msi: Add tests for MsiSourceListEnumMediaDisks.
[wine] / dlls / wined3d /
2008-02-25  Roderick Colenbranderwined3d: Request aux buffers when using backbuffer...
2008-02-25  Roderick Colenbranderwined3d: Request alpha in backbuffer mode, to work...
2008-02-22  Roderick Colenbranderddraw: Add yv12 detection support.
2008-02-22  Roderick Colenbranderwined3d: Use the color key in glAlphaFunc in case of...
2008-02-22  Roderick Colenbranderwined3d: Unify p8 render target detection code.
2008-02-22  Roderick Colenbranderwined3d: In DirectDraw a palette is a property of a...
2008-02-22  Roderick Colenbranderwined3d: Don't flush in D3D RealizePalette without...
2008-02-22  Roderick Colenbranderwined3d: Don't flush in GDI RealizePalette without...
2008-02-20  Roderick Colenbranderwined3d: Let flush_to_framebuffer_drawpixels use a...
2008-02-19  Stefan Dösingerwined3d: Enable the texcoord init workaround on radeon...
2008-02-19  Stefan Dösingerwined3d: Create a VBO before returning memory.
2008-02-19  Roderick Colenbranderwined3d: Fix lack of indent in PreLoad.
2008-02-19  Roderick Colenbranderwined3d: The base RealizePalette isn't needed anymore.
2008-02-19  Roderick Colenbranderwined3d: Add a GL specific RealizePalette which also...
2008-02-19  Roderick Colenbranderwined3d: Add a GDI version of RealizePalette.
2008-02-19  Alexander Dorofeyevwined3d: Take alpha from device palette entry for d3d...
2008-02-19  Roderick Colenbranderwined3d: When DDCAPS_ALLOW256 is set, palette entry...
2008-02-18  Roderick Colenbranderwined3d: Add separate alpha blend support.
2008-02-18  Roderick Colenbranderwined3d: Add SURFACE_BUSY support to *_BltFast.
2008-02-18  Roderick Colenbranderwined3d: Add SURFACE_BUSY support to *_Blt.
2008-02-18  Stefan Dösingerwined3d: Detect and work around the MacOS Geforce 8...
2008-02-18  Stefan Dösingerwined3d: Fix a syntax error in the ARB vertex program...
2008-02-18  Stefan Dösingerwined3d: Add a test for fixed function bump mapping.
2008-02-18  Stefan Dösingerwined3d: Do not change the texture unit when binding...
2008-02-18  Stefan Dösingerwined3d: Extend out anti-spam database a bit.
2008-02-15  Rico Schüllerwined3d: Fix memcpy with wrong size parameter to simple...
2008-02-15  Stefan Dösingerwined3d: Add a test for the vFace register.
2008-02-11  Roderick Colenbranderwined3d: Add read_from_framebuffer_texture which combin...
2008-02-08  Roderick Colenbranderwined3d: Upload p8 palette using GL_ALPHA instead of...
2008-02-07  Stefan Dösingerwined3d: Restore the Window size on reset.
2008-02-07  Stefan Dösingerwined3d: Reject unsupported modes when restting the...
2008-02-07  Stefan Dösingerwined3d: Add some ATI cards to the version database.
2008-02-07  Stefan Dösingerwined3d: Add infrastructure for faking driver versions.
2008-02-06  Stefan Dösingerwined3d: Create VBOs.
2008-02-06  Stefan Dösingerwined3d: Separate OpenGL and driver version.
2008-02-06  Stefan Dösingerwined3d: Move the highpart of the driver version to...
2008-02-06  Stefan Dösingerwined3d: Tear down the dummy textures before resetting.
2008-02-06  Stefan Dösingerwined3d: Restore the stateblock after Reset.
2008-02-06  Roderick Colenbranderwined3d: Redownload the surface data in case of a palet...
2008-02-06  Roderick Colenbranderwined3d: Allow read back of P8 surfaces. This fixes...
2008-02-06  Roderick Colenbranderwined3d: Reload the palette on a color key change....
2008-02-06  Roderick Colenbranderwined3d: Make sure to set the color key when it is...
2008-02-05  Stefan Dösingerwined3d: Recreate the contexts on _Reset.
2008-02-05  Stefan Dösingerwined3d: Move vertex buffer vbo creation to PreLoad.
2008-02-05  Stefan Dösingerwined3d: Move the float format check to the big switch...
2008-02-05  Stefan Dösingerwined3d: Fix dxtn format check.
2008-02-05  Stefan Dösingerwined3d: Correct the srgb reading check.
2008-02-05  Stefan Dösingerwined3d: D3DTADDRESS_WRAP on conditional NP2 textures...
2008-02-05  Stefan Dösingerwined3d: Update the gl rectangle when adjusting surface...
2008-02-05  Stefan Dösingerwined3d: Make Clear aware of the depth stencil sharing.
2008-02-05  Stefan Dösingerwined3d: De-Statify depth blit opengl resources.
2008-02-05  Stefan Dösingerwined3d: Mark textures dirty on UnLoad.
2008-02-05  Stefan Dösingerwined3d: Move some UnLoad code to the base texture...
2008-02-05  Stefan Dösingerwined3d: Destroy FBOs and reset pointers on Reset.
2008-02-05  Stefan Dösingerwined3d: Unload implicit depth stencil buffers correctly.
2008-02-05  Stefan Dösingerwined3d: Update the auto depth stencil buffer size...
2008-02-05  Stefan Dösingerwined3d: Beware of texture_rectangle NP2 support in...
2008-01-24  Alexandre JulliardAvoid sizeof in traces.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-23  Francois GougetAssorted spelling fixes.
2008-01-23  Roderick Colenbranderwined3d: Don't use texture_rectangle for paletted textures.
2008-01-22  Marcus Meissnerwined3d: Initialize swapchain.
2008-01-22  Alexander Dorofeyevwined3d: Fix not released swapchain in some codepaths.
2008-01-22  Alexander Dorofeyevwined3d: Change colorkey fixup for stage 0 alphaop...
2008-01-21  Marcus Meissnerwined3d: Removed deadcode.
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-16  Marcus Meissnerwined3d: Check for overflows.
2008-01-15  Allan Tongwined3d: Set swapchain container before flagging front...
2008-01-15  Pablo Spallanzaniwined3d: Fix texture coordinate calculation in surface_...
2008-01-14  Stefan Dösingerwined3d: Clear the constant list before finding constants.
2008-01-14  Stefan Dösingerwined3d: Destroy opengl shaders on reset.
2008-01-14  Stefan Dösingerwined3d: Destroy arb shaders on shader destroy.
2008-01-14  Stefan Dösingerwined3d: Reset the shader state on shader_*_destroy.
2008-01-14  Stefan Dösingerwined3d: Keep track of shaders.
2008-01-14  Stefan Dösingerwined3d: Unload all resources on Reset.
2008-01-14  Stefan Dösingerd3d9: Reject IDirect3DDevice9::Reset with active defaul...
2008-01-14  Stefan Dösingerwined3d: Implement VolumeTexture::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DCubeTexture::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DTexture::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DIndexBuffer::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DVertexBuffer::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DSurface::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Add a new IWineD3DResource::UnLoad method.
2008-01-14  Roderick Colenbranderwined3d: Fix glBlendColorEXT for use on RivaTNT.
2008-01-08  Stefan Dösingerwined3d: Fix a pixelshader recompilation check.
2008-01-08  Stefan Dösingerwined3d: Detect geforce 7300 cards.
2008-01-07  Roderick Colenbranderwined3d: Unify color conversion code.
2008-01-07  Roderick Colenbranderwined3d: Use software palette conversion for non-textur...
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for the...
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for element...
2008-01-03  Gerald Pfeiferwined3d: Removed dead FIXME checks.
2008-01-03  H. Verbeetwined3d: Properly handle the surface location in stretc...
2008-01-03  H. Verbeetwined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABL...
2008-01-03  H. Verbeetwined3d: Bind the surface texture in LoadLocation().
2008-01-03  H. Verbeetwined3d: Move binding the texture and dirtifying the...
2008-01-03  H. Verbeetwined3d: Call SetGlTextureDesc() from BindTexture(...
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