wined3d: Add ps_np2fixup_info structure.
[wine] / dlls / wined3d / glsl_shader.c
2009-06-25  Tobias Jakobiwined3d: Add ps_np2fixup_info structure.
2009-06-22  Stefan Dösingerwined3d: GLSL 1.20 includes gl_FragData[] syntax.
2009-06-17  Henri Verbeetwined3d: Only initialize unused components of varyings...
2009-06-10  Stefan Dösinger wined3d: Store the bumpmap ARB constants in ARB struct...
2009-06-09  Henri Verbeetwined3d: Simplify some code in set_glsl_shader_program().
2009-06-09  Henri Verbeetwined3d: Avoid comparing shader compile args if the...
2009-06-05  Henri Verbeetwined3d: Don't use the vertex/pixel shader when we...
2009-06-05  Henri Verbeetwined3d: Check the result from wine_rb_get() before...
2009-06-04  Henri Verbeetwined3d: Free priv->stack in shader_glsl_free().
2009-06-03  Henri Verbeetwined3d: Replace the wined3d hash table with the generi...
2009-06-02  Henri Verbeetwined3d: Partially revert 7433eb76b5f05ae54702fe9e57ba3...
2009-05-29  Henri Verbeetwined3d: Use the proper OUT swizzle in handle_ps3_input().
2009-05-29  Henri Verbeetwined3d: Add missing ActivateContext calls to shader_de...
2009-05-28  Stefan Dösingerwined3d: Add a function around the handler table.
2009-05-28  Stefan Dösingerwined3d: Manage vs_compile_args in the backends.
2009-05-28  Stefan Dösingerwined3d: Manage ps_compiled_shader in the backends.
2009-05-28  Stefan Dösingerwined3d: Make find_gl_vshader backend specific.
2009-05-28  Stefan Dösingerwined3d: Remove the forward declaration added in the...
2009-05-28  Stefan Dösingerwined3d: Make find_gl_pshader backend private.
2009-05-28  Stefan Dösingerwined3d: Store the compile args in the compile context...
2009-05-27  Henri Verbeetwined3d: Use strings for shader input/output semantics.
2009-05-27  Henri Verbeetwined3d: Make "packed_output" a bitmap.
2009-05-27  Henri Verbeetwined3d: Use the "input_registers" bitmap for vertex...
2009-05-27  Henri Verbeetwined3d: Make "packed_input" a bitmap.
2009-05-26  Henri Verbeetwined3d: Split the info log into separate lines.
2009-05-20  Stefan Dösingerwined3d: Emulate the 4 component address register in...
2009-05-18  Stefan Dösingerwined3d: Support clipplanes with GLSL.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to delete_glsl_program_...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to shader_backend_t...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to shader_backend_t...
2009-05-12  Henri Verbeetwined3d: Print the correct limit in a WARN().
2009-05-08  Stefan Dösingerwinedd: Move shader_*_add_instruction_modifiers into...
2009-05-08  Henri Verbeetwined3d: Add support for immediate constants to the...
2009-05-08  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-08  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-08  Henri Verbeetwined3d: Fix shader_glsl_get_register_name() indentation.
2009-05-08  Henri Verbeetwined3d: Group register information into struct wined3d...
2009-05-07  Henri Verbeetwined3d: Increase the size of glsl_src_param_t.param_str.
2009-05-07  Henri Verbeetwined3d: Create a struct wined3d_shader_version to...
2009-05-05  Stefan Dösingerwined3d: Implement texldd.
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-04  Henri Verbeetwined3d: Create a frontend for parsing shaders.
2009-04-29  Stefan Dösingerwined3d: Hardcode local loop control ints into the...
2009-04-29  Henri Verbeetwined3d: Store the sampler type in struct shader_reg_maps.
2009-04-28  Henri Verbeetwined3d: Mask set bool/int constants with bool/int...
2009-04-28  Henri Verbeetwined3d: Create a separate function to record register...
2009-04-27  Stefan Dösingerwined3d: Support the full amount of constants in GLSL.
2009-04-24  Henri Verbeetwined3d: Handle the opcode specific control shift in...
2009-04-22  Henri Verbeetwined3d: Handle the swizzle shift in the frontend rathe...
2009-04-22  Henri Verbeetwined3d: Get rid of the WINED3DVS_* swizzle constants.
2009-04-22  Henri Verbeetwined3d: Get rid of the token field from struct wined3d...
2009-04-21  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-21  Henri Verbeetwined3d: Add a separate function for converting swizzle...
2009-04-21  Henri Verbeetwined3d: Store the source swizzle in struct wined3d_sha...
2009-04-21  Henri Verbeetwined3d: Explicitly pass the source modifier to shader_...
2009-04-20  Francois GougetAssorted spelling fixes.
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Store the destination relative addressing...
2009-04-20  Henri Verbeetwined3d: Store the source relative addressing token...
2009-04-20  Henri Verbeetwined3d: Create a relative addressing token for 1.x...
2009-04-15  Henri Verbeetwined3d: Store the source modifiers in struct wined3d_s...
2009-04-15  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-15  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-15  Henri Verbeetwined3d: Introduce struct wined3d_shader_src_param.
2009-04-15  Henri Verbeetwined3d: Group instruction context information together...
2009-04-15  Henri Verbeetwined3d: Don't die if a vertex shader has samplers.
2009-04-14  Henri Verbeetwined3d: Get rid of the "token" field from struct wined...
2009-04-13  Tobias Jakobiwined3d: Rename some NP2 fixup variables and update...
2009-04-10  Tobias Jakobiwined3d: glsl: Enable load_np2fixup_constants.
2009-04-10  Tobias Jakobiwined3d: Add load_np2fixup_constants function to shader...
2009-04-10  Stefan Dösingerwined3d: Deal with reserved shader constants in the...
2009-04-10  Henri Verbeetwined3d: Store the relative addressing mode in struct...
2009-04-10  Henri Verbeetwined3d: Store the destination shift in struct wined3d_...
2009-04-09  Henri Verbeetwined3d: Get rid of a redundant strcat in shader_glsl_g...
2009-04-09  Henri Verbeetwined3d: Explicitly pass parameter properties to shader...
2009-04-09  Henri Verbeetwined3d: Pass a struct wined3d_shader_dst_param to...
2009-04-09  Henri Verbeetwined3d: Add a separate function for converting write...
2009-04-08  Henri Verbeetwined3d: Eliminate a useless local variable.
2009-04-08  Henri Verbeetwined3d: Store usage and usage_idx in struct wined3d_sh...
2009-04-08  Henri Verbeetwined3d: Properly check if input/output varyings are...
2009-04-08  Henri Verbeetwined3d: Fix some more 3 space indentation.
2009-04-08  Henri Verbeetwined3d: Store a struct wined3d_shader_dst_param in...
2009-04-07  Henri Verbeetwined3d: Simplify shader_glsl_cmp() and shader_glsl_cnd().
2009-04-07  Henri Verbeetwined3d: Simplify shader_glsl_color_correction().
2009-04-07  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-07  Henri Verbeetwined3d: Explicitly pass register type and index to...
2009-04-07  Henri Verbeetwined3d: Store the write mask in struct wined3d_shader_...
2009-04-06  Henri Verbeetwined3d: Store the destination modifiers in struct...
2009-04-06  Henri Verbeetwined3d: Pass a pointer to struct wined3d_shader_dst_pa...
2009-04-06  Henri Verbeetwined3d: Pass a pointer to struct wined3d_shader_dst_pa...
2009-04-06  Henri Verbeetwined3d: Use a more appropriate mask for masking out...
2009-04-06  Henri Verbeetwined3d: Unset the current GLSL program when it's destr...
2009-04-03  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-03  Henri Verbeetwined3d: Add a struct wined3d_shader_dst_param for...
2009-04-03  Henri Verbeetwined3d: Remove the opcode field from struct wined3d_sh...
2009-04-02  Henri Verbeetwined3d: Store the source and destination parameter...
2009-04-02  Henri Verbeetwined3d: Store the instruction handler index in struct...
2009-04-02  Henri Verbeetwined3d: Compare num_params against 1 in shader_glsl_ma...
next