d3d8: Directly store a wined3d stateblock in the stateblock handle.
[wine] / dlls / d3d8 / cubetexture.c
2009-10-19  Henri Verbeetd3d8: Add traces.
2009-09-29  Allan Tongd3d8: Don't release the parent device before destroying...
2009-09-17  Henri Verbeetwined3d: Don't free D3D cube textures until the wined3d...
2009-09-17  Henri Verbeetd3d8: Add a separate function for cube texture initiali...
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-08-26  Michael Stefaniucd3d8: Release the lock instead of locking a second...
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-03-23  Henri Verbeetd3d8: Get rid of resource.c.
2009-02-20  Henri Verbeetd3d8: Explicitly convert between D3DFORMAT and WINED3DF...
2007-06-12  Stefan Dösingerd3d8: Hold the lock in cubetexture methods.
2007-04-09  Andrew Talbotd3d8: Void functions should not return a value.
2006-12-06  Markus Amslerd3d8: Handle surface refcount forwarding in d3d8.
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d8: All objects created by device should keep referen...
2006-05-20  Peter Beutnerd3d8: Fix GetDesc and GetLevelDesc for surfaces and...
2006-04-06  Stefan Dösingerwined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-04-04  Stefan Dösingerwined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h.
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-10  Stefan Dösingerwined3d: Consistently use WINED3DRESOURCETYPE.
2006-02-20  Roderick Colenbranderd3d8: Move texturing code over to wined3d (based on...
2006-02-16  Alexandre Julliardd3d8: Fixed compile with older GL versions.
2006-02-14  Roderick Colenbranderd3d8: Move d3d8 surface over to wined3d (based on the...
2005-11-10  Francois GougetRemove spaces before '\n' in traces.
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2005-01-09  Eric PouechRemoved excessive statement (break after return or...
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-15  Raphael JunqueiraFix compilation error reported by Stefan Leichter when...
2003-05-13  Raphael Junqueira- cubetexture loading/preloading
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-09-27  Jason EdmeadesInitial D3D8 implementation.