wined3d: Update NVidia pci ids.
[wine] / dlls / wined3d /
2009-04-06  Roderick Colenbranderwined3d: Update NVidia pci ids.
2009-04-03  Henri Verbeetwined3d: Use register_idx in the ARB shader backend.
2009-04-03  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-03  Henri Verbeetwined3d: Add a struct wined3d_shader_dst_param for...
2009-04-03  Henri Verbeetwined3d: Remove the opcode field from struct wined3d_sh...
2009-04-03  Henri Verbeetwined3d: Use the source and destination parameter count...
2009-04-02  Henri Verbeetwined3d: Store the source and destination parameter...
2009-04-02  Henri Verbeetwined3d: Avoid comparing against WINED3DSIO_* in the...
2009-04-02  Henri Verbeetwined3d: Store the instruction handler index in struct...
2009-04-02  Henri Verbeetwined3d: Compare num_params against 1 in shader_glsl_ma...
2009-04-02  Henri Verbeetwined3d: Remove some code that doesn't make a whole...
2009-04-01  Henri Verbeetwined3d: Use a more reasonable name for "SHADER_OPCODE_...
2009-04-01  Henri Verbeetwined3d: Avoid a forward declaration.
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the ARB...
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the GLSL...
2009-03-31  Henri Verbeetwined3d: Don't leak the swapchain in IWineD3DDeviceImpl...
2009-03-31  Henri Verbeetd3d10core: Set the initial buffer data, when present.
2009-03-31  Henri Verbeetwined3d: Care for things like pitch and blocksize when...
2009-03-31  Tobias Jakobiwined3d: Simplify sampler_texmatrix using pow2Matrix_id...
2009-03-31  Tobias Jakobiwined3d: GLSL: Implement texrect coord fixup.
2009-03-31  Tobias Jakobiwined3d: Add texrect_fixup bitfield to ps_compile_args...
2009-03-31  Tobias Jakobiwined3d: Add pow2Matrix_identity flag to BaseTextureCla...
2009-03-30  Henri Verbeetwined3d: Use the output slot when we have one.
2009-03-30  Henri Verbeetwined3d: Store the format_desc itself in struct wined3d...
2009-03-30  Roderick Colenbranderwined3d: Check for the presence of wglGetExtensionsStri...
2009-03-30  Stefan Dösingerwined3d: Advertise post pixelshader blending for a...
2009-03-30  Stefan Dösingerwined3d: Update a comment.
2009-03-30  Stefan Dösingerwined3d: Fix some whitespace.
2009-03-30  Stefan Dösingerwined3d: Remove a TODO.
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Don't create an END element for wined3d vertex...
2009-03-27  Henri Verbeetwined3d: Separate the internal representation of vertex...
2009-03-27  Henri Verbeetwined3d: Remove IWineD3DVertexDeclaration_SetDeclaratio...
2009-03-27  Henri Verbeetwined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclar...
2009-03-27  Henri Verbeetwined3d: Use separate structures for ddraw style stride...
2009-03-27  Henri Verbeetwined3d: Make sure the format actually exists in init_f...
2009-03-27  Henri Verbeetwined3d: Create a separate function for setting a forma...
2009-03-27  Henri Verbeetwined3d: Create a separate function for setting format...
2009-03-27  Henri Verbeetwined3d: Create a separate function for checking a...
2009-03-27  Henri Verbeetwined3d: Create a separate function for setting basic...
2009-03-26  Henri Verbeetwined3d: Pass the number of components to glVertexBlend...
2009-03-26  Henri Verbeetwined3d: Simplify the "transformed" check in state_ligh...
2009-03-26  Henri Verbeetwined3d: Simplify IWineD3DDeviceImpl_ProcessVertices().
2009-03-26  Henri Verbeetwined3d: Simplify remove_vbos().
2009-03-26  Henri Verbeetwined3d: Remove unused attributes from WineDirect3DVert...
2009-03-25  Henri Verbeetwined3d: Do the ffp_valid check before even trying...
2009-03-25  Henri Verbeetwined3d: Don't use rtInternal for surfaces that are...
2009-03-25  Henri Verbeetwined3d: Add a more convenient way to check if a surfac...
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-25  Henri Verbeetwined3d: Make the texunit field in struct stb_const_des...
2009-03-25  Henri Verbeetwined3d: Implement WINED3DTSS_TCI_SPHEREMAP.
2009-03-25  Henri Verbeetwined3d: Reduce the number of checkGLcall's in tex_coor...
2009-03-25  Henri Verbeetwined3d: Print a FIXME in tex_coordindex() when NV_TEXG...
2009-03-25  Henri Verbeetwined3d: Fix the indentation in tex_coordindex().
2009-03-25  Henri Verbeetwined3d: Print a warning when the stage isn't mapped...
2009-03-24  Henri Verbeetwined3d: Pass format_desc to set_shader().
2009-03-24  Henri Verbeetwined3d: Pass format_desc to getColorBits() and getDept...
2009-03-24  Henri Verbeetwined3d: Pass format_desc to the Check*Capability(...
2009-03-24  Henri Verbeetwined3d: Remove the bytesPerPixel field from IWineD3DSu...
2009-03-24  Henri Verbeetwined3d: Set the byte count for WINED3DFMT_UNKNOWN...
2009-03-24  Henri Verbeetwined3d: Try to make Coverity shut up (CID 863, 905).
2009-03-23  Henri Verbeetwined3d: Set the currently active context to NULL when...
2009-03-23  Henri Verbeetwined3d: Compare the actual formats.
2009-03-23  Henri Verbeetwined3d: Unload resources on Uninit3D().
2009-03-23  Roderick Colenbranderwined3d: Add a classic WGL pixel format backend as...
2009-03-23  Roderick Colenbranderwined3d: Add WGL_ARB_pixel_format detection.
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-13  Henri Verbeetwined3d: Add fields from StaticPixelFormatDesc to struc...
2009-03-13  Henri Verbeetwined3d: Remove the width and height fields from IWineD...
2009-03-13  Henri Verbeetwined3d: Remove some redundant fields from struct glDes...
2009-03-13  Henri Verbeetwined3d: Eliminate the heightscale field from IWineD3DS...
2009-03-13  Henri Verbeetwined3d: Also change the resource's format desc in...
2009-03-12  Henri Verbeetwined3d: Remove the shader_color_fixup field from IWine...
2009-03-12  Henri Verbeetwined3d: Get rid of some calls to getFormatDescEntry().
2009-03-12  Henri Verbeetwined3d: Store a pointer to the format description...
2009-03-12  Henri Verbeetwined3d: Remove a redundant check.
2009-03-12  Henri Verbeetwined3d: Remove an unused field.
2009-03-12  Henri Verbeetwined3d: Explicitly pass the texUnitMap to shader_glsl_...
2009-03-11  Henri Verbeetwined3d: Don't leak WineD3DAdapter.cfgs.
2009-03-11  Henri Verbeetwined3d: Get rid of the PUSH1 macro.
2009-03-11  Henri Verbeetwined3d: The adapters array should be owned by IWineD3D...
2009-03-11  Henri Verbeetwined3d: Free the logo path when we're done with it.
2009-03-11  Henri Verbeetwined3d: Set the correct texture names on cube surfaces.
2009-03-10  Henri Verbeetwined3d: Get rid of a few stack buffers.
2009-03-10  Henri Verbeetwined3d: Don't call shader_glsl_append_dst() from shade...
2009-03-09  Henri Verbeetwined3d: Handle error conditions better in RemoveContex...
2009-03-09  Henri Verbeetwined3d: Use shader_glsl_get_write_mask_size() to calcu...
2009-03-09  Henri Verbeetwined3d: Don't compare const_num against -1.
2009-03-09  Henri Verbeetwined3d: Don't compare texUnitMap entries to -1.
2009-03-09  Henri Verbeetwined3d: Buffer object ID's are supposed to be unsigned.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-06  Henri Verbeetwined3d: Simplify IWineD3DVertexBufferImpl_PreLoad...
2009-03-06  Henri Verbeetwined3d: Also set VBFLAG_HASDESC if we can determine...
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Add d3d10 primitive types.
2009-03-05  Henri Verbeetwined3d: Add support for ARB_geometry_shader4.
2009-03-05  Henri Verbeetwined3d: Fix some prototypes.
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-03-04  Henri Verbeetwined3d: Use flags for shader_glsl_get_sample_function().
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