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d3d9/tests: Give the texture transform test a defined colorop.
[wine]
/
dlls
/
d3d9
/
tests
/
2012-12-06
Stefan Dösinger
d3d9/tests: Give the texture transform test a defined...
tree
|
commitdiff
2012-12-06
Stefan Dösinger
d3d9/tests: Skip some texture transform tests if shader...
tree
|
commitdiff
2012-11-20
Henri Verbeet
d3d9/tests: Add tests for device resets in d3d9ex.
tree
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commitdiff
2012-11-20
Henri Verbeet
d3d9/tests: Create the d3d9ex object in create_device().
tree
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commitdiff
2012-11-19
Henri Verbeet
d3d9/tests: Add a test for the scissor rect and viewpor...
tree
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commitdiff
2012-11-16
Henri Verbeet
d3d9/tests: Also test that render states get reset...
tree
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commitdiff
2012-11-07
Sam Edwards
d3d9/tests: Add test for IDirect3DDevice9_Reset with...
tree
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commitdiff
2012-10-30
Henri Verbeet
d3d9/tests: Avoid LPDIRECT3DSURFACE9.
tree
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commitdiff
2012-10-30
Henri Verbeet
d3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
tree
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commitdiff
2012-10-30
Henri Verbeet
d3d9/tests: Avoid LPDIRECT3DTEXTURE9.
tree
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commitdiff
2012-10-24
André Hentschel
d3d9/tests: Fix copy-paste error (coverity).
tree
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commitdiff
2012-08-28
Jacek Caban
d3d9/tests: Use proper helpers for iface calls.
tree
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commitdiff
2012-08-17
Michael Stefaniuc
d3d9/tests: Simplify some logic operations.
tree
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commitdiff
2012-07-19
Henri Verbeet
wined3d: Enable "AlwaysOffscreen" by default.
tree
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commitdiff
2012-06-27
Henri Verbeet
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
tree
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commitdiff
2012-06-18
Henri Verbeet
d3d9/tests: Add a test for resource bindings after...
tree
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commitdiff
2012-05-22
Józef Kucia
d3d9/tests: Add tests for IDirect3DCubeTexture9::GetLev...
tree
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commitdiff
2012-05-21
Michael Stefaniuc
d3d9/tests: Remove stray ok() call.
tree
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commitdiff
2012-03-13
Henri Verbeet
d3d9/tests: Fix a couple of return value checks.
tree
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commitdiff
2012-03-09
Matteo Bruni
d3d9/tests: Add shader model 2 fog tests.
tree
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commitdiff
2012-03-09
Matteo Bruni
d3d9/tests: Reenable a VS fog test.
tree
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commitdiff
2012-02-29
Henri Verbeet
d3d9/tests: Add some tests for resetting the device...
tree
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commitdiff
2012-02-24
Henri Verbeet
d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE...
tree
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commitdiff
2012-01-24
Matteo Bruni
wined3d: SM1 texture projection always divides by w...
tree
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commitdiff
2012-01-19
Matteo Bruni
d3d9/tests: Add some RESZ tests.
tree
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commitdiff
2012-01-19
Matteo Bruni
d3d9/tests: Add a multisampled -> not multisampled...
tree
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commitdiff
2012-01-10
Matteo Bruni
d3d9/tests: Multisampled depth buffer tests.
tree
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commitdiff
2012-01-10
Matteo Bruni
d3d9/tests: Fix NP2 check.
tree
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commitdiff
2012-01-10
Matteo Bruni
d3d9/tests: Add more INTZ tests.
tree
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commitdiff
2012-01-03
Alexandre Julliard
d3d9/tests: Convert a file to utf-8.
tree
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commitdiff
2011-12-28
Matteo Bruni
d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projectio...
tree
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commitdiff
2011-12-12
Eric Pouech
d3d: Fixed a couple of warnings for 64bit targets.
tree
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commitdiff
2011-12-06
Stefan Dösinger
d3d9/tests: Clarify a comment.
tree
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commitdiff
2011-12-06
Stefan Dösinger
d3d9/tests: Test StrechRect between depth stencils...
tree
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commitdiff
2011-12-02
Henri Verbeet
d3d9/tests: Add a test for texture creation from system...
tree
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commitdiff
2011-11-28
Henri Verbeet
d3d9/tests: Test the window and backbuffer dimensions...
tree
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commitdiff
2011-11-25
Marcus Meissner
d3d9: Check that surface is allocated (Coverity).
tree
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commitdiff
2011-11-07
Stefan Dösinger
wined3d: YUY2 and UYVY are block based.
tree
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commitdiff
2011-11-07
Stefan Dösinger
d3d9/tests: Test partial block locks.
tree
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commitdiff
2011-11-03
Stefan Dösinger
d3d9/tests: Move the double unlock test into a separate...
tree
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commitdiff
2011-10-26
Matteo Bruni
wined3d: Refuse to create a shader unsupported by the...
tree
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commitdiff
2011-10-24
Henri Verbeet
wined3d: Reject multisampled readbacks in wined3d_surfa...
tree
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commitdiff
2011-10-21
Henri Verbeet
d3d9/tests: Add a small test for IDirect3DDevice9:...
tree
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commitdiff
2011-10-20
Henri Verbeet
d3d9/tests: Add a small test for multisampled GetRender...
tree
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commitdiff
2011-10-18
Austin English
d3d9/tests: Only skip the visual tests if d3d cannot...
tree
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commitdiff
2011-10-10
Henri Verbeet
d3d9/tests: Add a test for IDirect3DDevice9::GetRenderT...
tree
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commitdiff
2011-09-26
André Hentschel
d3d9/tests: Don't test function directly when reporting...
tree
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commitdiff
2011-09-26
Stefan Dösinger
d3d9: Implement FPUSETUP for msvc.
tree
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commitdiff
2011-09-26
Matteo Bruni
d3d9/tests: Test creating shaders with wrong type or...
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d9/Tests: State getters don't work with PUREDEVICEs.
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d9/tests: Fix the depth stencil size tests on AMD.
tree
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commitdiff
2011-09-15
Stefan Dösinger
d3d9/tests: Range fog is not used with table fog.
tree
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commitdiff
2011-09-12
Stefan Dösinger
d3d9: Add a LIT 0.0^0.0 test.
tree
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commitdiff
2011-08-29
Matteo Bruni
d3d9/tests: Add unbound cube/volume texture tests.
tree
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commitdiff
2011-08-04
Frédéric Delanoy
tests: Assorted spelling fixes.
tree
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commitdiff
2011-08-04
Henri Verbeet
wined3d: Move rectangle validation from surface_cpu_blt...
tree
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commitdiff
2011-07-28
Matteo Bruni
d3d9/tests: Add a couple of fog tests.
tree
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commitdiff
2011-07-27
Matteo Bruni
d3d9/tests: Fix some messages.
tree
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commitdiff
2011-07-27
Matteo Bruni
d3d9/tests: Rename a variable.
tree
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commitdiff
2011-07-06
Matteo Bruni
wined3d: Make dummy textures black.
tree
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commitdiff
2011-07-06
Matteo Bruni
d3d9/tests: Fix alpha component in the unbound sampler...
tree
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commitdiff
2011-06-27
Marcus Meissner
d3d9: Remove superflous NULL checks (Coverity).
tree
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commitdiff
2011-06-16
Henri Verbeet
d3d9/tests: Add some tests for IDirect3DDevice9::Update...
tree
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commitdiff
2011-06-06
Andrew Nguyen
d3d9: Increment the reference count of the IDirect3D9...
tree
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commitdiff
2011-06-06
Henri Verbeet
wined3d: Don't clamp vertex depth values.
tree
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commitdiff
2011-06-03
Sean Sube
d3d9/tests: Added unbound sampler test for pixel shaders.
tree
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commitdiff
2011-05-31
Andrew Nguyen
d3d9/tests: Avoid a shift overflow in render_state_test...
tree
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commitdiff
2011-05-25
Rico Schüller
d3d9/tests: Fix some ok() messages in the visual tests.
tree
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commitdiff
2011-05-25
Stefan Dösinger
d3d9: Use a pixel shader for the vs 3.0 input test.
tree
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commitdiff
2011-05-25
Stefan Dösinger
d3d: Make the INTZ test more reliable.
tree
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commitdiff
2011-05-25
Henri Verbeet
d3d9/tests: Add a test for unwritten pixel shader outputs.
tree
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commitdiff
2011-05-25
Henri Verbeet
d3d9/tests: Fix the depth clamping test.
tree
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commitdiff
2011-05-24
Stefan Dösinger
d3d9: Drop the fixed function varying test.
tree
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commitdiff
2011-05-24
Stefan Dösinger
d3d9: AMD cards don't clip transformed vertices.
tree
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commitdiff
2011-05-24
Stefan Dösinger
d3d9: AMD drivers return D3D_OK when reading data from...
tree
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commitdiff
2011-05-20
Stefan Dösinger
d3d9: Skip the YUV tests when the driver confuses the...
tree
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commitdiff
2011-05-20
Stefan Dösinger
d3d9: Account for another different behavior in the...
tree
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commitdiff
2011-05-19
Stefan Dösinger
d3d9: Disable the zero instance test.
tree
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commitdiff
2011-05-19
Stefan Dösinger
d3d9: Use a DWORD to read render states.
tree
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commitdiff
2011-05-09
Francois Gouget
Assorted spelling and case fixes.
tree
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commitdiff
2011-05-09
Francois Gouget
d3d9/tests: Add a '\n' to a skip() call.
tree
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commitdiff
2011-05-06
Henri Verbeet
d3d9/tests: Check if formats are supported for render...
tree
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commitdiff
2011-05-05
Henri Verbeet
d3d9/tests: Add a volume texture test to test_reset().
tree
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commitdiff
2011-05-04
John Edmonds
wined3d: Turn off message filtering temporarily in...
tree
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commitdiff
2011-05-04
John Edmonds
d3d9/tests: Added a test for resetting an invisible...
tree
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commitdiff
2011-05-04
Henri Verbeet
d3d9/tests: Avoid leaking a device in the Reset test.
tree
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commitdiff
2011-05-04
Henri Verbeet
d3d9/tests: Add a test for window styles on device...
tree
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commitdiff
2011-05-03
Henri Verbeet
d3d9/tests: Destroy the window after we're done with...
tree
|
commitdiff
2011-04-06
Henri Verbeet
d3d9/tests: Add a depth blit test.
tree
|
commitdiff
2011-04-05
Henri Verbeet
d3d9/tests: Add a test for partial depth buffer copies.
tree
|
commitdiff
2011-03-16
Stefan Dösinger
d3d9: Test depth stencil size mismatches.
tree
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commitdiff
2011-02-17
Austin English
d3d9/tests: Make sure to use return values (LLVM/Clang).
tree
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commitdiff
2011-02-15
Matteo Bruni
d3d9/tests: Add a test for clip planes.
tree
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commitdiff
2011-02-11
Peter Urbanec
d3d9/tests: Use primary monitor screen size to perform...
tree
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commitdiff
2011-02-07
Stefan Dösinger
d3d9: Use a proper window class for the query test.
tree
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commitdiff
2011-02-02
Henri Verbeet
wined3d: Check if formats are supported as render targe...
tree
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commitdiff
2011-02-02
Henri Verbeet
d3d9/tests: Check another return value in maxmip_test...
tree
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commitdiff
2011-02-01
Stefan Dösinger
d3d9: Add an sRGB format test.
tree
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commitdiff
2011-02-01
Stefan Dösinger
d3d9: Work around an odd nvidia windows bug.
tree
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commitdiff
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