wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_glsl_declarations().
[wine] / dlls / wined3d / state.c
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
2010-12-02  Henri Verbeetwined3d: Remove a redundant parameter to enable_extensi...
2010-11-12  Henri Verbeetwined3d: Rename the wined3d_format "Flags" field to...
2010-11-05  Michael Stefaniucwined3d: Fix some checkGLcall() messages.
2010-11-01  Stefan Dösingerwined3d: Don't reapply lighting when vertex shaders...
2010-11-01  Stefan Dösingerwined3d: Don't pass the texture stages to basetexture_a...
2010-10-26  Henri Verbeetwined3d: Get rid of the posFixup field from the device.
2010-10-25  Henri Verbeetwined3d: Explicitly pass parameters to shader_load_np2f...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_ps().
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-24  Henri Verbeetwined3d: Consistently use the same stateblock in state_...
2010-09-24  Henri Verbeetwined3d: Directly pass the texture to texture_activate_...
2010-09-24  Henri Verbeetwined3d: Pass a wined3d_state structure to set_tex_op().
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to set_tex_op_n...
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to is_invalid_op().
2010-09-22  Henri Verbeetwined3d: Move clip status to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move clip plane state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move light state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move base vertex state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move index buffer state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move stream state to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the pixel shader to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-16  Ričardas Barkauskaswined3d: Add NVDB support.
2010-09-16  Henri Verbeetwined3d: Move sampler states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move transforms to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move the material to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the viewport to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the scissor rect to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Henri Verbeetwined3d: Introduce a structure for stream state.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-09  Joris Huizerwined3d: Fix typo in checkGLcall.
2010-09-06  Henri Verbeetwined3d: Translate before scaling for rhw as well in...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-02  Stefan Dösingerwined3d: MSVC fixes in state.c.
2010-07-21  Henri Verbeetwined3d: Use a more consistent name for the normalized...
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-25  Henri Verbeetwined3d: Set the state.c GLINFO_LOCATION to *gl_info.
2010-05-21  Michael Stefaniucwined3d: Avoid using the long type.
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the fragment pipe...
2010-04-25  Henri Verbeetwined3d: Store texture sub-resources in IWineD3DBaseTex...
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-13  Henri Verbeetwined3d: Prune unsupported world matrix transform states.
2010-04-08  Henri Verbeetwined3d: Validate some more states.
2010-04-08  Henri Verbeetwined3d: Update shader constants on viewport changes.
2010-04-08  Henri Verbeetwined3d: Get rid of state_nogl().
2010-04-08  Henri Verbeetwined3d: Add an extensionless STATE_INDEXBUFFER handler.
2010-04-02  Henri Verbeetwined3d: Verify all render states have a handler.
2010-04-02  Henri Verbeetwined3d: Move handling of the unimplemented WINED3DRS_B...
2010-04-02  Henri Verbeetwined3d: Add a state handler for WINED3DRS_ZVISIBLE.
2010-04-02  Henri Verbeetwined3d: Verify state representatives represent themselves.
2010-04-01  Henri Verbeetwined3d: Add a state table entry for WINED3DRS_INDEXEDV...
2010-04-01  Henri Verbeetwined3d: Verify each state table entry has either a...
2010-04-01  Henri Verbeetwined3d: Explicitly set the state handler to NULL for...
2010-04-01  Henri Verbeetwined3d: Use the rep instead of the apply function...
2010-04-01  Henri Verbeetwined3d: Don't call directly into the state table.
2010-03-31  Henri Verbeetwined3d: Add a state table entry for WINED3DRS_TWEENFACTOR.
2010-03-31  Henri Verbeetwined3d: Print a FIXME/WARN for all unsupported vertex...
2010-03-26  Henri Verbeetwined3d: Don't warn about independent color write masks...
2010-03-26  Henri Verbeetwined3d: Implement independent color write masks.
2010-03-18  Henri Verbeetwined3d: Replace some VTRACEs with proper TRACEs.
2010-02-05  Henri Verbeetwined3d: Set the texture stage limit based on the fragm...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-03  Henri Verbeetwined3d: Update the stream info before applying states.
2010-02-03  Henri Verbeetwined3d: Preload textures before applying states.
2010-01-29  Henri Verbeetwined3d: Prune invalid states from the state table.
2010-01-29  Henri Verbeetwined3d: Add some basic state table validation.
2010-01-28  Henri Verbeetwined3d: Use correct texture stage limits in a couple...
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetwined3d: Add a FIXME for missing ARB_depth_clamp support.
2010-01-26  Henri Verbeetwined3d: Add support for ARB_vertex_array_bgra.
2010-01-05  Henri Verbeetwined3d: Remove a few redundant context dereferences.
2010-01-04  Henri Verbeetwined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2009-12-31  Henri Verbeetwined3d: Fix WINED3DRS_DEPTHBIAS handling.
2009-12-30  Henri Verbeetwined3d: Remove some redundant returns.
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-09  Henri Verbeetwined3d: Only disable blending for offscreen targets.
2009-11-16  Anders Jonssonwined3d: Fix typo.
2009-10-29  Henri Verbeetwined3d: directly pass gl_info to stream_info_element_f...
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-22  Henri Verbeetwined3d: Fix some GLINFO_LOCATION abuse.
2009-10-16  Henri Verbeetwined3d: Printing a FIXME once only works if the releva...
2009-10-14  Henri Verbeetwined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-02  Stefan Dösingerd3d9: Test viewports that are bigger than the surface.
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetwined3d: Add a state handler for WINED3DRS_SOFTWAREVERT...
2009-09-01  Henri Verbeetwined3d: Add support for ARB_depth_clamp.
2009-08-26  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-26  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-25  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
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