projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_glsl_declarations().
[wine]
/
dlls
/
wined3d
/
state.c
2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
blob
|
commitdiff
|
raw
2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
blob
|
commitdiff
|
raw
|
diff to current
2010-12-02
Henri Verbeet
wined3d: Remove a redundant parameter to enable_extensi...
blob
|
commitdiff
|
raw
|
diff to current
2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
blob
|
commitdiff
|
raw
|
diff to current
2010-11-05
Michael Stefaniuc
wined3d: Fix some checkGLcall() messages.
blob
|
commitdiff
|
raw
|
diff to current
2010-11-01
Stefan Dösinger
wined3d: Don't reapply lighting when vertex shaders...
blob
|
commitdiff
|
raw
|
diff to current
2010-11-01
Stefan Dösinger
wined3d: Don't pass the texture stages to basetexture_a...
blob
|
commitdiff
|
raw
|
diff to current
2010-10-26
Henri Verbeet
wined3d: Get rid of the posFixup field from the device.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-25
Henri Verbeet
wined3d: Explicitly pass parameters to shader_load_np2f...
blob
|
commitdiff
|
raw
|
diff to current
2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_ps().
blob
|
commitdiff
|
raw
|
diff to current
2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
blob
|
commitdiff
|
raw
|
diff to current
2010-09-24
Henri Verbeet
wined3d: Consistently use the same stateblock in state_...
blob
|
commitdiff
|
raw
|
diff to current
2010-09-24
Henri Verbeet
wined3d: Directly pass the texture to texture_activate_...
blob
|
commitdiff
|
raw
|
diff to current
2010-09-24
Henri Verbeet
wined3d: Pass a wined3d_state structure to set_tex_op().
blob
|
commitdiff
|
raw
|
diff to current
2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to set_tex_op_n...
blob
|
commitdiff
|
raw
|
diff to current
2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to is_invalid_op().
blob
|
commitdiff
|
raw
|
diff to current
2010-09-22
Henri Verbeet
wined3d: Move clip status to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-22
Henri Verbeet
wined3d: Move clip plane state to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-22
Henri Verbeet
wined3d: Move light state to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-21
Henri Verbeet
wined3d: Move base vertex state to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-21
Henri Verbeet
wined3d: Move index buffer state to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-21
Henri Verbeet
wined3d: Move stream state to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
blob
|
commitdiff
|
raw
|
diff to current
2010-09-16
Ričardas Barkauskas
wined3d: Add NVDB support.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-16
Henri Verbeet
wined3d: Move sampler states to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-16
Henri Verbeet
wined3d: Move transforms to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-16
Henri Verbeet
wined3d: Move the material to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-15
Henri Verbeet
wined3d: Move the viewport to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-15
Henri Verbeet
wined3d: Move the scissor rect to wined3d_state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
blob
|
commitdiff
|
raw
|
diff to current
2010-09-14
Henri Verbeet
wined3d: Introduce a structure for stream state.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
blob
|
commitdiff
|
raw
|
diff to current
2010-09-09
Joris Huizer
wined3d: Fix typo in checkGLcall.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-06
Henri Verbeet
wined3d: Translate before scaling for rhw as well in...
blob
|
commitdiff
|
raw
|
diff to current
2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
blob
|
commitdiff
|
raw
|
diff to current
2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
blob
|
commitdiff
|
raw
|
diff to current
2010-08-02
Stefan Dösinger
wined3d: MSVC fixes in state.c.
blob
|
commitdiff
|
raw
|
diff to current
2010-07-21
Henri Verbeet
wined3d: Use a more consistent name for the normalized...
blob
|
commitdiff
|
raw
|
diff to current
2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
blob
|
commitdiff
|
raw
|
diff to current
2010-05-25
Henri Verbeet
wined3d: Set the state.c GLINFO_LOCATION to *gl_info.
blob
|
commitdiff
|
raw
|
diff to current
2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
blob
|
commitdiff
|
raw
|
diff to current
2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_get_sysmem().
blob
|
commitdiff
|
raw
|
diff to current
2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-25
Henri Verbeet
wined3d: Store texture sub-resources in IWineD3DBaseTex...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-13
Henri Verbeet
wined3d: Prune unsupported world matrix transform states.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-08
Henri Verbeet
wined3d: Validate some more states.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-08
Henri Verbeet
wined3d: Update shader constants on viewport changes.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-08
Henri Verbeet
wined3d: Get rid of state_nogl().
blob
|
commitdiff
|
raw
|
diff to current
2010-04-08
Henri Verbeet
wined3d: Add an extensionless STATE_INDEXBUFFER handler.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-02
Henri Verbeet
wined3d: Verify all render states have a handler.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-02
Henri Verbeet
wined3d: Move handling of the unimplemented WINED3DRS_B...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-02
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_ZVISIBLE.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-02
Henri Verbeet
wined3d: Verify state representatives represent themselves.
blob
|
commitdiff
|
raw
|
diff to current
2010-04-01
Henri Verbeet
wined3d: Add a state table entry for WINED3DRS_INDEXEDV...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-01
Henri Verbeet
wined3d: Verify each state table entry has either a...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-01
Henri Verbeet
wined3d: Explicitly set the state handler to NULL for...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-01
Henri Verbeet
wined3d: Use the rep instead of the apply function...
blob
|
commitdiff
|
raw
|
diff to current
2010-04-01
Henri Verbeet
wined3d: Don't call directly into the state table.
blob
|
commitdiff
|
raw
|
diff to current
2010-03-31
Henri Verbeet
wined3d: Add a state table entry for WINED3DRS_TWEENFACTOR.
blob
|
commitdiff
|
raw
|
diff to current
2010-03-31
Henri Verbeet
wined3d: Print a FIXME/WARN for all unsupported vertex...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-26
Henri Verbeet
wined3d: Don't warn about independent color write masks...
blob
|
commitdiff
|
raw
|
diff to current
2010-03-26
Henri Verbeet
wined3d: Implement independent color write masks.
blob
|
commitdiff
|
raw
|
diff to current
2010-03-18
Henri Verbeet
wined3d: Replace some VTRACEs with proper TRACEs.
blob
|
commitdiff
|
raw
|
diff to current
2010-02-05
Henri Verbeet
wined3d: Set the texture stage limit based on the fragm...
blob
|
commitdiff
|
raw
|
diff to current
2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
blob
|
commitdiff
|
raw
|
diff to current
2010-02-03
Henri Verbeet
wined3d: Update the stream info before applying states.
blob
|
commitdiff
|
raw
|
diff to current
2010-02-03
Henri Verbeet
wined3d: Preload textures before applying states.
blob
|
commitdiff
|
raw
|
diff to current
2010-01-29
Henri Verbeet
wined3d: Prune invalid states from the state table.
blob
|
commitdiff
|
raw
|
diff to current
2010-01-29
Henri Verbeet
wined3d: Add some basic state table validation.
blob
|
commitdiff
|
raw
|
diff to current
2010-01-28
Henri Verbeet
wined3d: Use correct texture stage limits in a couple...
blob
|
commitdiff
|
raw
|
diff to current
2010-01-27
Henri Verbeet
wined3d: Get rid of the depth range hack.
blob
|
commitdiff
|
raw
|
diff to current
2010-01-27
Henri Verbeet
wined3d: Add a FIXME for missing ARB_depth_clamp support.
blob
|
commitdiff
|
raw
|
diff to current
2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
blob
|
commitdiff
|
raw
|
diff to current
2010-01-05
Henri Verbeet
wined3d: Remove a few redundant context dereferences.
blob
|
commitdiff
|
raw
|
diff to current
2010-01-04
Henri Verbeet
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
blob
|
commitdiff
|
raw
|
diff to current
2009-12-31
Henri Verbeet
wined3d: Fix WINED3DRS_DEPTHBIAS handling.
blob
|
commitdiff
|
raw
|
diff to current
2009-12-30
Henri Verbeet
wined3d: Remove some redundant returns.
blob
|
commitdiff
|
raw
|
diff to current
2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
blob
|
commitdiff
|
raw
|
diff to current
2009-12-09
Henri Verbeet
wined3d: Only disable blending for offscreen targets.
blob
|
commitdiff
|
raw
|
diff to current
2009-11-16
Anders Jonsson
wined3d: Fix typo.
blob
|
commitdiff
|
raw
|
diff to current
2009-10-29
Henri Verbeet
wined3d: directly pass gl_info to stream_info_element_f...
blob
|
commitdiff
|
raw
|
diff to current
2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
blob
|
commitdiff
|
raw
|
diff to current
2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
blob
|
commitdiff
|
raw
|
diff to current
2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
blob
|
commitdiff
|
raw
|
diff to current
2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
blob
|
commitdiff
|
raw
|
diff to current
2009-10-16
Henri Verbeet
wined3d: Printing a FIXME once only works if the releva...
blob
|
commitdiff
|
raw
|
diff to current
2009-10-14
Henri Verbeet
wined3d: Rename PLIGHTINFOEL to something less awful.
blob
|
commitdiff
|
raw
|
diff to current
2009-10-02
Stefan Dösinger
d3d9: Test viewports that are bigger than the surface.
blob
|
commitdiff
|
raw
|
diff to current
2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
blob
|
commitdiff
|
raw
|
diff to current
2009-09-25
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_SOFTWAREVERT...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-01
Henri Verbeet
wined3d: Add support for ARB_depth_clamp.
blob
|
commitdiff
|
raw
|
diff to current
2009-08-26
Henri Verbeet
wined3d: Properly check if an attribute is used in...
blob
|
commitdiff
|
raw
|
diff to current
2009-08-26
Henri Verbeet
wined3d: Properly check if an attribute is used in...
blob
|
commitdiff
|
raw
|
diff to current
2009-08-25
Henri Verbeet
wined3d: Properly check if an attribute is used in...
blob
|
commitdiff
|
raw
|
diff to current
2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
blob
|
commitdiff
|
raw
|
diff to current
next