d3d8: Added GL_ARB_point_sprite definition.
[wine] / dlls / d3d8 /
2006-01-19  H. Verbeetd3d8: Added GL_ARB_point_sprite definition.
2006-01-17  Vitaly Budovskid3d8: Render state additions.
2005-11-26  Alexandre JulliardRenamed all .cvsignore files to .gitignore.
2005-11-23  Francois GougetAssorted spelling fixes.
2005-11-10  Francois GougetRemove spaces before '\n' in traces.
2005-11-07  Vincent BéronRemove already included headers.
2005-11-03  Raphael Junqueira- defined D3DCOLOR_B macros to access byte values of...
2005-10-27  Oliver StieberRelease the OpenGL context when the device is released.
2005-10-27  Oliver StieberChanged index and vertex buffer so that internal refere...
2005-10-13  Oliver StieberAllow cube textures to be updated.
2005-09-29  Alexandre JulliardWe are no longer generating .dbg.c files.
2005-09-29  H. VerbeetFix DXT2 & DXT4 support for d3d8.
2005-09-28  H. VerbeetFix missing prototypes when using nVidia OpenGL headers.
2005-09-26  Francois GougetDocumentation tweaks to make winapi_check happy.
2005-09-21  Oliver StieberCorrect the number of parameters (and partly their...
2005-09-09  Mike McCormackFix gcc 4.0 warning.
2005-08-29  Oliver StieberUse wined3dformat when calling wined3d.
2005-08-09  Mike McCormackFix gcc 4.0 warnings.
2005-08-03  Alexandre JulliardRemoved the broken mmap64 configure check, and moved the
2005-07-28  Mike McCormackFix sign warnings.
2005-07-14  Stefan HuehnerFix some missing-declarations warnings.
2005-07-11  Mike McCormackInterlocked LONG* gcc warning fixes.
2005-07-11  Francois GougetAssorted spelling fixes.
2005-07-10  Marcus MeissnerFixed signedness issues.
2005-07-06  Mike McCormackgcc 4.0 -Wpointer-sign fixes (Reg* functions).
2005-06-30  Francois GougetAssorted spelling fixes.
2005-06-23  Oliver StieberImplement swapchains.
2005-06-20  Alexandre JulliardMoved a few registry keys from HKLM\Software\Wine to
2005-06-17  Oliver StieberChange the way caps are sent between d3d9/d3d8 and...
2005-06-13  Alexandre JulliardAdded magic comments to all Wine-specific registry...
2005-05-29  Kristiaan Lenaertsgcc 4.0 compile fix.
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-05-09  Alexandre JulliardAdded rules for building import libraries in the indivi...
2005-05-07  Alexandre JulliardAdded rules to build import libraries in the individual...
2005-05-06  Alexandre JulliardRenamed ttydrv and x11drv to winetty.drv and winex11...
2005-04-27  Raphael JunqueiraFix crash on drawStridedSlow.
2005-03-29  Oliver Stieber- Volume now inherits Resource. This isn't the way...
2005-03-24  Jakob ErikssonGet rid of HeapAlloc casts.
2005-03-23  Francois GougetAssorted spelling fixes.
2005-03-02  Alexandre JulliardAvoid spaces before preprocessor directives, that's...
2005-02-24  Jason EdmeadesCorrect handling of unusual vendor strings in d3d8...
2005-02-08  Carlos LozanoCheck that pstream is not null.
2005-01-31  Alexandre JulliardOnly create an X window for top-level windows, not...
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2005-01-24  Rémi Assaillychar -> const char fixes.
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2005-01-09  Eric PouechRemoved excessive statement (break after return or...
2004-12-23  Michael StefaniucDo not check for non NULL pointer before HeapFree'ing...
2004-12-09  Alexandre JulliardJanitorial: C booleans must not be compared against...
2004-12-06  Christian CostaS/W vshader fixes (spotted by Eric Pouech).
2004-11-30  Eric PouechConst correctness fixes.
2004-11-28  Jason EdmeadesAdd Get/Set Transform support, plus BeginScene (does...
2004-11-23  Tom WicklineVersion resources cleanup.
2004-11-23  Jason Edmeades- Implement SetStreamSource
2004-10-08  Jason EdmeadesCopy and tidy up the code from dx8 create device into...
2004-10-07  Francois GougetDon't define COBJMACROS in objbase.h.
2004-10-06  Jason EdmeadesMove the GetDeviceCaps into the wined3d library and...
2004-10-05  Jason EdmeadesMove the Check* type functions into wined3d and copy...
2004-09-29  Jason EdmeadesMove into wined3d and call from d3d9 the GetAdapterId...
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...
2004-09-21  Jason EdmeadesDon't hide and restore the window when changing it...
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VFIELD macro.
2004-07-30  Jeroen JanssenUpdated some MSDN links in the code.
2004-06-21  Christian CostaSome more texture ops fixes.
2004-06-14  Raphael Junqueira- fix version string
2004-06-02  Raphael JunqueiraCompile fix.
2004-05-28  Christian CostaImplemented some texture operations using ATI_texture_e...
2004-05-27  Raphael Junqueira- the hardware GL vendors (NVidia and ATI) can support...
2004-05-21  Christian CostaAdded retrieval of ATI info.
2004-05-21  Marcus MeissnerRevert broken strict aliasing fix.
2004-05-19  Raphael Junqueira- first draft of D3DCLIPSTATUS8 handling (not really...
2004-05-18  Christian CostaEnabled pixel shaders 1.4.
2004-05-17  Christian CostaHandle XYZRHW vertex mode correctly in slow path.
2004-05-14  Ivan Leo Murray... Updated the version info of all DirectX dlls to the...
2004-05-10  Christian CostaFixed W buffer handling.
2004-05-10  Christian CostaImplemented pixel shaders using ARB_fragment_program...
2004-05-05  Francois GougetAssorted spelling fixes.
2004-05-02  Alexandre JulliardAuthors: Christian Costa <titan.costa@wanadoo.fr>,...
2004-04-29  Raphael Junqueira- Fix compilation again using olders GL headers
2004-04-28  Francois GougetAssorted spelling fixes.
2004-04-26  Christian CostaImplemented fast rendering to a texture using glCopyTex...
2004-04-26  Marcus MeissnerFixed some strict aliasing issues in dlls/d3d8.
2004-04-26  Raphael Junqueira- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
2004-04-23  Raphael JunqueiraDon't try to create HW Vertex Shaders when code is...
2004-04-23  Raphael JunqueiraFix some random crashes found on some games in the...
2004-04-22  Raphael Junqueira- more FIXME -> TRACE
2004-04-21  Christian CostaConverted some FIXMEs into TRACEs.
2004-04-20  Francois GougetFixed typos.
2004-04-20  Raphael JunqueiraFix the d3dcore_gl part of HW vertex shader support...
2004-04-20  Christian CostaFixed relative addressing.
2004-04-19  Raphael Junqueira- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2004-04-02  Raphael JunqueiraFix the GL_MAX_VERTEX_UNITS_ARB undeclared compilation...
2004-03-31  Francois GougetAssorted spelling and case fixes.
2004-03-30  Raphael Junqueira- more Extensions work (begin to detect ATI extensions)
2004-03-27  Raphael Junqueira- support of D3DTSS_MAXMIPLEVEL
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