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wined3d: Move over to WGL.
[wine]
/
dlls
/
wined3d
/
utils.c
2007-08-08
Roderick Colenbrander
wined3d: Prepare pbuffer code for WGL transition.
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2007-07-30
Stefan Dösinger
wined3d: A more dynamic initialization of the gl pixel...
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2007-07-30
Stefan Dösinger
wined3d: Store the gl format table in the gl info struc...
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2007-07-30
Stefan Dösinger
wined3d: Split up the format table.
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2007-07-18
Michael Stefaniuc
wined3d: Remove unreachable code: break after return...
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2007-07-06
Stefan Dösinger
wined3d: Implement high order patches.
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2007-06-18
H. Verbeet
wined3d: Mask texture stage state arguments with WINED3...
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2007-06-13
Phil Costin
wined3d: Add gamma linerization support for D3DFMT_A4R4...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-08
Chris Robinson
wined3d: Add missing table entry value.
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2007-06-07
Phil Costin
wined3d: Extend the D3DFMT table to include gamma corre...
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2007-05-11
Stefan Dösinger
wined3d: Prevent wrong bumpenvmap warnings.
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2007-05-10
Stefan Dösinger
wined3d: Support bump environment mapping using GL_NV_t...
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2007-05-09
Stefan Dösinger
wined3d: Implement environment bump mapping with GL_ATI...
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2007-05-03
Stefan Dösinger
d3d: Calculate the size of WINED3DFVF_XYZBx FVFs.
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2007-04-24
H. Verbeet
wined3d: Output pretty GL errors in checkGLcall and...
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2007-04-19
H. Verbeet
wined3d: Remove GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATT...
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2007-04-17
H. Verbeet
wined3d: Use GL_UNSIGNED_BYTE as data type for WINED3DF...
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2007-04-17
H. Verbeet
wined3d: Add a function for dumping FBO status codes.
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2007-04-09
H. Verbeet
wined3d: Add a function to dump WINED3DTEXTUREFILTERTYP...
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2007-03-19
Stefan Dösinger
wined3d: Activate a context before doing opengl calls.
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2007-03-13
Stefan Huehner
Mark several functions as static.
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2007-03-13
Fabian Bieler
wined3d: Implemented signed texture formats via NV_TEXT...
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2007-03-07
Stefan Dösinger
wined3d: Rework surface dirtification.
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2007-02-28
H. Verbeet
wined3d: Add some hash table code.
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2007-02-15
Stefan Dösinger
wined3d: Convert and load U8V8 surfaces as rgb.
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2007-02-14
H. Verbeet
wined3d: Add WINED3DDECLUSAGE, use it.
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2007-01-18
Francois Gouget
d3d: Fix the D3DFMT_XXX constant declarations.
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2007-01-10
Stefan Dösinger
wined3d: Remove dead NV_TEXTURE_SHADER code
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2006-12-19
Stefan Dösinger
wined3d: Add WINED3DRS_STIPPLEPATTERNxy.
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2006-11-27
Andrew Talbot
wined3d: Cast-qual warnings fix.
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2006-11-17
H. Verbeet
wined3d: Fix depth buffer formats to use actual depth...
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DFVF codes to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DCMPFUNC to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DSTENCILOP to the WINED3D namespace.
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2006-10-24
Ivan Gyurdiev
wined3d: Add D3DTA masks to the WINED3D namespace.
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DPRIMITIVETYPE types into one type...
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DMATRIX types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
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2006-10-11
Ivan Gyurdiev
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
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2006-10-05
Francois Gouget
Add missing '\n's to Wine traces.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-27
H. Verbeet
wined3d: Comparing BOOLs against FALSE is redundant.
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2006-09-12
H. Verbeet
wined3d: Cleanup the surface loading code a bit.
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2006-09-07
Ivan Gyurdiev
wined3d: Add support for R32F and R16F texture formats.
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2006-08-28
Ivan Gyurdiev
wined3d: Add support for A16B16G16R16F and A32B32G32R32...
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2006-08-25
Jan Zerebecki
wined3d: Use a common function for all D3DCMPFUNC ...
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2006-08-07
H. Verbeet
wined3d: Add a couple of traces to the vertexdeclaratio...
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2006-07-29
Jason Green
wined3d: Start checking for D3DUSAGE_QUERY_* items...
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2006-07-24
Jason Green
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
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2006-07-24
Stefan Dösinger
wined3d: Whitelist pixelformats instead of blacklisting.
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2006-07-12
H. Verbeet
wined3d: Texture stages that reference NULL textures...
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2006-07-06
Stefan Dösinger
wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
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2006-07-03
Ivan Gyurdiev
wined3d: Add a function to print out D3DDECLUSAGE9...
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2006-06-28
H. Verbeet
wined3d: Add code for using register combiners for...
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2006-06-28
H. Verbeet
wined3d: Add & use D3DTEXTUREOP dumping code.
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2006-06-26
Francois Gouget
Assorted spelling, case and grammar fixes.
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2006-06-21
Stefan Dösinger
wined3d: Pixel format cleanup.
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2006-06-13
Jan Zerebecki
wined3d: Fix stencil related render states.
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2006-06-13
Jan Zerebecki
wined3d: Also print the format like a fourcc if unknown...
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2006-06-12
H. Verbeet
wined3d: Cleanup GetSrcAndOpFromValue().
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2006-06-07
H. Verbeet
wined3d: Remove a redundant break.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-23
Stefan Dösinger
wined3d: OpengGL accelerated blits.
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2006-05-16
Stefan Dösinger
wined3d: Add missing render states to the dumping function.
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2006-05-15
Stefan Dösinger
wined3d: Implement IWineGDISurface.
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2006-05-15
Stefan Dösinger
wined3d: Implement IWineD3DDevice::ProcessVertices.
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2006-05-08
Stefan Dösinger
wined3d: Implement IWineD3DSurface::GetDC and IWineD3DS...
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2006-04-21
Ivan Gyurdiev
wined3d: Texture format corrections.
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2006-04-19
Stefan Dösinger
wined3d: Implement IWineD3DDevice::EnumDisplayModes.
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2006-04-13
Jason Green
wined3d: Add case 0 to switch statement and fix the...
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2006-04-10
Jason Green
wined3d: Add some more debugging info.
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2006-04-10
Ivan Gyurdiev
wined3d: Map D3DFMT_L16, D3DFMT_A16B16G16R16 to OpenGL...
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2006-04-04
Jan Zerebecki
wined3d: Add D3DFMT_L16.
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2006-04-04
Jason Green
wined3d: Add a couple more debugging output formats.
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-10
Stefan Dösinger
wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-07
Stefan Dösinger
wined3d: Define D3D usage flags in wined3d_types.h.
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2006-03-06
Jason Green
wined3d: Add a few more WINED3DFMT formats to be recogn...
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2006-03-01
Aric Cyr
wined3d: Reverse GL_BGR to GL_RGB for the D3D RGB formats.
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2006-02-11
Jan Zerebecki
wined3d: Extend debug_d3drenderstate with missing states.
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2006-02-09
Christoph Frick
wined3d: Support for WINED3DFMT_A8B8G8R8.
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2005-11-23
Francois Gouget
Assorted spelling fixes.
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2005-09-07
Karsten Elfenbein
Added A2R10G10B10 and D3DFMT_D24FS8 modes to all other...
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2005-08-29
Oliver Stieber
Added support for DXT2 and DXT4.
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2005-08-03
Oliver Stieber
Moved support for non power 2 texture to hardware.
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2005-08-01
Oliver Stieber
Separate the setting of the DirectX texture and sampler...
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2005-07-26
Oliver Stieber
DirectX uses a R/Z transform to translate a texture...
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2005-07-13
Oliver Stieber
Correct a few formats that were incorrect.
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2005-07-13
Oliver Stieber
Tidy up some comments and formatting.
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2005-07-07
Oliver Stieber
Implement render targets using either textures, swapcha...
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2005-06-24
Oliver Stieber
Add support for samplers.
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2005-03-03
Oliver Stieber
Added a stubbed out version of query to d3d9 and wined3d.
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2005-03-02
Alexandre Julliard
Avoid spaces before preprocessor directives, that's...
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2005-01-17
Jason Edmeades
- Add texture support for all the texture types for...
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2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
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2004-12-13
Jason Edmeades
Add {G,S}etRenderState and {G,S}etTextureStageState...
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