d3d9/tests: Give the texture transform test a defined colorop.
[wine] / dlls / d3d9 / tests /
2012-12-06  Stefan Dösingerd3d9/tests: Give the texture transform test a defined...
2012-12-06  Stefan Dösingerd3d9/tests: Skip some texture transform tests if shader...
2012-11-20  Henri Verbeetd3d9/tests: Add tests for device resets in d3d9ex.
2012-11-20  Henri Verbeetd3d9/tests: Create the d3d9ex object in create_device().
2012-11-19  Henri Verbeetd3d9/tests: Add a test for the scissor rect and viewpor...
2012-11-16  Henri Verbeetd3d9/tests: Also test that render states get reset...
2012-11-07  Sam Edwardsd3d9/tests: Add test for IDirect3DDevice9_Reset with...
2012-10-30  Henri Verbeetd3d9/tests: Avoid LPDIRECT3DSURFACE9.
2012-10-30  Henri Verbeetd3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
2012-10-30  Henri Verbeetd3d9/tests: Avoid LPDIRECT3DTEXTURE9.
2012-10-24  André Hentscheld3d9/tests: Fix copy-paste error (coverity).
2012-08-28  Jacek Caband3d9/tests: Use proper helpers for iface calls.
2012-08-17  Michael Stefaniucd3d9/tests: Simplify some logic operations.
2012-07-19  Henri Verbeetwined3d: Enable "AlwaysOffscreen" by default.
2012-06-27  Henri Verbeetd3d9: Implement d3d9_GetAdapterDisplayModeEx().
2012-06-18  Henri Verbeetd3d9/tests: Add a test for resource bindings after...
2012-05-22  Józef Kuciad3d9/tests: Add tests for IDirect3DCubeTexture9::GetLev...
2012-05-21  Michael Stefaniucd3d9/tests: Remove stray ok() call.
2012-03-13  Henri Verbeetd3d9/tests: Fix a couple of return value checks.
2012-03-09  Matteo Brunid3d9/tests: Add shader model 2 fog tests.
2012-03-09  Matteo Brunid3d9/tests: Reenable a VS fog test.
2012-02-29  Henri Verbeetd3d9/tests: Add some tests for resetting the device...
2012-02-24  Henri Verbeetd3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE...
2012-01-24  Matteo Bruniwined3d: SM1 texture projection always divides by w...
2012-01-19  Matteo Brunid3d9/tests: Add some RESZ tests.
2012-01-19  Matteo Brunid3d9/tests: Add a multisampled -> not multisampled...
2012-01-10  Matteo Brunid3d9/tests: Multisampled depth buffer tests.
2012-01-10  Matteo Brunid3d9/tests: Fix NP2 check.
2012-01-10  Matteo Brunid3d9/tests: Add more INTZ tests.
2012-01-03  Alexandre Julliardd3d9/tests: Convert a file to utf-8.
2011-12-28  Matteo Brunid3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projectio...
2011-12-12  Eric Pouechd3d: Fixed a couple of warnings for 64bit targets.
2011-12-06  Stefan Dösingerd3d9/tests: Clarify a comment.
2011-12-06  Stefan Dösingerd3d9/tests: Test StrechRect between depth stencils...
2011-12-02  Henri Verbeetd3d9/tests: Add a test for texture creation from system...
2011-11-28  Henri Verbeetd3d9/tests: Test the window and backbuffer dimensions...
2011-11-25  Marcus Meissnerd3d9: Check that surface is allocated (Coverity).
2011-11-07  Stefan Dösingerwined3d: YUY2 and UYVY are block based.
2011-11-07  Stefan Dösingerd3d9/tests: Test partial block locks.
2011-11-03  Stefan Dösingerd3d9/tests: Move the double unlock test into a separate...
2011-10-26  Matteo Bruniwined3d: Refuse to create a shader unsupported by the...
2011-10-24  Henri Verbeetwined3d: Reject multisampled readbacks in wined3d_surfa...
2011-10-21  Henri Verbeetd3d9/tests: Add a small test for IDirect3DDevice9:...
2011-10-20  Henri Verbeetd3d9/tests: Add a small test for multisampled GetRender...
2011-10-18  Austin Englishd3d9/tests: Only skip the visual tests if d3d cannot...
2011-10-10  Henri Verbeetd3d9/tests: Add a test for IDirect3DDevice9::GetRenderT...
2011-09-26  André Hentscheld3d9/tests: Don't test function directly when reporting...
2011-09-26  Stefan Dösingerd3d9: Implement FPUSETUP for msvc.
2011-09-26  Matteo Brunid3d9/tests: Test creating shaders with wrong type or...
2011-09-16  Stefan Dösingerd3d9/Tests: State getters don't work with PUREDEVICEs.
2011-09-16  Stefan Dösingerd3d9/tests: Add a slop to the fog tests for X1600 GPUs.
2011-09-16  Stefan Dösingerd3d9/tests: Fix the depth stencil size tests on AMD.
2011-09-15  Stefan Dösingerd3d9/tests: Range fog is not used with table fog.
2011-09-12  Stefan Dösingerd3d9: Add a LIT 0.0^0.0 test.
2011-08-29  Matteo Brunid3d9/tests: Add unbound cube/volume texture tests.
2011-08-04  Frédéric Delanoytests: Assorted spelling fixes.
2011-08-04  Henri Verbeetwined3d: Move rectangle validation from surface_cpu_blt...
2011-07-28  Matteo Brunid3d9/tests: Add a couple of fog tests.
2011-07-27  Matteo Brunid3d9/tests: Fix some messages.
2011-07-27  Matteo Brunid3d9/tests: Rename a variable.
2011-07-06  Matteo Bruniwined3d: Make dummy textures black.
2011-07-06  Matteo Brunid3d9/tests: Fix alpha component in the unbound sampler...
2011-06-27  Marcus Meissnerd3d9: Remove superflous NULL checks (Coverity).
2011-06-16  Henri Verbeetd3d9/tests: Add some tests for IDirect3DDevice9::Update...
2011-06-06  Andrew Nguyend3d9: Increment the reference count of the IDirect3D9...
2011-06-06  Henri Verbeetwined3d: Don't clamp vertex depth values.
2011-06-03  Sean Subed3d9/tests: Added unbound sampler test for pixel shaders.
2011-05-31  Andrew Nguyend3d9/tests: Avoid a shift overflow in render_state_test...
2011-05-25  Rico Schüllerd3d9/tests: Fix some ok() messages in the visual tests.
2011-05-25  Stefan Dösingerd3d9: Use a pixel shader for the vs 3.0 input test.
2011-05-25  Stefan Dösingerd3d: Make the INTZ test more reliable.
2011-05-25  Henri Verbeetd3d9/tests: Add a test for unwritten pixel shader outputs.
2011-05-25  Henri Verbeetd3d9/tests: Fix the depth clamping test.
2011-05-24  Stefan Dösingerd3d9: Drop the fixed function varying test.
2011-05-24  Stefan Dösingerd3d9: AMD cards don't clip transformed vertices.
2011-05-24  Stefan Dösingerd3d9: AMD drivers return D3D_OK when reading data from...
2011-05-20  Stefan Dösingerd3d9: Skip the YUV tests when the driver confuses the...
2011-05-20  Stefan Dösingerd3d9: Account for another different behavior in the...
2011-05-19  Stefan Dösingerd3d9: Disable the zero instance test.
2011-05-19  Stefan Dösingerd3d9: Use a DWORD to read render states.
2011-05-09  Francois GougetAssorted spelling and case fixes.
2011-05-09  Francois Gougetd3d9/tests: Add a '\n' to a skip() call.
2011-05-06  Henri Verbeetd3d9/tests: Check if formats are supported for render...
2011-05-05  Henri Verbeetd3d9/tests: Add a volume texture test to test_reset().
2011-05-04  John Edmondswined3d: Turn off message filtering temporarily in...
2011-05-04  John Edmondsd3d9/tests: Added a test for resetting an invisible...
2011-05-04  Henri Verbeetd3d9/tests: Avoid leaking a device in the Reset test.
2011-05-04  Henri Verbeetd3d9/tests: Add a test for window styles on device...
2011-05-03  Henri Verbeetd3d9/tests: Destroy the window after we're done with...
2011-04-06  Henri Verbeetd3d9/tests: Add a depth blit test.
2011-04-05  Henri Verbeetd3d9/tests: Add a test for partial depth buffer copies.
2011-03-16  Stefan Dösingerd3d9: Test depth stencil size mismatches.
2011-02-17  Austin Englishd3d9/tests: Make sure to use return values (LLVM/Clang).
2011-02-15  Matteo Brunid3d9/tests: Add a test for clip planes.
2011-02-11  Peter Urbanecd3d9/tests: Use primary monitor screen size to perform...
2011-02-07  Stefan Dösingerd3d9: Use a proper window class for the query test.
2011-02-02  Henri Verbeetwined3d: Check if formats are supported as render targe...
2011-02-02  Henri Verbeetd3d9/tests: Check another return value in maxmip_test...
2011-02-01  Stefan Dösingerd3d9: Add an sRGB format test.
2011-02-01  Stefan Dösingerd3d9: Work around an odd nvidia windows bug.
next