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wined3d: Reload the first 8 constants on a 1.x and != 1.x ps switch.
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2009-06-17
Henri Verbeet
wined3d: Only initialize unused components of varyings...
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2009-06-10
Stefan Dösinger
wined3d: Store the bumpmap ARB constants in ARB struct...
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2009-06-09
Henri Verbeet
wined3d: Simplify some code in set_glsl_shader_program().
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2009-06-09
Henri Verbeet
wined3d: Avoid comparing shader compile args if the...
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2009-06-05
Henri Verbeet
wined3d: Don't use the vertex/pixel shader when we...
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2009-06-05
Henri Verbeet
wined3d: Check the result from wine_rb_get() before...
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2009-06-04
Henri Verbeet
wined3d: Free priv->stack in shader_glsl_free().
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2009-06-03
Henri Verbeet
wined3d: Replace the wined3d hash table with the generi...
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2009-06-02
Henri Verbeet
wined3d: Partially revert 7433eb76b5f05ae54702fe9e57ba3...
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2009-05-29
Henri Verbeet
wined3d: Use the proper OUT swizzle in handle_ps3_input().
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2009-05-29
Henri Verbeet
wined3d: Add missing ActivateContext calls to shader_de...
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2009-05-28
Stefan Dösinger
wined3d: Add a function around the handler table.
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2009-05-28
Stefan Dösinger
wined3d: Manage vs_compile_args in the backends.
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2009-05-28
Stefan Dösinger
wined3d: Manage ps_compiled_shader in the backends.
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2009-05-28
Stefan Dösinger
wined3d: Make find_gl_vshader backend specific.
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2009-05-28
Stefan Dösinger
wined3d: Remove the forward declaration added in the...
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2009-05-28
Stefan Dösinger
wined3d: Make find_gl_pshader backend private.
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2009-05-28
Stefan Dösinger
wined3d: Store the compile args in the compile context...
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2009-05-27
Henri Verbeet
wined3d: Use strings for shader input/output semantics.
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2009-05-27
Henri Verbeet
wined3d: Make "packed_output" a bitmap.
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2009-05-27
Henri Verbeet
wined3d: Use the "input_registers" bitmap for vertex...
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2009-05-27
Henri Verbeet
wined3d: Make "packed_input" a bitmap.
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2009-05-26
Henri Verbeet
wined3d: Split the info log into separate lines.
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2009-05-20
Stefan Dösinger
wined3d: Emulate the 4 component address register in...
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2009-05-18
Stefan Dösinger
wined3d: Support clipplanes with GLSL.
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to delete_glsl_program_...
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2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to shader_backend_t...
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2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to shader_backend_t...
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2009-05-12
Henri Verbeet
wined3d: Print the correct limit in a WARN().
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2009-05-08
Stefan Dösinger
winedd: Move shader_*_add_instruction_modifiers into...
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2009-05-08
Henri Verbeet
wined3d: Add support for immediate constants to the...
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2009-05-08
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
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2009-05-08
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
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2009-05-08
Henri Verbeet
wined3d: Fix shader_glsl_get_register_name() indentation.
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2009-05-08
Henri Verbeet
wined3d: Group register information into struct wined3d...
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2009-05-07
Henri Verbeet
wined3d: Increase the size of glsl_src_param_t.param_str.
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2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
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2009-05-05
Stefan Dösinger
wined3d: Implement texldd.
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-05-04
Henri Verbeet
wined3d: Create a frontend for parsing shaders.
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2009-04-29
Stefan Dösinger
wined3d: Hardcode local loop control ints into the...
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2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
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2009-04-28
Henri Verbeet
wined3d: Mask set bool/int constants with bool/int...
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2009-04-28
Henri Verbeet
wined3d: Create a separate function to record register...
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2009-04-27
Stefan Dösinger
wined3d: Support the full amount of constants in GLSL.
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2009-04-24
Henri Verbeet
wined3d: Handle the opcode specific control shift in...
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2009-04-22
Henri Verbeet
wined3d: Handle the swizzle shift in the frontend rathe...
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2009-04-22
Henri Verbeet
wined3d: Get rid of the WINED3DVS_* swizzle constants.
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2009-04-22
Henri Verbeet
wined3d: Get rid of the token field from struct wined3d...
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2009-04-21
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
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2009-04-21
Henri Verbeet
wined3d: Add a separate function for converting swizzle...
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2009-04-21
Henri Verbeet
wined3d: Store the source swizzle in struct wined3d_sha...
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2009-04-21
Henri Verbeet
wined3d: Explicitly pass the source modifier to shader_...
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2009-04-20
Francois Gouget
Assorted spelling fixes.
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2009-04-20
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
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2009-04-20
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
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2009-04-20
Henri Verbeet
wined3d: Store the destination relative addressing...
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2009-04-20
Henri Verbeet
wined3d: Store the source relative addressing token...
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2009-04-20
Henri Verbeet
wined3d: Create a relative addressing token for 1.x...
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2009-04-15
Henri Verbeet
wined3d: Store the source modifiers in struct wined3d_s...
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2009-04-15
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
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2009-04-15
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
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2009-04-15
Henri Verbeet
wined3d: Introduce struct wined3d_shader_src_param.
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2009-04-15
Henri Verbeet
wined3d: Group instruction context information together...
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2009-04-15
Henri Verbeet
wined3d: Don't die if a vertex shader has samplers.
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2009-04-14
Henri Verbeet
wined3d: Get rid of the "token" field from struct wined...
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2009-04-13
Tobias Jakobi
wined3d: Rename some NP2 fixup variables and update...
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2009-04-10
Tobias Jakobi
wined3d: glsl: Enable load_np2fixup_constants.
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2009-04-10
Tobias Jakobi
wined3d: Add load_np2fixup_constants function to shader...
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2009-04-10
Stefan Dösinger
wined3d: Deal with reserved shader constants in the...
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2009-04-10
Henri Verbeet
wined3d: Store the relative addressing mode in struct...
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2009-04-10
Henri Verbeet
wined3d: Store the destination shift in struct wined3d_...
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2009-04-09
Henri Verbeet
wined3d: Get rid of a redundant strcat in shader_glsl_g...
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2009-04-09
Henri Verbeet
wined3d: Explicitly pass parameter properties to shader...
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2009-04-09
Henri Verbeet
wined3d: Pass a struct wined3d_shader_dst_param to...
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2009-04-09
Henri Verbeet
wined3d: Add a separate function for converting write...
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2009-04-08
Henri Verbeet
wined3d: Eliminate a useless local variable.
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2009-04-08
Henri Verbeet
wined3d: Store usage and usage_idx in struct wined3d_sh...
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2009-04-08
Henri Verbeet
wined3d: Properly check if input/output varyings are...
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2009-04-08
Henri Verbeet
wined3d: Fix some more 3 space indentation.
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2009-04-08
Henri Verbeet
wined3d: Store a struct wined3d_shader_dst_param in...
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2009-04-07
Henri Verbeet
wined3d: Simplify shader_glsl_cmp() and shader_glsl_cnd().
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2009-04-07
Henri Verbeet
wined3d: Simplify shader_glsl_color_correction().
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2009-04-07
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
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2009-04-07
Henri Verbeet
wined3d: Explicitly pass register type and index to...
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2009-04-07
Henri Verbeet
wined3d: Store the write mask in struct wined3d_shader_...
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2009-04-06
Henri Verbeet
wined3d: Store the destination modifiers in struct...
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2009-04-06
Henri Verbeet
wined3d: Pass a pointer to struct wined3d_shader_dst_pa...
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2009-04-06
Henri Verbeet
wined3d: Pass a pointer to struct wined3d_shader_dst_pa...
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2009-04-06
Henri Verbeet
wined3d: Use a more appropriate mask for masking out...
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2009-04-06
Henri Verbeet
wined3d: Unset the current GLSL program when it's destr...
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2009-04-03
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
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2009-04-03
Henri Verbeet
wined3d: Add a struct wined3d_shader_dst_param for...
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2009-04-03
Henri Verbeet
wined3d: Remove the opcode field from struct wined3d_sh...
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2009-04-02
Henri Verbeet
wined3d: Store the source and destination parameter...
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2009-04-02
Henri Verbeet
wined3d: Store the instruction handler index in struct...
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2009-04-02
Henri Verbeet
wined3d: Compare num_params against 1 in shader_glsl_ma...
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2009-04-02
Henri Verbeet
wined3d: Remove some code that doesn't make a whole...
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2009-04-01
Henri Verbeet
wined3d: Use a more reasonable name for "SHADER_OPCODE_...
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