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msi: Add the ability to query a specific context for a patch.
[wine]
/
dlls
/
wined3d
/
2008-12-15
Stefan Dösinger
wined3d: Remove a blank line in state.c.
tree
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commitdiff
2008-12-15
Stefan Dösinger
wined3d: Give ATIFS a pixel shader handler.
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: Don't leak memory on failure in allocate_shade...
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: Use a simpler way to calculate the number...
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: We only care is a sampler is sampled at all...
tree
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commitdiff
2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
tree
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commitdiff
2008-12-11
Stefan Dösinger
wined3d: Fix ARG_UNUSED and use it properly.
tree
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commitdiff
2008-12-11
Stefan Dösinger
WineD3D: Abstract some ATIfs op debug TRACEs.
tree
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commitdiff
2008-12-11
Stefan Dösinger
wined3d: Don't load INT and BOOL constants needlessly.
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: Don't trace the shader if nobody's looking.
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: shader_trace_init() shouldn't have side effects.
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: Remove some more unused code.
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: baseShader.functionLength should be 0 when...
tree
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commitdiff
2008-12-11
Henri Verbeet
wined3d: Get rid of the "len" variable in shader_trace_...
tree
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commitdiff
2008-12-10
Henri Verbeet
wined3d: Make some constant arrays also static.
tree
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commitdiff
2008-12-10
Henri Verbeet
wined3d: Compare & copy with the correct clipplane...
tree
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commitdiff
2008-12-10
Henri Verbeet
wined3d: Rename texture_stage_op.color_correction to...
tree
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commitdiff
2008-12-10
Henri Verbeet
wined3d: Use the actual fixup for the stage in gen_ati_...
tree
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commitdiff
2008-12-09
Henri Verbeet
wined3d: Fix some spelling errors.
tree
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commitdiff
2008-12-09
Henri Verbeet
wined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
tree
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commitdiff
2008-12-09
Henri Verbeet
wined3d: Add functions to initialize and free shader...
tree
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commitdiff
2008-12-09
Henri Verbeet
wined3d: Don't leak memory in IWineD3DPixelShaderImpl_G...
tree
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commitdiff
2008-12-09
Henri Verbeet
wined3d: Remove some unused code.
tree
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commitdiff
2008-12-08
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
tree
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commitdiff
2008-12-08
Henri Verbeet
wined3d: Avoid disabling numbered arrays if we're going...
tree
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commitdiff
2008-12-08
Henri Verbeet
wined3d: Return early from shader_trace_init() when...
tree
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commitdiff
2008-12-08
Henri Verbeet
wined3d: Explicitly pass the shader version to shader_s...
tree
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commitdiff
2008-12-08
Henri Verbeet
wined3d: Explicitly pass the shader version to shader_g...
tree
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commitdiff
2008-12-08
Henri Verbeet
wined3d: Load texture coordinates from the correct...
tree
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commitdiff
2008-12-05
Henri Verbeet
wined3d: Explicitly pass the shader version to shader_d...
tree
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commitdiff
2008-12-05
Henri Verbeet
wined3d: Explicitly pass the shader version to shader_d...
tree
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commitdiff
2008-12-05
Henri Verbeet
wined3d: Explicitly pass the version and instruction...
tree
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commitdiff
2008-12-05
Henri Verbeet
wined3d: Remove a redundant condition in shader_get_opc...
tree
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commitdiff
2008-12-05
Henri Verbeet
wined3d: Slightly improve drawStridedSlow() performance.
tree
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commitdiff
2008-12-04
Henri Verbeet
wined3d: Get rid of vcheckGLcall.
tree
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commitdiff
2008-12-04
Stefan Dösinger
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
tree
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commitdiff
2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
tree
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commitdiff
2008-12-04
Henri Verbeet
wined3d: Remove sampled_format from IWineD3DBaseShaderC...
tree
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commitdiff
2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
tree
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commitdiff
2008-12-03
Chris Robinson
wined3d: Make sure a context is set for query object...
tree
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commitdiff
2008-12-03
Alexandre Julliard
wined3d: Fix some macros definitions to make them prope...
tree
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commitdiff
2008-12-03
Henri Verbeet
wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS...
tree
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commitdiff
2008-12-03
Henri Verbeet
wined3d: Use a bitmask to store which bool and int...
tree
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commitdiff
2008-12-03
Henri Verbeet
wined3d: Make functions static where possible.
tree
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commitdiff
2008-12-03
Henri Verbeet
wined3d: Rename resource functions to reflect that...
tree
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commitdiff
2008-12-03
Henri Verbeet
wined3d: Rename basetexture functions to reflect that...
tree
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commitdiff
2008-12-02
Alexandre Julliard
wined3d: Make some functions and variables static.
tree
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commitdiff
2008-12-02
Andrew Talbot
wined3d: Sign-compare warnings fix.
tree
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commitdiff
2008-12-02
Henri Verbeet
wined3d: Remove some unused code.
tree
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commitdiff
2008-12-02
Henri Verbeet
wined3d: IWineD3DBaseTexture and IWineD3DResource don...
tree
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commitdiff
2008-12-02
Henri Verbeet
wined3d: Const correctness fixes.
tree
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commitdiff
2008-12-02
Henri Verbeet
wined3d: Const correctness fixes for state.c.
tree
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commitdiff
2008-12-02
Henri Verbeet
wined3d: Handle a few "silent" FIXMEs more consistent...
tree
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commitdiff
2008-12-01
Andrew Talbot
wined3d: Sign-compare warnings fix.
tree
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commitdiff
2008-12-01
Marcus Meissner
wined3d: Output the rectangles in the debug message.
tree
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commitdiff
2008-12-01
Henri Verbeet
wined3d: Const correctness fixes for drawprim.c.
tree
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commitdiff
2008-12-01
Henri Verbeet
wined3d: Make the lpData member of WineDirect3DStridedD...
tree
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commitdiff
2008-12-01
Henri Verbeet
wined3d: Fix the glWeightPointerARB prototype.
tree
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commitdiff
2008-12-01
Henri Verbeet
wined3d: Const correctness fixes for directx.c.
tree
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commitdiff
2008-12-01
Henri Verbeet
wined3d: Remove some superfluous casts.
tree
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commitdiff
2008-11-28
Andrew Talbot
wined3d: Sign-compare warnings fix.
tree
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commitdiff
2008-11-28
Henri Verbeet
wined3d: Const correctness fixes for surface_base.c.
tree
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commitdiff
2008-11-28
Henri Verbeet
wined3d: Make minMipLookup_noFilter and magLookup_noFil...
tree
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commitdiff
2008-11-28
Henri Verbeet
wined3d: Const correctness fixes for device.c.
tree
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commitdiff
2008-11-28
Henri Verbeet
wined3d: Remove some unnecessary casts in process_verti...
tree
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commitdiff
2008-11-28
Henri Verbeet
wined3d: Const correctness fixes for ati_fragment_shader.c.
tree
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commitdiff
2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for surface.c.
tree
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commitdiff
2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for glsl_shader.c.
tree
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commitdiff
2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for arb_program_shader.c.
tree
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commitdiff
2008-11-26
Henri Verbeet
wined3d: Make the SHADER_OPCODE_ARG parameter to shader...
tree
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commitdiff
2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for utils.c.
tree
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commitdiff
2008-11-25
Henri Verbeet
wined3d: Make some functions static.
tree
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commitdiff
2008-11-25
Henri Verbeet
wined3d: Slightly reduce the scope of fragment_palette_...
tree
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commitdiff
2008-11-25
Henri Verbeet
wined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
tree
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commitdiff
2008-11-25
Henri Verbeet
wined3d: Const correctness fixes.
tree
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commitdiff
2008-11-25
Henri Verbeet
wined3d: Use IDL to generate wined3d.h.
tree
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commitdiff
2008-11-25
Stefan Dösinger
wined3d: Put the ps compile parameters into the glsl...
tree
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commitdiff
2008-11-25
Stefan Dösinger
wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
tree
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commitdiff
2008-11-25
Stefan Dösinger
wined3d: Add the ability to duplicate GL pixel shaders.
tree
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commitdiff
2008-11-25
Stefan Dösinger
wined3d: Store shader IDs in the vs and ps impl structures.
tree
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commitdiff
2008-11-25
Stefan Dösinger
wined3d: Pass some stateblock values around directly.
tree
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commitdiff
2008-11-25
Stefan Dösinger
wined3d: Make the shader backend call CompileShader.
tree
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commitdiff
2008-11-25
Francois Gouget
wined3d: Remove WINAPI on static functions where not...
tree
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commitdiff
2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding the pci vendor id.
tree
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commitdiff
2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding pci device id.
tree
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commitdiff
2008-11-24
Vincent Pelletier
wined3d: Add detection for NVIDIA's GTX 280.
tree
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commitdiff
2008-11-24
Christian Costa
wined3d: Implement CONVERT_CK_RGB24 in d3dfmt_convert_s...
tree
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commitdiff
2008-11-21
Andrew Talbot
wined3d: Sign-compare warnings fix.
tree
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commitdiff
2008-11-20
Henri Verbeet
wined3d: Remove some unused code.
tree
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commitdiff
2008-11-20
Henri Verbeet
wined3d: wined3d_gl.h should be internal to wined3d.
tree
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commitdiff
2008-11-20
Stefan Dösinger
wined3d: Rename the fragment ffp desc structures.
tree
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commitdiff
2008-11-20
Stefan Dösinger
d3d9: Test psize_min vs psize_max vs psize behavior.
tree
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commitdiff
2008-11-20
Stefan Dösinger
wined3d: Make sure the arbfp pipeline replacement const...
tree
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commitdiff
2008-11-19
Henri Verbeet
wined3d: Avoid using a stack buffer in a few places...
tree
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commitdiff
2008-11-19
Henri Verbeet
wined3d: Give mov & mova their own handler.
tree
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commitdiff
2008-11-19
Henri Verbeet
wined3d: Make it more obvious the pshader path in shade...
tree
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commitdiff
2008-11-19
Henri Verbeet
wined3d: Fix the cube map coordinates in surface_blt_to...
tree
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commitdiff
2008-11-10
Roderick Colenbrander
wined3d: Add two missing D3D8/D3D9 capabilities.
tree
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commitdiff
2008-11-04
Stefan Dösinger
wined3d: Kill the GL_ATI_envmap_bumpmap code.
tree
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commitdiff
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