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mspatcha: Add a stub implementation of GetFilePatchSignatureA/W.
[wine]
/
dlls
/
d3d9
/
2011-09-26
André Hentschel
d3d9/tests: Don't test function directly when reporting...
tree
|
commitdiff
2011-09-26
Stefan Dösinger
d3d9: Implement FPUSETUP for msvc.
tree
|
commitdiff
2011-09-26
Matteo Bruni
d3d9/tests: Test creating shaders with wrong type or...
tree
|
commitdiff
2011-09-26
Matteo Bruni
wined3d: When creating a new shader, check shader type...
tree
|
commitdiff
2011-09-16
Stefan Dösinger
d3d9/Tests: State getters don't work with PUREDEVICEs.
tree
|
commitdiff
2011-09-16
Stefan Dösinger
d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
tree
|
commitdiff
2011-09-16
Stefan Dösinger
d3d9/tests: Fix the depth stencil size tests on AMD.
tree
|
commitdiff
2011-09-15
Stefan Dösinger
d3d9/tests: Range fog is not used with table fog.
tree
|
commitdiff
2011-09-12
Stefan Dösinger
d3d9: Add a LIT 0.0^0.0 test.
tree
|
commitdiff
2011-08-29
Matteo Bruni
d3d9/tests: Add unbound cube/volume texture tests.
tree
|
commitdiff
2011-08-04
Frédéric Delanoy
tests: Assorted spelling fixes.
tree
|
commitdiff
2011-08-04
Henri Verbeet
wined3d: Move rectangle validation from surface_cpu_blt...
tree
|
commitdiff
2011-07-29
Henri Verbeet
wined3d: wined3d_device_evict_managed_resources() doesn...
tree
|
commitdiff
2011-07-28
Matteo Bruni
d3d9/tests: Add a couple of fog tests.
tree
|
commitdiff
2011-07-27
Matteo Bruni
d3d9/tests: Fix some messages.
tree
|
commitdiff
2011-07-27
Matteo Bruni
d3d9/tests: Rename a variable.
tree
|
commitdiff
2011-07-25
Henri Verbeet
wined3d: Unbind resources inside wined3d_device_reset().
tree
|
commitdiff
2011-07-25
Henri Verbeet
wined3d: Pass "reset_enum_callback" directly to wined3d...
tree
|
commitdiff
2011-07-07
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DSurface9 iface.
tree
|
commitdiff
2011-07-07
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DSurface9 for app...
tree
|
commitdiff
2011-07-06
Matteo Bruni
wined3d: Make dummy textures black.
tree
|
commitdiff
2011-07-06
Matteo Bruni
d3d9/tests: Fix alpha component in the unbound sampler...
tree
|
commitdiff
2011-07-06
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVertexBuffer9 iface.
tree
|
commitdiff
2011-07-06
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DVertexBuffer9 for...
tree
|
commitdiff
2011-07-06
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVertexShader9 iface.
tree
|
commitdiff
2011-07-06
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DVertexShader9 for...
tree
|
commitdiff
2011-07-05
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DPixelShader9 iface.
tree
|
commitdiff
2011-07-05
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DPixelShader9 for...
tree
|
commitdiff
2011-07-05
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DIndexBuffer9 iface.
tree
|
commitdiff
2011-07-05
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DIndexBuffer9 for...
tree
|
commitdiff
2011-06-27
Marcus Meissner
d3d9: Remove superflous NULL checks (Coverity).
tree
|
commitdiff
2011-06-24
Henri Verbeet
wined3d: Request per-surface palettes in the client...
tree
|
commitdiff
2011-06-24
Henri Verbeet
wined3d: Explicitly set surface alignment in the client...
tree
|
commitdiff
2011-06-23
Henri Verbeet
d3d9: Implement IDirect3DVolume9 private data handling...
tree
|
commitdiff
2011-06-22
Henri Verbeet
d3d9: Implement IDirect3DSurface9 private data handling...
tree
|
commitdiff
2011-06-20
Henri Verbeet
d3d9: Implement IDirect3DVolumeTexture9 private data...
tree
|
commitdiff
2011-06-20
Henri Verbeet
d3d9: Implement IDirect3DTexture9 private data handling...
tree
|
commitdiff
2011-06-20
Henri Verbeet
d3d9: Implement IDirect3DCubeTexture9 private data...
tree
|
commitdiff
2011-06-17
Henri Verbeet
d3d9: Implement IDirect3DIndexBuffer9 private data...
tree
|
commitdiff
2011-06-17
Henri Verbeet
d3d9: Implement IDirect3DVertexBuffer9 private data...
tree
|
commitdiff
2011-06-16
Henri Verbeet
d3d9/tests: Add some tests for IDirect3DDevice9::Update...
tree
|
commitdiff
2011-06-06
Andrew Nguyen
d3d9: Increment the reference count of the IDirect3D9...
tree
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commitdiff
2011-06-06
Henri Verbeet
d3d9: Just return the resource type in IDirect3DResourc...
tree
|
commitdiff
2011-06-06
Henri Verbeet
wined3d: Don't clamp vertex depth values.
tree
|
commitdiff
2011-06-03
Sean Sube
d3d9/tests: Added unbound sampler test for pixel shaders.
tree
|
commitdiff
2011-05-31
Andrew Nguyen
d3d9: Match temporary variables with UINT return types...
tree
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commitdiff
2011-05-31
Andrew Nguyen
d3d9: Drop a superfluous cast in IDirect3DDevice9Impl_C...
tree
|
commitdiff
2011-05-31
Andrew Nguyen
d3d9/tests: Avoid a shift overflow in render_state_test...
tree
|
commitdiff
2011-05-25
Rico Schüller
d3d9/tests: Fix some ok() messages in the visual tests.
tree
|
commitdiff
2011-05-25
Stefan Dösinger
d3d9: Use a pixel shader for the vs 3.0 input test.
tree
|
commitdiff
2011-05-25
Stefan Dösinger
d3d: Make the INTZ test more reliable.
tree
|
commitdiff
2011-05-25
Henri Verbeet
d3d9/tests: Add a test for unwritten pixel shader outputs.
tree
|
commitdiff
2011-05-25
Henri Verbeet
d3d9/tests: Fix the depth clamping test.
tree
|
commitdiff
2011-05-24
Stefan Dösinger
d3d9: Drop the fixed function varying test.
tree
|
commitdiff
2011-05-24
Stefan Dösinger
d3d9: AMD cards don't clip transformed vertices.
tree
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commitdiff
2011-05-24
Stefan Dösinger
d3d9: AMD drivers return D3D_OK when reading data from...
tree
|
commitdiff
2011-05-20
Stefan Dösinger
d3d9: Skip the YUV tests when the driver confuses the...
tree
|
commitdiff
2011-05-20
Stefan Dösinger
d3d9: Account for another different behavior in the...
tree
|
commitdiff
2011-05-19
Stefan Dösinger
d3d9: Disable the zero instance test.
tree
|
commitdiff
2011-05-19
Stefan Dösinger
d3d9: Use a DWORD to read render states.
tree
|
commitdiff
2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
tree
|
commitdiff
2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
tree
|
commitdiff
2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
tree
|
commitdiff
2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
tree
|
commitdiff
2011-05-09
Francois Gouget
Assorted spelling and case fixes.
tree
|
commitdiff
2011-05-09
Francois Gouget
d3d9/tests: Add a '\n' to a skip() call.
tree
|
commitdiff
2011-05-06
Henri Verbeet
d3d9/tests: Check if formats are supported for render...
tree
|
commitdiff
2011-05-05
Adam Martinson
d3d9: Use D3DQUERYTYPE instead of HRESULT in IDirect3DQ...
tree
|
commitdiff
2011-05-05
Henri Verbeet
d3d9/tests: Add a volume texture test to test_reset().
tree
|
commitdiff
2011-05-05
Henri Verbeet
d3d9: Simplify reset_enum_callback().
tree
|
commitdiff
2011-05-04
John Edmonds
wined3d: Turn off message filtering temporarily in...
tree
|
commitdiff
2011-05-04
John Edmonds
d3d9/tests: Added a test for resetting an invisible...
tree
|
commitdiff
2011-05-04
Henri Verbeet
d3d9/tests: Avoid leaking a device in the Reset test.
tree
|
commitdiff
2011-05-04
Henri Verbeet
d3d9/tests: Add a test for window styles on device...
tree
|
commitdiff
2011-05-03
Henri Verbeet
d3d9/tests: Destroy the window after we're done with...
tree
|
commitdiff
2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
tree
|
commitdiff
2011-04-25
Michael Stefaniuc
d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex...
tree
|
commitdiff
2011-04-25
Michael Stefaniuc
d3d9: Pass an object instead of an iface to IDirect3DDe...
tree
|
commitdiff
2011-04-25
Michael Stefaniuc
d3d9: Use impl_from_IDirect3DDevice9Ex instead of casti...
tree
|
commitdiff
2011-04-22
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetType().
tree
|
commitdiff
2011-04-20
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVolumeTexture9 iface.
tree
|
commitdiff
2011-04-20
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVolume9 iface.
tree
|
commitdiff
2011-04-20
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DTexture9 iface.
tree
|
commitdiff
2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
tree
|
commitdiff
2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
tree
|
commitdiff
2011-04-13
Henri Verbeet
wined3d: Get rid of the swapchain destroy callback.
tree
|
commitdiff
2011-04-12
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DCubeTexture9 iface.
tree
|
commitdiff
2011-04-12
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DStateBlock9 iface.
tree
|
commitdiff
2011-04-12
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DQuery9 iface.
tree
|
commitdiff
2011-04-11
Henri Verbeet
d3d9: Get rid of the implicit swapchain refcounting...
tree
|
commitdiff
2011-04-11
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3D9Ex iface.
tree
|
commitdiff
2011-04-08
Henri Verbeet
wined3d: Don't free D3D swapchains until the wined3d...
tree
|
commitdiff
2011-04-06
Henri Verbeet
d3d9/tests: Add a depth blit test.
tree
|
commitdiff
2011-04-05
Henri Verbeet
d3d9/tests: Add a test for partial depth buffer copies.
tree
|
commitdiff
2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
tree
|
commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
tree
|
commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
tree
|
commitdiff
2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
tree
|
commitdiff
2011-03-18
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTexture.
tree
|
commitdiff
2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DTexture.
tree
|
commitdiff
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