d: Get rid of some IWineD3D* references.
2011-06-28  Henri Verbeetwined3d: Properly destroy contexts not owned by the...
2011-06-24  Henri Verbeetwined3d: Explicitly set surface alignment in the client...
2011-06-21  Henri Verbeetwined3d: Make the device parameter to device_invalidate...
2011-06-21  Henri Verbeetwined3d: Only bother checking block alignment for compr...
2011-06-17  Henri Verbeetwined3d: Only load the surface for partial updates...
2011-06-17  Henri Verbeetwined3d: Use surface_load_location() instead of surface...
2011-06-16  Henri Verbeetwined3d: Fix source rectangle validation in wined3d_dev...
2011-06-15  Henri Verbeetwined3d: Check the source rectangle is a multiple of...
2011-06-15  Henri Verbeetwined3d: Check for a valid source rectangle and destina...
2011-06-15  Henri Verbeetwined3d: Implement wined3d_device_update_surface()...
2011-06-14  Stefan Dösingerwined3d: Invalidate STATE_STREAMSRC in wined3d_device_d...
2011-06-14  Stefan Dösingerwined3d: Use GL_ARB_draw_elements_base_vertex if available.
2011-06-13  Marcus Meissnerwined3d: Don't just print a FIXME on error, handle...
2011-06-10  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to...
2011-06-08  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device...
2011-06-07  Henri Verbeetwined3d: Get rid of wined3d_texture_get_type().
2011-06-06  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
2011-05-25  Henri Verbeetwined3d: Mask out writes to unused render targets.
2011-05-25  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap(...
2011-05-24  Stefan Dösingerwined3d: Fix a few function definitions.
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-18  Stefan Dösingerwined3d: Remove maxConcurrentLights from the device.
2011-05-17  Alexandre Julliardwined3d: Switch to the software cursor when the positio...
2011-05-17  Alexandre Julliardwined3d: Always create the software cursor.
2011-05-17  Alexandre Julliardwined3d: Only update the cursor position the first...
2011-05-17  Alexandre Julliardwined3d: Get rid of the haveHardwareCursor flag.
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-17  Henri Verbeetwined3d: Remove state management methods from the IWine...
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-05  Marcus Meissnerwined3d: Fixed a operator precedence issue (Coverity).
2011-05-04  John Edmondswined3d: Turn off message filtering temporarily in...
2011-05-02  John Edmondswined3d: If Wine fails to acquire the focus window...
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-22  Stefan Dösingerwined3d: Scale the depthbias factor by the depth buffer...
2011-04-19  Henri Verbeetwined3d: Don't bother unsetting texture resources in...
2011-04-15  Henri Verbeetwined3d: Get rid of the IWineD3DVolume typedefs.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-13  Henri Verbeetwined3d: Get rid of the swapchain destroy callback.
2011-04-11  Henri Verbeetwined3d: Depth-only clears are done offscreen.
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