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dsound: Handle primary buffers in two more IDirectSoundBuffer methods.
[wine]
/
dlls
/
wined3d
/
2011-08-31
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
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commitdiff
2011-08-31
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
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commitdiff
2011-08-31
Henri Verbeet
ddraw: Get rid of the surface implementation switching...
tree
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commitdiff
2011-08-31
Henri Verbeet
wined3d: Use the resource size for copying between...
tree
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commitdiff
2011-08-30
Marcus Meissner
wined3d: Remove a useless NULL check (Coverity).
tree
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commitdiff
2011-08-30
Maxime Lombard
wined3d: Add support for Nvidia GTX 460M.
tree
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commitdiff
2011-08-30
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
tree
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commitdiff
2011-08-29
Henri Verbeet
wined3d: Replace "DirectDraw stuff" with per-adapter...
tree
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commitdiff
2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
tree
|
commitdiff
2011-08-29
Henri Verbeet
wined3d: Make the target parameter to is_full_clear...
tree
|
commitdiff
2011-08-29
Henri Verbeet
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_...
tree
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commitdiff
2011-08-29
Matteo Bruni
wined3d: Store maximum vertex attributes count.
tree
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commitdiff
2011-08-29
Matteo Bruni
wined3d: Rename dummyTextureName variable.
tree
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commitdiff
2011-08-29
Matteo Bruni
wined3d: Use dummy textures for all the texture targets.
tree
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commitdiff
2011-08-29
Matteo Bruni
wined3d: Keep track of the current texture type for...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Enable multisampling by default.
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Add multisampling support.
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Get rid of the current multisampling support.
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Introduce a separate function for attaching...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Explicitly specify the resource location to...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Also print an attachment's multisample type...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Get rid of the location fixup in surface_blt_f...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Get rid of the location fixup for ORM_FBO...
tree
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commitdiff
2011-08-26
Henri Verbeet
wined3d: Get rid of the location fixup for ORM_FBO...
tree
|
commitdiff
2011-08-26
Henri Verbeet
wined3d: Simplify context_apply_fbo_state_blit().
tree
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commitdiff
2011-08-25
Matteo Bruni
wined3d: Don't change active texture to 0.
tree
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commitdiff
2011-08-25
Matteo Bruni
wined3d: Fetch currently active texture unit from the...
tree
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commitdiff
2011-08-25
Matteo Bruni
wined3d: Store currently active texture in the wined3d...
tree
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commitdiff
2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
tree
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commitdiff
2011-08-25
Matteo Bruni
wined3d: Make context_acquire() unconditional in a...
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Pass a gl_info pointer to select_blit_implemen...
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Pass a gl_info pointer to select_shader_backend().
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Pass a gl_info pointer to select_fragment_impl...
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Bind the system framebuffer based on the actua...
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Use draw_binding in context_apply_blit_state().
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Use draw_binding in swapchain_gl_present().
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Use draw_binding in surface_unload().
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Use draw_binding in surface_realize_palette().
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Use draw_binding in surface_unmap().
tree
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commitdiff
2011-08-25
Henri Verbeet
wined3d: Use draw_binding in IWineD3DSurfaceImpl_BltOve...
tree
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commitdiff
2011-08-24
Ričardas Barkauskas
wined3d: Avoid dereferencing null pointer in context_ap...
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Make the gl_info parameter to wined3d_guess_gl...
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Make the ctx parameter to WineD3D_ReleaseFakeG...
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Make the device parameter to drawStridedSlow...
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Use draw_binding in wined3d_surface_blt().
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Use draw_binding in device_clear_render_targets().
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Use draw_binding in arbfp_blit_surface().
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Keep track of a surface's "draw location".
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Set the current location to SFLAG_INTEXTURE...
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Add a registry key to disable rendering swapch...
tree
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commitdiff
2011-08-24
Henri Verbeet
wined3d: Don't get rid of the user memory unless we...
tree
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commitdiff
2011-08-24
Stefan Dösinger
wined3d: Disable WINED3DFMT_S1_UINT_D15_UNORM and WINED...
tree
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commitdiff
2011-08-24
Stefan Dösinger
wined3d: Call glFlush after updating a buffer.
tree
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commitdiff
2011-08-23
Henri Verbeet
wined3d: Make some parameters to get_glsl_program_entry...
tree
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commitdiff
2011-08-23
Henri Verbeet
wined3d: Make the shader parameter to shader_glsl_gener...
tree
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commitdiff
2011-08-23
Henri Verbeet
wined3d: Make the shader parameter to shader_glsl_gener...
tree
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commitdiff
2011-08-23
Henri Verbeet
wined3d: Introduce a function to update a swapchain...
tree
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commitdiff
2011-08-23
Henri Verbeet
wined3d: Just call resource_unload() in updateSurfaceDe...
tree
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commitdiff
2011-08-23
Henri Verbeet
wined3d: Only delete the GL contexts after unloading...
tree
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commitdiff
2011-08-23
Henri Verbeet
wined3d: Rename WineD3D_ChoosePixelFormat() to context_...
tree
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commitdiff
2011-08-23
Henri Verbeet
wined3d: Reject color blits on sysmem surfaces in ffp_b...
tree
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commitdiff
2011-08-23
Henri Verbeet
wined3d: Move arbfp based color blits from IWineD3DSurf...
tree
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commitdiff
2011-08-23
Henri Verbeet
wined3d: Reject color blits on sysmem surfaces in arbfp...
tree
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commitdiff
2011-08-22
Stefan Dösinger
wined3d: Invalidate streamsrc, vdecl and indexbuffer...
tree
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commitdiff
2011-08-22
Michael Stefaniuc
wined3d: Sync a function prototype with its definition.
tree
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commitdiff
2011-08-22
Chris Robinson
wined3d: Don't use the old depth-stencil surface after...
tree
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commitdiff
2011-08-22
Henri Verbeet
wined3d: Move FBO based color blits from IWineD3DSurfac...
tree
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commitdiff
2011-08-22
Henri Verbeet
wined3d: Move surface_color_fill() based color fills...
tree
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commitdiff
2011-08-22
Henri Verbeet
wined3d: Reject color fills on sysmem surfaces in ffp_b...
tree
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commitdiff
2011-08-22
Henri Verbeet
wined3d: Directly call surface_cpu_blt() in cpu_blit_co...
tree
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commitdiff
2011-08-22
Henri Verbeet
wined3d: Allow color fills on FBO attachable surfaces...
tree
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commitdiff
2011-08-22
Henri Verbeet
wined3d: Don't allow blits with an invalid destination...
tree
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commitdiff
2011-08-22
Henri Verbeet
wined3d: Draw buffers are per-framebuffer state.
tree
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commitdiff
2011-08-22
Henri Verbeet
wined3d: Merge FindContext() into context_acquire().
tree
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commitdiff
2011-08-22
Henri Verbeet
wined3d: Reuse convert_a8r8g8b8_x8r8g8b8() for B8G8R8X8...
tree
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commitdiff
2011-08-22
Henri Verbeet
wined3d: Add compressed surface support to surface_cpu_...
tree
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commitdiff
2011-08-05
William Pettersson
wined3d: Add support for Nvidia GTX 550/560 Ti.
tree
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commitdiff
2011-08-05
Henri Verbeet
wined3d: Get rid of the fglrx point sprite hack.
tree
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commitdiff
2011-08-05
Henri Verbeet
wined3d: Pass a non-NULL rectangle to surface_color_fil...
tree
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commitdiff
2011-08-05
Henri Verbeet
wined3d: Always pass a non-NULL rectangle to surface_co...
tree
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commitdiff
2011-08-05
Henri Verbeet
wined3d: Implement wined3d_surface_bltfast() on top...
tree
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commitdiff
2011-08-04
Henri Verbeet
wined3d: Move some flags handling from surface_cpu_blt...
tree
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commitdiff
2011-08-04
Henri Verbeet
wined3d: Move rectangle validation from surface_cpu_blt...
tree
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commitdiff
2011-08-04
Henri Verbeet
wined3d: Remove src_rect and dst_rect NULL checks from...
tree
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commitdiff
2011-08-04
Henri Verbeet
wined3d: Remove the unused blit_op parameter to arbfp_b...
tree
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commitdiff
2011-08-03
Frédéric Delanoy
dlls: Assorted spelling fixes.
tree
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commitdiff
2011-08-03
Henri Verbeet
wined3d: Merge wined3d_surface_blt(), surface_blt(...
tree
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commitdiff
2011-08-03
Henri Verbeet
wined3d: Go to the fallbacks for cross-swapchain blits.
tree
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commitdiff
2011-08-03
Henri Verbeet
wined3d: Add WINED3DFMT_P8_UINT support to wined3d_form...
tree
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commitdiff
2011-08-03
Henri Verbeet
wined3d: Fix switching color keying on / off.
tree
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commitdiff
2011-08-03
Henri Verbeet
wined3d: Set the read buffer to GL_NONE in surface_load...
tree
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commitdiff
2011-08-02
Henri Verbeet
wined3d: Go to the fallbacks if D3D is not initialized...
tree
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commitdiff
2011-08-02
Henri Verbeet
wined3d: Go straight to the fallbacks for complex blits...
tree
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commitdiff
2011-08-02
Henri Verbeet
wined3d: Check for locked surfaces in wined3d_surface_b...
tree
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commitdiff
2011-08-02
Henri Verbeet
wined3d: IWineD3DSurfaceImpl_BltOverride() is always...
tree
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commitdiff
2011-08-02
Henri Verbeet
wined3d: Resolve source and destination rectangles...
tree
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commitdiff
2011-08-01
Henri Verbeet
wined3d: Get rid of context_bind_fbo() calls outside...
tree
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commitdiff
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