msvcrt: Implement _get_doserrno.
[wine] / dlls / wined3d /
2010-09-27  Henri Verbeetwined3d: Set initial stateblock state directly on a...
2010-09-27  Henri Verbeetwined3d: Capture stateblock state from a wined3d_state...
2010-09-27  Henri Verbeetwined3d: Pass a wined3d_state structure to apply_lights().
2010-09-27  Henri Verbeetwined3d: Pass a wined3d_state structure to record_lights().
2010-09-24  Henri Verbeetwined3d: Consistently use the same stateblock in state_...
2010-09-24  Henri Verbeetwined3d: Pass a wined3d_state structure to ffp_clip_emul().
2010-09-24  Henri Verbeetwined3d: Directly pass the texture to texture_activate_...
2010-09-24  Henri Verbeetwined3d: Pass a wined3d_state structure to set_tex_op().
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to set_tex_op_n...
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to is_invalid_op().
2010-09-22  Lauri Kenttäwined3d: Add check for Intel GM965/GL960 with Mesa...
2010-09-22  Henri Verbeetwined3d: Move clip status to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move clip plane state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move light state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move the primitive type to wined3d_state.
2010-09-21  Alexandre Julliardwined3d: Reduce the size of a huge function that takes...
2010-09-21  Henri Verbeetwined3d: Move base vertex state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move index buffer state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move stream state to wined3d_state.
2010-09-20  Lauri Kenttäwined3d: Use the same card selection for both Intel...
2010-09-20  Henri Verbeetwined3d: Move pixel shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the pixel shader to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move vertex shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the vertex shader to wined3d_state.
2010-09-20  Roderick Colenbranderwined3d: Add Radeon HD3200 to gpu table.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-09-18  Henri Verbeetwined3d: Move the vertex declaration to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-18  Henri Verbeetwined3d: Move the texture's target field to the base...
2010-09-16  Ričardas Barkauskaswined3d: Add NVDB support.
2010-09-16  Henri Verbeetwined3d: Move sampler states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move transforms to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move the material to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the viewport to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the scissor rect to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Rico Schüllerwined3d: Add argument check for Type to Get/SetTextureS...
2010-09-14  Henri Verbeetwined3d: Introduce a structure for stream state.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against FALSE.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-14  Henri Verbeetwined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-14  Jesse Littonwined3d: Recognize GeForce GTX 465.
2010-09-13  Roderick Colenbranderwined3d: Move video memory override to init_driver_info.
2010-09-13  Roderick Colenbranderwined3d: Store amount of video memory in gpu_descriptio...
2010-09-13  Roderick Colenbranderwined3d: Add legacy ATI cards.
2010-09-09  Mikko Rasawined3d: Recognize GeForce GTX 460.
2010-09-09  Roderick Colenbranderwined3d: Add Intel gpu and driver information.
2010-09-09  Roderick Colenbranderwined3d: Add AMD NT6x drivers.
2010-09-09  Roderick Colenbranderwined3d: Add Nvidia NT6x driver information.
2010-09-09  Joris Huizerwined3d: Fix typo in checkGLcall.
2010-09-08  Henri Verbeetwined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08  Henri Verbeetwined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08  Henri Verbeetwined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_fram...
2010-09-08  Roderick Colenbranderwined3d: Return generic info for unhandled devices...
2010-09-07  Henri Verbeetwined3d: Getting the current pixel shader should never...
2010-09-07  Henri Verbeetwined3d: Getting the current vertex shader should never...
2010-09-07  Henri Verbeetwined3d: Rename "pDesc" to "desc".
2010-09-07  Henri Verbeetwined3d: Avoid a memcpy() in IWineD3DImpl_FillGLCaps().
2010-09-06  Roderick Colenbranderwined3d: Separate driver info from GPU info.
2010-09-06  Henri Verbeetwined3d: Don't overwrite the offscreen depth/stencil...
2010-09-06  Henri Verbeetwined3d: Translate before scaling for rhw as well in...
2010-09-06  Henri Verbeetwined3d: Do not call device_switch_onscreen_ds() while...
2010-09-06  Henri Verbeetwined3d: Fix a silly typo.
2010-09-03  Henri Verbeetwined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE...
2010-09-03  Henri Verbeetwined3d: Do not mark invalid blend matrices dirty.
2010-09-03  Henri Verbeetwined3d: Do not preload buffers while under the GL...
2010-09-03  Henri Verbeetwined3d: Explicitly document some more consequences...
2010-09-02  Henri Verbeetwined3d: Avoid a forward declaration.
2010-09-01  Octavian Voicuwined3d: Add missing ckey, fx, and pal directdraw caps.
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-09-01  Henri Verbeetwined3d: Clippers don't need parents.
2010-09-01  Henri Verbeetwined3d: Queries don't need parents.
2010-09-01  Henri Verbeetwined3d: Devices don't need parents.
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31  Henri Verbeetwined3d: Implicit depth/stencil surfaces don't have...
2010-08-31  Henri Verbeetwined3d: Get rid of WINED3DRECT.
2010-08-31  Henri Verbeetwined3d: Use debug_surflocation() in surface_load_locat...
2010-08-31  Henri Verbeetwined3d: Recognize some more Radeon cards.
2010-08-30  Henri Verbeetwined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
2010-08-30  Henri Verbeetwined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
2010-08-30  Henri Verbeetwined3d: Introduce surface_color_fill().
2010-08-30  Henri Verbeetwined3d: Simply use context_apply_draw_buffers() in...
2010-08-30  Henri Verbeetwined3d: Explicitly pass render targets to context_appl...
2010-08-27  Henri Verbeetwined3d: Simplify wined3d_format_convert_from_float().
2010-08-27  Henri Verbeetwined3d: Cleanup some 2-space indentation.
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-26  Henri Verbeetwined3d: Remove the GetContainer() methods from the...
2010-08-26  Henri Verbeetwined3d: Don't set a NULL container of type WINED3D_CON...
2010-08-25  Henri Verbeetwined3d: Check the GLSL info log for all shaders.
2010-08-25  Henri Verbeetwined3d: Introduce a local variable for gl_info in...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24  Henri Verbeetwined3d: Pass floating point colors to IWineD3DDeviceIm...
2010-08-24  Henri Verbeetwined3d: Use floating point colors in the blitter's...
2010-08-24  Henri Verbeetwined3d: Convert from floating point to specific surfac...
2010-08-24  Henri Verbeetwined3d: Explicitly pass the draw rect to device_clear_...
2010-08-23  Stefan Dösingerwined3d: Fix the wined3d_event_query_supported prototype.
2010-08-23  Stefan Dösingerwined3d: Don't return a value from a void function.
2010-08-23  Stefan Dösingerwined3d: Use float functions in drawprim.c.
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