d3dcompiler: Add a trace to the scope push/pop functions.
[wine] / dlls / d3d10 /
2012-04-16  Henri Verbeetd3d10: COM cleanup for the ID3D10EffectVariable interface.
2012-01-03  Henri Verbeetd3d10: Handle D3D10_SVT_BUFFER.
2012-01-03  Henri Verbeetd3d10: Return D3D10_SVT_VOID instead of 0 from d3d10_va...
2012-01-03  Henri Verbeetd3d10: Add a D3D10CompileEffectFromMemory() stub.
2012-01-03  Henri Verbeetd3d10/tests: Add a state groups test.
2011-12-12  Henri Verbeetd3d10: Add a short description to skip_dword_unknown().
2011-11-18  Henri Verbeetd3d10: Implement D3D10StateBlockMaskUnion().
2011-11-17  Henri Verbeetd3d10: Implement D3D10StateBlockMaskIntersect().
2011-11-17  Henri Verbeetd3d10: Implement D3D10StateBlockMaskGetSetting().
2011-11-17  Henri Verbeetd3d10: Implement D3D10StateBlockMaskEnableCapture().
2011-11-16  Henri Verbeetd3d10: Implement D3D10StateBlockMaskEnableAll().
2011-11-16  Henri Verbeetd3d10: Implement D3D10StateBlockMaskDisableCapture().
2011-11-16  Henri Verbeetd3d10: Implement D3D10StateBlockMaskDisableAll().
2011-11-15  Henri Verbeetd3d10: Implement D3D10StateBlockMaskDifference().
2011-11-15  Henri Verbeetd3d10: Add a stub ID3D10StateBlock implementation.
2011-09-26  Andrew Talbotd3d10: Mark a fall-through in a switch statement.
2011-08-01  Frédéric Delanoydlls: Assorted spelling fixes.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10ShaderReflection iface.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10Effect iface.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10EffectTechnique iface.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10EffectPass iface.
2011-06-02  Michael Stefaniucd3d10: COM cleanup for the ID3D10EffectType iface.
2011-01-26  Henri Verbeetd3d10: Remove a redundant assignment in parse_fx10_obje...
2010-10-15  Rico Schüllerd3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
2010-10-15  Rico Schüllerd3d10: Forward D3D10GetInputAndOutputSignatureBlob...
2010-10-15  Rico Schüllerd3d10: Forward D3D10GetOutputSignatureBlob() to d3dcomp...
2010-10-15  Rico Schüllerd3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-08-30  Matteo Brunid3d10: Implement D3D10CompileShader, forward to d3dcomp...
2010-08-17  Rico Schüllerd3d10: Forward D3D10CreateBlob to d3dcompiler_43.dll.
2010-07-23  Rico Schüllerd3d10: Add a stub ID3D10ReflectShader implementation.
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21  Rico Schüllerd3d10: Add data and size check to parse_dxbc().
2010-07-21  Rico Schüllerd3d10: Move some helper funcs to utils.
2010-06-22  Francois Gougetd3d10/tests: Add a trailing '\n' to ok() calls.
2010-05-17  Rico Schüllerd3d10: Add argument check to ID3D10Effect::GetTechnique...
2010-05-06  Rico Schüllerd3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
2010-05-06  Rico Schüllerd3d10: Add argument check in ID3D10Effect::GetVariableB...
2010-05-06  Rico Schüllerd3d10: Implement ID3D10Effect::GetVariableBySemantic().
2010-05-06  Rico Schüllerd3d10: Parse semantic in parse_fx10_local_variable().
2010-04-08  Rico Schüllerd3d10: Implement ID3DEffectVariable::GetOutputSignature...
2010-04-08  Rico Schüllerd3d10: Implement ID3DEffectVariable::GetInputSignatureE...
2010-04-08  Rico Schüllerd3d10: Move the effect shader input signature into...
2010-04-08  Rico Schüllerd3d10: Fix an ERR message in parse_fx10_body().
2010-03-29  Mikhail Maroukhined3d10: Fix compiler warnings with flag -Wcast-qual.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-02-22  Alexandre Julliardmakefiles: Use the standard C_SRCS variable as the...
2010-02-16  Rico Schüllerd3d10: Fix a HeapFree() in d3d10_effect_Release().
2010-02-12  Rico Schüllerd3d10/tests: Add effect shader test.
2010-02-12  Rico Schüllerd3d10/tests: Use a wrapper function for D3D10CreateEffe...
2010-01-25  Rico Schüllerd3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_...
2010-01-25  Rico Schüllerd3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectType::IsValid().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
2010-01-25  Rico Schüllerd3d10: Parse shaders in parse_fx10_local_variable().
2010-01-25  Rico Schüllerd3d10: Add anonymous shaders.
2010-01-18  Michael Stefaniucd3d10: Remove break after return (Smatch).
2010-01-18  Michael Stefaniucd3d10: Remove superfluous NULL check before HeapFree...
2010-01-11  Rico Schüllerd3d10: Parse effect shaders as anonymous shaders.
2010-01-11  Rico Schüllerd3d10: Reorder struct d3d10_effect_variable to make...
2009-12-08  Henri Verbeetdxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetPixelShaderProfile() stub.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetGeometryShaderProfile() stub.
2009-11-04  Henri Verbeetd3d10: Add a D3D10GetVertexShaderProfile() stub.
2009-11-03  Rico Schüllerd3d10/tests: Add constant buffer stride test.
2009-11-03  Rico Schüllerd3d10/tests: Add GetParentConstantBuffer() checks to...
2009-11-03  Rico Schüllerd3d10/tests: Add IsValid() checks to effect variable...
2009-11-03  Rico Schüllerd3d10/tests: Add effect variable type and class test.
2009-11-03  Rico Schüllerd3d10: Initialize *->buffer for all effect variables.
2009-11-03  Rico Schüllerd3d10: Improve constant buffer stride and size_unpacked...
2009-10-28  Rico Schüllerd3d10: Mark annotation variable as annotation.
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsShader().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsSampler().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsRasterizer().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsDepthStencil().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsBlend().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsDepthStencilVi...
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsRenderTargetVi...
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsShaderResource().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsString().
2009-10-28  Rico Schüllerd3d10: Fix a HeapFree() in d3d10_effect_Release().
2009-10-27  Rico Schüllerd3d10: Improve set_variable_vtbl().
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectShaderVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectDepthStencilViewVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectRenderTargetViewVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectShaderResourceVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectStringVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectSamplerVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectRasterizerVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectDepthStencilVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectBlendVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Improve ID3D10Effect::GetVariableByName().
2009-10-27  Rico Schüllerd3d10: Implement ID3D10Effect::GetVariableByIndex().
2009-10-26  Rico Schüllerd3d10: Parse local_variables.
2009-10-26  Rico Schüllerd3d10: Improve parse_fx10_type().
2009-10-26  Rico Schüllerd3d10: Add matrix column major parsing.
2009-10-26  Rico Schüllerd3d10: Improve d3d10_variable_type().
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