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d3dcompiler: Add a stub parser.
[wine]
/
dlls
/
d3d8
/
volume.c
2012-04-13
Henri Verbeet
wined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
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2012-03-15
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-11
Henri Verbeet
d3d8: Don't expose wined3d internal flags to the applic...
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2011-12-07
Henri Verbeet
wined3d: Get rid of the WINED3DBOX typedef.
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2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
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2011-06-23
Henri Verbeet
d3d8: Implement IDirect3DVolume8 private data handling...
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
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2011-03-11
Henri Verbeet
wined3d: Get rid of IWineD3DVolume::GetDesc().
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2011-03-09
Henri Verbeet
wined3d: Merge the various resource desc structures.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVolume8 iface.
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2011-01-26
Henri Verbeet
d3d8: Remove a useless ERR (LLVM/Clang).
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2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-09-08
Henri Verbeet
wined3d: IWineD3DVolume_GetDesc() should never fail.
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2009-12-09
Henri Verbeet
d3d8: Forward the volume's GetDevice() to the texture...
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2009-10-19
Henri Verbeet
d3d8: Add traces.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume initialization.
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2009-06-09
Henri Verbeet
wined3d: Get rid of the silly pointers in WINED3DVOLUME...
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2009-02-20
Henri Verbeet
d3d8: Explicitly convert between D3DFORMAT and WINED3DF...
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2007-12-05
Andrew Talbot
d3d8: Remove unneeded casts.
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2007-06-13
Stefan Dösinger
d3d8: Hold the lock in volume methods.
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2006-12-18
Markus Amsler
d3d8: Handle volume container in d3d8.
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2006-12-06
Markus Amsler
d3d8: Handle volume refcount forwarding in d3d8.
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2006-12-04
Markus Amsler
d3d: Pass the superior creating object down to the...
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2006-11-09
Markus Amsler
d3d8: Backport IDirect3DVolume9Impl_GetContainer.
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2006-10-27
Andrew Talbot
d3d8: Cast-qual warnings fix.
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2006-10-10
H. Verbeet
d3d8: Win64 printf format warning fixes.
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d8: Fix QueryInterface.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-20
Peter Beutner
d3d8: Fix GetDesc and GetLevelDesc for surfaces and...
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2006-04-07
Stefan Dösinger
wined3d: Add WINED3DBOX to wined3d_types.h.
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2006-04-07
Stefan Dösinger
wined3d: Add WINED3DLOCKED_BOX to wined3d_types.h.
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-10
Stefan Dösinger
wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-06
H. Verbeet
wined3d: Fix the relation between volumes and their...
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2006-02-20
Roderick Colenbrander
d3d8: Move texturing code over to wined3d (based on...
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-01-24
Paul Vriens
- use Interlocked* functions in AddRef and Release.
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2004-10-07
Francois Gouget
Don't define COBJMACROS in objbase.h.
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2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
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2004-08-23
Alexandre Julliard
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2004-01-06
Francois Gouget
Assorted spelling fixes.
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-07-08
Raphael Junqueira
- some cosmetic fixes
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2003-06-04
Raphael Junqueira
- cleaning of volume.c/volumetexture.c as done previous...
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2003-05-12
Raphael Junqueira
- surface pool init fixes
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2003-05-11
Raphael Junqueira
- minor COM fixes (fixes some crashes on stupid games)
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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2002-10-21
Jason Edmeades
Add the basic support for volume textures / volumes...
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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