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wininet: Allow a NULL value to be passed into HTTP_ProcessHeader
[wine]
/
dlls
/
wined3d
/
2007-01-12
Stefan Dösinger
wined3d: Avoid a NULL pointer dereference in UpdateText...
tree
|
commitdiff
2007-01-12
Stefan Dösinger
wined3d: Do not perform a NULL check on riid (Coverity).
tree
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commitdiff
2007-01-12
Stefan Dösinger
d3d9: Implement IDirect3DDevice9::StretchRect.
tree
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commitdiff
2007-01-12
Ken Thomases
wined3d: Do not block waiting for occlusion query resul...
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: Remove dead NV_TEXTURE_SHADER code
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: Do not activate / deactivate texture dimension...
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: D3D7 vertex buffers never change their declara...
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: Fix a capital letter in a parameter name.
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: Add copyright statements to state.c.
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: Attempt to remove some tabs smuggled in by...
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: Do not warn about unsupported point sizes...
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: Avoid false resultarg warnings.
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: Store the scissor rect in the stateblock.
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: Count the framerate per swapchain, not globally.
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: Move material applying to the state table.
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: Remove the invymat from drawprim.c.
tree
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commitdiff
2007-01-10
Stefan Dösinger
wined3d: Do not reset the material.
tree
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commitdiff
2007-01-10
Michael Stefaniuc
janitorial: Use the C standard for multiline strings.
tree
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commitdiff
2007-01-09
Michael Stefaniuc
wined3d: Remove stray '\' at end of lines.
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Fix np2 textures.
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Do not try to read the vertex decl when the...
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Remove some unneeded context cache members...
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Vertex buffers can use the declaration from...
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Do not preload vertex buffers in unlock.
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Clean up drawprim a bit.
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on index buffers.
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on vertex...
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on pixel shaders.
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on vertex...
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references to the vertex...
tree
|
commitdiff
2007-01-08
Stefan Dösinger
wined3d: Do not activate vertex shaders needlessly.
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Avoid negative draw start indices.
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Move applying shader constants to the state...
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Remove the general query fixme.
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Apply shaders in their state handlers.
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Move debugging fixmes from drawprim to the...
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Re-add the fixed function stream source trace.
tree
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commitdiff
2007-01-08
Stefan Dösinger
wined3d: Move applying the gl stream sources to the...
tree
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commitdiff
2007-01-04
Chris Robinson
wined3d: state_pointsprite should apply to all texture...
tree
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commitdiff
2007-01-04
H. Verbeet
wined3d: Skip sampler state application for stages...
tree
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commitdiff
2007-01-04
H. Verbeet
wined3d: Skip WINED3DTSS_TEXCOORDINDEX state applicatio...
tree
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commitdiff
2007-01-04
H. Verbeet
wined3d: Don't do WINED3DTSS_ALPHAOP texture operations...
tree
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commitdiff
2007-01-04
H. Verbeet
wined3d: Don't do WINED3DTSS_COLOROP texture operations...
tree
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commitdiff
2007-01-04
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2007-01-04
Stefan Dösinger
wined3d: Dirtify the stream sources in DrawPrimitiveUP.
tree
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commitdiff
2007-01-04
Stefan Dösinger
wined3d: Move decoding the streams to their own inline...
tree
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commitdiff
2007-01-04
Stefan Dösinger
wined3d: Catch NOP SetStreamSource changes.
tree
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commitdiff
2007-01-04
Stefan Dösinger
wined3d: Catch nop pixel shader changes.
tree
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commitdiff
2007-01-04
Stefan Dösinger
wined3d: Catch NOP vertex declaration changes.
tree
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commitdiff
2007-01-04
Stefan Dösinger
wined3d: Break the viewport out of the vertex declarati...
tree
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commitdiff
2007-01-03
Stefan Dösinger
wined3d: Select a proper texture unit in LockRect and...
tree
|
commitdiff
2007-01-03
Stefan Dösinger
wined3d: Remove d3ddevice_set_ortho.
tree
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commitdiff
2007-01-03
Stefan Dösinger
wined3d: Move the projection matrix into its own state.
tree
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commitdiff
2007-01-03
Stefan Dösinger
wined3d: Break the lighting state out of the vertex...
tree
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commitdiff
2007-01-03
Stefan Dösinger
wined3d: Move the world matrix to the state table.
tree
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commitdiff
2007-01-03
Stefan Dösinger
wined3d: Move the functionality of primitiveInitState...
tree
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commitdiff
2007-01-03
Stefan Dösinger
wined3d: Add a viewport state to the state table.
tree
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commitdiff
2007-01-03
Stefan Dösinger
wined3d: Move decoding the vertex declaration to the...
tree
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commitdiff
2007-01-03
Stefan Dösinger
wined3d: Pass the user pointer strided structure via...
tree
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commitdiff
2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
tree
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commitdiff
2007-01-03
Christoph Bumiller
wined3d: Sampler variables wrongly named 'shader'.
tree
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commitdiff
2007-01-02
Christoph Bumiller
wineded3: dirtyend set to more than resource size.
tree
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commitdiff
2007-01-02
Nick Burns
wined3d: Fix point handling.
tree
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commitdiff
2007-01-02
Alexandre Julliard
Use GetDC instead of CreateDC where possible.
tree
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commitdiff
2007-01-02
Alexandre Julliard
Revert "wined3d: Simplify the get_write_mask and get_sw...
tree
|
commitdiff
2007-01-02
Vitaliy Margolen
wined3d: Clip mouse after resolution change while creat...
tree
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commitdiff
2007-01-02
Stefan Dösinger
wined3d: Add emtpy vertex declaration and related state...
tree
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commitdiff
2007-01-02
Stefan Dösinger
wined3d: Add stub handlers for world matrices 1-255.
tree
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commitdiff
2007-01-02
Stefan Dösinger
wined3d: Put the decoded strided data structure into...
tree
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commitdiff
2007-01-02
Stefan Dösinger
wined3d: Move WINED3DTS_MODELVIEW to the state table.
tree
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commitdiff
2007-01-02
Stefan Dösinger
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
tree
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commitdiff
2007-01-02
Stefan Dösinger
wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the...
tree
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commitdiff
2006-12-29
H. Verbeet
wined3d: Simplify the get_write_mask and get_swizzle...
tree
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commitdiff
2006-12-29
H. Verbeet
wined3d: Cleanup & merge pshader_get_input_register_swi...
tree
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commitdiff
2006-12-29
H. Verbeet
wined3d: Cleanup shader_glsl_get_input_register_swizzle().
tree
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commitdiff
2006-12-29
H. Verbeet
wined3d: Cleanup & merge pshader_get_write_mask() and...
tree
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commitdiff
2006-12-29
H. Verbeet
wined3d: Cleanup shader_glsl_get_output_register_swizzle().
tree
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commitdiff
2006-12-29
H. Verbeet
wined3d: Remove dead code in shader_get_registers_used().
tree
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commitdiff
2006-12-29
Stefan Dösinger
wined3d: Add empty transform states to the state table.
tree
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commitdiff
2006-12-29
Stefan Dösinger
wined3d: Do not setup states for unlocking if unlocking...
tree
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commitdiff
2006-12-29
Alexandre Julliard
Revert "wined3d: Where possible, avoid using D3DCOLORTO...
tree
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commitdiff
2006-12-28
H. Verbeet
wined3d: Create samplers for all 1.x instructions that...
tree
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commitdiff
2006-12-28
H. Verbeet
wined3d: The default debug channel for arb_program_shad...
tree
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commitdiff
2006-12-28
H. Verbeet
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
tree
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commitdiff
2006-12-28
H. Verbeet
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
tree
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commitdiff
2006-12-26
Chris Robinson
d3d: GetStreamSource on a stream with NULL data isn...
tree
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commitdiff
2006-12-26
H. Verbeet
wined3d: Skip NULL textures rather than non-NULL ones...
tree
|
commitdiff
2006-12-26
H. Verbeet
wined3d: Restore texture bindings in the FBO code.
tree
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commitdiff
2006-12-26
H. Verbeet
wined3d: Copy the depth buffer after all dirty states...
tree
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commitdiff
2006-12-26
Stefan Dösinger
wined3d: D3DRS_BLENDFACTOR should not influence glBlend...
tree
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commitdiff
2006-12-26
Stefan Dösinger
wined3d: Do not mark texture stages above MAX_TEXTURES...
tree
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commitdiff
2006-12-24
Chris Robinson
wined3d: Clarify OpenGL error codes.
tree
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commitdiff
2006-12-20
Chris Robinson
d3d: Fix adapter mode enumeration and filtering.
tree
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commitdiff
2006-12-20
Stefan Dösinger
wined3d: Reinstall the nvrc texture unit mapping.
tree
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commitdiff
2006-12-20
Stefan Dösinger
wined3d: Catch nop pixel shader changes.
tree
|
commitdiff
2006-12-20
Stefan Dösinger
wined3d: Add pixel shaders to the state table.
tree
|
commitdiff
2006-12-20
Stefan Dösinger
wined3d: Catch nop sampler changes.
tree
|
commitdiff
2006-12-20
Stefan Dösinger
wined3d: Move samplers to the state table.
tree
|
commitdiff
2006-12-20
Stefan Dösinger
wined3d: Add empty sampler entries to the state table.
tree
|
commitdiff
2006-12-20
Stefan Dösinger
wined3d: Catch nop SetTextureStageState calls.
tree
|
commitdiff
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