d3d9/tests: Use primary monitor screen size to perform tests.
[wine] / dlls / d3d9 / tests / shader.c
2009-08-28  Henri Verbeetd3d9: Remove trailing spaces.
2008-12-29  Henri Verbeetd3d: Make sure the device is properly released when...
2008-12-22  Rico Schüllerd3d9/tests: Don't create a Null-shader in d3d9, it...
2008-12-16  Henri Verbeetwined3d: Refuse to create shaders with a NULL function.
2008-12-04  Huw Daviesd3d9/tests: Skip tests if we can't create the D3D9...
2008-06-06  Dmitry Timoshkovd3d9: Avoid a not needed address-of operator.
2007-08-06  Stefan Dösingerd3d9: Do not fail if d3d9 is not available.
2007-02-21  Stefan Dösingerwined3d: Floating point shader constant setting.
2007-01-12  Francois Gougetd3d9/tests: Warn that tests were skipped if we could...
2007-01-02  Louis Lendersd3d9: Fix failing tests on windows, when no 3d hardware...
2006-10-09  Ivan Gyurdievd3d9/tests: Printf format fixes for d3d9 tests.
2006-07-21  Ivan Gyurdievd3d9: State management test framework for d3d9.
2006-06-07  H. Verbeetd3d9: Add a test for setting / getting vertex shader...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-02-10  H. Verbeetd3d9: Use an invisible window for tests.
2005-12-21  H. Verbeetd3d9: Add traces for when shader support is missing...
2005-12-14  Paul Vriensd3d9: Don't treat missing d3d9.dll as a failure.
2005-12-13  H. Verbeetd3d9: Add a test for Get/SetVertexShader and Get/SetPix...