wined3d: Add stub handlers for world matrices 1-255.
[wine] / dlls / wined3d /
2006-12-11  Stefan Dösingerwined3d: Move stencil states to the state table.
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_SPECULARENABLE to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_TEXTUREFACTOR to the state...
2006-12-11  Stefan Dösingerwined3d: Move WINED3DRS_BLENDOP to the state table.
2006-12-11  Stefan Dösingerwined3d: Move clipping states to the state table.
2006-12-11  Stefan Dösingerwined3d: Move alpha states to the state table.
2006-12-11  Stefan Dösingerwined3d: Implement IWineD3DDevice::Reset.
2006-12-11  Chris Robinsonwined3d: Reduce the number of error messages.
2006-12-08  Stefan Dösingerwined3d: Move blending related states to the state...
2006-12-08  Stefan Dösingerwined3d: Move WINED3DRS_AMBIENT to the state table.
2006-12-08  Stefan Dösingerwined3d: Move WINED3DRS_ZFUNCENABLE to the state table.
2006-12-08  Stefan Dösingerwined3d: Move WINED3DRS_ZWRITEENABLE to the state table.
2006-12-08  Stefan Dösingerwined3d: Move WINED3DRS_DITHERENABLE to the state table.
2006-12-08  Stefan Dösingerwined3d: Move WINED3DRS_SHADEMODE to the state table.
2006-12-08  Stefan Dösingerwined3d: Move WINED3DRS_CULLMODE to the state table.
2006-12-08  Stefan Dösingerwined3d: Move WINED3DRS_ZENABLE to the state table.
2006-12-08  Stefan Dösingerwined3d: Move WINED3DRS_LIGHTNING to the state table.
2006-12-07  Stefan Dösingerwined3d: Move WINED3DRS_FILLMODE to the state table.
2006-12-07  Stefan Dösingerwined3d: Add render states to the state table.
2006-12-07  Stefan Dösingerwined3d: Create the state table.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit depth stencil...
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit volume destru...
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit render target...
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit surface destr...
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit surface destr...
2006-12-04  Jan Zerebeckiwined3d: Add err for failure case in CheckDepthStencilM...
2006-12-04  Jan Zerebeckiwined3d: Fix CreateFakeGLContext to work with a foreign...
2006-12-04  Jan Zerebeckiwined3d: Avoid XFree on NULL in CheckDeviceType.
2006-12-04  Jan Zerebeckiwined3d: Rearrange code in CheckDeviceType.
2006-12-04  Jan Zerebeckiwined3d: Add warn trace for INVALIDCALL case in CheckDe...
2006-12-04  Markus Amslerd3d: Pass the superior creating object down to the...
2006-12-04  Vitaliy Margolenwined3d/d3d9: Pitch for DXTn textures can not be 0...
2006-12-01  Markus Amslerwined3d: Remove duplicated code.
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetBackB...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetRende...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetDepth...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetTextu...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetStrea...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetIndic...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetSwapC...
2006-11-30  Markus AmslerRevert "d3d: Fix partially applied patch: Remove AddRef...
2006-11-28  H. Verbeetwined3d: Set the initial FBO depth stencil when creatin...
2006-11-28  H. Verbeetwined3d: Delete the device's FBO when destroying the...
2006-11-28  H. Verbeetwined3d: Use the texture sampling function in a few...
2006-11-28  H. Verbeetwined3d: Use the texture sampling function in a few...
2006-11-28  H. Verbeetwined3d: Fix the texm3x3tex instruction to sample properly.
2006-11-28  H. Verbeetwined3d: Create a separate function for sampling a...
2006-11-28  H. Verbeetwined3d: Select the right shader backend when creating...
2006-11-28  H. Verbeetwined3d: Move some code specific to the different shade...
2006-11-27  Andrew Talbotwined3d: Cast-qual warnings fix.
2006-11-27  Andrew Talbotwined3d: Cast-qual warnings fix.
2006-11-27  Andrew Talbotwined3d: Cast-qual warnings fix.
2006-11-24  Markus Amslerd3d: Fix partially applied patch: Remove AddRef from...
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetSwapChain.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetIndices.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetTexture.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetDepthStencilS...
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
2006-11-20  H. Verbeetwined3d: Only copy the depth buffer if there is one.
2006-11-20  H. Verbeetwined3d: Make sure render target textures aren't bound...
2006-11-20  H. Verbeetwined3d: Support cube map FBO attachments.
2006-11-20  H. Verbeetwined3d: Fix GL_ARB_texture_cube_map extension support.
2006-11-17  H. Verbeetwined3d: Allow the depth buffer to be shared between...
2006-11-17  H. Verbeetwined3d: Add FBO support for offscreen rendering.
2006-11-17  H. Verbeetwined3d: Make the offscreen render mode a registry...
2006-11-17  H. Verbeetwined3d: Fix depth buffer formats to use actual depth...
2006-11-17  H. Verbeetwined3d: Rename renderUpsideDown to render_offscreen.
2006-11-13  Francois GougetAssorted spelling fixes.
2006-11-13  Stefan Dösingerwined3d: Fix a comment.
2006-11-08  Stefan Dösingerwined3d: ScissorRect correction.
2006-11-08  Markus Amslerwined3d: Fix regression in surface conversion.
2006-11-07  Francois GougetAssorted spelling fixes.
2006-11-07  Markus Amslerwined3d: Use width while converting surfaces.
2006-11-07  Markus Amslerwined3d: Use SURFACE_ALIGNMENT.
2006-11-04  Stefan Dösingerwined3d: glReadPixels corrections.
2006-10-31  Ivan Gyurdievwined3d: Add D3DLINEPATTERN to the WINED3D namespace.
2006-10-31  Ivan Gyurdievwined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
2006-10-31  Ivan Gyurdievwined3d: Use D3DCUBEMAP_FACES consistently in the WINED...
2006-10-31  Ivan Gyurdievwined3d: Use D3DDEGREE consistently in the WINED3D...
2006-10-31  Ivan Gyurdievwined3d: Add D3DSTREAMSOURCE codes to the WINED3D names...
2006-10-31  Ivan Gyurdievwined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D...
2006-10-31  Ivan Gyurdievwined3d: Add D3DCLEAR codes to the WINED3D namespace.
2006-10-31  Ivan Gyurdievwined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
2006-10-31  Ivan Gyurdievwined3d: Add D3DFVF codes to the WINED3D namespace.
2006-10-30  Kovács Andráswined3d: Fix introduced regression in shader_glsl_mnxn...
2006-10-30  Ivan Gyurdievwined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D...
2006-10-30  Ivan Gyurdievwined3d: Add D3DCMPFUNC to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DSTENCILOP to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DFILLMODE to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DCULL to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DSHADEMODE to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DBLENDOP to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DFOGMODE to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Make GetTexture and GetSamplerState read from...
2006-10-30  Ivan Gyurdievwined3d: Set correct default for DMAPOFFSET sampler...
2006-10-30  Ivan Gyurdievwined3d: Fix GetTexture() for uninitialized textures.
2006-10-30  Markus Amslerwined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertex...
2006-10-27  Alexandre Julliardwined3d: Simplify some uses of the WineD3D_Context...
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