wined3d: Move the GL info structure into the adapter.
[wine] / dlls / wined3d /
2007-12-20  Stefan Dösingerwined3d: Move the GL info structure into the adapter.
2007-12-20  Stefan Dösingerwined3d: Fix vertex buffers based on type, not semantic.
2007-12-20  Stefan Dösingerwined3d: Fixed function vertex attribute types are...
2007-12-20  Stefan Dösingerwined3d: Store if half float conversion is needed in...
2007-12-20  Stefan Dösingerwined3d: Always dump the fbo state on errors.
2007-12-20  Rico Schüllerwined3d: Fix some typos.
2007-12-19  Stefan Dösingerwined3d: Implement texture -> swapchain blits with...
2007-12-19  Stefan Dösingerwined3d: Some improvements for SFLAG_CONVERTED checking.
2007-12-19  Stefan Dösingerwined3d: Emulate half float vertices if GL_NV_half_floa...
2007-12-19  Stefan Dösingerwined3d: Implement blits from the active render target...
2007-12-18  Stefan Dösingerwined3d: Split up the render target -> render target...
2007-12-18  Stefan Dösingerwined3d: Implement D3DFMT_G16R16.
2007-12-18  Stefan Dösingerwined3d: Filter out some shader compilation spam.
2007-12-18  Stefan Dösingerwined3d: Ignore tesselated and unused streams when...
2007-12-18  Stefan Dösingerwined3d: Correct a pixel shader version comparison.
2007-12-18  Stefan Dösingerwined3d: Disable the SWAPEFFECT_DISCARD clear.
2007-12-12  Stefan Dösingerwined3d: Use SetDisplayMode to set the display mode.
2007-12-12  Stefan Dösingerwined3d: Remove 24/32 bit hacks.
2007-12-12  Marco Schusterwined3d: Fixed a bug that the 8600M GT could not be...
2007-12-11  Michael Stefaniucwined3d: Fix a "ordered comparison of pointer with...
2007-12-11  Stefan Dösingerwined3d: Use the adapter to read the display mode.
2007-12-10  Alexander Dorofeyevwined3d: Improve thread safety in IWineD3DSurfaceImpl_B...
2007-12-08  Detlef RiekenbergAssorted spelling fixes.
2007-12-07  Francois GougetAssorted spelling fixes.
2007-12-07  Stefan Dösingerwined3d: Add an alpha blending test.
2007-12-07  Stefan Dösingerwined3d: A more detailed occlusion query test and fixes.
2007-12-07  Stefan Dösingerwined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-06  Stefan Dösingerwined3d: Ignore unused attributes when generating the...
2007-12-06  Stefan Dösingerwined3d: Test clearing regarding the scissor test and...
2007-12-05  Gerald Pfeiferwined3d: Fix error handling in fixed_get_input().
2007-12-04  Gerald Pfeiferwined3d: Fix error handling in transform_texture().
2007-12-04  Stefan Dösingerwined3d: Use the proper drawable size when clearing.
2007-12-04  Stefan Dösingerwined3d: Clear honors the viewport.
2007-12-04  Stefan Dösingerwined3d: Fixes for drawable handling in Clear.
2007-12-04  Stefan Dösingerwined3d: Disable the scissor test when blitting.
2007-12-04  Stefan Dösingerwined3d: Retrieve the height properly when setting...
2007-12-04  Stefan Dösingerwined3d: Use the proper drawable size when setting...
2007-12-04  Stefan Dösingerwined3d: Add a method for querying the gl drawable...
2007-12-03  Stefan Dösingerwined3d: Add parentheses to a flag check.
2007-12-03  Stefan Dösingerwined3d: Detect the Intel GPU in macbooks.
2007-12-03  Stefan Dösingerwined3d: Unify bpp to format conversion.
2007-12-03  Stefan Dösingerwined3d: Enabling too many lights is silently ignored.
2007-12-03  Stefan Dösingerwined3d: mov to a0.x does a floor(), not a round to...
2007-12-03  Gerald Pfeiferwined3d: Fix handling of a special case in IWineD3DImpl...
2007-11-30  Stefan Dösingerwined3d: Remove the X channel fixup in render target...
2007-11-29  Marco Schusterwined3d: Added a card ID for a 8600 Mobile GT.
2007-11-29  Stefan Dösingerwined3d: Activate GL_ARB_texture_rectangle.
2007-11-29  Stefan Dösingerwined3d: Refuse to create a mipmapped conditional np2...
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-29  Stefan Dösingerwined3d: Add GL_ARB_texture_rectangles to our opengl...
2007-11-29  Stefan Dösingerwined3d: Avoid hardcoding GL_TEXTURE_2D.
2007-11-29  Stefan Dösingerwined3d: Disable GL_TEXTURE_2D in the standard blit...
2007-11-28  Alexandre Julliardwined3d: Add printf format checking to the shader_addli...
2007-11-28  Stefan Dösingerwined3d: Fix a sign mistake in the code creating the...
2007-11-28  Stefan Dösingerwined3d: Allow using a different internal format for...
2007-11-28  Stefan Dösingerwined3d: Report some more geforce 7 cards as geforce 7.
2007-11-28  Stefan Dösingerwined3d: Do not try to disable unsupported texture...
2007-11-28  Stefan Dösingerwined3d: Add some missing checkGLcall calls.
2007-11-28  Stefan Dösingerwined3d: Work around nvidia beta driver bug.
2007-11-28  Stefan Dösingerwined3d: Inform the texture about filtering changes.
2007-11-27  Stefan Dösingerwined3d: Correctly handle the y offset with offscreen...
2007-11-27  Stefan Dösingerwined3d: Downgrade an ERR to a WARN.
2007-11-27  Stefan Dösingerwined3d: Fog is applied after sRGB correction.
2007-11-27  Stefan Dösingerwined3d: Make SRGB write correction working with 1...
2007-11-27  Lauris Kaplinskiwined3d: Fixed potential reference of freed backBuffer...
2007-11-26  Gerald Pfeiferwined3d: Rewrite condition in vshader_program_add_param...
2007-11-21  Stefan Dösingerwined3d: Bool constants aren't vectors.
2007-11-21  Stefan Dösingerwined3d: Track vertex declaration changes on vertex...
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-21  Stefan Dösingerwined3d: Move destroying the glsl vshader into a separa...
2007-11-21  Stefan Dösingerwined3d: Do not cap fragment samplers to 8.
2007-11-20  Stefan Dösingerwined3d: Use standard wine lists for the resource list.
2007-11-20  Stefan Dösingerwined3d: Free the shader function when freeing the...
2007-11-20  Stefan Dösingerwined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-16  Stefan Dösingerwined3d: Destroy GL contexts before changing the screen...
2007-11-16  Stefan Dösingerwined3d: Remove a hack that slipped in.
2007-11-16  Stefan Dösingerwined3d: Do not call PreLoad in surface_download_data.
2007-11-14  Stefan Dösingerwined3d: Fix ATI video memory detection typo.
2007-11-14  Stefan Dösingerwined3d: Non power of two texture fixes.
2007-11-14  Stefan Dösingerwined3d: Apply matrices when switching from transformed...
2007-11-14  Stefan Dösingerwined3d: Read the framebuffer size from the surface...
2007-11-14  Stefan Dösingerwined3d: Depth stencil fixes.
2007-11-14  Stefan Dösingerwined3d: Partially revert "Get rid of the conditionals...
2007-11-14  Stefan Dösingerwined3d: Get rid of a few Nvidiaisms in glsl shaders.
2007-11-14  Stefan Dösingerwined3d: Hardcode local constants into the shader if...
2007-11-13  Francois Gougetwined3d: Add trailing '\n's to two shader_addline(...
2007-11-12  Stefan Dösingerwined3d: Load GL_EXT_texture3D from gl 1.2 if the exten...
2007-11-12  Stefan Dösingerwined3d: Mark extensions supported which are included...
2007-11-12  Stefan Dösingerwined3d: Load GL functions from core if needed.
2007-11-12  Stefan Dösingerwined3d: Extend the gl extension function loading table...
2007-11-12  Stefan Dösingerwined3d: Load extension functions after finding the...
2007-11-12  Roderick Colenbranderwined3d: Prevent unneeded context switches.
2007-11-12  Roderick Colenbranderwined3d: Flush GL calls after drawing to the drawable...
2007-11-09  Francois GougetAssorted spelling fixes.
2007-11-09  Stefan Dösingerwined3d: Actually store the PS's vertex processing...
2007-11-09  Roderick Colenbranderwined3d: Make sure the p8 shader is set to 0 after...
2007-11-09  Roderick Colenbranderwined3d: Make sure SFLAG_LOCKED is set at the start...
2007-11-09  Stefan Dösingerwined3d: Reinstall the projected texture disabling...
2007-11-09  Stefan Dösingerwined3d: Load GLSL sampler uniforms at shader link...
2007-11-09  Stefan Dösingerwined3d: Store integer uniform locations.
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