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msvcrt: Implement _get_doserrno.
[wine]
/
dlls
/
wined3d
/
2010-09-27
Henri Verbeet
wined3d: Set initial stateblock state directly on a...
tree
|
commitdiff
2010-09-27
Henri Verbeet
wined3d: Capture stateblock state from a wined3d_state...
tree
|
commitdiff
2010-09-27
Henri Verbeet
wined3d: Pass a wined3d_state structure to apply_lights().
tree
|
commitdiff
2010-09-27
Henri Verbeet
wined3d: Pass a wined3d_state structure to record_lights().
tree
|
commitdiff
2010-09-24
Henri Verbeet
wined3d: Consistently use the same stateblock in state_...
tree
|
commitdiff
2010-09-24
Henri Verbeet
wined3d: Pass a wined3d_state structure to ffp_clip_emul().
tree
|
commitdiff
2010-09-24
Henri Verbeet
wined3d: Directly pass the texture to texture_activate_...
tree
|
commitdiff
2010-09-24
Henri Verbeet
wined3d: Pass a wined3d_state structure to set_tex_op().
tree
|
commitdiff
2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to set_tex_op_n...
tree
|
commitdiff
2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to is_invalid_op().
tree
|
commitdiff
2010-09-22
Lauri Kenttä
wined3d: Add check for Intel GM965/GL960 with Mesa...
tree
|
commitdiff
2010-09-22
Henri Verbeet
wined3d: Move clip status to wined3d_state.
tree
|
commitdiff
2010-09-22
Henri Verbeet
wined3d: Move clip plane state to wined3d_state.
tree
|
commitdiff
2010-09-22
Henri Verbeet
wined3d: Move light state to wined3d_state.
tree
|
commitdiff
2010-09-22
Henri Verbeet
wined3d: Move the primitive type to wined3d_state.
tree
|
commitdiff
2010-09-21
Alexandre Julliard
wined3d: Reduce the size of a huge function that takes...
tree
|
commitdiff
2010-09-21
Henri Verbeet
wined3d: Move base vertex state to wined3d_state.
tree
|
commitdiff
2010-09-21
Henri Verbeet
wined3d: Move index buffer state to wined3d_state.
tree
|
commitdiff
2010-09-21
Henri Verbeet
wined3d: Move stream state to wined3d_state.
tree
|
commitdiff
2010-09-20
Lauri Kenttä
wined3d: Use the same card selection for both Intel...
tree
|
commitdiff
2010-09-20
Henri Verbeet
wined3d: Move pixel shader constants to wined3d_state.
tree
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commitdiff
2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
tree
|
commitdiff
2010-09-20
Henri Verbeet
wined3d: Move vertex shader constants to wined3d_state.
tree
|
commitdiff
2010-09-20
Henri Verbeet
wined3d: Move the vertex shader to wined3d_state.
tree
|
commitdiff
2010-09-20
Roderick Colenbrander
wined3d: Add Radeon HD3200 to gpu table.
tree
|
commitdiff
2010-09-19
Alexandre Julliard
makefiles: Add a standard header for all makefiles...
tree
|
commitdiff
2010-09-18
Henri Verbeet
wined3d: Move the vertex declaration to wined3d_state.
tree
|
commitdiff
2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
tree
|
commitdiff
2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
tree
|
commitdiff
2010-09-18
Henri Verbeet
wined3d: Move the texture's target field to the base...
tree
|
commitdiff
2010-09-16
Ričardas Barkauskas
wined3d: Add NVDB support.
tree
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commitdiff
2010-09-16
Henri Verbeet
wined3d: Move sampler states to wined3d_state.
tree
|
commitdiff
2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
tree
|
commitdiff
2010-09-16
Henri Verbeet
wined3d: Move transforms to wined3d_state.
tree
|
commitdiff
2010-09-16
Henri Verbeet
wined3d: Move the material to wined3d_state.
tree
|
commitdiff
2010-09-15
Henri Verbeet
wined3d: Move the viewport to wined3d_state.
tree
|
commitdiff
2010-09-15
Henri Verbeet
wined3d: Move the scissor rect to wined3d_state.
tree
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commitdiff
2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
tree
|
commitdiff
2010-09-14
Rico Schüller
wined3d: Add argument check for Type to Get/SetTextureS...
tree
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commitdiff
2010-09-14
Henri Verbeet
wined3d: Introduce a structure for stream state.
tree
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commitdiff
2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against FALSE.
tree
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commitdiff
2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
tree
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commitdiff
2010-09-14
Henri Verbeet
wined3d: IWineD3DBuffer_GetDesc() should never fail.
tree
|
commitdiff
2010-09-14
Jesse Litton
wined3d: Recognize GeForce GTX 465.
tree
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commitdiff
2010-09-13
Roderick Colenbrander
wined3d: Move video memory override to init_driver_info.
tree
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commitdiff
2010-09-13
Roderick Colenbrander
wined3d: Store amount of video memory in gpu_descriptio...
tree
|
commitdiff
2010-09-13
Roderick Colenbrander
wined3d: Add legacy ATI cards.
tree
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commitdiff
2010-09-09
Mikko Rasa
wined3d: Recognize GeForce GTX 460.
tree
|
commitdiff
2010-09-09
Roderick Colenbrander
wined3d: Add Intel gpu and driver information.
tree
|
commitdiff
2010-09-09
Roderick Colenbrander
wined3d: Add AMD NT6x drivers.
tree
|
commitdiff
2010-09-09
Roderick Colenbrander
wined3d: Add Nvidia NT6x driver information.
tree
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commitdiff
2010-09-09
Joris Huizer
wined3d: Fix typo in checkGLcall.
tree
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commitdiff
2010-09-08
Henri Verbeet
wined3d: IWineD3DVolume_GetDesc() should never fail.
tree
|
commitdiff
2010-09-08
Henri Verbeet
wined3d: IWineD3DSurface_GetDesc() should never fail.
tree
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commitdiff
2010-09-08
Henri Verbeet
wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_fram...
tree
|
commitdiff
2010-09-08
Roderick Colenbrander
wined3d: Return generic info for unhandled devices...
tree
|
commitdiff
2010-09-07
Henri Verbeet
wined3d: Getting the current pixel shader should never...
tree
|
commitdiff
2010-09-07
Henri Verbeet
wined3d: Getting the current vertex shader should never...
tree
|
commitdiff
2010-09-07
Henri Verbeet
wined3d: Rename "pDesc" to "desc".
tree
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commitdiff
2010-09-07
Henri Verbeet
wined3d: Avoid a memcpy() in IWineD3DImpl_FillGLCaps().
tree
|
commitdiff
2010-09-06
Roderick Colenbrander
wined3d: Separate driver info from GPU info.
tree
|
commitdiff
2010-09-06
Henri Verbeet
wined3d: Don't overwrite the offscreen depth/stencil...
tree
|
commitdiff
2010-09-06
Henri Verbeet
wined3d: Translate before scaling for rhw as well in...
tree
|
commitdiff
2010-09-06
Henri Verbeet
wined3d: Do not call device_switch_onscreen_ds() while...
tree
|
commitdiff
2010-09-06
Henri Verbeet
wined3d: Fix a silly typo.
tree
|
commitdiff
2010-09-03
Henri Verbeet
wined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE...
tree
|
commitdiff
2010-09-03
Henri Verbeet
wined3d: Do not mark invalid blend matrices dirty.
tree
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commitdiff
2010-09-03
Henri Verbeet
wined3d: Do not preload buffers while under the GL...
tree
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commitdiff
2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
tree
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commitdiff
2010-09-02
Henri Verbeet
wined3d: Avoid a forward declaration.
tree
|
commitdiff
2010-09-01
Octavian Voicu
wined3d: Add missing ckey, fx, and pal directdraw caps.
tree
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commitdiff
2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
tree
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commitdiff
2010-09-01
Henri Verbeet
wined3d: Clippers don't need parents.
tree
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commitdiff
2010-09-01
Henri Verbeet
wined3d: Queries don't need parents.
tree
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commitdiff
2010-09-01
Henri Verbeet
wined3d: Devices don't need parents.
tree
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commitdiff
2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
tree
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commitdiff
2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
tree
|
commitdiff
2010-08-31
Henri Verbeet
wined3d: Get rid of WINED3DRECT.
tree
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commitdiff
2010-08-31
Henri Verbeet
wined3d: Use debug_surflocation() in surface_load_locat...
tree
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commitdiff
2010-08-31
Henri Verbeet
wined3d: Recognize some more Radeon cards.
tree
|
commitdiff
2010-08-30
Henri Verbeet
wined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
tree
|
commitdiff
2010-08-30
Henri Verbeet
wined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
tree
|
commitdiff
2010-08-30
Henri Verbeet
wined3d: Introduce surface_color_fill().
tree
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commitdiff
2010-08-30
Henri Verbeet
wined3d: Simply use context_apply_draw_buffers() in...
tree
|
commitdiff
2010-08-30
Henri Verbeet
wined3d: Explicitly pass render targets to context_appl...
tree
|
commitdiff
2010-08-27
Henri Verbeet
wined3d: Simplify wined3d_format_convert_from_float().
tree
|
commitdiff
2010-08-27
Henri Verbeet
wined3d: Cleanup some 2-space indentation.
tree
|
commitdiff
2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
tree
|
commitdiff
2010-08-26
Henri Verbeet
wined3d: Remove the GetContainer() methods from the...
tree
|
commitdiff
2010-08-26
Henri Verbeet
wined3d: Don't set a NULL container of type WINED3D_CON...
tree
|
commitdiff
2010-08-25
Henri Verbeet
wined3d: Check the GLSL info log for all shaders.
tree
|
commitdiff
2010-08-25
Henri Verbeet
wined3d: Introduce a local variable for gl_info in...
tree
|
commitdiff
2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
tree
|
commitdiff
2010-08-24
Henri Verbeet
wined3d: Pass floating point colors to IWineD3DDeviceIm...
tree
|
commitdiff
2010-08-24
Henri Verbeet
wined3d: Use floating point colors in the blitter's...
tree
|
commitdiff
2010-08-24
Henri Verbeet
wined3d: Convert from floating point to specific surfac...
tree
|
commitdiff
2010-08-24
Henri Verbeet
wined3d: Explicitly pass the draw rect to device_clear_...
tree
|
commitdiff
2010-08-23
Stefan Dösinger
wined3d: Fix the wined3d_event_query_supported prototype.
tree
|
commitdiff
2010-08-23
Stefan Dösinger
wined3d: Don't return a value from a void function.
tree
|
commitdiff
2010-08-23
Stefan Dösinger
wined3d: Use float functions in drawprim.c.
tree
|
commitdiff
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