msxml3: Don't cause an assert failure if the datatypes schema doesn't load.
[wine] / dlls / wined3d /
2011-07-13  Henri Verbeetwined3d: Pass a state pointer instead of a stateblock...
2011-07-13  Henri Verbeetwined3d: Pass a state pointer instead of a stateblock...
2011-07-13  Henri Verbeetwined3d: Pass a state pointer instead of a stateblock...
2011-07-13  Henri Verbeetwined3d: Make the volume parameter to volume_load(...
2011-07-13  Henri Verbeetwined3d: Make the volume parameter to volume_bind_and_d...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to shader_generate_m...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to vshader_get_input...
2011-07-12  Henri Verbeetwined3d: Make the swapchain parameter to x11_copy_to_sc...
2011-07-12  Henri Verbeetwined3d: Explicitly pass gl_info to gen_arbfp_ffp_shader().
2011-07-12  Henri Verbeetwined3d: Only use state contained in the ffp_frag_setti...
2011-07-11  Henri Verbeetwined3d: Store a struct wined3d_bo_address in struct...
2011-07-11  Henri Verbeetwined3d: Return data as struct wined3d_bo_address in...
2011-07-11  Henri Verbeetwined3d: Store VBO addresses in a struct wined3d_bo_add...
2011-07-11  Henri Verbeetwined3d: Make the surface parameter to d3dfmt_p8_init_p...
2011-07-11  Henri Verbeetwined3d: Make the device parameter to primary_render_ta...
2011-07-09  Ričardas Barkauskaswined3d: Introduce quirk for proper RGBA16 support.
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to d3dfmt_get_conv...
2011-07-08  Henri Verbeetwined3d: Make the src_surface parameter to draw_texture...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to surface_upload_d...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to surface_translat...
2011-07-08  Henri Verbeetwined3d: Make the rt parameter to surface_set_compatibl...
2011-07-07  Henri Verbeetwined3d: Rename "flag" to "location" in surface_modify_...
2011-07-07  Henri Verbeetwined3d: Make the surface parameter to surface_get_text...
2011-07-07  Henri Verbeetwined3d: Make the current_renderbuffer field in struct...
2011-07-07  Henri Verbeetwined3d: Make the context parameter to the get_drawable...
2011-07-07  Henri Verbeetwined3d: Make the device parameter to device_preload_te...
2011-07-06  Matteo Bruniwined3d: Make dummy textures black.
2011-07-06  Henri Verbeetwined3d: Pass a state pointer instead of a device point...
2011-07-06  Henri Verbeetwined3d: Remove the unused currentPatch field from...
2011-07-06  Henri Verbeetwined3d: Explicitly pass device and state to gen_ffp_fr...
2011-07-06  Henri Verbeetwined3d: Rename "flag" to "location" in surface_load_lo...
2011-07-06  Henri Verbeetwined3d: Make context_create() work if the window is...
2011-07-05  Piotr Pawlowwined3d: Delete cursor texture on device reset.
2011-07-05  Stefan Dösingerwined3d: Pass a struct wined3d_fb_state * to context_ap...
2011-07-05  Stefan Dösingerwined3d: Pass a struct wined3d_fb_state to device_clear...
2011-07-05  Stefan Dösingerwined3d: Track framebuffer changes.
2011-07-05  Stefan Dösingerwined3d: Move FBO application into a state handler.
2011-07-05  Stefan Dösingerwined3d: Rename the rt mask generation functions.
2011-07-05  Henri Verbeetwined3d: Print an ERR for unknown / invalid surface...
2011-07-05  Henri Verbeetwined3d: Introduce a separate function for loading...
2011-07-05  Henri Verbeetwined3d: Introduce a separate function for loading...
2011-07-05  Henri Verbeetwined3d: Introduce a separate function for loading...
2011-07-05  Henri Verbeetwined3d: Make D3DRS_ZBIAS work.
2011-07-04  André Hentschelwined3d: Remove dead code (clang).
2011-07-04  Henri Verbeetwined3d: Get rid of the GL_SupportedExt typedef.
2011-07-04  Henri Verbeetwined3d: Get rid of the tex_op_args typedef.
2011-07-04  Henri Verbeetwined3d: Get rid of some IWineD3D* references.
2011-07-04  Henri Verbeetwined3d: Move some enums to directx.c.
2011-07-04  Henri Verbeetwined3d: Get rid of some macros.
2011-07-01  Henri Verbeetwined3d: Make the surface parameter to context_surface_...
2011-07-01  Henri Verbeetwined3d: Make the device parameter to context_resource_...
2011-07-01  Henri Verbeetwined3d: Make the device parameter to context_resource_...
2011-07-01  Henri Verbeetwined3d: Make the device and surface parameters to...
2011-07-01  Henri Verbeetwined3d: Make the context parameter to context_check_fb...
2011-06-29  Henri Verbeetwined3d: Make the context parameter to context_attach_d...
2011-06-29  Henri Verbeetwined3d: Make the context parameter to context_create_f...
2011-06-29  Henri Verbeetwined3d: Get rid of the glsl_sample_function_t typedef.
2011-06-29  Henri Verbeetwined3d: Get rid of the glsl_src_param_t typedef.
2011-06-29  Henri Verbeetwined3d: Get rid of the glsl_dst_param_t typedef.
2011-06-28  Stefan Dösingerwined3d: Update the vertex shader when the clipplanes...
2011-06-28  Henri Verbeetwined3d: Properly destroy contexts not owned by the...
2011-06-28  Henri Verbeetwined3d: Make the rts and ds parameters to context_vali...
2011-06-28  Henri Verbeetwined3d: Make the generate_rt_mask_no_fbo() parameters...
2011-06-28  Henri Verbeetwined3d: Make the target parameter to generate_rt_mask_...
2011-06-28  Henri Verbeetwined3d: Make the depth_stencil parameter to context_va...
2011-06-27  Stefan Dösingerwined3d: Separate stream sources and vertex declaration.
2011-06-27  Stefan Dösingerwined3d: Don't set FBO attachment filtering to GL_NEAREST.
2011-06-24  Stefan Dösingerwined3d: Get rid of the has_signature_idx field in...
2011-06-24  Stefan Dösingerwined3d: Fix a typo in compare_sig in the arb backend.
2011-06-24  Henri Verbeetwined3d: Request per-surface palettes in the client...
2011-06-24  Henri Verbeetwined3d: Explicitly set surface alignment in the client...
2011-06-24  Henri Verbeetwined3d: Make the surface parameter to surface_get_gl_b...
2011-06-24  Henri Verbeetwined3d: Make the surface parameter to surface_is_offsc...
2011-06-23  Henri Verbeetwined3d: Only invalidate STATE_STREAMSRC for bound...
2011-06-23  Henri Verbeetwined3d: Make the device and target parameters to FindC...
2011-06-23  Henri Verbeetwined3d: Make the wined3d_shader_context shader pointer...
2011-06-23  Henri Verbeetd3d8: Implement IDirect3DVolume8 private data handling...
2011-06-22  Matteo Bruniwined3d: Fix draw buffers tracking.
2011-06-22  Matteo Bruniwined3d: Fix context_apply_draw_buffers() with backbuff...
2011-06-22  Matteo Bruniwined3d: Fix context_apply_blit_state().
2011-06-22  Henri Verbeetwined3d: Make the context parameter to isStateDirty...
2011-06-22  Henri Verbeetwined3d: Invalidate STATE_STREAMSRC when dropping VBOs.
2011-06-22  Henri Verbeetddraw: Implement surface private data handling on top...
2011-06-21  Piotr Pawlowwined3d: Use a separate mutex for wndproc_table access.
2011-06-21  Henri Verbeetwined3d: Make the device parameter to device_invalidate...
2011-06-21  Henri Verbeetwined3d: Fix the STATE_BASEVERTEXINDEX state entry.
2011-06-21  Henri Verbeetwined3d: Validate STATE_BASEVERTEXINDEX in validate_sta...
2011-06-21  Henri Verbeetwined3d: Only bother checking block alignment for compr...
2011-06-21  Henri Verbeetwined3d: Initialize format block info with sane values...
2011-06-20  Stefan Dösingerwined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL.
2011-06-20  Stefan Dösingerwined3d: Use base_vertex_index in drawStridedSlow,...
2011-06-20  Henri Verbeetd3d8: Implement IDirect3DVolumeTexture8 private data...
2011-06-20  Henri Verbeetd3d9: Implement IDirect3DCubeTexture9 private data...
2011-06-17  Stefan Dösingerwined3d: Give GL_ARB_map_buffer_range another try.
2011-06-17  Stefan Dösingerwined3d: Drop the VBO when the GL alignment doesn't...
2011-06-17  Stefan Dösingerwined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate.
2011-06-17  Henri Verbeetd3d8: Implement IDirect3DIndexBuffer8 private data...
2011-06-17  Henri Verbeetd3d9: Implement IDirect3DVertexBuffer9 private data...
2011-06-17  Henri Verbeetwined3d: Only load the surface for partial updates...
2011-06-17  Henri Verbeetwined3d: Use surface_load_location() instead of surface...
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